Playwright Discovery Award Teacher's Guide - The John F. Kennedy ...

Playwright Discovery Award Teacher's Guide - The John F. Kennedy ... Playwright Discovery Award Teacher's Guide - The John F. Kennedy ...

kennedy.center.org
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PLAYWRITING EXERCISE 3 : Postcards From a Play—The Producer’s Version This exercise introduces how to use a storyboard to create a narrative. What follows are possible scenarios or stories for each image. All writers should feel free to create their own scenarios for each postcard. A series of visual scenes or postcards and sound cues has been provided by the Producer, who has hired the writer to come up with the narrative that accompanies the images and sounds. There are five visual images and five soundscapes or physical indicators of a disruption that must be used to inspire an active, dramatic story told in five short scenes or beats. PART 1 Create a Scenario Create a scenario for the five postcards and add a sound and physical indicator to each postcard. The postcards appear without scenarios on page 73. Postcard 1 Possible Story: John, middle school age, is seen rummaging through a school locker in a deserted hallway. Peter, same age, who uses metal crutches for each arm and has a backpack over his shoulders, has one hand on John’s arm, as if to stop him. Disruptive Soundscape | Physical Indicator 1: The sound of a locker door popping open. © 2010 E. Brown >>> 26 ACT II: PLAYWRITING

PLAYWRITING EXERCISE 3 continued Postcard 2 Possible Story: John is in mid-stride, fleeing with a cell phone in his hand, the locker door still open. Peter, on the ground, is raising himself with one crutch while reaching for the other one. Disruptive Soundscape | Physical Indicator 2: A metal crutch clangs against a concrete hallway as it falls. © 2010 E. Brown Postcard 3 Possible Story: Suzie, their classmate, pulls on one end of Peter’s backpack, while Peter holds onto the other. The backpack is upside down, an antique clock in pieces on the ground beneath it. Disruptive Soundscape | Physical Indicator 3: A shattering sound as an antique clock falls out of the backpack and breaks into pieces of wood and metal in that same hallway. © 2010 E. Brown >>> ACT II: PLAYWRITING 27

PLAYWRITING EXERCISE 3 continued<br />

Postcard 2<br />

Possible Story: <strong>John</strong> is in mid-stride, fleeing with a cell phone in his hand, the locker door still open.<br />

Peter, on the ground, is raising himself with one crutch while reaching for the other one.<br />

Disruptive Soundscape | Physical Indicator 2:<br />

A metal crutch clangs against a concrete hallway as it falls.<br />

© 2010 E. Brown<br />

Postcard 3<br />

Possible Story: Suzie, their classmate, pulls on one end of Peter’s backpack, while Peter holds onto the<br />

other. <strong>The</strong> backpack is upside down, an antique clock in pieces on the ground beneath it.<br />

Disruptive Soundscape | Physical Indicator 3: A shattering sound as an antique clock falls out of the<br />

backpack and breaks into pieces of wood and metal in that same hallway.<br />

© 2010 E. Brown<br />

>>><br />

ACT II: PLAYWRITING 27

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