29.03.2014 Views

Download - Mega Miniatures

Download - Mega Miniatures

Download - Mega Miniatures

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

about our neighbors to the north. From the climate and<br />

terrain to the history of how Canada came to be, this first<br />

chapter will give the players a bit of perspective on this<br />

province.<br />

The next chapter deals with British North America and<br />

goes into the British occupation of some of the territories in<br />

the north. Other subjects that are covered in this section<br />

include the Canadian military and the Canadian Mounted<br />

police (or Mounties). The various tribes that inhabit this<br />

part of the region are covered as well. The next chapter<br />

covers all the smaller border territories in this frozen<br />

wastelands that range from Niagara Falls to the Yukon. The<br />

Last chapter goes further north as it delves into the snow<br />

covered territory known as Alaska, giving the readers a<br />

brief history on this province as well as climate,<br />

government and known settlements.<br />

Howdy partners, welcome to the northern territories. Now I<br />

know y’all are used to deserts and forests and comfortable<br />

temperatures but out here when it gets above freezing<br />

that’s summer time for us. Most of y’all are here to either<br />

make a name for yourself or strike it rich and I am here to<br />

tell ya there are plenty of opportunities out here in these<br />

territories but y’all better watch yer step or they might bury<br />

you in the frozen wastes.<br />

The Great Weird North shifts the action away from the<br />

deserts and forests of North America and into the cold and<br />

icy lands of the northern territories. The territories that are<br />

covered in this book are Canada, Alaska and even<br />

Greenland so there is plenty of acreage for new and old<br />

Deadlands characters to explore, grow and make a profit in<br />

this new land.<br />

One of the key things about this book is it is dual slotted for<br />

the D20 version of Deadlands as well as the classic version<br />

so you don’t have to wonder if this book will work with your<br />

current Deadlands campaign because it will.<br />

The first chapter is subdivided into four separate chapters<br />

and goes in depth on the regions that make up the great<br />

white north. The first of these chapters goes into depth on<br />

Canada and covers everything that you need to know<br />

Chapter two goes into detail on how to make characters<br />

that are well suited for the harsh climate of these frozen<br />

wastelands. There are new hindrances and edges that your<br />

characters can take on that range from Cold Blooded (not<br />

being able to handle cold) to Strong Digestion (being able<br />

to eat almost anything). There is even a section on creating<br />

Metis and Acadian characters (which are two new types of<br />

Indians, having European descent.) Also covered in this<br />

section is the new gear that your characters will need to<br />

survive out in this wilderness (from jackets and coats to<br />

canoes and dog sleds). Rounding out the chapter are four<br />

ready-made characters: British Soldier, Long Hunter,<br />

Mounty and Trapper.<br />

The final chapter of this book is for the Marshall and<br />

without giving too much away I can tell you that there are<br />

new creatures that prowl the northern territories as well as<br />

going into depth on some of the shady dealings going<br />

around in these territories.<br />

The interior art is very well done by some talented artists<br />

(Jay Rosen and Chad Sergesketter) that gave me the chills.<br />

One of my favorite pieces was done by someone who<br />

signed off on it R.Hard and it was a werewolf that was<br />

dressed in the tattered remains of a British uniform and<br />

clenching a musket in his huge paw.<br />

All in all the Great Weird North is a very worthwhile<br />

supplement to either start a new campaign in the great<br />

white north or to continue the trek into this frozen<br />

wilderness. For a mere $20.00 you get a ton of information,<br />

new characters edges and hindrances and more new<br />

critters that want to meet you in the worst way possible. So<br />

if yer ready enough go out and get a copy of this book<br />

today, but be sure to pack yer long johns because it’s cold<br />

up there!<br />

WWW.PEGINC.COM

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!