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The Age of COnan

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<strong>The</strong>se evil priests <strong>of</strong> the savage Pict race are only vaguely dealt with in the stories; treat them as<br />

Lamas per D & D. <strong>The</strong>y have one special power, the ability to make a captured foe exchange<br />

minds with a snake. This takes a day's preparation and the light <strong>of</strong> the full moon to accomplish.<br />

<strong>The</strong>re is never more than one <strong>of</strong> these to a village <strong>of</strong> 800.<br />

PRIESTS OF THE GOLDEN PEACOCK<br />

As a cleric<br />

<strong>The</strong>se evil priests never rise higher than Bishop as per D&D. <strong>The</strong>y have the power from the third<br />

level on to hide in shadows as a master thief.<br />

GIANT SLUG<br />

As per Greyhawk.<br />

DEMON OF THE BLACK HANDS<br />

This is a triple strength Invisible Stalker.<br />

MOUNTAIN APES<br />

As per Ogres in D&D<br />

BRYLUKAS<br />

Armor Class — 1<br />

Move: 12/18<br />

Hit Points: 50<br />

Magic Ability: None<br />

Fighter Ability: 10th Level<br />

Described as creatures neither man nor beast nor demon, but a little <strong>of</strong> all three: having near<br />

human intelligence, bestial cravings for human blood, and supernatural powers <strong>of</strong> endurance.<br />

<strong>The</strong>se creatures appear as gargoyles, but that's where the resemblance ends. <strong>The</strong>y have the<br />

strength <strong>of</strong> a hill giant with the intelligence to attack the strongest member <strong>of</strong> any party first. A<br />

strong light as in a light spell or pyrotechnics will cause the Brylukas to go blind for 1-4 turns<br />

and in this condition they will always retreat.<br />

THAUG THE DEMON<br />

Armor Class — 2<br />

Move: 9"<br />

Hit Points: 70<br />

Magic Ability: None<br />

Fighter Ability: 10th Level<br />

Thaug is a 10 feet tall frog-like being with very large extended eyes and long fangs that naturally<br />

like to eat human flesh. He bites for 7 (8-sided) dice <strong>of</strong> damage and is able to sense anything invisible.<br />

OLLAM-ONGA<br />

Triple strength Zombie as per D&D, but with full intelligence.<br />

KRAKEN<br />

Armor Class — 2<br />

Move: 18"<br />

Hit Points: 100<br />

Magic Ability: (See Below)<br />

Fighter Ability: 15th Level<br />

<strong>The</strong> Kraken comes to us fully described in A. Meritt's Dwellers in the Mirage. It is a giant octopus<br />

which is able to live on the land. This creature must be called from another dimension<br />

where it is imprisoned, and is constantly trying to leave. It feeds on human souls/energy levels<br />

and if the victim doesn't make his or her magic saving throw all his levels are drained. He can be<br />

called on by any evil priest knowing the spell.<br />

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