Abstract - Knowledge Based Systems Group - TU Delft
Abstract - Knowledge Based Systems Group - TU Delft
Abstract - Knowledge Based Systems Group - TU Delft
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I N T ERN SH I P T U D EL FT – SERI O U S GA M I N G RO T T ERD A M U N I V ERSI T Y / C M I<br />
D I GI T A L U N I V ERSI T Y PA GE 3 2 1 2 - 0 1 - 2 0 0 8<br />
• Bots/agents and the player should be able to communicate with<br />
each other (chat or voice).<br />
3.2.2 Sketches (pen & paper, 2D)<br />
The ideas are defined and approved by Mr. Prof. Rothkrantz and Mr. Ir. Abd<br />
el Ghany, so now we can start sketching the environment on paper. These<br />
sketches represent the 3D environment (in 2D). They give us an impression<br />
how it would look like in Blender 3D after modeling all the objects. Heights,<br />
lengths, widths and scale aren’t important for the sketches.<br />
Appendix C. Sketches, page 50.<br />
3.2.3 Digital design (2D)<br />
The sketches can now be repainted on the computer. This is the last chance<br />
to modify the designs. All the digital designs/illustrations are drawn in Jasc<br />
Paint Shop Pro 9.<br />
The digital designs:<br />
Figure 3.2.3.1 Digital design - top view<br />
SVEN ANKER - 0773594<br />
ROB VAN DER KAMP - 0772800