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The Pit of Loch-Durnan (POLD)<br />
The Blurb:<br />
This massive adventure from Mystic Eye<br />
Games will fit into any d20 fantasy setting.<br />
It is ideal for 4-6 characters from 2 nd to 4 th<br />
level. Immerse yourself in a plot of intrigue,<br />
betrayal, and murder while trying to help a<br />
small town rid it’s mine of evil goblins and<br />
more. Can your band of adventurers help<br />
Loch-Durnan, or will they die in the dark<br />
caverns of the pit? (Not my punctuation or<br />
grammar) MSRP: $11.95.<br />
The Bones:<br />
On first impressions, POLD is seemingly a<br />
high-quality product, with a nice, glossy,<br />
limp-back cover. The mood is well set by<br />
the cover, dark, brooding and sinister, with<br />
good attention to detail. Inside, there are<br />
some nice page decorations, continuing the<br />
‘dark’ theme and plenty of incidental<br />
illustration, although the latter vary in<br />
quality form the quite good to the, well<br />
simply put, amateurish. Which brings us on<br />
to the maps, a strange mix of quality and<br />
presentation styles, some with gridlines,<br />
some with dot-grids and some with neither.<br />
There is ample opportunity for the party to<br />
literally ‘wander off the beaten path’ and<br />
also to wander from the ‘guided’ route<br />
through the encounters but fear not,<br />
provision is made should the party do just<br />
that. POLD is indeed quite an expansive<br />
scenario, although I wouldn’t go so far as<br />
to call it massive. There are wilderness<br />
encounters, town encounters, building<br />
encounters and dungeon encounters. There<br />
are ready-to-play characters (PC’s) which<br />
double as non-player characters (NPC’s),<br />
new creatures and new special items of<br />
both a magical and a non-magical nature.<br />
There is even a free, add-on, adventure<br />
location, downloadable from the Mystic Eye<br />
Games (MEG) website, at least that’s what<br />
it states in POLD, unfortunately when I<br />
checked the website nothing was available.<br />
This is not a get rich quick scenario,<br />
although it may be presented to the party<br />
in such a way, treasure is not overly<br />
abundant but there are extras to be found<br />
by those players whom are both carefully<br />
observant and persistent. A nice balance is<br />
found, helped by mechanics such as some<br />
magical items having a limited period of<br />
usage. For Characters whom survive to the<br />
conclusion of the scenario, there is even<br />
the opportunity to base themselves in the<br />
hamlet and become Lord Protectors of the<br />
residents, an accolade unheard of at the<br />
character levels suggested and there is a<br />
wonderful opportunity to develop enmity<br />
with escapee NPC’s, for those wishing to<br />
continue in this campaign setting.<br />
The Skinny:<br />
I don’t know what the project timetable<br />
was like for this product but I get the<br />
feeling it must have been quite tight, there<br />
is a distinct shortfall in the quality of copy<br />
editing, with typo’s and poor grammar<br />
abounding, even the ‘very’ odd double<br />
space finds it’s way in there. The cover<br />
tells you the 3 rd edition Player’s Handbook<br />
is required, whereas the notice above the<br />
internal credits states the 3 rd edition<br />
Dungeon Master’s Guide and the Monster<br />
Manual will also be needed. Mystic Eye<br />
claim to be taking the campaign setting<br />
seriously and go out of their way to affirm<br />
their commitment to this product,<br />
comforting for the purchaser I’m sure<br />
you’ll agree, which makes the missing<br />
prom-ised extras, even more of a mystery.<br />
In the introduction, great pains are taken<br />
to emphasize the importance of<br />
atmosphere to the successful running of<br />
the scenario and this type of campaign in<br />
general, yet there is scant mood-setting<br />
descriptive material provided for the<br />
Dungeon Master (DM), until that is, the<br />
party reach Ian’s Tower.<br />
A shame because an experienced DM will<br />
make this into a memorable tale for all<br />
concerned but a fledgling DM may struggle<br />
to make it anything more than a linear<br />
dungeon hack, one which the party are<br />
unlikely to survive. Perhaps making use of<br />
a sound effects tape, with distant screams<br />
and bells tolling, would help create the<br />
desired atmosphere, along with subdued<br />
lighting or even candlelight.<br />
There is a glorious error, within one of the<br />
most important encounters of the entire<br />
module, regarding instructions for the<br />
party to a) Finish off the major<br />
troublemaker and b) Escape the ensuing<br />
carnage. If this was intentional it was a<br />
stroke of genius and if it was accidental, it<br />
is the type of fortuitous accident I could do<br />
with by the bucket-load. The error lies in<br />
the written instruction, in the form of a<br />
map, differing from the verbal instruction<br />
given by the NPC. The furore within the<br />
party, whence this minor incongruity was<br />
‘discovered’ by my NPC was, how should I<br />
put it…a joy to behold.<br />
Hack ‘n’ Slash<br />
players will not<br />
do well in this<br />
scenario there<br />
are just too many<br />
foes for lowly<br />
characters to<br />
wade through<br />
and some quite<br />
powerful ones to<br />
boot, even the<br />
wandering<br />
monsters are<br />
quite powerful.<br />
Experienced DM’s<br />
will have no problems guiding the players<br />
through the encounters and adjusting the<br />
level of difficulty to maintain the tension. The<br />
provisions made for the party’s deviation and<br />
subsequent diversionary route are well<br />
thought out but, some DM’s may find having<br />
to keep track of a timeline, to keep track of<br />
where the principle adversaries will be<br />
encountered, a little confusing. For<br />
inexperienced DM’s I would recommend using<br />
one of the ‘off the peg’ characters as your<br />
NPC, using their obviously greater experience<br />
to help the party make the ‘right’ choice.<br />
POLD is apparently undergoing a complete<br />
overhaul and will be re-issued in electronic<br />
format only. All I can say is, the overhaul is<br />
greatly needed and I hope ePOLD is less of a<br />
phantom than the promised extra location.<br />
The School Report:<br />
Shows promise. With concerted application,<br />
has the potential to excel.<br />
The Witch of Loch-Durnan (WOLD)<br />
The Blurb:<br />
In this sequel to the award nominated Pit of<br />
Loch-Durnan the players find themselves<br />
once again thrust into intrigue and evil.<br />
Designed for four player characters ranging<br />
from 5 th to 7 th level, this adventure can be<br />
used to continue the story from the pit or as<br />
a stand alone. In this large 72 page<br />
adventure you will find a rich plot, a massive<br />
battle, an<br />
entirely new<br />
class of creature<br />
and an<br />
innovative<br />
mutant<br />
generator. (Not<br />
my punctuation<br />
or grammar).<br />
MSRP: $13.95.<br />
The Bones:<br />
The first thing<br />
that strikes me