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ANDRAGOGIKOS MOKSLO ŽURNALAS Nr. 2 - Klaipėdos ...

ANDRAGOGIKOS MOKSLO ŽURNALAS Nr. 2 - Klaipėdos ...

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According to research data and their analysis, the following four categories are<br />

presented: boredom, seeking to avoid boredom, interactivity and overdosing; the concept of<br />

“the wheel of boredom” emerged in this interaction. First category - the boredom occurs as<br />

characteristic of traditional museum – its environment is quite monotonous and the visitors<br />

lack stimuli, which would stimulate their educational needs. Furthermore, it is evident that the<br />

visitors experience the boredom differently, depending on their activity /apathy, capacity to<br />

react to stimuli. Why are the actors of museum education worried, when facing the boredom<br />

in a museum? M. Heidegger (1983) helps to find the answer by arguing that the boredom is<br />

embarrassing for us and we do want to escape from it as soon as possible. Therefore, the<br />

second category of “the wheel of boredom”, i.e., seeking to avoid boredom, occurred not by<br />

chance. The rise of third category requires paying attention of alternative of boredom. If we<br />

seek to avoid the boredom due to its inconvenience, what is the alternative then? In 1787<br />

K.P.Moritz (cit. Svendsen 2005) pointed out there is a link between the boredom and interest:<br />

therefore, wishing that life would be interesting, it is necessary to avoid “excruciating<br />

boredom”. M. Heidegger also agreed to the link between boredom and interest (cit. Svendsen<br />

2005). It is worth mentioning that P.M.Spaks (cit. Narušytė 2008) noticed that<br />

boredom/interest category established itself as the main category of superficial assessment in<br />

terms of artworks, travels, information, people. As we can see, interest is directly related with<br />

active activity, to put it in other words, with interactivity, which ensures the interest. Thus,<br />

interactivity helps to escape from boredom, since it is interesting. It stimulates more actively.<br />

So, the education situation in museum is being changed – it is being escaped from<br />

monotonous situation. It would seem that interactivity in museum education is perfect for<br />

solving the problem of traditional museum boredom, however, at the same time it seems<br />

reasonable that the category of “overdosing” emerged in the concept of “wheel of boredom”<br />

during empirical research. When museum visitors get too high dose of “interactivity”, they<br />

satiate and this causes the boredom. The category of overdosing can be explained in the<br />

following way: when museum visitors get too high dose of “interactivity”, they satiate and<br />

this causes the boredom, thus, the category of “overdosing” appears as a complex challenge to<br />

modern museum education, able to “draw” it into the “wheel of boredom”.<br />

MOTIVATION FACTORS FOR ADULTS LEARNING FOREIGN LANGUAGES<br />

Asta Balčiūnaitienė , Jovita Daukšytė<br />

ANOTATION<br />

34

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