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paign. Channeling is described as similar to priestly magic, but<br />
rather than manipulating a diety’s powers by proxy, channeling<br />
involves directly manipulating the devine force. This is possible<br />
due to the unique setting of Oathbound. The new character<br />
classes that use channeling are the Artificier and the Disjoiner.<br />
“Plains of Penance” includes new Prestige Races – a concept<br />
defined in “Domains of the Forge” entailing the voluntary<br />
altering of a character’s genetic code. The new prestige races<br />
are divided into 5 groups, or foci, based on the direction of the<br />
modification. Examples of these races include Edge Creature of<br />
the Foci of the Claw and Enlarged Creature of the Foci of the<br />
Huge.<br />
Chapter three deals with the ecology of the plains. There is<br />
quite a bit of detail in this chapter, from the microorganism<br />
level up through plants and the weather. The chapter is full of<br />
descriptions of non-monster creatures and plants and how<br />
they are used on the plains.<br />
Chapter four builds on the information in chapter three and<br />
covers the Druids of the plains. The chapter includes a<br />
description of druidic culture and various druid forest enclaves.<br />
There is also a description of the Watchers, a guild of druids.<br />
Chapter five presents information on the cities of the plains,<br />
including major industries, history, population, and politics. For<br />
each city, there are short descriptions of related notable areas<br />
that can serve as adventure hooks.<br />
BASICS<br />
“Oathbound: Plains of Penance” is a 160-page soft cover book<br />
published by Bastion Press. The front and back covers, as well<br />
as the illustrations inside are full color. Each page includes a<br />
full color border. This book is an expansion to Bastion Press’s<br />
“Oathbound: Domains of the Forge” campaign setting. The<br />
retail price is $29.95.<br />
BETWEEN THE COVERS<br />
“Plains of Penance” is a companion volume to “Oathbound:<br />
Domains of the Forge.” This volume describes in detail the<br />
areas surrounding the city of Penance, the city described in<br />
“Domains of the Forge”. The “Plains of Penance” volume<br />
includes 8 chapters and appendices.<br />
Chapter one is an overview of the plains. The topics covered<br />
are travel, politics, and the major geographic areas. A map of<br />
the area is included with a discussion of measurements and<br />
types of terrain.<br />
Chapter two covers the inhabitants of the plains including the<br />
races and their cultures. This description includes 5 new player<br />
races - the avian Aurads, Dolphins, feline Freys, Hovara, and<br />
the plant-like Thorns.<br />
In addition to the new races, chapter two introduces<br />
Channeling, a new magical system for the Oathbound cam-<br />
Chapter six covers describes the Northern Ocean, including<br />
ocean industries, inhabitants, and Attatal, an off-shore nation.<br />
Chapter seven describes the wilderness, including travel times,<br />
hazards, and encounters. Chapter eight is an adventure set on<br />
the plains. Like the rest of Oathbound, this adventure is for<br />
high-powered characters run by thinking players. The book<br />
ends with appendices of new monsters, magic items, and<br />
spells.<br />
VALUE<br />
This book continues the quality of “Oathbound: Domains of the<br />
Forge”. The volume is well thought out and full of details for<br />
both the player and games master. There is much material<br />
here that is unique.<br />
For anyone who is playing the “Oathbound” campaign, this<br />
supplement is a must. For those playing other campaigns,<br />
there is quite a bit of source material in this volume, which<br />
with varying degrees of work, can be added to the campaign.<br />
In general, this is an exceptional book. Before our D&D group<br />
took a break, we were playing in the Oathbound world. We<br />
found the original to be very challenging and exciting. I find<br />
that this book builds upon that work and provides even more<br />
opportunities for adventure. Personally, I am looking forward<br />
to resuming our D&D sessions if only to explore these plains.<br />
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