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Rubic Cube Basics and Groups.pdf

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FUN WITH RUBIK’S CUBE<br />

Adopted from Tom Davis 1<br />

(1) Do NOT jumble your physical cube, I DO NOT KNOW HOW TO SOLVE IT!<br />

(2) Download the Rubik computer program at http://www.geometer.org/rubik/<br />

(3) <strong>Basics</strong> of Rubik’s cube<br />

• The small cubes which make the Rubik cube are called cubise. How many<br />

visible <strong>and</strong> invisible cubies are in Rubik’s cube?<br />

• How many cubies show only one face, they are called face cubies or center<br />

cubies)?<br />

• How many cubies show two faces, they are called called edge cubies (edgies)?<br />

• How many cubies some show three faces, they are called the corner cubies<br />

(cornies)?<br />

• We may call facelets the little faces on the cubies. How many visible facelets<br />

are in Rubik’s cube?<br />

(4) Move Descriptions<br />

• The letters: U, L, F, R, B <strong>and</strong> D correspond to quarter-turn clockwise twists<br />

about the up, left, front, right, back <strong>and</strong> down faces, respectively. Clockwise<br />

refers to the direction to turn the face if you are looking directly at the face.<br />

If you hold the cube looking at the front face, the move B appears to turn the<br />

back face counterclockwise. The lower-case letters, u, l, f, r, b <strong>and</strong> d, refer to<br />

quarter-turn counterclockwise moves about the respective faces.<br />

• Inverse Operations.<br />

1 http://www.geometer.org/rubik/group.<strong>pdf</strong><br />

1


2<br />

– Apply an F move, you can undo that by turning the same face a quarterturn<br />

counter-clockwise by doing an f move.<br />

– Apply move F followed by R. How can you undo this move?<br />

– In mathematics, an operation that undoes a particular operation is called<br />

the inverse. This is usually denoted by writing a −1 exponent. We can<br />

write F −1 in place of f , or f = F −1 . In algebra we write 1 2 = 2−1 .<br />

– What is (FR) −1 =? Explain the double reversal idea.<br />

– Find an inverse of the sequence f f RuDlU, <strong>and</strong> check if it works using<br />

the Rubik computer program (be VERY careful if you use your physical<br />

cube).<br />

• Powers.<br />

– We will write FFF = F 3 , the 3 in the exponent indicates that the operation<br />

is repeated three times.<br />

– Write FRFRFRFRFR as a power.<br />

– What is F 9 =?<br />

– We call the operation of doing doing nothing the identity operation <strong>and</strong><br />

will label it here as 1 (like when you multiply a number by 1, you do<br />

nothing.<br />

– What is F 0 =?.<br />

• Commutativity <strong>and</strong> Non-Commutativity.<br />

– The order in which you apply moves makes a difference. Take your<br />

physical cube <strong>and</strong> apply an FR to it <strong>and</strong> have your friend apply RF to<br />

his/her cube. FR ≠ RF.<br />

– In ordinary arithmetic 7 × 9 = 9 × 7. When the order does not matter,<br />

as in multiplication of numbers, we call the operation commutative.<br />

If the order does matter, e.g. for division of numbers (give an example)<br />

then we say that the operation is non-commutative.<br />

– Find in your cube moves that are commutative. Find number divisions<br />

that are commutative.<br />

• Order.<br />

– Perform any move you want 4 times. The resulting cube returns to a<br />

solved state. We can write F 4 = 1.<br />

– How many times do you need to apply FR to return to the solved cube?


3<br />

– The smallest number of repetitions for a move, or for a sequence of<br />

moves, to go from a solved cube to a solved cube, is called the order of<br />

this move, or of a sequence of moves.<br />

– Find the order of FFRR using a physical cube (dont make a mistake).<br />

– Check your answer with Rubik. Here is how: Reset the cube to solved<br />

<strong>and</strong> type FFRR into the window labeled CurrentMacro. Then press the<br />

Macro Order button just above the window in which you just typed, <strong>and</strong><br />

Rubik will pop up an information window showing you the order that<br />

it calculated.<br />

– Apply the FFRR operation repeatedly until the cube is solved to check<br />

the answer. Here is how: With the cube in Rubik solved <strong>and</strong> FFRR<br />

in the CurrentMacro window, click the Apply Macro button. Click the<br />

same Apply Macro button again <strong>and</strong> again until the cube returns to<br />

solved.<br />

– Reset the cube again, use the same FFRR is in the Current Macro window,<br />

click in that Current Macro window with the mouse just before the<br />

first F <strong>and</strong> press the return key repeatedly on your keyboard. Rubik<br />

then twists the cube faces as you watch.<br />

– Explore Rubik.<br />

– Start with a solved cube. Try a different sequence repeatedly using<br />

Rubik, will you get back to the solved cube?<br />

(5) Important Property of Rubik’s <strong>Cube</strong>: Any cube operation has an order. This means<br />

that if you begin with a solved cube <strong>and</strong> repeatedly apply the same move, or a<br />

sequence of moves, you will return to a solved cube after a finite (could be 4,<br />

1000, or more) number of steps.<br />

• Solve this problem: The number of possible rearrangements of facelets is<br />

smaller than what number?<br />

• Recall the Pigeonhole Principle. If more than K pigeons are to be placed in<br />

K pigeonholes then there must be at least two pigeons in one pigeonhole.<br />

• What number of repetitions of any operation has to get you through two identical<br />

states of Rubik’s cube? What are the pigeon <strong>and</strong> pigeonholes here?<br />

• If you need K repetitions to go between two identical states, how many repetitions<br />

do you need to go from a solved cube to a solved cube?<br />

(6) Useful Macros<br />

• As you know FFRR has order 6. The number 6 is divisible by small numbers<br />

2 <strong>and</strong> 3. What does (FFRR) 2 do to Rubik’s cube? How about (FFRR) 3 ?


4<br />

• Try a different Macro. Find its order. Find small prime divisors of the order,<br />

like 2, 3 or 5. If k is such a divisor, see if your Macro repeated k times is<br />

useful.


What is a Group?<br />

A group G consists of a set of objects <strong>and</strong> a binary operation ∗ on those objects satisfying<br />

the following four conditions:<br />

1. The operation ∗ is closed. In other words, if g <strong>and</strong> h are any two elements of the<br />

group G then the object g ∗ h is also in G.<br />

2. The operation ∗ is associative. In other words, if f, g <strong>and</strong> h are any three elements<br />

of G, then (f ∗ g) ∗ h = f ∗ (g ∗ h)<br />

3. There is an identity element e in G. In other words, there exists an e ∈ G such<br />

that for every element g ∈ G, e ∗ g = g ∗ e = g.<br />

4. Every element in G has an inverse relative to the operation ∗. In other words, for<br />

every g ∈ G, there exists an element g −1 ∈ G such that g ∗ g −1 = g −1 ∗ g = e.<br />

Examples of <strong>Groups</strong><br />

The integers under addition,<br />

The rational numbers under addition,<br />

The rational numbers except for 0 under multiplication,<br />

The real numbers under addition,<br />

The real numbers except for 0 under multiplication.<br />

Rubik cube moves. Why?<br />

All of these groups are infinite <strong>and</strong> commutative.<br />

(Commutative means that a∗b = b∗a for every a <strong>and</strong> b in the group.)<br />

The natural numbers (= {0, 1, 2, 3, . . .}) under addition do not form a group. Why?<br />

We can’t include zero in the rational or real numbers under multiplication. Why?<br />

In the modular arithmetic, if the operation is addition modulo n, the n elements<br />

0, 1, . . . , n − 1 form a group under that operation.<br />

For any particular geometric object, the symmetry operations form a group. A symmetry<br />

operation is a movement after which the object looks the same. For example, there are 4<br />

symmetry operations on an ellipse whose width <strong>and</strong> height are different:<br />

1: Leave it unchanged<br />

a: Rotate it 180◦ about its center<br />

b: Reflect it across its short axis<br />

c: Reflect it across its long axis


The group operation consists of making the first movement followed by making the<br />

second movement. Clearly 1 is the identity, <strong>and</strong> each of the operations is its own inverse.<br />

We can write down the group operation ∗ on any pair of elements in the following table:<br />

∗ 1 a b c<br />

1 1 a b c<br />

a a 1 c b<br />

b b c 1 a<br />

c c b a 1<br />

The group of symmetries of an equilateral triangle consists of six elements. You can<br />

leave it unchanged, rotate it by 120 ◦ or 240 ◦ , <strong>and</strong> you can reflect it across any of the<br />

lines through the center <strong>and</strong> a vertex.<br />

In the same way, the group of symmetries of a square consists of eight elements: the four<br />

rotations (including a rotation of 0 ◦ which is the identity) <strong>and</strong> four reflections through<br />

lines passing through the center <strong>and</strong> either perpendicular to the edges or the diagonals.

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