The Age of COnan
The Age of COnan
The Age of COnan
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Lords. <strong>The</strong>re are no so-called “demihumans” in the Hyborian <strong>Age</strong>, and those<br />
humanoids that exist are largely degenerate and de-evolved humans, or<br />
gigantic carnivorous ape-things.<br />
<strong>The</strong>re is no great war between law and chaos driving all men forward. In a<br />
Hyborian campaign everything exists in shades <strong>of</strong> gray. Certainly there are<br />
powerful men <strong>of</strong> strong honor and values, and clearly there are black sorcerers<br />
who seek only power and tyrannical dominance over others, but the clear<br />
theme <strong>of</strong> the Hyborian <strong>Age</strong> are the twin ideas that each man’s fate is in his<br />
own hands to decide, and that barbarism is the natural state <strong>of</strong> humankind,<br />
destined always to overcome the enforced rules <strong>of</strong> civilization. It is a world<br />
forged in the pulps <strong>of</strong> the 1920’s and 30’s, and a world that firmly established,<br />
if not created whole cloth, the genre <strong>of</strong> swords and sorcery.<br />
What You Need to Play<br />
<strong>The</strong> following books and booklets are required for play<br />
1. <strong>The</strong> <strong>Age</strong> <strong>of</strong> Conan (You have it in your hands!)<br />
2. Dungeons & Dragons, Tactical Studies Rules, 1975-79<br />
3. Chainmail, Guidon Games/Tactical Studies Rules, 1971-79<br />
4. Supplement IV: Gods, Demi-Gods, & Heroes, Tactical Studies Rules,<br />
1976-79<br />
<strong>The</strong> following books and booklets are highly recommended for play<br />
1. Supplement I: Greyhawk, Tactical Studies Rules, 1975-79<br />
2. Supplement II: Blackmoor, Tactical Studies Rules, 1975-79<br />
3. Supplement III: Eldritch Wizardry, Tactical Studies Rules, 1976-79<br />
4. Swords & Spells, Tactical Studies Rules, 1976-79<br />
5. <strong>The</strong> Strategic Review, Issues 1 through 6<br />
6. Return to the Road <strong>of</strong> Kings, Mongoose Publishing, 2007*<br />
7. Conan Role Playing Game, TSR, inc., 1985*<br />
*<strong>The</strong>se contain useful guides to the Hyborian <strong>Age</strong>—both would be redundant,<br />
though each has its own take on the world and are interesting comparisons for<br />
that alone. <strong>The</strong> latter has a beautiful poster map <strong>of</strong> the Hyborian <strong>Age</strong> world.<br />
Also check Philotomy’s OD&D Musings (http://www.philotomy.com), a<br />
website with many excellent suggestions for the philosophy <strong>of</strong> D&D play,<br />
house rules and variant classes, and the Hyborian <strong>Age</strong> Campaign Site<br />
(http://hyboria.xoth.net), which contains additional excellent maps, essays,<br />
articles, and information on the Hyborian <strong>Age</strong>, most for d20 version, but still<br />
useful for D&D play.<br />
D&D, obviously, is needed for the core rules <strong>of</strong> play. Chainmail forms the<br />
basis <strong>of</strong> the combat system for a Hyborian <strong>Age</strong> game, the reasons for which<br />
are discussed later. Gods, Demi-Gods, & Heroes has a section with D&D stats<br />
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