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5-on-5 Basketball Rules - Kent State University

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• A jump ball will be administered in the center-restraining circle between any two opp<strong>on</strong>ents<br />

under the following situati<strong>on</strong>s: at the beginning of the first half and at the beginning of any<br />

overtime period.<br />

• The ball shall be awarded out of bounds under the following situati<strong>on</strong>: at start of play at the<br />

beginning of the sec<strong>on</strong>d half, possessi<strong>on</strong>s will alternate between teams.<br />

DELAY OF GAME<br />

(Delay of Game violati<strong>on</strong>s, First delay of game c<strong>on</strong>stitutes a warning recorded in the scorer’s<br />

book. Subsequent Delay of Game violati<strong>on</strong>s, c<strong>on</strong>stitute a technical foul).<br />

• An offensive player may not interfere with the ball after a made basket, or attempt to keep a<br />

dead ball away from an opposing player or official.<br />

• Failure of a team to immediately return to the court after a time-out is also delay of game. A<br />

delay of game warning is given first.<br />

OUT OF BOUNDS<br />

• A ball striking any edge of the backboard shall be in play. A ball striking the basket supports<br />

shall be out of bounds. All four corners of the basket are in play as l<strong>on</strong>g as basket supports,<br />

wires, etc are not touched.<br />

• A ball that goes over the backboard shall be out of bounds, even if it does not touch the<br />

basket supports.<br />

• The ball must be thrown in-bounds within five sec<strong>on</strong>ds.<br />

DUNKING RULE<br />

Dunking is allowed during intramural play at the SRWC; under the following rules:<br />

• Player’s may not dunk the ball prior to the start of the game (<strong>on</strong> the courts specified for<br />

Intramural c<strong>on</strong>tests), or during any dead ball situati<strong>on</strong>. Violati<strong>on</strong> of this rule will result in an<br />

immediate technical foul <strong>on</strong> the offending team and possible ejecti<strong>on</strong> of the offender.<br />

• Player’s may not hang from the rim at any time. Violati<strong>on</strong> of this rule will result in that player<br />

receiving a technical foul and possible ejecti<strong>on</strong> from the game.<br />

• If this rule is abused, the privilege of dunking during Intramural games can be taken away at<br />

any time.<br />

SPECTATOR RULE<br />

• Spectators will not be allowed <strong>on</strong> the Sports Arena floor during Intramural play. The playing<br />

area will be designated and m<strong>on</strong>itored by the Intramural Supervisor. All spectators must<br />

observe play from the entry level of the SRWC or in the halls adjacent to the courts. Again,<br />

NO spectators will be allowed <strong>on</strong> the Sports Arena floor. Technical fouls can be assessed to<br />

a team for abusive fans.<br />

• Players will have a specified bench as well. Players must remain in the bench area when<br />

they are not in the game.<br />

• Players must remain away from the score table so the scorekeeper can see the court.<br />

Failure to do so can result in a technical foul.<br />

BLOOD RULE

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