Playwright Discovery Award Teacher's Guide - The John F. Kennedy ...
Playwright Discovery Award Teacher's Guide - The John F. Kennedy ...
Playwright Discovery Award Teacher's Guide - The John F. Kennedy ...
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PLAYWRITING EXERCISE 3 : Postcards From<br />
a Play—<strong>The</strong> Producer’s Version<br />
This exercise introduces how to use a storyboard to create a narrative. What follows are possible<br />
scenarios or stories for each image. All writers should feel free to create their own scenarios for<br />
each postcard. A series of visual scenes or postcards and sound cues has been provided by the<br />
Producer, who has hired the writer to come up with the narrative that accompanies the images and<br />
sounds. <strong>The</strong>re are five visual images and five soundscapes or physical indicators of a disruption that must<br />
be used to inspire an active, dramatic story told in five short scenes or beats.<br />
PART 1 Create a Scenario<br />
Create a scenario for the five postcards and add a sound and physical indicator to each postcard. <strong>The</strong><br />
postcards appear without scenarios on page 73.<br />
Postcard 1<br />
Possible Story: <strong>John</strong>, middle school age, is seen rummaging through a school locker in a deserted<br />
hallway. Peter, same age, who uses metal crutches for each arm and has a backpack over his shoulders,<br />
has one hand on <strong>John</strong>’s arm, as if to stop him.<br />
Disruptive Soundscape | Physical Indicator 1: <strong>The</strong> sound of a locker door popping open.<br />
© 2010 E. Brown<br />
>>><br />
26 ACT II: PLAYWRITING