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The Pit of Loch-Durnan (POLD)<br />

The Blurb:<br />

This massive adventure from Mystic Eye<br />

Games will fit into any d20 fantasy setting.<br />

It is ideal for 4-6 characters from 2 nd to 4 th<br />

level. Immerse yourself in a plot of intrigue,<br />

betrayal, and murder while trying to help a<br />

small town rid it’s mine of evil goblins and<br />

more. Can your band of adventurers help<br />

Loch-Durnan, or will they die in the dark<br />

caverns of the pit? (Not my punctuation or<br />

grammar) MSRP: $11.95.<br />

The Bones:<br />

On first impressions, POLD is seemingly a<br />

high-quality product, with a nice, glossy,<br />

limp-back cover. The mood is well set by<br />

the cover, dark, brooding and sinister, with<br />

good attention to detail. Inside, there are<br />

some nice page decorations, continuing the<br />

‘dark’ theme and plenty of incidental<br />

illustration, although the latter vary in<br />

quality form the quite good to the, well<br />

simply put, amateurish. Which brings us on<br />

to the maps, a strange mix of quality and<br />

presentation styles, some with gridlines,<br />

some with dot-grids and some with neither.<br />

There is ample opportunity for the party to<br />

literally ‘wander off the beaten path’ and<br />

also to wander from the ‘guided’ route<br />

through the encounters but fear not,<br />

provision is made should the party do just<br />

that. POLD is indeed quite an expansive<br />

scenario, although I wouldn’t go so far as<br />

to call it massive. There are wilderness<br />

encounters, town encounters, building<br />

encounters and dungeon encounters. There<br />

are ready-to-play characters (PC’s) which<br />

double as non-player characters (NPC’s),<br />

new creatures and new special items of<br />

both a magical and a non-magical nature.<br />

There is even a free, add-on, adventure<br />

location, downloadable from the Mystic Eye<br />

Games (MEG) website, at least that’s what<br />

it states in POLD, unfortunately when I<br />

checked the website nothing was available.<br />

This is not a get rich quick scenario,<br />

although it may be presented to the party<br />

in such a way, treasure is not overly<br />

abundant but there are extras to be found<br />

by those players whom are both carefully<br />

observant and persistent. A nice balance is<br />

found, helped by mechanics such as some<br />

magical items having a limited period of<br />

usage. For Characters whom survive to the<br />

conclusion of the scenario, there is even<br />

the opportunity to base themselves in the<br />

hamlet and become Lord Protectors of the<br />

residents, an accolade unheard of at the<br />

character levels suggested and there is a<br />

wonderful opportunity to develop enmity<br />

with escapee NPC’s, for those wishing to<br />

continue in this campaign setting.<br />

The Skinny:<br />

I don’t know what the project timetable<br />

was like for this product but I get the<br />

feeling it must have been quite tight, there<br />

is a distinct shortfall in the quality of copy<br />

editing, with typo’s and poor grammar<br />

abounding, even the ‘very’ odd double<br />

space finds it’s way in there. The cover<br />

tells you the 3 rd edition Player’s Handbook<br />

is required, whereas the notice above the<br />

internal credits states the 3 rd edition<br />

Dungeon Master’s Guide and the Monster<br />

Manual will also be needed. Mystic Eye<br />

claim to be taking the campaign setting<br />

seriously and go out of their way to affirm<br />

their commitment to this product,<br />

comforting for the purchaser I’m sure<br />

you’ll agree, which makes the missing<br />

prom-ised extras, even more of a mystery.<br />

In the introduction, great pains are taken<br />

to emphasize the importance of<br />

atmosphere to the successful running of<br />

the scenario and this type of campaign in<br />

general, yet there is scant mood-setting<br />

descriptive material provided for the<br />

Dungeon Master (DM), until that is, the<br />

party reach Ian’s Tower.<br />

A shame because an experienced DM will<br />

make this into a memorable tale for all<br />

concerned but a fledgling DM may struggle<br />

to make it anything more than a linear<br />

dungeon hack, one which the party are<br />

unlikely to survive. Perhaps making use of<br />

a sound effects tape, with distant screams<br />

and bells tolling, would help create the<br />

desired atmosphere, along with subdued<br />

lighting or even candlelight.<br />

There is a glorious error, within one of the<br />

most important encounters of the entire<br />

module, regarding instructions for the<br />

party to a) Finish off the major<br />

troublemaker and b) Escape the ensuing<br />

carnage. If this was intentional it was a<br />

stroke of genius and if it was accidental, it<br />

is the type of fortuitous accident I could do<br />

with by the bucket-load. The error lies in<br />

the written instruction, in the form of a<br />

map, differing from the verbal instruction<br />

given by the NPC. The furore within the<br />

party, whence this minor incongruity was<br />

‘discovered’ by my NPC was, how should I<br />

put it…a joy to behold.<br />

Hack ‘n’ Slash<br />

players will not<br />

do well in this<br />

scenario there<br />

are just too many<br />

foes for lowly<br />

characters to<br />

wade through<br />

and some quite<br />

powerful ones to<br />

boot, even the<br />

wandering<br />

monsters are<br />

quite powerful.<br />

Experienced DM’s<br />

will have no problems guiding the players<br />

through the encounters and adjusting the<br />

level of difficulty to maintain the tension. The<br />

provisions made for the party’s deviation and<br />

subsequent diversionary route are well<br />

thought out but, some DM’s may find having<br />

to keep track of a timeline, to keep track of<br />

where the principle adversaries will be<br />

encountered, a little confusing. For<br />

inexperienced DM’s I would recommend using<br />

one of the ‘off the peg’ characters as your<br />

NPC, using their obviously greater experience<br />

to help the party make the ‘right’ choice.<br />

POLD is apparently undergoing a complete<br />

overhaul and will be re-issued in electronic<br />

format only. All I can say is, the overhaul is<br />

greatly needed and I hope ePOLD is less of a<br />

phantom than the promised extra location.<br />

The School Report:<br />

Shows promise. With concerted application,<br />

has the potential to excel.<br />

The Witch of Loch-Durnan (WOLD)<br />

The Blurb:<br />

In this sequel to the award nominated Pit of<br />

Loch-Durnan the players find themselves<br />

once again thrust into intrigue and evil.<br />

Designed for four player characters ranging<br />

from 5 th to 7 th level, this adventure can be<br />

used to continue the story from the pit or as<br />

a stand alone. In this large 72 page<br />

adventure you will find a rich plot, a massive<br />

battle, an<br />

entirely new<br />

class of creature<br />

and an<br />

innovative<br />

mutant<br />

generator. (Not<br />

my punctuation<br />

or grammar).<br />

MSRP: $13.95.<br />

The Bones:<br />

The first thing<br />

that strikes me

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