29.03.2014 Views

Download - Mega Miniatures

Download - Mega Miniatures

Download - Mega Miniatures

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

The second section is for game masters and covers the topics<br />

very well. The section assumes no experience on the part of<br />

the game master. Starting from this point, the book builds<br />

upon the basics presented in the rulebooks. Topics include<br />

starting up a group, the style of play, the gaming environment,<br />

handling the session including recapping, playtime, and<br />

backgrounds. Special attention is given to the very first gaming<br />

session.<br />

The game master section segues smoothly into the adventure<br />

itself. Throughout the rest of the book, there is more game<br />

master information interspersed with the adventure. This text<br />

addresses situations that could occur in the associated<br />

adventure text. The adventure is presented in the semi-official<br />

format. Each encounter is named, has an associated encounter<br />

level, provides both game master only text as well as “boxed<br />

text” to be read to the players.<br />

The adventure deals with the frontier town of Solitude,<br />

situated on the border with the orc territories of Kruggsh. All is<br />

not well in Solitude as the orcs are preparing to attack using a<br />

secret weapon. Our heroes are to find out what is going on<br />

and stop it – while being disguised as Orcs. The book also<br />

contains hooks for further adventures to continue with what<br />

has been started.<br />

VALUE<br />

BASICS<br />

Orcfest is a 95-page soft cover book published by Fast Forward<br />

Entertainment. The front and back covers are full color but the<br />

illustrations inside are black and white. This book presents a<br />

starting adventure for new players of Dungeons and Dragons<br />

3 rd edition. In addition to the adventure, Orcfest includes<br />

information for first time players and dungeon masters on how<br />

to run adventures. The retail price is $19.99.<br />

BETWEEN THE COVERS<br />

This book is divided into three main sections: player’s guide,<br />

game master tips, and the Orcfest adventure.<br />

The players guide section covers everything a novice needs to<br />

know beyond what is covered in the basic rulebooks. Topics<br />

covered include what it takes to be a good player, a short<br />

analysis of the main character classes, as well as suggestions<br />

on buying equipment. In addition, this guide covers other<br />

areas of the game not addressed in the basic books. There are<br />

tips and hints for interacting with NPC’s, getting the most out<br />

of an adventure, as well as a list of do’s and don’ts for<br />

exploring your first dungeon. After these tips, the rest of the<br />

player’s guide is composed of a detailed discussion of the<br />

combat rules. This discussion covers almost all aspects of<br />

combat, and includes a discussion of tactics for facing various<br />

common battle situations such as the single large monster and<br />

a horde.<br />

Fast Forward has done a good job with this publication. They<br />

have addressed a part of the hobby that many have ignored –<br />

that of the completely novice group. I’ve been playing RPG’s<br />

since back in the seventies (yes, the original D&D boxed set)<br />

and learned how to do things along the way like everyone else.<br />

In that time, I’ve seen some new players that start out all<br />

excited about the game get quickly disillusioned and drop it<br />

because no one set out to show them how its done.<br />

For the more experienced players, Orcfest is a good adventure<br />

and well worth the cover price. It is an interesting take on the<br />

usually plot of “orcs attack the village” and offers much that<br />

the experience player will enjoy. On top of that, there is<br />

enough information in the player and game masters guide that<br />

experienced players can use to improve their games.<br />

Personally, my favorite adventures to play and to run are those<br />

at lower levels. I much more enjoy worrying about two orc<br />

sentries as a first level fighter than a type VI daemon as a 20 th<br />

level wizard. Much of this has to do with the limited availability<br />

of options that require the players to be more resourceful. On<br />

that level, Orcfest provides an interesting setting that will truly<br />

challenge the players who have to get by on 20 gps for their<br />

party.<br />

I look forward to running this adventure with our regular group<br />

who has grown bored killing hordes of critters backed up by<br />

one major underworld leader. I think that the orc disguise<br />

portion of the adventure will lead to some great role-playing<br />

and less die rolling.<br />

WWW.FASTFORWARDGAMES.COM

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!