The Age of COnan
The Age of COnan
The Age of COnan
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<strong>The</strong>se evil priests <strong>of</strong> the savage Pict race are only vaguely dealt with in the stories; treat them as<br />
Lamas per D & D. <strong>The</strong>y have one special power, the ability to make a captured foe exchange<br />
minds with a snake. This takes a day's preparation and the light <strong>of</strong> the full moon to accomplish.<br />
<strong>The</strong>re is never more than one <strong>of</strong> these to a village <strong>of</strong> 800.<br />
PRIESTS OF THE GOLDEN PEACOCK<br />
As a cleric<br />
<strong>The</strong>se evil priests never rise higher than Bishop as per D&D. <strong>The</strong>y have the power from the third<br />
level on to hide in shadows as a master thief.<br />
GIANT SLUG<br />
As per Greyhawk.<br />
DEMON OF THE BLACK HANDS<br />
This is a triple strength Invisible Stalker.<br />
MOUNTAIN APES<br />
As per Ogres in D&D<br />
BRYLUKAS<br />
Armor Class — 1<br />
Move: 12/18<br />
Hit Points: 50<br />
Magic Ability: None<br />
Fighter Ability: 10th Level<br />
Described as creatures neither man nor beast nor demon, but a little <strong>of</strong> all three: having near<br />
human intelligence, bestial cravings for human blood, and supernatural powers <strong>of</strong> endurance.<br />
<strong>The</strong>se creatures appear as gargoyles, but that's where the resemblance ends. <strong>The</strong>y have the<br />
strength <strong>of</strong> a hill giant with the intelligence to attack the strongest member <strong>of</strong> any party first. A<br />
strong light as in a light spell or pyrotechnics will cause the Brylukas to go blind for 1-4 turns<br />
and in this condition they will always retreat.<br />
THAUG THE DEMON<br />
Armor Class — 2<br />
Move: 9"<br />
Hit Points: 70<br />
Magic Ability: None<br />
Fighter Ability: 10th Level<br />
Thaug is a 10 feet tall frog-like being with very large extended eyes and long fangs that naturally<br />
like to eat human flesh. He bites for 7 (8-sided) dice <strong>of</strong> damage and is able to sense anything invisible.<br />
OLLAM-ONGA<br />
Triple strength Zombie as per D&D, but with full intelligence.<br />
KRAKEN<br />
Armor Class — 2<br />
Move: 18"<br />
Hit Points: 100<br />
Magic Ability: (See Below)<br />
Fighter Ability: 15th Level<br />
<strong>The</strong> Kraken comes to us fully described in A. Meritt's Dwellers in the Mirage. It is a giant octopus<br />
which is able to live on the land. This creature must be called from another dimension<br />
where it is imprisoned, and is constantly trying to leave. It feeds on human souls/energy levels<br />
and if the victim doesn't make his or her magic saving throw all his levels are drained. He can be<br />
called on by any evil priest knowing the spell.<br />
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