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The Age of COnan

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Sorcerers and Magic<br />

All magic users in the Hyborian age, both scholarly (arcane) and clerical, are<br />

sorcerers. Even sub-classes such as Druids and Illusionists (above) use the<br />

same system for spellcasting, though they may have their own spell lists.<br />

Generally, spells that cure wounds are not available in a Hyborian <strong>Age</strong> game,<br />

though higher level spells such as Heal may be. Any kind <strong>of</strong> true resurrection<br />

or raising <strong>of</strong> the dead is not possible without powerful magical artifacts such<br />

as the Heart <strong>of</strong> Ahriman, and<br />

even then the magic is as<br />

likely to create an intelligent<br />

undead as it is to restore true<br />

life to the dead.<br />

For spells up to 9 th level,<br />

simply extrapolate from and<br />

continue the casting<br />

progression as shown in<br />

Chainmail, p. 33.<br />

Scrolls and Rituals<br />

While sorcerers are still<br />

restricted by their spell list as<br />

to the spells they can cast at<br />

will, it is possible for a<br />

sorcerer to attempt to cast a<br />

higher level spell using a<br />

ritual; this makes the seeking <strong>of</strong> ancient scrolls and books <strong>of</strong> power extremely<br />

palatable to a sorcerer, as a sorcerer can immediately cast any spell from a<br />

scroll or tome as a ritual by following the prescribed instructions therein.<br />

Casting the spell requires a standard casting check against the spell's level<br />

(complexity) as listed on the Chainmail casting matrix (Chainmail, p.33) and<br />

the ritual takes 10 minutes per level <strong>of</strong> the spell, minus the caster’s level. Thus,<br />

a second-level caster attempting a sixth-level spell requires a 40-minute ritual.<br />

<strong>The</strong> resulting save against corruption, however, suffers a penalty equal to one<br />

half the difference between the spell being cast and the maximum spell level<br />

the caster is able to normally cast (minimum <strong>of</strong> -1). Note that a sorcerer can<br />

also choose to cast any spell he has in his personal knowledge (ie. the spell is<br />

in his list <strong>of</strong> known spells), as a ritual, even if he has not prepared the spell for<br />

that day.<br />

Multiclassing<br />

Multiclassing is not an alien concept to D&D—Elves can advance as both<br />

Magic-Users and Fighting-Men, while Dwarves can advance as both Fighting-<br />

19

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