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Recognition of facial expressions - Knowledge Based Systems ...

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<strong>of</strong> prototypic emotions (i.e., joy, surprise, anger, fear, disgust, and sadness). For the<br />

available portion <strong>of</strong> the database, these six tasks and mouth opening in the absence <strong>of</strong><br />

other action units were coded by a certified FACS coder. Seventeen percent <strong>of</strong> the data<br />

were comparison coded by a second certified FACS coder. Inter-observer agreement was<br />

quantified with coefficient kappa, which is the proportion <strong>of</strong> agreement above what<br />

would be expected to occur by chance (Cohen, 1960; Fleiss, 1981). The mean kappa for<br />

inter-observer agreement was 0.86.<br />

Image sequences from neutral to target display were digitized into 640 by 480 or 490<br />

pixel arrays with 8-bit precision for grayscale values. The image format is “png”. Images<br />

were labeled using their corresponding VITC.<br />

FACS codes for the final frame in each image sequence were available for the analysis.<br />

In some cases the codes have been revised. The final frame <strong>of</strong> each image sequence was<br />

coded using FACS action units (AU), which are reliable descriptions <strong>of</strong> the subject's<br />

expression.<br />

In order to make the task <strong>of</strong> computing the model parameter values possible, a s<strong>of</strong>tware<br />

application was developed. It <strong>of</strong>fered the possibility to manually plot certain points on<br />

each image <strong>of</strong> the database in an easy manner. The other components <strong>of</strong> the system<br />

automatically computed the values <strong>of</strong> the parameters so as to be ready for the training<br />

step for the neuronal networks or for computing the probabilities table in the case <strong>of</strong><br />

BBN.<br />

SMILE BBN library<br />

SMILE [Structural Modeling, Inference, and Learning Engine] is a fully platform<br />

independent library <strong>of</strong> C++ classes implementing graphical probabilistic and decision<br />

theoretic models, such as Bayesian networks, influence diagrams, and structural equation<br />

models. It was designed in a platform independent fashion as an object oriented robust<br />

platform. It has releases starting from 1997. The interface is so defined as to provide the<br />

developers with different tools for creating, editing, saving and loading <strong>of</strong> graphical<br />

models. The most important feature is related to the ability to use the already defined<br />

models for probabilistic reasoning and decision making under uncertainty. The release <strong>of</strong><br />

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