Download - Mega Miniatures
Download - Mega Miniatures
Download - Mega Miniatures
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
The second section is for game masters and covers the topics<br />
very well. The section assumes no experience on the part of<br />
the game master. Starting from this point, the book builds<br />
upon the basics presented in the rulebooks. Topics include<br />
starting up a group, the style of play, the gaming environment,<br />
handling the session including recapping, playtime, and<br />
backgrounds. Special attention is given to the very first gaming<br />
session.<br />
The game master section segues smoothly into the adventure<br />
itself. Throughout the rest of the book, there is more game<br />
master information interspersed with the adventure. This text<br />
addresses situations that could occur in the associated<br />
adventure text. The adventure is presented in the semi-official<br />
format. Each encounter is named, has an associated encounter<br />
level, provides both game master only text as well as “boxed<br />
text” to be read to the players.<br />
The adventure deals with the frontier town of Solitude,<br />
situated on the border with the orc territories of Kruggsh. All is<br />
not well in Solitude as the orcs are preparing to attack using a<br />
secret weapon. Our heroes are to find out what is going on<br />
and stop it – while being disguised as Orcs. The book also<br />
contains hooks for further adventures to continue with what<br />
has been started.<br />
VALUE<br />
BASICS<br />
Orcfest is a 95-page soft cover book published by Fast Forward<br />
Entertainment. The front and back covers are full color but the<br />
illustrations inside are black and white. This book presents a<br />
starting adventure for new players of Dungeons and Dragons<br />
3 rd edition. In addition to the adventure, Orcfest includes<br />
information for first time players and dungeon masters on how<br />
to run adventures. The retail price is $19.99.<br />
BETWEEN THE COVERS<br />
This book is divided into three main sections: player’s guide,<br />
game master tips, and the Orcfest adventure.<br />
The players guide section covers everything a novice needs to<br />
know beyond what is covered in the basic rulebooks. Topics<br />
covered include what it takes to be a good player, a short<br />
analysis of the main character classes, as well as suggestions<br />
on buying equipment. In addition, this guide covers other<br />
areas of the game not addressed in the basic books. There are<br />
tips and hints for interacting with NPC’s, getting the most out<br />
of an adventure, as well as a list of do’s and don’ts for<br />
exploring your first dungeon. After these tips, the rest of the<br />
player’s guide is composed of a detailed discussion of the<br />
combat rules. This discussion covers almost all aspects of<br />
combat, and includes a discussion of tactics for facing various<br />
common battle situations such as the single large monster and<br />
a horde.<br />
Fast Forward has done a good job with this publication. They<br />
have addressed a part of the hobby that many have ignored –<br />
that of the completely novice group. I’ve been playing RPG’s<br />
since back in the seventies (yes, the original D&D boxed set)<br />
and learned how to do things along the way like everyone else.<br />
In that time, I’ve seen some new players that start out all<br />
excited about the game get quickly disillusioned and drop it<br />
because no one set out to show them how its done.<br />
For the more experienced players, Orcfest is a good adventure<br />
and well worth the cover price. It is an interesting take on the<br />
usually plot of “orcs attack the village” and offers much that<br />
the experience player will enjoy. On top of that, there is<br />
enough information in the player and game masters guide that<br />
experienced players can use to improve their games.<br />
Personally, my favorite adventures to play and to run are those<br />
at lower levels. I much more enjoy worrying about two orc<br />
sentries as a first level fighter than a type VI daemon as a 20 th<br />
level wizard. Much of this has to do with the limited availability<br />
of options that require the players to be more resourceful. On<br />
that level, Orcfest provides an interesting setting that will truly<br />
challenge the players who have to get by on 20 gps for their<br />
party.<br />
I look forward to running this adventure with our regular group<br />
who has grown bored killing hordes of critters backed up by<br />
one major underworld leader. I think that the orc disguise<br />
portion of the adventure will lead to some great role-playing<br />
and less die rolling.<br />
WWW.FASTFORWARDGAMES.COM