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Abstract - Knowledge Based Systems Group - TU Delft

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I N T ERN SH I P T U D EL FT – SERI O U S GA M I N G RO T T ERD A M U N I V ERSI T Y / C M I<br />

D I GI T A L U N I V ERSI T Y PA GE 3 1 1 2 - 0 1 - 2 0 0 8<br />

The third and last phase (phase 3. Digital design); this phase will give us the final<br />

2D impression of the 3D environment. All the models and objects will be created<br />

according to the 2D digital drawings.<br />

3.2.1 The idea<br />

The assignment is documented in our report: “The Assignment”. It tells us<br />

what to do and provides us some guidelines. The assignment summarized:<br />

Design and build a virtual <strong>TU</strong> <strong>Delft</strong>, starting with a lecture room and a<br />

meeting place. Eventually there needs to be some interactivity between<br />

agents, objects and other players.<br />

To accomplish this we need to write down some ideas, about how the<br />

environment should look like.<br />

3 different areas:<br />

• Lecture room:<br />

§ A room to meet other students and teachers<br />

§ A room to follow lectures:<br />

• Presentations on demand<br />

• Should be able to ask the teacher questions<br />

§ A room with lots of interaction:<br />

• Interaction between player and teacher<br />

• Interaction between students (bots/agents - virtual students):<br />

o Bots/agents notice when you enter the room<br />

o Bots/agents notice when you look at them<br />

o Bots/agents and the player should be able to communicate<br />

with each other (chat or voice)<br />

• Interaction between objects in the room (able to touch etc.).<br />

• Corridor:<br />

§ An area to walk from the lecture room to the meeting place<br />

§ An area to meet other students (lots of bots/agents walking around)<br />

§ An area with interaction between bots/agents:<br />

• Collision detection<br />

§ An area which provides information (using posters etc.).<br />

• Meeting place:<br />

§ A place to meet other students and teachers<br />

§ A place to relax and eat<br />

§ A place with interaction:<br />

• Interaction between the player and other students<br />

• Interaction between objects in the room (pick up a glass etc.)<br />

• Bots/agents notice when you enter the room<br />

• Bots/agents notice when you look at them<br />

SVEN ANKER - 0773594<br />

ROB VAN DER KAMP - 0772800

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