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Download - Mega Miniatures

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All the dudes listed in this book are of the “evil” persuasion, with<br />

most of them being Chaotic, and the rest being Lawful. Each<br />

entry itself is organized in the standard D20 fashion and fits<br />

seamlessly into the D&D gaming system. Many of the more<br />

important entries may even include one or more of the following:<br />

new magic items, new magic spells, listings for using the entry as<br />

a deity, and prestige classes for followers. The write-ups<br />

themselves are well done and are often very detailed, lending<br />

themselves to be a veritable fountain of adventure ideas for the<br />

creative DM. Many times the write-ups even include little historical<br />

notes telling the reader where in the world this bad boy actually<br />

came from. Though these notes do little to enhance the actual<br />

game, they are very nice touches for the historical buffs (like<br />

myself) and those DM’s concerned with making sure the setting is<br />

correct for the monsters in the campaign.<br />

The real strength of the book in my opinion is that it lends itself<br />

well to a DM developing an entire adventure and/or campaign<br />

around a Devil or Demon. For many of the major personalities,<br />

the entry not only lists everything required for the final<br />

confrontation with the party, but also how the followers might be<br />

organized, special abilities and/or creatures that the followers<br />

might employ, activities the followers might be engaged in, and<br />

the list just keeps going on. In my mind, they give you so much<br />

material, that any DM worth a hoot can build a campaign around<br />

nearly any of these entries. To give you an idea of the detail<br />

given on each entry, there is no entry that has less than an entire<br />

page dedicated to it, and there are something like thirteen entries<br />

that span four pages each.<br />

BASICS<br />

The Encyclopedia of Demons & Devils Volume II is a 224 page<br />

hardback book published by Fast Forward Entertainment to be<br />

used as a resource book for fantasy based rpg campaigns. The<br />

cover art and binding are well done and it is the same size as<br />

other Dungeons and Dragons books making it a seamless addition<br />

to any DM’s library. Interior artwork is all black and white ink<br />

drawings. The page quality is not up to the same standard as the<br />

D&D Monster Manuals, so even though there is almost the exact<br />

same number of pages (224 pages in MMI and 223 pages in MMII)<br />

the book appears to be about 50% thicker. The book contains<br />

135 different Demons and Devils, which the authors tell us, are all<br />

derived from actual references from mankind’s history. Many of<br />

the entries for the Demons and Devils even go so far as to tell<br />

which real religion and/or region that the creature is attributed to.<br />

It also contains 16 new Prestige class characters and a variety of<br />

new spells and magic items sprinkled throughout the book, but I<br />

would not list this as a selling point due to the fact that there is no<br />

index or table of contents whatsoever that lists them. The book’s<br />

retail price is $29.99 USD.<br />

BETWEEN THE COVERS<br />

The book is organized much like the Monster Manuals (i.e.<br />

alphabetically), which means that if you happen to know the name<br />

of the Demon or Devil that you want to look up it’s a breeze.<br />

However, if you don’t happen to recall what Tezcatlipoca’s name<br />

is, then you are reduced to paging through the entire book.<br />

Unlike the D&D Monster Manuals, there is no listing by Challenge<br />

ratings (or any listing at all beyond the Alphabetical list of Demons<br />

and Devils). Beyond this minor inconvenience, the book looks to<br />

be a great resource for building fantasy adventures.<br />

As far as challenge ratings go, the book contains a very nice<br />

variety. For every challenge rating from 1 to 26 there is at least<br />

one entry, and then there are even a few as high as 28 and 30.<br />

However, over two-thirds of the entries land in either the 3 to 6<br />

range or the 10 to 16 range. I haven’t yet had the chance to play<br />

test any of these (though I plan to do so very shortly… players<br />

beware), in general it seems the stats look reasonable. I would<br />

also say than in general characters will definitely need magic<br />

weapons to battle most of these “hell raisers”, so a party may<br />

have to be well established before running into something from<br />

this book (not counting the followers and such). For instance one<br />

of the smaller creatures (called a Ghaddar) has a Damage<br />

reduction of 28/+3 and only has a challenge rating of 3! I’m not<br />

sure about you, but in my dungeon, a third level party will be<br />

lucky indeed to have a +2 weapon much less a +3 weapon.<br />

VALUE<br />

I think that this book is made for DMs looking for creative ideas to<br />

build campaigns/adventures around. Though it could be used<br />

simply to stock dungeons (as most people use the D&D Monster<br />

Manuals to do), I don’t think that is what it was intended for, nor<br />

will you reap the full benefits from what the book has to offer.<br />

Just comparing it to D&D Monster Manuals, there are 135 entries<br />

verses over 500 and over 250 respectively. So if it’s pure volume<br />

of monsters you are looking for, this might not be the book you<br />

are after. Looking at it the other way, this book spends on<br />

average over a page and a half describing its monsters, where the<br />

Monster Manuals spend an average of less than ½ and less than 1<br />

page per entry respectively. So if you’re into building a whole<br />

scenario around a primary bad guy, this is definitely up your alley.<br />

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