Playwright Discovery Award Teacher's Guide - The John F. Kennedy ...
Playwright Discovery Award Teacher's Guide - The John F. Kennedy ...
Playwright Discovery Award Teacher's Guide - The John F. Kennedy ...
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
PLAYWRITING EXERCISE 4 : Changing the Game —<br />
Understanding Disability in Your Play<br />
This exercise helps develop the creative muscles needed to begin imagining how an active character<br />
engages with others and the physical environment. And remember, all characters are active even if<br />
they do not appear so at first.<br />
PART 1 Create a Moment of Action<br />
Take two characters created in the PLAYWRITING EXERCISE 2 and place them in a location and a situation<br />
where one character needs something from the other.<br />
For example:<br />
Character 1:<br />
Character 2:<br />
Location:<br />
Need:<br />
Action:<br />
Michael, a young boy<br />
<strong>The</strong> Director of an orphanage<br />
<strong>The</strong> Director’s office<br />
Michael needs his teddy bear returned.<br />
Michael searches for the teddy bear when the Director leaves.<br />
Scenario<br />
Ten-year-old Michael, a new arrival at an orphanage, has had a precious stuffed animal taken from him<br />
by the Director of the orphanage. <strong>The</strong> teddy bear is the only thing Michael has left to remind him of his<br />
mother. Michael has been called to the Director’s office. When the Director steps into the hallway to<br />
discipline another student, Michael springs into action, searching the Director’s office. <strong>The</strong> moment offers<br />
considerable tension because the Director is just outside the door and could return at any moment—and<br />
Michael will get into great trouble if he is caught.<br />
>>><br />
ACT II: PLAYWRITING 31