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Numbers and the Number System - KET

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Teachers’<br />

Guide<br />

The <strong>Number</strong> Crew<br />

<strong><strong>Number</strong>s</strong> <strong>and</strong> <strong>the</strong> <strong>Number</strong> <strong>System</strong>


Teacher’s Guide<br />

The <strong>Number</strong> Crew:<br />

<strong><strong>Number</strong>s</strong> <strong>and</strong> <strong>the</strong> <strong>Number</strong> <strong>System</strong><br />

Distributed by<br />

<strong>KET</strong><br />

<strong>and</strong> Public Media Incorporated<br />

http://pmi.itmonline.com<br />

For Fur<strong>the</strong>r information contact:<br />

<strong>KET</strong><br />

600 Cooper Drive<br />

Lexington, KY 40502-2296<br />

859.258.7000<br />

The Kentucky<br />

Network<br />

In Canada contact:<br />

Marlin Motion Pictures<br />

211 Watline Avenue<br />

Mississauga, ON L4Z1P3<br />

905.890.1500 or<br />

800.865.7616<br />

© Channel Four Publication


Introduction<br />

Welcome to The <strong>Number</strong> Crew, a series designed to<br />

meet <strong>the</strong> numeracy needs of 5 to 7 year olds. The<br />

programs are grouped in termly units, <strong>and</strong> are devised to<br />

support <strong>and</strong> inspire <strong>the</strong> teaching <strong>and</strong> learning of<br />

numeracy through 3-D animated stories, 2-D animated<br />

songs, presenter-led studio sequences <strong>and</strong> real-life images.<br />

Each program in this animated puppet soap opera has a<br />

specific ma<strong>the</strong>matical focus. The thirty programs for<br />

each year-group are divided into three units, each of ten<br />

10-minute programs, ‘<strong><strong>Number</strong>s</strong> <strong>and</strong> <strong>the</strong> <strong>Number</strong> <strong>System</strong>’,<br />

‘Calculations’, <strong>and</strong> ‘Making Sense of <strong>Number</strong> Problems’.<br />

The programs (<strong>and</strong> associated support materials) can be<br />

used as a lively, integral part of <strong>the</strong> ‘numeracy lesson’. By<br />

providing animated stories, songs, graphics <strong>and</strong> real-life<br />

images, <strong>the</strong>y are excellent foci for whole-class teaching.<br />

At <strong>the</strong> beginning of each program, <strong>the</strong> action takes place<br />

on board a ‘luxury’ cruise ship, <strong>the</strong> SS Ma<strong>the</strong>matical,<br />

where <strong>the</strong> human <strong>Number</strong> Crew look after <strong>the</strong> needs of<br />

20 charming but dem<strong>and</strong>ing animal passengers. In each<br />

episode, as <strong>the</strong> ship’s journey unfolds, <strong>the</strong> <strong>Number</strong> Crew<br />

encounter a ma<strong>the</strong>matical problem that needs to be<br />

solved. Viewers are encouraged to join with <strong>the</strong> <strong>Number</strong><br />

Crew in identifying <strong>the</strong> ma<strong>the</strong>matical concept at <strong>the</strong> heart<br />

of <strong>the</strong> problem, <strong>and</strong> developing <strong>the</strong> mental strategies <strong>and</strong><br />

skills required to solve it.<br />

This Teachers’ Guide for <strong>the</strong> unit <strong><strong>Number</strong>s</strong> <strong>and</strong> <strong>the</strong><br />

<strong>Number</strong> <strong>System</strong> for 5 to 6 year olds, toge<strong>the</strong>r with <strong>the</strong><br />

o<strong>the</strong>r resource materials for <strong>the</strong> series, has been specially<br />

written to enhance <strong>the</strong> programs <strong>and</strong> make <strong>the</strong>m easy to<br />

use with all forms of classroom organization. It provides<br />

outlines of <strong>the</strong> programs <strong>and</strong> suggestions for activities<br />

before, during <strong>and</strong> after viewing. More information about<br />

The <strong>Number</strong> Crew <strong>and</strong> in particular about <strong>the</strong> unit<br />

<strong><strong>Number</strong>s</strong> <strong>and</strong> <strong>Number</strong> <strong>System</strong> is given on <strong>the</strong> following<br />

pages. Also included are <strong>the</strong> words <strong>and</strong> music to <strong>the</strong><br />

songs, which have been specially written for <strong>the</strong><br />

programs.<br />

About The <strong>Number</strong> Crew<br />

<strong><strong>Number</strong>s</strong> <strong>and</strong> <strong>the</strong> <strong>Number</strong> <strong>System</strong><br />

Who’s in <strong>the</strong> series<br />

Program 1<br />

All Aboard<br />

Program 2<br />

<strong><strong>Number</strong>s</strong> on <strong>the</strong> Doors<br />

Program 3<br />

The Welcome Meeting<br />

Program 4<br />

Storm <strong>and</strong> Seasickness 1<br />

Program 5<br />

Storm <strong>and</strong> Seasickness 2<br />

Program 6<br />

Time for Treats<br />

Program 7<br />

The Dancing Bear<br />

Program 8<br />

Drinks For All<br />

Program 9<br />

Hunting for Bunting<br />

Program 10<br />

The Party<br />

Song Sheets<br />

contents<br />

The <strong>Number</strong> Crew Badges<br />

2<br />

3<br />

4<br />

6<br />

8<br />

10<br />

12<br />

14<br />

16<br />

18<br />

20<br />

22<br />

24<br />

26<br />

31<br />

1


About The <strong>Number</strong> Crew<br />

2<br />

Underlying ideas <strong>and</strong> aims<br />

The programs <strong>and</strong> resources have been designed to:<br />

● give a focused <strong>and</strong> stimulating selection of ideas <strong>and</strong><br />

starting points for numeracy work in <strong>the</strong> classroom<br />

or at home;<br />

● support direct teaching <strong>and</strong> interactive oral work<br />

with <strong>the</strong> whole class;<br />

● emphasize mental calculation;<br />

● develop children’s underst<strong>and</strong>ing <strong>and</strong> use of<br />

ma<strong>the</strong>matical vocabulary;<br />

● encourage discussion of ways to tackle problems;<br />

● suggest cross-curricular links, especially with<br />

English, music <strong>and</strong> PE;<br />

● engage, stimulate <strong>and</strong> challenge children <strong>and</strong><br />

encourage <strong>the</strong>m to become more independent <strong>and</strong><br />

confident in <strong>the</strong>ir numeracy work;<br />

● provide teachers with a flexible set of resources<br />

which can be used alongside any math scheme.<br />

Structure<br />

The series is divided into three sets of ten 10-minute program<br />

units for each of <strong>the</strong> two year groups in <strong>the</strong> 5 to 7 age range.<br />

<strong><strong>Number</strong>s</strong> <strong>and</strong> <strong>the</strong> <strong>Number</strong> <strong>System</strong><br />

• counting<br />

• properties of numbers <strong>and</strong> number sequences<br />

• place value <strong>and</strong> ordering (including reading <strong>and</strong><br />

• writing numbers)<br />

• estimating <strong>and</strong> rounding<br />

• introduction to fractions <strong>and</strong> decimals<br />

Calculations<br />

• underst<strong>and</strong>ing number operations<br />

• instant mental recall of number facts<br />

• mental calculation strategies for deriving new facts<br />

from facts known already<br />

• pencil-<strong>and</strong>-paper methods<br />

• checking that results of calculations are reasonable<br />

Making Sense of Problems<br />

• making decisions: deciding which operation <strong>and</strong><br />

method of calculation to use (mental, partly mental<br />

<strong>and</strong> partly pencil-<strong>and</strong>-paper, pencil-<strong>and</strong>-paper,<br />

calculator, <strong>and</strong> so on)<br />

• reasoning about numbers <strong>and</strong> making general<br />

statements<br />

• solving problems involving numbers in familiar<br />

contexts such as: everyday life; money;<br />

measurement, including choosing units <strong>and</strong> scales<br />

• collecting, presenting <strong>and</strong> interpreting numerical data<br />

Program format<br />

● Each program concentrates on a single ma<strong>the</strong>matical idea<br />

in a pupil-friendly way. See <strong>the</strong> next page for <strong>the</strong> foci of<br />

<strong>the</strong> programs in this unit.<br />

● Each program ends with a question or activity for <strong>the</strong><br />

teacher to explore after viewing.<br />

● Each program features a combination of various elements:<br />

• An episode from a 3-D animated soap opera<br />

which is set on board <strong>the</strong> ‘luxury’ cruise ship SS<br />

Ma<strong>the</strong>matical, where <strong>the</strong> human <strong>Number</strong> Crew (Fiz, Flo,<br />

Bradley, Baby Bunting <strong>and</strong> <strong>the</strong>ir parents Ted <strong>and</strong><br />

Mirabelle) look after <strong>the</strong> needs of 20 charming but<br />

dem<strong>and</strong>ing animal passengers. In each episode, <strong>the</strong><br />

<strong>Number</strong> Crew encounter a problem which can only be<br />

solved by <strong>the</strong> application of ma<strong>the</strong>matical knowledge <strong>and</strong><br />

skills. Viewers are encouraged to help <strong>the</strong> <strong>Number</strong> Crew<br />

identify <strong>the</strong> concept at <strong>the</strong> heart of <strong>the</strong> problem, develop<br />

strategies <strong>and</strong> skills to solve it, <strong>and</strong> <strong>the</strong>n sail on into<br />

untroubled waters.<br />

• One or two songs about <strong>the</strong> ma<strong>the</strong>matics on which <strong>the</strong><br />

program is focused. Songs can be an infectious form of<br />

‘rote learning’, so through <strong>the</strong>m children can learn <strong>the</strong><br />

ma<strong>the</strong>matical facts by heart; o<strong>the</strong>rs explore <strong>the</strong> rule or<br />

principle behind <strong>the</strong> program. If nothing else, <strong>the</strong> songs<br />

are fun to hear <strong>and</strong> fun to sing.<br />

• 2-D animation used to illustrate <strong>the</strong> songs or ‘sums’,<br />

showing <strong>the</strong> maths within each program in an<br />

entertaining way. Being visible on screen <strong>the</strong> maths<br />

become clear, explicit <strong>and</strong> memorable.<br />

• Real-life examples in which number knowledge <strong>and</strong><br />

skills are acquired <strong>and</strong> applied. These demonstrate <strong>the</strong><br />

connection between maths <strong>and</strong> life, <strong>and</strong> include home,<br />

school, parks, shops <strong>and</strong> o<strong>the</strong>r out-of-school locations.<br />

These sequences are stylish, set to music, <strong>and</strong> relevant to<br />

children<br />

• ‘Living numbers’: children who ‘become’ numbers,<br />

number sequences <strong>and</strong> sums <strong>and</strong> ‘act out’ <strong>the</strong> math. The<br />

‘living numbers’ help make <strong>the</strong> math clearer <strong>and</strong> fun, <strong>and</strong><br />

illustrate links between math <strong>and</strong> PE games. They also<br />

show that children can experience math with <strong>the</strong>ir whole<br />

body as well as <strong>the</strong>ir minds.<br />

• Studio sequences in a spectacular seaside set. These link<br />

all <strong>the</strong> o<strong>the</strong>r elements toge<strong>the</strong>r. The presenter, Mat<strong>the</strong>w<br />

Lyons, leads <strong>the</strong> viewers through <strong>the</strong> math. He uses song,<br />

demonstration <strong>and</strong> explanation to make <strong>the</strong> math clear<br />

<strong>and</strong> direct. Different parts of <strong>the</strong> set illustrate different<br />

types of ma<strong>the</strong>matical learning. For example, <strong>the</strong> number<br />

lines children have in <strong>the</strong> classroom are reflected in our<br />

<strong>Number</strong> Line - but on a gr<strong>and</strong> scale, like a ‘world of<br />

numbers’ <strong>the</strong>me park. As Mat<strong>the</strong>w drives up <strong>and</strong> down<br />

<strong>the</strong> Line in his <strong>Number</strong> Car, he explores <strong>the</strong> number<br />

system in exactly <strong>the</strong> way a teacher might - but using all<br />

<strong>the</strong> resources of television at his disposal. Similarly, <strong>the</strong><br />

Quiz Set is where Mat<strong>the</strong>w, playing ‘What’s That<br />

<strong>Number</strong>?’, encourages <strong>the</strong> development of <strong>the</strong> quick <strong>and</strong><br />

interactive mental skills that modern math teaching<br />

expects of children.


Using <strong>the</strong> programs<br />

We recommend that you record <strong>the</strong> programs to make <strong>the</strong><br />

best use of <strong>the</strong>m. You can <strong>the</strong>n preview <strong>the</strong>m <strong>and</strong> decide<br />

how best <strong>the</strong>y could support your teaching. Pre-recording<br />

<strong>the</strong> programs not only gives greater flexibility in deciding<br />

when to watch, but allows for a wider range of teaching<br />

styles. The video can be paused at key points <strong>and</strong> your<br />

pupils can discuss what’s happening on screen, predict<br />

what’s going to happen <strong>and</strong> answer any questions posed.<br />

You can also review particular aspects of programs as often<br />

as you like. Most importantly, <strong>the</strong> programs can become<br />

part of your library of resources to support numeracy<br />

work.<br />

The ideal way to use <strong>the</strong> series is to record <strong>the</strong> programs<br />

<strong>and</strong> <strong>the</strong>n:<br />

● preview each program <strong>and</strong> decide on <strong>the</strong> best time to<br />

view with <strong>the</strong> class;<br />

● before viewing a program, revise <strong>and</strong> talk about <strong>the</strong><br />

ideas within it;<br />

● view <strong>the</strong> program, pausing where appropriate <strong>and</strong><br />

encouraging discussion;<br />

● have some discussion, <strong>and</strong> <strong>the</strong>n re-show <strong>the</strong> program<br />

without pausing;<br />

● follow up with related activities.<br />

The ‘Numeracy Lesson’<br />

A typical lesson (about 50 minutes) will be structured like<br />

this:<br />

● Oral work <strong>and</strong> mental calculation work with <strong>the</strong><br />

whole class.<br />

● The main teaching activity with <strong>the</strong> whole class,<br />

groups, pairs or targeted individuals.<br />

● A plenary session with <strong>the</strong> whole class to round off <strong>the</strong><br />

lesson.<br />

The programs <strong>and</strong> support materials fit easily into this<br />

lesson structure. These resources will help teachers meet<br />

<strong>the</strong> dem<strong>and</strong>s of <strong>the</strong> Framework.<br />

● Before viewing, <strong>the</strong> teacher could take some of <strong>the</strong><br />

ideas <strong>and</strong> suggestions in this Teachers’ Guide <strong>and</strong> use<br />

<strong>the</strong>m for preliminary arithmetic exercises (about 10<br />

minutes’ work).<br />

The <strong>Number</strong> Crew is ideal for teaching numeracy. You’ll<br />

also find uses for it in PE, music <strong>and</strong> English. You can<br />

even use it in drama: get your children to be Bradley, Flo,<br />

Fiz, tiger, monkey, <strong>and</strong> so on. It brings humour <strong>and</strong><br />

colour into teaching <strong>and</strong> learning ma<strong>the</strong>matics. And each<br />

story actively engages viewers, appealing to <strong>the</strong>ir hearts<br />

<strong>and</strong> minds.<br />

<strong><strong>Number</strong>s</strong> <strong>and</strong> <strong>the</strong><br />

<strong>Number</strong> <strong>System</strong><br />

There are ten programs in <strong><strong>Number</strong>s</strong> <strong>and</strong> <strong>the</strong> <strong>Number</strong><br />

<strong>System</strong> for 5 to 6 year olds:<br />

1 All Aboard – Reciting in order <strong>the</strong> numbers from<br />

0 to 20 <strong>and</strong> back again.<br />

2 <strong><strong>Number</strong>s</strong> on <strong>the</strong> Doors – Reading <strong>and</strong> writing <strong>the</strong><br />

numbers up to 20.<br />

3 The Welcome Meeting – Counting at least 20<br />

objects (last number gives <strong>the</strong> count), <strong>and</strong><br />

underst<strong>and</strong>ing that if <strong>the</strong> objects are rearranged <strong>the</strong><br />

number stays <strong>the</strong> same.<br />

4 Storm <strong>and</strong> Seasickness 1 – Counting on <strong>and</strong> back<br />

in ones from any number under ten.<br />

5 Storm <strong>and</strong> Seasickness 2 – Counting on <strong>and</strong> back<br />

in tens to <strong>and</strong> from 100.<br />

6 Time for Treats – Knowing what a two-digit<br />

number represents.<br />

7 The Dancing Bear – Saying <strong>the</strong> number that is 1<br />

or 10 more than a given number.<br />

8 Drinks for All – Counting on <strong>and</strong> back in twos<br />

<strong>and</strong> beginning to recognize odd <strong>and</strong> even<br />

numbers.<br />

9 Hunting for Bunting – Counting on <strong>and</strong> back in<br />

fives.<br />

10 The Party – Comparing <strong>and</strong> ordering, including<br />

ordinal numbers.<br />

● Next <strong>the</strong> class could view one whole program.<br />

Afterwards, with <strong>the</strong> help of <strong>the</strong> activities in <strong>the</strong><br />

Teachers’ Guide <strong>and</strong> Activity Book, explore <strong>and</strong><br />

discuss <strong>the</strong> concept that <strong>the</strong> program illustrates (about<br />

30 minutes’ work).<br />

● The lesson can be brought to an end with a wholeclass<br />

discussion so <strong>the</strong> pupils can give <strong>the</strong>ir opinions<br />

on <strong>the</strong> program <strong>and</strong> activities, review <strong>the</strong> ma<strong>the</strong>matics<br />

<strong>the</strong>y have seen, heard <strong>and</strong> done, <strong>and</strong> take stock for <strong>the</strong><br />

next math session (about 10 minutes’ work).<br />

3


<strong><strong>Number</strong>s</strong> <strong>and</strong> <strong>the</strong> <strong>Number</strong><br />

<strong>System</strong> <strong>and</strong> <strong>the</strong> St<strong>and</strong>ards<br />

program name<br />

NCTM st<strong>and</strong>ard<br />

Program 1<br />

All Aboard<br />

Program 2<br />

<strong><strong>Number</strong>s</strong> on <strong>the</strong> Doors<br />

Program 3<br />

The Welcome Meeting<br />

Program 4<br />

Storm <strong>and</strong> Seasickness 1<br />

Program 5<br />

Storm <strong>and</strong> Seasickness 2<br />

Program 6<br />

Time for Treats<br />

Program 7<br />

The Dancing Bear<br />

Program 8<br />

Drinks for All<br />

Program 9<br />

Hunting for Bunting<br />

Program 10<br />

The Party<br />

<strong>Number</strong> Sense/Computation<br />

<strong>Number</strong> Sense/Computation<br />

<strong>Number</strong> Sense/Computation<br />

<strong>Number</strong> Sense/Computation<br />

<strong>Number</strong> Sense/Computation<br />

<strong>Number</strong> Sense/Computation<br />

<strong>Number</strong> Sense/Computation<br />

<strong>Number</strong> Sense/Computation<br />

Patterns <strong>and</strong> Relationships<br />

<strong>Number</strong> Sense/Computation<br />

<strong>Number</strong> Sense/Computation<br />

4


Glossary<br />

The <strong>Number</strong> Crew introduces students not only to an exciting world of new math ideas,<br />

but also a variety of words <strong>and</strong> phrases that may be unfamiliar. This is an excellent opportunity to<br />

explore <strong>the</strong> diversity of <strong>the</strong> English language with your class. Please refer to this glossary to aid in<br />

translations between British <strong>and</strong> American vocabulary.<br />

Clear Up: to clean up<br />

Conkers: horse chestnuts often used in games<br />

Hooter: a horn or whistle<br />

Loo: a washroom<br />

Lots: groups or sets<br />

Match: a game<br />

Nought: Zero<br />

<strong>Number</strong> Bonds: Combinations of two numbers, number bonds to 10 include 0 <strong>and</strong> 10, 1 <strong>and</strong> 9,<br />

2 <strong>and</strong> 8, etc.<br />

<strong>Number</strong> Square: a hundreds chart<br />

Pence: comparable to a penny<br />

Queue: a line<br />

Roller Booting: roller blading<br />

Revise: to review<br />

Shopping Trolley: a shopping cart<br />

Sweets: c<strong>and</strong>ies<br />

Skittles: bowling pins<br />

Tea Time: a late afternoon refreshment<br />

Tick Off: to mark off<br />

5


Who’s in <strong>the</strong> series<br />

Mirabelle made her money <strong>and</strong> her mistakes<br />

back in her twenties as a rock star. Wanting to<br />

make up for lost time, she needed a new direction<br />

in life. Should she become an infant teacher, or<br />

transport an assorted collection of animals round<br />

<strong>the</strong> world? The latter seemed <strong>the</strong> easier option,<br />

<strong>and</strong> Mirabelle chartered an elegant but faded liner.<br />

Her eyes are now firmly on <strong>the</strong> horizon, which<br />

leaves her children with ra<strong>the</strong>r more to do than<br />

<strong>the</strong> average 6 year old - which is probably no bad<br />

thing.<br />

Ted for many years watched his idol Mirabelle<br />

from <strong>the</strong> wings as one of her roadies. When she<br />

left showbiz behind, he couldn’t believe his luck<br />

when she asked him to join her on her voyage into<br />

a new life. They adopted Fiz, Bradley <strong>and</strong> Flo, <strong>and</strong><br />

<strong>the</strong>ir mutual joy was sealed (though possibly<br />

short-lived) when Baby Bunting was born. Ted is<br />

now delighted to be First Mate in <strong>the</strong> round-<strong>the</strong>world<br />

voyage of <strong>the</strong> SS Ma<strong>the</strong>matical, <strong>and</strong> to lend<br />

his steady determination to Mirabelle’s inspiration.<br />

Fiz is full of energy, never daunted, least of all by<br />

being in a wheelchair. ‘Let’s do it!’ is her motto,<br />

<strong>and</strong> action usually comes before thought. She is<br />

seldom still, occasionally at loggerheads with<br />

Bradley, but always ready to give things a<br />

go with a full heart <strong>and</strong> turbopowered<br />

wheelchair spin.<br />

Bradley is one of life’s careful characters. He<br />

likes to keep things under control, <strong>and</strong> sometimes<br />

clutches his clipboard to himself as ano<strong>the</strong>r child<br />

might cuddle a teddy. He ra<strong>the</strong>r expects disaster,<br />

<strong>and</strong> very often rightly. ‘It’s all going wrong’ is his<br />

usual plaintive cry.<br />

6


Flo is younger than Fiz <strong>and</strong> Bradley, <strong>and</strong> a lot<br />

calmer than ei<strong>the</strong>r of <strong>the</strong>m. ‘Let’s think about it’,<br />

is what she often advises. She is sensitive as well as<br />

being sensible. She is <strong>the</strong> only one who can<br />

reliably underst<strong>and</strong> what <strong>the</strong> animals are talking<br />

about.<br />

Baby Bunting turns up when least expected.<br />

He has a way of causing <strong>and</strong> even enjoying a<br />

crisis, <strong>and</strong> is fortunately indestructible.<br />

Renowned <strong>and</strong> named for his flags-ofall-nations<br />

underwear, he is both a trial<br />

<strong>and</strong> a delight to <strong>the</strong> rest of his family.<br />

The twenty animal passengers are an<br />

interesting mix. The elephant, <strong>the</strong> rhino, <strong>the</strong><br />

moose, <strong>the</strong> lion, <strong>the</strong> tiger, <strong>the</strong> zebra, <strong>the</strong> crocodile,<br />

<strong>the</strong> buffalo, <strong>the</strong> giraffe, <strong>the</strong> penguin, <strong>the</strong> ostrich,<br />

<strong>the</strong> turtle, <strong>the</strong> polar bear, <strong>the</strong> snake, <strong>the</strong> kangaroo,<br />

<strong>the</strong> hippo, <strong>the</strong> monkey, <strong>the</strong> gorilla, <strong>the</strong> camel <strong>and</strong><br />

<strong>the</strong> p<strong>and</strong>a are a cheerful but dem<strong>and</strong>ing group of<br />

passengers, whose animal urges - for food, fun <strong>and</strong><br />

entertainment - pose endless ma<strong>the</strong>matical<br />

problems for <strong>the</strong> <strong>Number</strong> Crew.<br />

Mat<strong>the</strong>w Lyons is our guide <strong>the</strong> shipboard<br />

goings-on. Back on shore he spends his time<br />

cheerfully on <strong>the</strong> beach, ready to dispense<br />

ma<strong>the</strong>matical toys <strong>and</strong> knowledge to anyone who’s<br />

interested. With his cuddly numbers, his<br />

spectacular <strong>Number</strong> Line, his <strong>Number</strong> Car, <strong>and</strong><br />

his quizmaster’s hat, he’ll sing, dance, explain, live,<br />

brea<strong>the</strong> <strong>and</strong> teach math.<br />

7


PROGRAM<br />

1<br />

All Aboard<br />

Learning outcomes<br />

Children should gain experience of:<br />

● reciting numbers from 0 to 20 <strong>and</strong> back again;<br />

● some counting strategies;<br />

● some mental strategies for checking;<br />

● different approaches to overcoming difficulties.<br />

Vocabulary<br />

number names up to 20<br />

exactly<br />

problem<br />

Before viewing<br />

solve<br />

checking<br />

The program will be of most value to children<br />

who are confident with <strong>the</strong> numbers up to 10 <strong>and</strong><br />

also know a few between 10 <strong>and</strong> 20.<br />

u<br />

Program outline<br />

The animals are coming on board, <strong>and</strong> Fiz<br />

<strong>and</strong> Bradley are to check <strong>and</strong> count off <strong>the</strong><br />

names. Unfortunately, Baby Bunting eats <strong>the</strong><br />

passenger list. So Bradley <strong>and</strong> Fiz have <strong>the</strong><br />

problem of finding out how many animal<br />

passengers are on board. They realise <strong>the</strong>y<br />

need <strong>the</strong> numbers 1 to 20 to count <strong>the</strong>m.<br />

The presenter suggests a song which might<br />

help to remember <strong>the</strong>se numbers, <strong>and</strong> shows<br />

<strong>the</strong>m a number line. When everyone’s on<br />

board, Bradley realises that <strong>the</strong>y’ve not<br />

included <strong>the</strong> family in <strong>the</strong> total <strong>and</strong> so <strong>the</strong>y<br />

might not get fed.<br />

Revise reciting <strong>the</strong> numbers from 0 to 10 with<br />

<strong>the</strong> children. Also get <strong>the</strong>m to count back from<br />

10. They could sing one of <strong>the</strong> familiar songs<br />

or rhymes which use <strong>the</strong> numbers one to 10.<br />

For example:<br />

Ten brown teddies sitting on a wall<br />

Ten brown teddies sitting on a wall<br />

And if one brown teddy should accidentally fall<br />

There’ll be nine brown teddies sitting on <strong>the</strong> wall.<br />

(Use toy bricks or pictures as teddies to count<br />

backwards as <strong>the</strong> children recite <strong>the</strong> rhyme.)<br />

u<br />

Find out how much <strong>the</strong> children know about<br />

<strong>the</strong> numbers from 10 to 20. Ask questions like<br />

‘Who knows <strong>the</strong> numbers to 20? Who can to<br />

count backwards from 20?’<br />

While viewing<br />

u<br />

u<br />

Stop <strong>the</strong> tape when <strong>the</strong> <strong>Number</strong> Crew hit a<br />

problem. How would your children solve <strong>the</strong><br />

problem?<br />

Encourage your class to join in <strong>the</strong><br />

songs (see page 26). Watch out<br />

for <strong>the</strong> snake as it boards <strong>the</strong><br />

ship - it is <strong>the</strong> 11th animal on<br />

board.<br />

Follow-up activities<br />

Recap <strong>and</strong> number line<br />

Afterwards, let <strong>the</strong> class discuss what<br />

<strong>the</strong>y saw <strong>and</strong> heard. Go over <strong>the</strong><br />

initial <strong>Number</strong> Crew problem <strong>and</strong><br />

check that <strong>the</strong> children have understood its<br />

solution. Then, using a number line which <strong>the</strong><br />

whole class can see, ask <strong>the</strong>m to chant in unison<br />

<strong>the</strong> new numbers <strong>the</strong>y have learnt. Once <strong>the</strong>y gain<br />

confidence you can extend this to numbers beyond<br />

20 <strong>and</strong> ask individual children to try.<br />

Sing <strong>the</strong> ‘One, two, three, anything’ song again as<br />

you point to <strong>the</strong> numbers on <strong>the</strong> number line.<br />

Repeat as many times as you like <strong>and</strong> choose<br />

various children to do <strong>the</strong> pointing.<br />

Continue using <strong>the</strong> number line, asking questions<br />

like ‘What number comes after 12? After 19?<br />

What number comes before 17? Before 13? What<br />

number comes between 11 <strong>and</strong> 13? Between 15<br />

<strong>and</strong> 17?’<br />

8


End-of-program problem<br />

Go over <strong>the</strong> problem given at <strong>the</strong> end of <strong>the</strong><br />

program. Bradley realizes that <strong>the</strong>y need more<br />

than 20 meals for <strong>the</strong> animal passengers <strong>and</strong> <strong>the</strong><br />

family. So, how many meals altoge<strong>the</strong>r?<br />

We need more<br />

than 20 meals.<br />

How many do we<br />

need altoge<strong>the</strong>r?<br />

Ask if any of <strong>the</strong> children can solve Bradley’s<br />

problem. Let <strong>the</strong>m explain <strong>the</strong>ir solution to <strong>the</strong><br />

o<strong>the</strong>r children. If no-one volunteers <strong>the</strong>n talk<br />

about <strong>the</strong> problem. There are 20 animals. How<br />

many are in <strong>the</strong> family? (Ted <strong>and</strong> Mirabelle plus<br />

<strong>the</strong> four children, Bradley, Flo, Fiz <strong>and</strong> Baby<br />

Bunting, makes 6.) How many meals are needed<br />

altoge<strong>the</strong>r? (20 <strong>and</strong> 6 more.) You could <strong>the</strong>n ask a<br />

child to demonstrate this using <strong>the</strong> number line.<br />

Allow <strong>the</strong> child to use any method. Get o<strong>the</strong>r<br />

children to demonstrate <strong>the</strong>ir methods. How can<br />

<strong>the</strong>y check <strong>the</strong>ir answers?<br />

Extension: How many meals would be needed if<br />

<strong>the</strong>re were 20 animal passengers <strong>and</strong> 7 in <strong>the</strong><br />

family? 8 in <strong>the</strong> family? 9 in <strong>the</strong> family? And 10 in<br />

<strong>the</strong> family? If <strong>the</strong> children say ‘twenty ten’ for <strong>the</strong><br />

answer to <strong>the</strong> last question, <strong>the</strong>n this provides an<br />

opportunity to discuss <strong>the</strong> names given to<br />

multiples of ten.<br />

Traditional rhymes<br />

There are a few traditional songs or rhymes that<br />

use <strong>the</strong> numbers from 1 to 20. Sing <strong>the</strong>se to give<br />

more practice in reciting <strong>the</strong> numbers from 1 to<br />

20 forwards <strong>and</strong> backwards. For example:<br />

1, 2, buckle my shoe.<br />

3, 4, knock on <strong>the</strong> door.<br />

5, 6, pick up sticks.<br />

7, 8, lay <strong>the</strong>m straight.<br />

9, 10, a good fat hen.<br />

11, 12, dig <strong>and</strong> delve.<br />

13, 14, maids a-courting.<br />

15, 16, maids in <strong>the</strong> kitchen.<br />

17, 18, maids a-waiting.<br />

19, 20, my plate’s empty.<br />

Collections<br />

Make up collections of pencils,<br />

counters, books, buttons <strong>and</strong> so on.<br />

Get <strong>the</strong> children to count <strong>the</strong> items<br />

in each collection. How can <strong>the</strong>y<br />

check <strong>the</strong>ir answers?<br />

Calculator work<br />

Use calculators to explore <strong>the</strong> numbers 0<br />

to 20. Starting at zero, say a number <strong>and</strong><br />

ask <strong>the</strong> children to key it in. Let <strong>the</strong>m<br />

check each o<strong>the</strong>r’s answers. You may<br />

have to show <strong>the</strong>m how to key in numbers beyond 9.<br />

Count backwards<br />

Initially you could use a toy<br />

rocket (you can make one from<br />

a cardboard tube) <strong>and</strong> let <strong>the</strong><br />

children count backwards from<br />

20 to blast off. 20, 19, 18, 17...<br />

3, 2, 1, 0 BLAST OFF! They<br />

love doing this.<br />

9


PROGRAM<br />

2<br />

<strong><strong>Number</strong>s</strong> on <strong>the</strong> Doors<br />

10<br />

Program outline<br />

The children have to allocate cabins to <strong>the</strong><br />

animal passengers. Bradley tries to do this by<br />

description only. But lots of cabins fit <strong>the</strong> same<br />

description <strong>and</strong> <strong>the</strong> animals are confused. The<br />

children realize that numbers on <strong>the</strong> doors will<br />

help; but <strong>the</strong>y need to learn to read <strong>and</strong> write<br />

<strong>the</strong>m. The presenter reminds <strong>the</strong>m how<br />

numbers are used in <strong>the</strong> real world <strong>and</strong> sings a<br />

song accompanied by animation which<br />

illustrates number writing. Ted <strong>and</strong> Flo make<br />

metal numbers for <strong>the</strong> doors <strong>and</strong> <strong>the</strong> animals<br />

are given paper numbers to help <strong>the</strong>m find<br />

<strong>the</strong>ir cabins. Unfortunately, two animals think<br />

<strong>the</strong>y should be in cabin number nine.<br />

Learning outcomes<br />

Children should gain experience of:<br />

● reading <strong>and</strong> writing numbers up to 20;<br />

● counting <strong>and</strong> ordering <strong>the</strong> numbers up to 20;<br />

● different representations of numbers in <strong>the</strong> real<br />

world;<br />

● different approaches to overcoming difficulties<br />

Vocabulary<br />

number names <strong>and</strong> symbols up to 20<br />

problem<br />

Before viewing<br />

symbol<br />

matching<br />

The program will be of most value to children<br />

who are confident with <strong>the</strong> numbers up to 10,<br />

<strong>and</strong> also know some between 10 <strong>and</strong> 20.<br />

u<br />

u<br />

u<br />

Revise reciting <strong>the</strong> numbers from 0 to 20 with<br />

<strong>the</strong> children. Check that <strong>the</strong>y say <strong>the</strong> numbers<br />

correctly <strong>and</strong> don’t confuse 14 <strong>and</strong> 40. Get<br />

<strong>the</strong>m to count back from 20. Alternatively <strong>the</strong><br />

children could sing a familiar song or rhyme<br />

which uses <strong>the</strong> numbers 1 to 20.<br />

Ask <strong>the</strong> children about numbers in <strong>the</strong> real<br />

world. Use cards showing numbers in different<br />

styles or illustrations of numbers in everyday<br />

use, like <strong>the</strong> ‘4’ in Channel 4. See how many<br />

<strong>the</strong> children recognize.<br />

Can any pupil write <strong>the</strong> numbers 11 to 20?<br />

How is that like writing 1 to 10?<br />

While viewing<br />

u<br />

u<br />

Stop <strong>the</strong> tape when <strong>the</strong> <strong>Number</strong> Crew realize<br />

<strong>the</strong>y hit a problem. How would your children<br />

solve <strong>the</strong> problem?<br />

Encourage <strong>the</strong> class to join in <strong>the</strong> songs (see<br />

pages 26 <strong>and</strong> 28).<br />

Follow-up suggestions<br />

Recap <strong>and</strong> number line<br />

Afterwards, let <strong>the</strong> class discuss what <strong>the</strong>y saw <strong>and</strong><br />

heard. Go over <strong>the</strong> initial <strong>Number</strong> Crew problem<br />

<strong>and</strong> check that <strong>the</strong> children have understood its<br />

solution. Peg up a set of large number cards up to<br />

20, to make a ‘washing’ number line which <strong>the</strong><br />

whole class can see. Ask <strong>the</strong> children to say what<br />

some of <strong>the</strong> numbers are. Then get <strong>the</strong> class to say<br />

<strong>the</strong> sequence in unison. Once <strong>the</strong>y have gained<br />

confidence, extend <strong>the</strong> number line beyond 20.<br />

Point to <strong>the</strong> numbers at r<strong>and</strong>om <strong>and</strong> ask<br />

individual children to say <strong>the</strong>m. Alternatively, say<br />

numbers at r<strong>and</strong>om <strong>and</strong> get <strong>the</strong> children to point<br />

to <strong>the</strong>m.<br />

Extension: Give each child a card. Then ask<br />

<strong>the</strong>m what number <strong>the</strong>y are holding <strong>and</strong> get <strong>the</strong>m<br />

to peg <strong>the</strong> number on <strong>the</strong> line in <strong>the</strong> right<br />

position. Afterwards <strong>the</strong> class could count <strong>the</strong><br />

numbers out loud to check <strong>the</strong>y are in order.<br />

Continue using <strong>the</strong> number line <strong>and</strong> ask questions<br />

like: What number comes after 12? After 19?<br />

What number comes before 17? Before 13? What<br />

number comes between 11 <strong>and</strong> 13? Between 15<br />

<strong>and</strong> 17?’<br />

End-of-program problem<br />

Go over <strong>the</strong> problem given at <strong>the</strong> end of <strong>the</strong><br />

program: why do two of <strong>the</strong> passengers think that<br />

<strong>the</strong>y are in cabin number nine?<br />

Ask if any of <strong>the</strong> children can solve <strong>the</strong> problem<br />

<strong>and</strong> explain <strong>the</strong>ir solution to <strong>the</strong> o<strong>the</strong>r children. If<br />

no-one volunteers <strong>the</strong>n talk about <strong>the</strong> problem.<br />

Use large cut-out number shapes to explore<br />

numbers <strong>and</strong> <strong>the</strong>ir characteristics. First place <strong>the</strong><br />

numbers out of sight behind objects like tables,<br />

chairs or upright pieces of cardboard. Then<br />

gradually reveal <strong>the</strong>m: some are easily recognized<br />

by <strong>the</strong>ir tops, o<strong>the</strong>rs not. Some make <strong>the</strong> same<br />

number when turned upside down, o<strong>the</strong>rs make a<br />

different number - like 6 <strong>and</strong> 9. This activity<br />

helps prediction <strong>and</strong> logical thinking.


Everyday numbers<br />

Make a collection of objects with numbers on<br />

<strong>the</strong>m, such as clocks, playing cards, calculators <strong>and</strong><br />

calendars. Talk about <strong>the</strong> numbers on <strong>the</strong>m. Point<br />

to various numbers <strong>and</strong> get <strong>the</strong> children to say<br />

<strong>the</strong>m.<br />

Calculator work<br />

Children could work in pairs, one child<br />

keying numbers into a calculator <strong>and</strong> <strong>the</strong><br />

o<strong>the</strong>r saying <strong>the</strong>m. After a while let <strong>the</strong>m<br />

swap.<br />

Written number words<br />

9<br />

10<br />

8<br />

11<br />

7<br />

Introduce <strong>the</strong> written number words. Some will be<br />

familiar already. Make a wall display linking <strong>the</strong><br />

written number words to <strong>the</strong> appropriate symbols.<br />

12<br />

6<br />

1<br />

5<br />

2<br />

4<br />

3<br />

Writing numerals 10 to 20<br />

Talk about <strong>the</strong> shapes of <strong>the</strong> numbers up to 10.<br />

Again, some should be familiar. Make sure <strong>the</strong><br />

children can write <strong>the</strong>se numbers. Then talk about<br />

<strong>the</strong> numbers 10 to 20. Say numbers at r<strong>and</strong>om<br />

between 10 <strong>and</strong> 20 <strong>and</strong> get <strong>the</strong> children to write<br />

<strong>the</strong> figures. Afterwards <strong>the</strong> children could make<br />

<strong>the</strong>ir own set of number cards up to 20 <strong>and</strong> use<br />

<strong>the</strong>m during o<strong>the</strong>r math lessons, especially in<br />

mental math sessions.<br />

Get <strong>the</strong> children to write on squared paper as<br />

many numbers as <strong>the</strong>y can. This is a way of<br />

highlighting certain problems children may have<br />

<strong>and</strong> gives an opportunity for <strong>the</strong> more able to<br />

show <strong>the</strong>ir ability.<br />

Note: Some children confuse 41 <strong>and</strong> 14, because<br />

when we say <strong>the</strong> numbers we say <strong>the</strong> ‘four’ sound<br />

first. Discussing <strong>the</strong> number value, for example<br />

that 14 is 1 ten <strong>and</strong> 4 units, helps children, as does<br />

using place-value cards.<br />

11


PROGRAM<br />

3<br />

The Welcome Meeting<br />

Program outline<br />

The <strong>Number</strong> Crew hold a welcome meeting<br />

about <strong>the</strong> ship <strong>and</strong> <strong>the</strong> cruise. The passengers<br />

ga<strong>the</strong>r on deck but Bradley is worried that<br />

<strong>the</strong>y might not all be <strong>the</strong>re. Flo <strong>and</strong> Fiz<br />

remind him about using numbers to count<br />

<strong>the</strong>m, but he doesn’t know which number tells<br />

him how many passengers he’s got. The<br />

presenter helps by reminding <strong>the</strong> children that<br />

<strong>the</strong> last number in <strong>the</strong> count tells <strong>the</strong>m how<br />

many passengers <strong>the</strong>re are. Bradley is happy<br />

until <strong>the</strong> passengers start to move around as<br />

more arrive. He doesn’t realize that moving<br />

things around doesn’t change <strong>the</strong> total. Help<br />

arrives with a song <strong>and</strong> a final reminder that<br />

fingers can be ‘h<strong>and</strong>y’ for counting.<br />

Learning outcomes<br />

Children should gain experience of:<br />

● counting <strong>and</strong> ordering numbers up to 20;<br />

● conservation of number;<br />

● strategies for overcoming difficulties;<br />

● problem solving;<br />

While viewing<br />

u<br />

u<br />

Stop <strong>the</strong> tape when <strong>the</strong> <strong>Number</strong> Crew have hit<br />

a problem. Ask <strong>the</strong> children if <strong>the</strong>y could help.<br />

Encourage <strong>the</strong> class to join in <strong>the</strong> songs (see<br />

pages 26 <strong>and</strong> 27).<br />

Follow-up activities<br />

Recap<br />

Discuss <strong>the</strong> program with <strong>the</strong> children,<br />

encouraging <strong>the</strong>m to describe <strong>the</strong> problems <strong>the</strong><br />

<strong>Number</strong> Crew were having with <strong>the</strong>ir counting.<br />

Try to discover if <strong>the</strong>re are any children who have<br />

similar uncertainties by exploring <strong>the</strong> solutions<br />

offered to Bradley <strong>and</strong> Flo.<br />

Sing <strong>the</strong> songs ‘When You’re Counting’ <strong>and</strong><br />

‘When You’ve Counted’ again.<br />

Digits<br />

Discuss <strong>the</strong> word ‘digit’. Children use fingers to<br />

help with <strong>the</strong>ir counting <strong>and</strong> are quite happy to<br />

accept that <strong>the</strong> word ‘digit’ includes thumbs <strong>and</strong><br />

toes as well as fingers.<br />

Vocabulary<br />

numbers up to 20<br />

altoge<strong>the</strong>r<br />

total<br />

digit<br />

12<br />

Before viewing<br />

The program will be most effective with children<br />

who are confident with numbers up to 10, <strong>and</strong><br />

know most of <strong>the</strong> numbers up to 20.<br />

u<br />

u<br />

u<br />

Revise <strong>the</strong> numbers up to 20. The children<br />

could sing some of <strong>the</strong> number rhymes that<br />

include numbers up to 20.<br />

Ask questions like: What number comes after<br />

10? After 15? After 19? What number comes<br />

before 7? Before 12? Before 14? What numbers<br />

come between 14 <strong>and</strong> 18?<br />

Find out how confident <strong>the</strong> children are in<br />

‘conservation of number’ by counting buttons,<br />

shells, cubes, <strong>and</strong> <strong>the</strong>mselves. Firstly let <strong>the</strong>m<br />

count <strong>the</strong> objects close toge<strong>the</strong>r or in a line,<br />

<strong>the</strong>n spread <strong>the</strong>m. Ask whe<strong>the</strong>r <strong>the</strong> total<br />

number of objects is <strong>the</strong> same.<br />

End-of-program problem<br />

Talk through <strong>the</strong> problem about digits given at <strong>the</strong><br />

end of <strong>the</strong> program <strong>and</strong> ask how many digits<br />

(including toes) each child has. Let <strong>the</strong>m use <strong>the</strong>ir<br />

‘digits’ to count aloud in ones, <strong>the</strong>n fives, <strong>the</strong>n<br />

tens. Then get <strong>the</strong> children to work in pairs <strong>and</strong><br />

<strong>the</strong>n fours to find out how many digits <strong>the</strong>y have<br />

toge<strong>the</strong>r. Investigate how many ‘digits’ <strong>the</strong>re are in<br />

<strong>the</strong> whole class. Discuss strategies for solving <strong>the</strong><br />

problem.


Collections<br />

Find some interesting things to count, such as<br />

pennies, conkers <strong>and</strong> pebbles. Make different<br />

arrays. Stack coins, or make a close line of pebbles<br />

<strong>and</strong> <strong>the</strong>n spread <strong>the</strong>m. Arranging <strong>the</strong> objects in<br />

fives or tens helps children to count in fives or<br />

tens. Have some 5p <strong>and</strong> 10p coins as well to count<br />

- this will help children later with money<br />

problems. The children could count collections of<br />

5p <strong>and</strong> 10p pieces to find out how many pence<br />

<strong>the</strong>re are. You may have to explain that a small<br />

coin can be worth more than a big one.<br />

Rhythmic counting<br />

This helps children who are having difficulty with<br />

numbers. A good whole-class activity is to start a<br />

clapping rhythm using h<strong>and</strong>s <strong>and</strong> knees <strong>and</strong> count<br />

aloud. Emphasise <strong>the</strong> pattern of fives, by clapping<br />

rhythmically <strong>and</strong> on ‘fives’ clapping h<strong>and</strong>s on<br />

knees, <strong>and</strong> so on.<br />

1, 2, 3, 4, 5,<br />

h<strong>and</strong>s, h<strong>and</strong>s, h<strong>and</strong>s, h<strong>and</strong>s, knees,<br />

6, 7, 8, 9, 10,<br />

h<strong>and</strong>s, h<strong>and</strong>s, h<strong>and</strong>s, h<strong>and</strong>s, knees,<br />

<strong>and</strong> so on.<br />

Say <strong>the</strong> ‘fives’ numbers louder than <strong>the</strong> rest. Drop<br />

<strong>the</strong> numbers in between <strong>and</strong> only say <strong>the</strong> ‘knees’<br />

numbers.<br />

Extension: The same technique can be used for<br />

o<strong>the</strong>r number patterns. O<strong>the</strong>r ways of clapping<br />

<strong>and</strong> saying numbers can be explored.<br />

Hall math<br />

Many ma<strong>the</strong>matical games can be<br />

played in <strong>the</strong> hall (or playground) if<br />

each child is given a number to<br />

wear. Make number bibs from<br />

cardboard <strong>and</strong> string or from fabric.<br />

Ideally each child should have one,<br />

but if your class is large a half set will do: one half<br />

of <strong>the</strong> class could move around while <strong>the</strong> o<strong>the</strong>r<br />

half watches; <strong>the</strong>n <strong>the</strong> two halves could swap.<br />

8<br />

To illustrate Bradley’s problem: let <strong>the</strong> children<br />

wearing <strong>the</strong>ir number bibs run around; <strong>the</strong>n order<br />

<strong>the</strong>m into lines close toge<strong>the</strong>r or small groups<br />

sitting on mats <strong>and</strong> arrange for one of <strong>the</strong> children<br />

to count <strong>the</strong>m. Make sure <strong>the</strong> child doing <strong>the</strong><br />

counting is included in <strong>the</strong> count. Next get <strong>the</strong><br />

children to run around for a few minutes <strong>and</strong> <strong>the</strong>n<br />

stop. Choose ano<strong>the</strong>r child to count <strong>the</strong> children<br />

again.<br />

13


PROGRAM<br />

4<br />

Storm <strong>and</strong> Seasickness 1<br />

14<br />

Learning outcomes<br />

Children should gain experience of:<br />

● counting on in ones from any number under<br />

10;<br />

● counting back from any number under 10;<br />

● strategies for checking;<br />

● different approaches to solving problems.<br />

Vocabulary<br />

count on (to)<br />

too many<br />

enough<br />

less<br />

Before viewing<br />

count back (from)<br />

too few<br />

more<br />

The program will be of most value to children<br />

who are confident with numbers up to 10, know<br />

most of <strong>the</strong> numbers up to 20, <strong>and</strong> have<br />

experience of counting orally to at least 10.<br />

u<br />

u<br />

Program outline<br />

Mirabelle senses a storm brewing; <strong>and</strong> very<br />

soon <strong>the</strong> passengers are queasy on <strong>the</strong> heavy<br />

seas. She prescribes sea-sickness pills. Fiz <strong>and</strong><br />

Bradley <strong>the</strong>n go to <strong>the</strong> store to count out <strong>the</strong><br />

pills as <strong>the</strong> animals fall sick. With a little help<br />

from <strong>the</strong> presenter <strong>the</strong>y learn to count on<br />

instead of counting from 1 each time. Soon<br />

<strong>the</strong> animals feel better <strong>and</strong> don’t need <strong>the</strong><br />

pills, so Fiz <strong>and</strong> Bradley count back to check<br />

that all <strong>the</strong> pills are back in <strong>the</strong> right boxes.<br />

Give <strong>the</strong> children opportunities to count.<br />

Don’t always start from 1. Get <strong>the</strong>m to sit in a<br />

circle <strong>and</strong> take turns to count on in ones<br />

round <strong>the</strong> circle starting from 5 or 7 or 9.<br />

Then let <strong>the</strong>m count back, starting at 6, 10, or<br />

8. Ask <strong>the</strong>m which is easier, <strong>and</strong> why.<br />

Talk about going on long journeys.<br />

Sometimes pets are given pills to keep <strong>the</strong>m<br />

from being sick. Some children may<br />

remember having seasickness pills. Make sure<br />

<strong>the</strong> children know <strong>the</strong>y must never take any<br />

kind of pills unless <strong>the</strong>y are supervised by<br />

parents or teachers.<br />

While viewing<br />

u<br />

u<br />

Stop <strong>the</strong> tape when Bradley <strong>and</strong> Fiz hit a<br />

problem <strong>and</strong> need to improve <strong>the</strong>ir counting<br />

to help <strong>the</strong> sick animals. Ask <strong>the</strong> children if<br />

<strong>the</strong>y can think of a more efficient way of<br />

counting <strong>the</strong> pills before returning to <strong>the</strong><br />

program to see what <strong>the</strong> presenter suggests.<br />

Encourage <strong>the</strong> children to join in <strong>the</strong> songs<br />

(see pages 26 <strong>and</strong> 27).<br />

Follow-up activities<br />

Recap<br />

Let <strong>the</strong> children discuss what <strong>the</strong>y have seen <strong>and</strong><br />

heard. Different children will remember different<br />

aspects of <strong>the</strong> program. Go over <strong>the</strong> problem Fiz<br />

<strong>and</strong> Bradley were having <strong>and</strong> check that <strong>the</strong> class<br />

agrees <strong>the</strong> solution was a sensible strategy. You<br />

could make good use of a number line to illustrate<br />

<strong>the</strong> sense of counting on.<br />

Practice singing <strong>the</strong> songs ‘Count On’ <strong>and</strong> ‘Count<br />

Back’, <strong>and</strong> discuss situations when counting on<br />

<strong>and</strong> counting back are sensible strategies.<br />

Oral counting on <strong>and</strong> back<br />

As a whole class, practise counting on <strong>and</strong> back<br />

from different starting numbers. Ask several<br />

children to count on <strong>and</strong> back individually. Revise<br />

previous sessions by asking <strong>the</strong> children to count<br />

on in ones from 5, 7, 9, <strong>and</strong> so on. Then make<br />

<strong>the</strong> activity more dem<strong>and</strong>ing by asking <strong>the</strong><br />

children to count on 3 starting from 7, count on<br />

5 starting from 4, <strong>and</strong> so on. When children are<br />

fairly confident with counting on, start counting<br />

back. Ask <strong>the</strong>m to count back 5 starting from 8,<br />

count back 4 starting at 9, <strong>and</strong> so on.<br />

Extension: Give <strong>the</strong> children o<strong>the</strong>r starting<br />

numbers. Each time let individuals choose for <strong>the</strong><br />

class how many to count on or back.


Class counting<br />

Registration is a good time to ask questions like:<br />

We have 26 in <strong>the</strong> class; 3 are absent; how many<br />

are here? Lunch time can be used for informal<br />

counting on <strong>and</strong> back. For example: There are 23<br />

children here today; 3 are going home for lunch;<br />

how many are staying at school?<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

Calculator work<br />

Work in pairs so that one child can check<br />

<strong>the</strong> o<strong>the</strong>r’s work. One child can think of a<br />

counting pattern <strong>and</strong> key it in <strong>and</strong> <strong>the</strong><br />

o<strong>the</strong>r has to spot <strong>the</strong> pattern.<br />

For example, to set a calculator to count on in<br />

ones from 0, key in 0 + 1 = <strong>and</strong> <strong>the</strong>n press =<br />

repeatedly. To count on in ones from 4 key key in in<br />

4 + 1 = <strong>and</strong> <strong>the</strong>n press = repeatedly. To<br />

count back from 7 in ones key in 7 - 1 =<br />

<strong>and</strong> <strong>the</strong>n press = repeatedly.<br />

<strong>Number</strong> lines<br />

Practice counting on <strong>and</strong> back from different<br />

starting numbers with <strong>the</strong> class (as above), but use<br />

various number lines - make a washing line; or a<br />

line of numbered carpet tiles on <strong>the</strong> floor (in <strong>the</strong><br />

hall or playground) which <strong>the</strong> children can walk<br />

along as <strong>the</strong>y count on <strong>and</strong> back; or draw a<br />

number line on <strong>the</strong> board similar to <strong>the</strong> one in <strong>the</strong><br />

program.<br />

For individual activities, provide blank number<br />

lines for <strong>the</strong> children to number.<br />

Paired work<br />

The children can work in pairs to practice<br />

counting on <strong>and</strong> back. One child can give <strong>the</strong><br />

starting number, <strong>and</strong> <strong>the</strong> number to count on or<br />

back. The o<strong>the</strong>r child gives <strong>the</strong> answer <strong>and</strong> <strong>the</strong>n<br />

checks it on a number line.<br />

15


PROGRAM<br />

5<br />

Storm <strong>and</strong> Seasickness 2<br />

Learning outcomes<br />

Children should gain experience of:<br />

● counting on in tens to 100;<br />

● counting back in tens from numbers under<br />

100.<br />

Vocabulary<br />

ten, twenty, thirty...<br />

count forwards<br />

Before viewing<br />

enough<br />

count backwards<br />

The program will be most effective with children<br />

who have had some experience of oral counting in<br />

tens <strong>and</strong> have met <strong>the</strong> names for <strong>the</strong> multiples of<br />

ten up to 100.<br />

u<br />

u<br />

Ask <strong>the</strong> children if <strong>the</strong>y can think of an<br />

occasion when counting in tens might be<br />

useful.<br />

Reiterate <strong>the</strong> warnings about taking pills<br />

mentioned on page 12.<br />

While viewing<br />

u<br />

u<br />

Program outline<br />

The wea<strong>the</strong>r deteriorates <strong>and</strong> <strong>the</strong> animals feel<br />

very ill. Mirabelle says <strong>the</strong> storm is ten times<br />

worse than <strong>the</strong> last one so <strong>the</strong>y will need<br />

more pills for <strong>the</strong> animal passengers. Fiz <strong>and</strong><br />

Bradley can’t count fast enough to keep up<br />

with <strong>the</strong> dem<strong>and</strong> for pills. With <strong>the</strong><br />

presenter’s help <strong>the</strong>y realize that <strong>the</strong>y can<br />

count faster if <strong>the</strong>y count in tens. They start<br />

counting in tens but falter at 30. The<br />

counting song helps to finish <strong>the</strong>ir counting;<br />

<strong>and</strong> <strong>the</strong>y hoist <strong>the</strong>mselves up on deck to give<br />

out <strong>the</strong> pills <strong>and</strong> make <strong>the</strong> animals feel better.<br />

Stop <strong>the</strong> tape when <strong>the</strong> <strong>Number</strong> Crew hit a<br />

problem <strong>and</strong> ask <strong>the</strong> children if <strong>the</strong>y can offer<br />

a solution.<br />

Encourage <strong>the</strong> children to join in <strong>the</strong> songs<br />

(see page 26 <strong>and</strong> 28).<br />

Follow-up activities<br />

Recap<br />

Afterwards let <strong>the</strong> children discuss what <strong>the</strong>y have<br />

seen <strong>and</strong> heard. Then as a whole-class activity,<br />

count in tens from 10 to 100. Extend to counting<br />

in tens beyond 100 if you think <strong>the</strong> children are<br />

ready. Count back in tens starting from different<br />

numbers such as 70 <strong>and</strong> 100.<br />

Extension: Make <strong>the</strong> activity more dem<strong>and</strong>ing<br />

by starting with numbers like 33 or 45. Discuss<br />

with <strong>the</strong> children which digit changes when <strong>the</strong>y<br />

count on or back in tens. When <strong>the</strong> class is<br />

confident about doing this as a group, arrange for<br />

individuals to do <strong>the</strong> counting.<br />

End-of-program problem<br />

Consider <strong>the</strong> problem given at <strong>the</strong> end of <strong>the</strong><br />

program: how many pairs of h<strong>and</strong>s are needed to<br />

make a hundred digits altoge<strong>the</strong>r? Ask <strong>the</strong><br />

children what <strong>the</strong> answer to this problem might<br />

be. It could be a challenge to some. Can anyone<br />

explain <strong>the</strong> problem to <strong>the</strong> o<strong>the</strong>rs? You may need<br />

to state <strong>the</strong> problem again. Check that all <strong>the</strong><br />

children underst<strong>and</strong> what is meant by a ‘pair’ of<br />

h<strong>and</strong>s, <strong>and</strong> how many digits that would be. Now,<br />

how would <strong>the</strong>y solve <strong>the</strong> problem? How could<br />

<strong>the</strong>y check <strong>the</strong>ir answer? Allow some time for <strong>the</strong><br />

children to work out <strong>the</strong> answer mentally.<br />

Collections<br />

Have lots of interesting things to count, like<br />

conkers, buttons, cubes or pumpkin seeds.<br />

Encourage <strong>the</strong> children to group <strong>the</strong>m into tens<br />

for more efficient counting. Children love<br />

counting amounts of money. Using lots of 1p, 5p<br />

<strong>and</strong> 10p pieces encourages <strong>the</strong>m to group <strong>and</strong><br />

count more efficiently.<br />

16


0-99 number grid<br />

0<br />

10<br />

20<br />

30<br />

40<br />

50<br />

60<br />

1 2 3 4 5 6 7<br />

11 12 13 14 15 16 17<br />

21 22 23 24 25 26 27<br />

31 32 33 34 35 36 37<br />

41 42 43 44 45 46 47<br />

51 52 53 54 55 56 57<br />

61 62 63 64 65 66 67<br />

70 71 72 73 74 75 76 77<br />

80 81 82 83 84 85 86 87<br />

90 91 92 93 94 95 96 97<br />

8<br />

18<br />

28<br />

38<br />

48<br />

58<br />

68<br />

78<br />

88<br />

98<br />

9<br />

19<br />

29<br />

39<br />

49<br />

59<br />

69<br />

79<br />

89<br />

99<br />

Extension: Talk about o<strong>the</strong>r number patterns.<br />

For example, <strong>the</strong> units digit stays <strong>the</strong> same as you<br />

move up <strong>and</strong> down <strong>the</strong> columns, but <strong>the</strong> tens digit<br />

changes.<br />

Calculator work<br />

Work in pairs so that one child can check<br />

<strong>the</strong> o<strong>the</strong>r’s work. One child can think of a<br />

counting pattern <strong>and</strong> key it in <strong>and</strong> <strong>the</strong><br />

o<strong>the</strong>r has to spot <strong>the</strong> pattern. For<br />

example, to set <strong>the</strong> calculator to count on<br />

in in tens tens from 0, 0, key key in in 0 +<br />

+<br />

1 01 = = 0 <strong>and</strong><br />

=<br />

so<br />

=<br />

on. <strong>and</strong> Toso<br />

on. count To on count in tens on in from tens 14 from key 14 in 1 key 4 + in 1 10 = 4 = <strong>and</strong><br />

+<br />

1 so on. 0 =<br />

To count<br />

= <strong>and</strong> back so on. from To 98 count in tens back key from in 9988 in -<br />

tens 1 0 = key = <strong>and</strong> in 9 so on. 8 - 1 0 = = <strong>and</strong> so on.<br />

Long number lines can illustrate counting on in<br />

tens, <strong>and</strong> large number grids are also useful as a<br />

focus for a whole-class activity. <strong>Number</strong> lines <strong>and</strong><br />

grids provide valuable mental images when<br />

thinking about numbers. The 10 x 10 square grid<br />

is <strong>the</strong> most commonly found one in schools, but<br />

try o<strong>the</strong>r arrays of numbers as well.<br />

Use a large 0 to 99 square which <strong>the</strong> children can<br />

see. Explore <strong>the</strong> number patterns in <strong>the</strong> square;<br />

this will help <strong>the</strong> children when counting larger<br />

numbers.<br />

Point to 1 <strong>and</strong> <strong>the</strong>n across <strong>the</strong> top two rows <strong>and</strong><br />

ask <strong>the</strong> class to say <strong>the</strong> numbers aloud. Can<br />

anyone explain what <strong>the</strong>y are doing? (Counting in<br />

ones.)<br />

Point to 99 <strong>and</strong> move <strong>the</strong> pointer along <strong>the</strong><br />

bottom row again asking <strong>the</strong> class to say <strong>the</strong><br />

numbers. Can anyone describe what <strong>the</strong>y are<br />

doing now? (Counting back in ones.)<br />

Point to <strong>the</strong> tens numbers <strong>and</strong>, as you go down<br />

<strong>the</strong> column, again ask <strong>the</strong> class to say <strong>the</strong> numbers<br />

in unison. The children are probably familiar with<br />

<strong>the</strong>se numbers by now.<br />

Point to any o<strong>the</strong>r column <strong>and</strong> ask <strong>the</strong> class to say<br />

those numbers. Repeat several times. What do<br />

<strong>the</strong>y notice about <strong>the</strong> numbers as <strong>the</strong>y go down<br />

<strong>the</strong> column? (Counting on in tens.)<br />

Point to numbers in <strong>the</strong> bottom row <strong>and</strong> work up<br />

<strong>the</strong> columns asking <strong>the</strong> children to say <strong>the</strong><br />

numbers. Can anyone explain what <strong>the</strong>y are doing<br />

this time? (Counting back in tens.)<br />

17


PROGRAM<br />

6<br />

Time for Treats<br />

Program outline<br />

The <strong>Number</strong> Crew decide to give out sweets<br />

to <strong>the</strong> animal passengers. The number of<br />

sweets each animal gets depends on its size.<br />

Flo <strong>and</strong> Fiz h<strong>and</strong> out numbered tickets to<br />

each animal <strong>and</strong> Bradley gives <strong>the</strong>m <strong>the</strong><br />

corresponding number of sweets. The tiger’s<br />

ticket gets torn so that <strong>the</strong> number 6 looks<br />

like 0 <strong>and</strong> Bradley can’t give him any sweets.<br />

The monkey, who was disappointed to get<br />

only two sweets, comforts him <strong>and</strong> <strong>the</strong>y<br />

discover that if <strong>the</strong>y put <strong>the</strong>ir cards toge<strong>the</strong>r<br />

<strong>the</strong>y can make a two-digit number - 20 - <strong>and</strong><br />

claim lots more sweets. The presenter<br />

demonstrates <strong>the</strong> trick, <strong>and</strong> sticks <strong>the</strong><br />

numbers on his number car to show how tens<br />

<strong>and</strong> ones work. The o<strong>the</strong>r animals realize <strong>the</strong><br />

possibility of getting more sweets by putting<br />

<strong>the</strong>ir tickets toge<strong>the</strong>r. Bradley panics, fearing<br />

that he might run out of sweets.<br />

u<br />

Encourage <strong>the</strong> children to chant <strong>the</strong> numbers<br />

to 100. Some might need help when <strong>the</strong> tens<br />

digit is about to change, but once through <strong>the</strong><br />

tens boundary <strong>the</strong>y will start to count<br />

confidently again. Some may be able to count<br />

backwards from 50, or even from 99.<br />

Chanting <strong>the</strong> numbers helps children become<br />

familiar with two-digit numbers.<br />

While viewing<br />

u<br />

u<br />

Stop <strong>the</strong> tape <strong>and</strong> ask <strong>the</strong> children to explain<br />

how <strong>the</strong> tiger’s ‘6’ ticket became a ‘0’ ticket.<br />

How can <strong>the</strong> tiger <strong>and</strong> <strong>the</strong> monkey combine<br />

<strong>the</strong>ir tickets so as to get more sweets?<br />

Encourage <strong>the</strong> class to join in <strong>the</strong> songs (see<br />

pages 26 <strong>and</strong> 29).<br />

18<br />

Learning outcomes<br />

Children should gain experience of:<br />

● two-digit numbers;<br />

● similarities between digits;<br />

● <strong>the</strong> importance of place value;<br />

● adding mentally.<br />

Vocabulary<br />

units (ones)<br />

digit<br />

represents<br />

‘teens’ number<br />

tens place<br />

Before viewing<br />

tens<br />

st<strong>and</strong>s for<br />

two-digit number<br />

units place<br />

The program will be most effective with children<br />

who are confident with numbers up to 10,<br />

moderately so with numbers up to 20, <strong>and</strong> have<br />

experience of counting orally to 100.<br />

u<br />

Talk about <strong>the</strong> numbers between 9 <strong>and</strong> 100<br />

<strong>and</strong> ask <strong>the</strong> children what <strong>the</strong>y notice about<br />

<strong>the</strong>se numbers. Point out that we can make all<br />

<strong>the</strong> numbers we want by using <strong>the</strong> digits 0 to 9.<br />

Follow-up activities<br />

Recap<br />

Afterwards, allow time for <strong>the</strong> children to discuss<br />

what <strong>the</strong>y have seen <strong>and</strong> heard. How did <strong>the</strong> tiger<br />

<strong>and</strong> <strong>the</strong> monkey use <strong>the</strong>ir tickets to claim 20<br />

sweets? Are <strong>the</strong>re any o<strong>the</strong>r ‘tearing’ possibilities<br />

using o<strong>the</strong>r digits? For example, tear an ‘8’ to<br />

make a ‘3’ <strong>and</strong> combine it with a ‘2’ to make 32.<br />

What is <strong>the</strong> largest two-digit number? What is <strong>the</strong><br />

smallest?<br />

Sing <strong>the</strong> ‘Two Digits!’ song again as you point to<br />

<strong>the</strong> numbers on a number line or number grid.<br />

Choose individuals to come <strong>and</strong> point to different<br />

numbers which <strong>the</strong> class have to say.


‘Tens’ chart<br />

Children realize intuitively that our numbers do<br />

not follow a regular pattern when <strong>the</strong>y are spoken:<br />

we don’t say five-ty; we say fifty, although it is<br />

equivalent to five tens. Research has shown that<br />

Japanese children, who have a completely regular<br />

number system, have an advantage over Englishspeaking<br />

children - <strong>the</strong> irregularities in our system<br />

occur early. There are many irregularities in<br />

numbers between 10 <strong>and</strong> 20 - where we have<br />

‘eleven’, ‘twelve’, <strong>and</strong> <strong>the</strong>n <strong>the</strong> ‘teen’ numbers<br />

where <strong>the</strong> units part of <strong>the</strong> number is said first.<br />

This causes confusion, particularly when children<br />

start to write numbers.<br />

A useful activity for helping children see <strong>the</strong><br />

irregularities in our spoken number system is to<br />

use a ‘tens’ chart:<br />

1 2 3 4 5 6 7 8 9<br />

10 20 30 40 50 60 70 80 90<br />

100 200 300 400 500 600 700 800 900<br />

You can prepare this on <strong>the</strong> blackboard or on a flip<br />

chart. First point to <strong>the</strong> units row <strong>and</strong> get <strong>the</strong><br />

children to chant <strong>the</strong> numbers in unison. Then<br />

move to <strong>the</strong> hundreds row, tell <strong>the</strong> children that<br />

<strong>the</strong> word ‘hundred’ is represented by 00, <strong>and</strong> get<br />

<strong>the</strong>m to chant <strong>the</strong> hundreds numbers. These<br />

numbers have <strong>the</strong> same sounds as <strong>the</strong> units<br />

numbers with <strong>the</strong> addition of <strong>the</strong> word ‘hundred’.<br />

Alternatively, move to <strong>the</strong> tens numbers in <strong>the</strong><br />

second row; but start by pointing to 90, <strong>the</strong>n 80,<br />

70, 60 <strong>and</strong> so on, because <strong>the</strong>se numbers follow<br />

<strong>the</strong> pattern - nine-ty means nine tens, eighty<br />

means eight tens <strong>and</strong> so on. After 60, <strong>the</strong> children<br />

would expect <strong>the</strong> next word to be five-ty, but of<br />

course we say ‘fifty’. Forty follows <strong>the</strong> pattern<br />

when spoken, but <strong>the</strong> spelling is different. Thirty<br />

should be three-ty, 20 should be two-ty <strong>and</strong> 10<br />

should be one-ty. Children find <strong>the</strong>se words<br />

amusing. Ask <strong>the</strong>m to say, in unison, a tens<br />

number followed by a units number. For example<br />

point at 90 <strong>the</strong>n 5, <strong>and</strong> <strong>the</strong> children say ‘ninety<br />

five’. Then point to 60 <strong>and</strong> 6: ‘sixty six’ is<br />

straightforward too. But when you point to 10 <strong>and</strong><br />

5, <strong>the</strong> children have to say ‘one-ty five’ or wait to<br />

see which number you point to in <strong>the</strong> top row<br />

before <strong>the</strong>y can say ‘fifteen’.<br />

Place-value cards<br />

Oral work on <strong>the</strong> chart can be enhanced by paired<br />

or individual work using place-value cards. In<br />

‘show me’ class sessions <strong>the</strong> children can use <strong>the</strong><br />

cards to represent two-digit <strong>and</strong> three-digit<br />

numbers by overlaying <strong>the</strong> cards with <strong>the</strong> units<br />

cards on top.<br />

4 0 2 4 2<br />

<strong>and</strong><br />

Calculator work<br />

give<br />

Get <strong>the</strong> children to key in two-digit<br />

numbers. Let <strong>the</strong>m work in pairs, one to<br />

say numbers up to 99, <strong>the</strong> o<strong>the</strong>r to key<br />

<strong>the</strong>m into <strong>the</strong> calculator. They can check<br />

each o<strong>the</strong>r’s answers. Then <strong>the</strong>y can change roles.<br />

19


PROGRAM<br />

7<br />

The Dancing Bear<br />

20<br />

Program outline<br />

The polar bear calls <strong>the</strong> galley <strong>and</strong> asks for a<br />

drink as he can’t sleep. When Bradley takes<br />

him one he finds that <strong>the</strong> numbers have<br />

fallen off <strong>the</strong> cabin doors. He works out<br />

which cabin is number 5 by counting on in<br />

ones from cabin number 1, <strong>and</strong> delivers <strong>the</strong><br />

drink to <strong>the</strong> grateful polar bear. The<br />

crocodile calls to complain about <strong>the</strong> polar<br />

bear who is dancing in <strong>the</strong> cabin above. The<br />

call board has gone wrong so <strong>the</strong> <strong>Number</strong><br />

Crew can’t see which cabin <strong>the</strong> crocodile was<br />

in. With <strong>the</strong> presenter’s help <strong>the</strong>y work out<br />

that it is 10 on from <strong>the</strong> polar bear’s cabin, so<br />

Fiz takes a snack to <strong>the</strong> crocodile to apologize<br />

for <strong>the</strong> noise. The crocodile knocks <strong>the</strong><br />

numbers off his door <strong>and</strong> Baby Bunting<br />

mixes <strong>the</strong>m up. The presenter introduces <strong>the</strong><br />

number square as a useful way of adding on 1<br />

or 10, <strong>and</strong> sings a song.<br />

Learning outcomes<br />

Children should gain experience of:<br />

● <strong>the</strong> effect of adding 1 or 10 to a number;<br />

● using mental strategies for adding 10 to a<br />

given number;<br />

● place value.<br />

Vocabulary<br />

count in tens<br />

ten more<br />

two-digit number<br />

order<br />

Before viewing<br />

one more<br />

one-digit number<br />

compare<br />

The program will be most effective with children<br />

who can count orally in ones <strong>and</strong> tens <strong>and</strong> have<br />

explored numbers using a number grid.<br />

u<br />

Revise two-digit numbers by asking questions<br />

like: What number is one (ten) more than 7?<br />

Than 4? Than 10? What number is one (ten)<br />

more that 36? Than 42?<br />

While viewing<br />

u<br />

u<br />

Stop <strong>the</strong> tape when <strong>the</strong> <strong>Number</strong> Crew have hit<br />

a problem. How would your class find out<br />

which cabin is which?<br />

Encourage <strong>the</strong> children to join in <strong>the</strong> songs<br />

(see pages 26 <strong>and</strong> 28).<br />

Follow-up activities<br />

Recap<br />

Spend some time discussing <strong>the</strong> program with <strong>the</strong><br />

class, reminding <strong>the</strong>m of some of <strong>the</strong> things <strong>the</strong>y<br />

have seen <strong>and</strong> heard. Go over <strong>the</strong> initial problem<br />

<strong>and</strong> check that <strong>the</strong> children have understood <strong>the</strong><br />

solution. Use a number line to demonstrate what<br />

happened.<br />

Sing <strong>the</strong> song ‘Eleven is One Ten <strong>and</strong> One’ again.<br />

Talk about <strong>the</strong> problem that Baby Bunting could<br />

cause by reversing <strong>the</strong> numbers on <strong>the</strong> door of <strong>the</strong><br />

crocodile’s cabin. Try to get <strong>the</strong> children to use<br />

<strong>the</strong> terms ‘tens’ <strong>and</strong> ‘units’ (or ‘ones’). Give <strong>the</strong>m<br />

several two-digit numbers <strong>and</strong> ask what o<strong>the</strong>r<br />

numbers <strong>the</strong> two digits could make. Some<br />

children will recognize very quickly that 35 would<br />

make 53; o<strong>the</strong>rs will need more experience with<br />

two-digit numbers.<br />

0-99 grid<br />

Discuss <strong>the</strong> call board <strong>and</strong> <strong>the</strong> array of <strong>the</strong> cabin<br />

numbers which <strong>the</strong> <strong>Number</strong> Crew found so<br />

useful. The call board can be extended to a 0-99<br />

square grid.<br />

0 1 2 3 4 5 6 7 8 9<br />

10 11 12 13 14 15 16 17 18 19<br />

20 21 22 23 24 25 26 27 28 29<br />

30 31 32 33 34 35 36 37 38 39<br />

40 41 42 43 44 45 46 47 48 49<br />

50 51 52 53 54 55 56 57 58 59<br />

60 61 62 63 64 65 66 67 68 69<br />

70 71 72 73 74 75 76 77 78 79<br />

80 81 82 83 84 85 86 87 88 89<br />

90 91 92 93 94 95 96 97 98 99


Use a large 0-99 square <strong>and</strong> point to any number<br />

in <strong>the</strong> top row. Get <strong>the</strong> children to say <strong>the</strong><br />

numbers in unison as you go down <strong>the</strong> column.<br />

When you think <strong>the</strong>y are confident counting on,<br />

start counting at <strong>the</strong> bottom row <strong>and</strong> ask <strong>the</strong><br />

children to count back.<br />

Cut smaller 0-99 number squares into jigsaws for<br />

table-top activities. Children usually find this an<br />

enjoyable challenge <strong>and</strong> use <strong>the</strong>ir knowledge of<br />

number patterns to put <strong>the</strong>m toge<strong>the</strong>r again.<br />

Large wooden squares with detachable numbers<br />

can be used instead of <strong>the</strong> large grid, <strong>and</strong> a pair of<br />

children can spend some time putting <strong>the</strong> numbers<br />

back. You will be able to assess <strong>the</strong>ir underst<strong>and</strong>ing<br />

of <strong>the</strong> number system as you watch <strong>the</strong> strategies<br />

<strong>the</strong>y use to put <strong>the</strong> numbers back as quickly as<br />

possible.<br />

Card work<br />

Give each child a set of 0-9 cards <strong>and</strong> ask to ‘show<br />

you’ two-digit numbers that you say during a<br />

whole-class session. What numbers would be made<br />

if <strong>the</strong> digits were reversed? Place-value cards could<br />

be used in a similar way.<br />

As a whole-class activity, have <strong>the</strong> children sitting<br />

in a circle <strong>and</strong> pass round a hat or a bag<br />

containing a shuffled set of cards numbered 1-99.<br />

Each child has to pull out a card <strong>and</strong> you say<br />

whe<strong>the</strong>r <strong>the</strong>y have to add 1 or 10. If <strong>the</strong>y get it<br />

right <strong>the</strong>y keep <strong>the</strong> card; o<strong>the</strong>rwise <strong>the</strong>y replace <strong>the</strong><br />

card in <strong>the</strong> hat. Pass round <strong>the</strong> hat until all <strong>the</strong><br />

cards have been taken.<br />

Calculator work<br />

Calculators can be set to count on in ones<br />

by keying in + + 1 = 1 = <strong>and</strong> = = so <strong>and</strong> on, or so to on, or<br />

to count count on on in in tens tens by by keying keying in + 1 0 + = 1 = 0<br />

<strong>and</strong> = = so <strong>and</strong> on. To so on. count To down, count use down, <strong>the</strong> use - key. <strong>the</strong><br />

Let - key. <strong>the</strong> Let children <strong>the</strong> children work in work pairs in to pairs count toon<br />

count <strong>and</strong> back on <strong>and</strong> in ones back <strong>and</strong> in tens. ones <strong>and</strong> One tens. child One can child think can of<br />

think a counting of a counting pattern <strong>and</strong> pattern key it <strong>and</strong> in key <strong>and</strong> it <strong>the</strong> in o<strong>the</strong>r <strong>and</strong> <strong>the</strong> has<br />

o<strong>the</strong>r to spot has <strong>the</strong> to pattern. spot <strong>the</strong> pattern.<br />

Counting games<br />

During PE sessions children could count <strong>the</strong><br />

number of skips <strong>the</strong>y do without stopping or try<br />

to find out whe<strong>the</strong>r <strong>the</strong>y take more than a<br />

hundred skips to go round <strong>the</strong> hall or playground.<br />

Bouncing a ball is also a good opportunity to<br />

practice counting.<br />

Computer work<br />

A computer program like ‘Counter’ illustrates<br />

clearly to children which digit is changed when<br />

counting in ones or tens.<br />

21


PROGRAM<br />

8<br />

Drinks for All<br />

22<br />

Learning outcomes<br />

Children should gain experience of:<br />

● counting on <strong>and</strong> back in twos;<br />

● recognizing odd <strong>and</strong> even numbers;<br />

● following patterns <strong>and</strong> predicting.<br />

Vocabulary<br />

numbers up to 20<br />

even<br />

pattern<br />

Before viewing<br />

odd<br />

every o<strong>the</strong>r<br />

The program will be most effective with children<br />

who have had some experience of counting in<br />

twos.<br />

u<br />

u<br />

Program outline<br />

Fiz delivers orange <strong>and</strong> apple drinks to<br />

alternate cabins. Baby Bunting tries to help<br />

Flo in <strong>the</strong> galley but breaks all <strong>the</strong> dishes. Flo<br />

starts to get complaints about noisy<br />

neighbours from cabins 2, 4 <strong>and</strong> 6. The<br />

children think <strong>the</strong>re is a pattern here <strong>and</strong> <strong>the</strong><br />

presenter uses graphics to predict which cabin<br />

will be <strong>the</strong> next to complain. It is cabin<br />

number 8 as expected. Odd things are<br />

happening in <strong>the</strong> odd-numbered cabins.<br />

Bradley helps work out <strong>the</strong> connection with<br />

<strong>the</strong> drinks when after a drink of orange he<br />

starts dancing on <strong>the</strong> table. The presenter<br />

travels in twos up <strong>and</strong> down <strong>the</strong> number line<br />

<strong>and</strong> tells <strong>the</strong> children to look for similar<br />

number patterns out in <strong>the</strong> street.<br />

Talk to <strong>the</strong> children about twos. Link it to<br />

previous work on pairs. Ask <strong>the</strong>m to count in<br />

twos starting from different numbers. If <strong>the</strong>y<br />

have not had much experience of this you can<br />

get <strong>the</strong>m to count in ones but whisper (or<br />

clap) on alternate numbers. After working in<br />

this way for a short time, most of <strong>the</strong> children<br />

will find counting in twos quite easy. You<br />

could <strong>the</strong>n start at different numbers so that<br />

children become familiar with <strong>the</strong> odd <strong>and</strong><br />

even sequences.<br />

Remind <strong>the</strong> children of any poems or rhymes<br />

about two which <strong>the</strong>y know. For example,<br />

‘The animals went into <strong>the</strong> ark two by two’,<br />

‘Counting couples’ by Tony Mitton, ‘Ten little<br />

squirrels’, ‘Okki-tokki-unga’.<br />

While viewing<br />

u<br />

u<br />

Stop <strong>the</strong> tape when Bradley wants to know<br />

who’s going to complain next. Ask <strong>the</strong> children<br />

if <strong>the</strong>y can predict which cabin it is likely to<br />

be, <strong>and</strong> why.<br />

Encourage <strong>the</strong> children to join in songs (see<br />

page 26 <strong>and</strong> 29).<br />

Follow-up activities<br />

Recap<br />

Afterwards, allow time for <strong>the</strong> children to reflect<br />

on what <strong>the</strong>y have seen <strong>and</strong> heard. Sing <strong>the</strong> song<br />

‘Two <strong>and</strong> Four, Six <strong>and</strong> Eight’ again, <strong>and</strong> talk<br />

about where we often see sequences of odd <strong>and</strong><br />

even numbers. Ask <strong>the</strong> children if <strong>the</strong>y know <strong>the</strong><br />

number of <strong>the</strong>ir house. Can <strong>the</strong>y say whe<strong>the</strong>r it<br />

comes on <strong>the</strong> odd or even side of <strong>the</strong> street? Have<br />

a book available for <strong>the</strong> class to see which<br />

numbers are on <strong>the</strong> left <strong>and</strong> which on <strong>the</strong> right.<br />

Extension: Ask <strong>the</strong> children to count on using<br />

even numbers as far as <strong>the</strong>y can. Let <strong>the</strong>m try<br />

counting backwards in even numbers from 20.<br />

Then you could ask <strong>the</strong>m to repeat <strong>the</strong> activity<br />

using odd numbers <strong>and</strong> counting back from 21 or<br />

19. Children usually find this harder.<br />

Hall math<br />

Use large number cards or number bibs for<br />

activities in <strong>the</strong> hall (or playground) where <strong>the</strong><br />

children can walk or skip around. Give various<br />

instructions to <strong>the</strong> children, referring to <strong>the</strong> odd<br />

<strong>and</strong> even numbers <strong>and</strong> making sure that at least<br />

once you get <strong>the</strong> odd <strong>and</strong> even numbers lined up<br />

in order.


<strong>Number</strong> grids<br />

Use a large hundred square for a whole-class<br />

session to practice counting in twos. Make <strong>the</strong><br />

class aware of <strong>the</strong> columns of odd numbers <strong>and</strong><br />

<strong>the</strong> columns of even numbers.<br />

Afterwards smaller grids can be used for individual<br />

work. Ask <strong>the</strong> children to cover <strong>the</strong> even numbers<br />

with cubes <strong>and</strong> see how many <strong>the</strong>y can say<br />

without <strong>the</strong> help of <strong>the</strong> grid.<br />

<strong>Number</strong> cards game<br />

Here is a simple game for two players using a set<br />

of number cards from 0 to 20.<br />

Decide which player is to collect odd numbers <strong>and</strong><br />

which one even numbers. The cards are shuffled<br />

<strong>and</strong> spread face down on <strong>the</strong> table. The players<br />

take turns to pick up a card. If <strong>the</strong> card does not<br />

meet <strong>the</strong> requirements of <strong>the</strong> player, it is returned,<br />

face down, to <strong>the</strong> table. The first player to collect a<br />

complete set is <strong>the</strong> winner.<br />

Computer work<br />

With <strong>the</strong> whole class, use a computer program like<br />

‘Counter’. Using steps of two <strong>the</strong> children can<br />

generate <strong>and</strong> investigate odd <strong>and</strong> even number<br />

sequences. They can change <strong>the</strong> starting numbers<br />

<strong>and</strong> become aware of <strong>the</strong> pattern in <strong>the</strong> units<br />

digits.<br />

Calculator work<br />

Let <strong>the</strong> children investigate odd <strong>and</strong> even<br />

numbers by setting <strong>the</strong>ir calculators to<br />

count on in twos by using <strong>the</strong> keys + 2<br />

= = <strong>and</strong> so on. Get <strong>the</strong>m to start at<br />

different numbers <strong>and</strong> predict <strong>the</strong> next<br />

number to appear. Hopefully <strong>the</strong>y will see <strong>the</strong><br />

pattern in <strong>the</strong> units digits before too long. Then<br />

let <strong>the</strong> children investigate counting backwards by<br />

keying in <strong>the</strong> starting numbers followed by - 2 = 2 =<br />

<strong>and</strong> = = so <strong>and</strong> on. so on.<br />

Extension: Ask questions like ‘Start at 2; how<br />

many presses to reach 12?’ to raise awareness of<br />

<strong>the</strong> number of even numbers between two<br />

numbers.<br />

23


PROGRAM<br />

9<br />

Hunting for Bunting<br />

24<br />

Learning outcomes<br />

Children should gain experience of:<br />

● counting in fives both forwards <strong>and</strong> backwards.<br />

Vocabulary<br />

five, ten, fifteen...<br />

count backwards<br />

Before viewing<br />

u<br />

count forwards<br />

pattern<br />

Talk to <strong>the</strong> children about counting in<br />

different sequences. They have already<br />

experienced counting in tens <strong>and</strong> twos.<br />

Counting in fives naturally comes next. Ask if<br />

anyone can count in fives <strong>and</strong> demonstrate to<br />

<strong>the</strong> rest of <strong>the</strong> class. Remind <strong>the</strong> class that <strong>the</strong>y<br />

have five ‘helpful’ digits on each h<strong>and</strong>.<br />

While viewing<br />

u<br />

u<br />

Program outline<br />

Baby Bunting is missing, so <strong>the</strong> <strong>Number</strong><br />

Crew organize a search of <strong>the</strong> cabins. In order<br />

to be more efficient <strong>the</strong> five of <strong>the</strong>m split up.<br />

Flo is unsure which cabin to search. She is<br />

helped by <strong>the</strong> presenter who illustrates which<br />

cabins Flo should go to, <strong>and</strong> explains that <strong>the</strong><br />

giraffe’s stretching room is effectively cabin<br />

zero. After cabin 5 Flo goes to cabins 10, 15<br />

<strong>and</strong> <strong>the</strong>n 20. The crew continue <strong>the</strong>ir search<br />

until <strong>the</strong>y reach <strong>the</strong> room used by <strong>the</strong> giraffe<br />

for stretching, <strong>and</strong> <strong>the</strong>y find Baby Bunting<br />

asleep in <strong>the</strong> corner.<br />

Stop <strong>the</strong> tape as <strong>the</strong> presenter asks which cabin<br />

Flo has to go to after number 5. Ask <strong>the</strong><br />

children if <strong>the</strong>y can help Flo.<br />

Encourage <strong>the</strong> children to join in <strong>the</strong> songs<br />

(see page 26).<br />

Follow-up activities<br />

Recap<br />

Discuss <strong>the</strong> program with <strong>the</strong> children. Give <strong>the</strong>m<br />

time to reflect on what <strong>the</strong>y have seen <strong>and</strong> heard.<br />

Can <strong>the</strong>y take up <strong>the</strong> challenge of <strong>the</strong> presenter at<br />

<strong>the</strong> end of <strong>the</strong> program <strong>and</strong> count in fives up to a<br />

hundred? Try it as a whole-class activity at first,<br />

asking children to show <strong>the</strong>ir h<strong>and</strong>s as <strong>the</strong>y count.<br />

If some individual children are confident enough<br />

to count on <strong>the</strong>ir own, let <strong>the</strong>m have a go. With<br />

practice, <strong>the</strong> children will be able to count<br />

without using <strong>the</strong>ir h<strong>and</strong>s.<br />

Collections<br />

Talk to <strong>the</strong> children about counting in fives, <strong>and</strong><br />

whe<strong>the</strong>r <strong>the</strong>re are any occasions where counting in<br />

fives would be useful. Have a selection of things<br />

to count, such as teddies, beads or shells, which<br />

could be sorted into groups of five <strong>and</strong> <strong>the</strong>n<br />

counted quickly to get a total. Money is<br />

interesting as <strong>the</strong> children can sort pence into<br />

groups of five <strong>and</strong> count 5p pieces.<br />

Computer work<br />

A class session using a program like ‘Counter’,<br />

which can be set to count in fives, is an excellent<br />

way to demonstrate that <strong>the</strong> ‘fives’ numbers end in<br />

5 or 0. You can stop <strong>the</strong> counter at any point <strong>and</strong><br />

ask <strong>the</strong> class to continue <strong>the</strong> count. Extend by<br />

counting on in fives from different starting<br />

numbers.<br />

Calculator work<br />

Working in pairs or small groups,<br />

children can set calculators to count in<br />

fives by keying in + + 5 = 5 = <strong>and</strong> = = so <strong>and</strong> on. so<br />

They on. They could could be given be given a series a series of multiples of<br />

of multiples 5, with of some 5, with gaps, some <strong>and</strong> gaps, asked <strong>and</strong> to find asked<br />

to <strong>the</strong> find missing <strong>the</strong> missing numbers. numbers.<br />

Grid work<br />

Use a large 100 square <strong>and</strong> point to <strong>the</strong> fives as<br />

<strong>the</strong> children chant <strong>the</strong>m, to illustrate <strong>the</strong> position<br />

of <strong>the</strong>se numbers in relation to <strong>the</strong> o<strong>the</strong>r numbers<br />

in <strong>the</strong> sequence. What do <strong>the</strong>y notice about <strong>the</strong><br />

position of <strong>the</strong> fives? Can anyone explain why <strong>the</strong><br />

fives are in two columns?<br />

Make large grids of different widths with some<br />

numbers missing. Ask <strong>the</strong> children questions like


‘Where would 25 be?’ Point to an empty square<br />

<strong>and</strong> ask ‘What number would be here?’ Let <strong>the</strong><br />

children explain <strong>the</strong>ir strategies for finding <strong>the</strong><br />

missing numbers; give <strong>the</strong>m help with <strong>the</strong><br />

ma<strong>the</strong>matical vocabulary. For differentiation in<br />

<strong>the</strong>se kinds of activities you can vary <strong>the</strong> difficulty<br />

of <strong>the</strong> questions you ask different individuals.<br />

Give children smaller grids with some numbers<br />

missing. A grid five columns wide with numbers<br />

up to 50 can provide a challenge for most<br />

children. Then challenge <strong>the</strong>m to complete a 7 x 7<br />

grid with just four of <strong>the</strong> multiples of 5 in<br />

position.<br />

have to be slow at first to allow children to get<br />

into position. There might be several lines of five<br />

which could be counted using <strong>the</strong> fives, <strong>and</strong><br />

several children left over. The class should be able<br />

to check how many are present very quickly by<br />

counting in fives for <strong>the</strong> lines of five <strong>and</strong> ones for<br />

<strong>the</strong> ‘left over’ children.<br />

5<br />

15<br />

30<br />

40<br />

Hall math<br />

A large number square using carpet<br />

number tiles could be set up in <strong>the</strong> hall<br />

or playground. Start by making a 5 x 5<br />

square. Give out <strong>the</strong> number tiles to<br />

individual children <strong>and</strong> ask <strong>the</strong>m what<br />

would be <strong>the</strong> best way to make it up.<br />

They might suggest putting <strong>the</strong>m down in <strong>the</strong><br />

order 1 to 25; some children might suggest putting<br />

<strong>the</strong> numbers 5, 10, 15, 20 <strong>and</strong> 25 down first <strong>and</strong><br />

<strong>the</strong>n fitting in <strong>the</strong> o<strong>the</strong>r numbers. Allow <strong>the</strong><br />

children to experiment. Make sure any children<br />

excluded from <strong>the</strong> first square are included in <strong>the</strong><br />

next attempt.<br />

8<br />

Get <strong>the</strong> children to sit in a large circle wearing<br />

large number cards or bibs. As <strong>the</strong>y start counting<br />

in ones from 1, each child st<strong>and</strong>s up as <strong>the</strong>ir<br />

number is said, until everyone is st<strong>and</strong>ing up.<br />

Once <strong>the</strong> children have practised this, repeat <strong>the</strong><br />

activity; this time get <strong>the</strong> children to make lines of<br />

five in <strong>the</strong> center of <strong>the</strong> circle. The counting might<br />

25


PROGRAM<br />

10<br />

The Party<br />

Program outline<br />

The crew are having a party, <strong>and</strong> <strong>the</strong> animal<br />

passengers are over-excited <strong>and</strong> don’t take<br />

turns. The hats, <strong>the</strong> food, <strong>and</strong> Bradley all get<br />

crushed in <strong>the</strong> rush to play games. The<br />

presenter asks what <strong>the</strong> <strong>Number</strong> Crew should<br />

do. The <strong>Number</strong> Crew decide to make <strong>the</strong><br />

animals behave more politely by taking turns<br />

<strong>and</strong> saying please <strong>and</strong> thank you. The<br />

Presenter narrates <strong>the</strong> party <strong>and</strong> shows 2-D<br />

cartoons of o<strong>the</strong>r games. The animals dress<br />

up, eat <strong>and</strong> play properly. Lots of animals win<br />

different prizes <strong>and</strong> are given rosettes on <strong>the</strong><br />

podium. Ted takes a group photograph at <strong>the</strong><br />

end.<br />

While viewing<br />

u<br />

u<br />

Stop <strong>the</strong> tape when <strong>the</strong> party becomes a freefor-all.<br />

Ask <strong>the</strong> children what <strong>the</strong>y think <strong>the</strong><br />

<strong>Number</strong> Crew should do.<br />

Encourage <strong>the</strong> children to join in <strong>the</strong> songs<br />

(see pages 26 <strong>and</strong> 30).<br />

Follow-up activities<br />

Recap<br />

Review <strong>the</strong> program with <strong>the</strong> children. Encourage<br />

<strong>the</strong>m to think about what <strong>the</strong>y have seen <strong>and</strong><br />

heard. Ask <strong>the</strong>m which member of <strong>the</strong> <strong>Number</strong><br />

Crew is <strong>the</strong>ir favorite character <strong>and</strong> why. Give<br />

<strong>the</strong>m time to consider <strong>the</strong>ir choice.<br />

26<br />

Learning outcomes<br />

Children should gain experience of:<br />

● ordering numbers, <strong>and</strong> <strong>the</strong> names of ordinal<br />

numbers up to 7.<br />

Vocabulary<br />

first, second, third, fourth...<br />

order<br />

half-way between<br />

last but one<br />

before<br />

Before viewing<br />

compare<br />

between<br />

last<br />

next<br />

after<br />

The program will be most effective with children<br />

who have experience of ordinal numbers in<br />

meaningful situations.<br />

u<br />

u<br />

Talk to <strong>the</strong> children about behaving sensibly at<br />

parties so that everyone can have a good time.<br />

Remind <strong>the</strong>m about occasions when it is<br />

important that people are put in <strong>the</strong> correct<br />

position, for example at a sports day when <strong>the</strong><br />

first three in a race are given rosettes, or when<br />

<strong>the</strong>y have to wait in a line so that everyone<br />

goes into <strong>the</strong> hall safely.<br />

Ask questions like: What is <strong>the</strong> first (last) day<br />

of <strong>the</strong> week? What is <strong>the</strong> third month of <strong>the</strong><br />

year? What number comes between six <strong>and</strong><br />

eight? What number comes after (before) 13?<br />

Sing <strong>the</strong> song ‘All in Order’ again.<br />

Classroom ordering<br />

Help <strong>the</strong> children to become more aware of dayto-day<br />

happenings in <strong>the</strong> classroom where<br />

ordering is important. Let <strong>the</strong>m say <strong>the</strong>ir order<br />

number aloud as <strong>the</strong>y leave <strong>the</strong> classroom or arrive<br />

in <strong>the</strong> hall for a PE lesson. Talk about <strong>the</strong> number<br />

words we use to describe positions <strong>and</strong> how <strong>the</strong>y<br />

differ from ordinary counting numbers. If you<br />

think <strong>the</strong> children are ready you could also talk<br />

about <strong>the</strong> words ‘first’, ‘second’, ‘third’, ‘fourth’ as<br />

well as ‘1st’, ‘2nd’, ‘3rd’ <strong>and</strong> so on. You could<br />

make a set of cards or rosettes with <strong>the</strong>se numbers<br />

on <strong>and</strong> ‘award’ <strong>the</strong>m when appropriate<br />

opportunities arise.<br />

Help <strong>the</strong> children to develop <strong>the</strong>ir ma<strong>the</strong>matical<br />

vocabulary by describing <strong>the</strong>ir position not using<br />

<strong>the</strong>ir own ordinal number. For example if <strong>the</strong><br />

child is <strong>the</strong> eleventh, she could say ‘I come after<br />

<strong>the</strong> tenth person’ or ‘before <strong>the</strong> twelfth’, or ‘I am<br />

between <strong>the</strong> tenth person <strong>and</strong> <strong>the</strong> twelfth person’.


Food ordering<br />

Make use of occasions in <strong>the</strong> classroom to talk<br />

about sequences where order is important. For<br />

example, when cooking ingredients have to be<br />

collected, weighed out, mixed <strong>and</strong> <strong>the</strong> mixture put<br />

into an appropriate container <strong>and</strong> cooked. A<br />

similar sequence could be used for making a<br />

s<strong>and</strong>wich. You could have a set of cards illustrating<br />

<strong>the</strong>se stages <strong>and</strong> get <strong>the</strong> children to sort <strong>the</strong>m into<br />

<strong>the</strong> correct order.<br />

numerals. The frieze could act as <strong>the</strong> focus for a<br />

whole-class lesson to encourage children to use <strong>the</strong><br />

ordinal number words.<br />

Hall games<br />

Children wearing number cards can<br />

play several positional games in <strong>the</strong><br />

hall or playground. For example, ask<br />

<strong>the</strong> children to join h<strong>and</strong>s with <strong>the</strong><br />

person wearing <strong>the</strong> number one more<br />

than <strong>the</strong>mselves. When everyone has<br />

joined <strong>the</strong> line, ask <strong>the</strong> children to say <strong>the</strong>ir<br />

position number. Children at <strong>the</strong> end of <strong>the</strong> line<br />

might need help with <strong>the</strong> language. Some children<br />

might find ‘thirty-first’ or ‘thirty-second’ difficult.<br />

8<br />

Time ordering<br />

12 When considering aspects of time,<br />

11 1<br />

2<br />

10<br />

you can make links to ordering.<br />

9<br />

3 Days of <strong>the</strong> week, seasons <strong>and</strong><br />

8<br />

4 months of <strong>the</strong> year can all provide<br />

7<br />

5<br />

6<br />

opportunities for <strong>the</strong> children to<br />

use ordinal language. You could<br />

provide appropriate sets of cards, one showing <strong>the</strong><br />

months of <strong>the</strong> year <strong>and</strong> one providing <strong>the</strong> ordinal<br />

numbers or names. Get <strong>the</strong> children to match <strong>the</strong><br />

months of <strong>the</strong> year to <strong>the</strong> correct ordinal numbers.<br />

You could make a wall frieze of <strong>the</strong> children’s<br />

drawings of food, different kinds of sporting<br />

activities, modes of transport, pets, <strong>and</strong> so on,<br />

connected to a current <strong>the</strong>me or interest, <strong>and</strong> have<br />

cards underneath showing ordinal words <strong>and</strong>/or<br />

27


Song Sheets<br />

Eleven, twelve, thirteen passengers<br />

Fourteen, fifteen, sixteen passengers<br />

Seventeen, eighteen, nineteen passengers<br />

Twenty all in all!<br />

28<br />

Counting Down<br />

The <strong>Number</strong> Crew has twenty passengers<br />

Twenty passengers twenty passengers<br />

The <strong>Number</strong> Crew has twenty passengers<br />

How can we check for sure?<br />

Twenty, nineteen, eighteen passengers<br />

Seventeen, sixteen, fifteen passengers<br />

Fourteen, thirteen, twelve passengers<br />

Eleven <strong>and</strong> <strong>the</strong>n ten<br />

Nine, eight, seven passengers<br />

Six, five, four passengers<br />

Three, two, one passenger<br />

No-one left that’s zero!


Count On<br />

Teacher’s counting up to five<br />

But <strong>the</strong>n two more arrive<br />

Don’t start again – count on!<br />

Don’t start again – count on!<br />

Don’t start again – count on!<br />

You think it is costing 4 p<br />

But <strong>the</strong>n you need some more p<br />

Don’t start again – count on!<br />

Don’t start again – count on!<br />

Don’t start again – count on!<br />

Count Back<br />

There’s seven in row<br />

But <strong>the</strong>n two have to go<br />

Don’t start again – go back!<br />

Don’t start again – go back!<br />

Don’t start again – go back!<br />

You find out something nice<br />

There’s been a cut in price<br />

Don’t start again – go back!<br />

Don’t start again – go back!<br />

Don’t start again – go back!<br />

29


EXCELLENTWORK!<br />

The <strong>Number</strong> Crew Badges<br />

Photo copy <strong>the</strong> badges, stick <strong>the</strong>m onto cards <strong>and</strong> give <strong>the</strong>m to <strong>the</strong> children to color in.<br />

WELL DONE!<br />

GOODTRY!<br />

MUCH BETTER!<br />

WELL DONE!<br />

YOU CAN<br />

COUNT ON<br />

THE NUMBER CREW<br />

THE NUMBER CREW<br />

FUN WITH<br />

NUMBERS<br />

COUNTS<br />

N U M B ER<br />

THE<br />

C R E W<br />

33


The <strong>Number</strong> Crew Badges<br />

Photo copy <strong>the</strong> badges, stick <strong>the</strong>m onto cards <strong>and</strong> give <strong>the</strong>m to <strong>the</strong> children to color in.<br />

34


Credits<br />

The <strong>Number</strong> Crew was produced for<br />

Channel 4 Schools by Open Mind Productions.<br />

Script <strong>and</strong> songs written by Chris Ellis<br />

Music Paddy Kingsl<strong>and</strong><br />

Producer Rol<strong>and</strong> Tongue<br />

Director Alison Stewart<br />

Director of Animation Megan Thomas<br />

Presenter Mat<strong>the</strong>w Lyons<br />

Editor Chris Bezant<br />

3-D Animation Ealing Animations<br />

2-D Animation Marcus Parker-Rhodes<br />

<strong>and</strong> Cut Out Animations<br />

Production Manager Clare Hepper<br />

Consultants Marjorie Gorman<br />

<strong>and</strong> Pam L<strong>and</strong><br />

Education Officer Liz Meenan<br />

Teachers’ Guide Author Marjorie Gorman<br />

Editor Liz Meenan<br />

Bibliography<br />

Mighty Minds <strong>Number</strong>. Autumn Publishing Ltd.<br />

<strong>Number</strong> Frieze by Peter Patilla & Alex Brychta. OUP.<br />

My First Country Frieze. OUP.


THE NUMBER CREW<br />

NUMBERS AND THE NUMBER SYSTEM<br />

CASTLE HOUSE<br />

75 – 76 WELLS STREET<br />

LONDON W1P 3RE<br />

© This is a Channel Four<br />

Learning Publication

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