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The Age of COnan

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Cimmerian cannot choose to enter the fury; he is simply "consumed by the<br />

fighting-madness <strong>of</strong> his people."<br />

Himelian: Dwelling in the mountains between Vendhya and Hyrkania, the<br />

Himelians are a tall, wiry, hairy and superstitious race whose tribal<br />

breakdowns include the Afghuli, Irakzai, Galzai, Dagozai, Zhaibari, and<br />

Khurakzai. <strong>The</strong>y are brown-skinned with black hair and dark eyes, and <strong>of</strong>ten<br />

wear great beards beneath their voluminous robes. Like the above races, the<br />

Himelians are barbaric and disdain civilized codes <strong>of</strong> behavior and chivalry,<br />

but have their own code <strong>of</strong> honor. <strong>The</strong>y may progress as Fighting-Men,<br />

Borderers, Thieves, and Sorcerers (though the latter are rare and progression is<br />

possibly only to level 5).<br />

Himelians gain +1 to all checks made to perform Borderer abilities and<br />

function as though they were one level higher than they are if thieves, but<br />

suffer -2 to saves against mind-affecting magic such as hypnosis and illusion.<br />

Hyperborean: Hyperboreans are tall, gaunt, broad <strong>of</strong> shoulder and rib cage,<br />

slow <strong>of</strong> speech and violent. <strong>The</strong>y are a dark and corrupt race prone to black<br />

sorcery and acts. Due to their intermingling with other races, Hyperboreans<br />

exhibit a wide variety <strong>of</strong> skin, hair, and eye pigmentation. <strong>The</strong>y may advance<br />

as Fighting-Men, Thieves, Assassins, or Sorcerers and are unlimited in their<br />

advancement in any <strong>of</strong> these areas. <strong>The</strong>y gain +1 to Constitution, and -1 to<br />

Charisma.<br />

Hyborian: Hyborians, the dominant race <strong>of</strong> the Hyborian <strong>Age</strong>, are normal<br />

Men in all respects and gain no special abilities or penalties. <strong>The</strong>y may<br />

advance in all classes to any level with no penalty save Illusionists and Monks<br />

which are unavailable, though at the DM's discretion certain cultures may<br />

impart specific bonuses; Bossonian Archers, for example, might gain abilities<br />

with bows similar to those possessed by Shemites, while Gundermen may be<br />

exceptional Borderers.<br />

Hyrkanian: Hyrkanians are a horse culture living on the Steppes <strong>of</strong> the<br />

Eastern Hyborian world, across the Vilayet Sea from Turan. <strong>The</strong>y are roughly<br />

analagous to the Huns, Mongols, and Cossacks <strong>of</strong> history, and are known for<br />

their prowess at archery. Hyrkanians can progress as Fighting-Men, Borderers,<br />

Thieves, or Assassins, but as Assassins are limited to 6 th level, and as<br />

Borderers are limited to 5 th .<br />

A hardy folk <strong>of</strong> the plains, Hyrkanians gain +1 to Constitution and -1 to<br />

Charisma, as they are not accustomed to the niceties <strong>of</strong> Western society. In<br />

addition, Hyrkanian Fighting-Men gain benefit with bows as follows:<br />

<br />

Hyrkanian Fighting-Men are always treated as 1 level (Man) higher<br />

than their actual level when using the Troop Type system for archery.<br />

When a Hyrkanian Fighting-Man hits 10th level, against unarmored or<br />

9

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