Abstract - Knowledge Based Systems Group - TU Delft
Abstract - Knowledge Based Systems Group - TU Delft
Abstract - Knowledge Based Systems Group - TU Delft
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I N T ERN SH I P T U D EL FT – SERI O U S GA M I N G RO T T ERD A M U N I V ERSI T Y / C M I<br />
D I GI T A L U N I V ERSI T Y PA GE 3 1 1 2 - 0 1 - 2 0 0 8<br />
The third and last phase (phase 3. Digital design); this phase will give us the final<br />
2D impression of the 3D environment. All the models and objects will be created<br />
according to the 2D digital drawings.<br />
3.2.1 The idea<br />
The assignment is documented in our report: “The Assignment”. It tells us<br />
what to do and provides us some guidelines. The assignment summarized:<br />
Design and build a virtual <strong>TU</strong> <strong>Delft</strong>, starting with a lecture room and a<br />
meeting place. Eventually there needs to be some interactivity between<br />
agents, objects and other players.<br />
To accomplish this we need to write down some ideas, about how the<br />
environment should look like.<br />
3 different areas:<br />
• Lecture room:<br />
§ A room to meet other students and teachers<br />
§ A room to follow lectures:<br />
• Presentations on demand<br />
• Should be able to ask the teacher questions<br />
§ A room with lots of interaction:<br />
• Interaction between player and teacher<br />
• Interaction between students (bots/agents - virtual students):<br />
o Bots/agents notice when you enter the room<br />
o Bots/agents notice when you look at them<br />
o Bots/agents and the player should be able to communicate<br />
with each other (chat or voice)<br />
• Interaction between objects in the room (able to touch etc.).<br />
• Corridor:<br />
§ An area to walk from the lecture room to the meeting place<br />
§ An area to meet other students (lots of bots/agents walking around)<br />
§ An area with interaction between bots/agents:<br />
• Collision detection<br />
§ An area which provides information (using posters etc.).<br />
• Meeting place:<br />
§ A place to meet other students and teachers<br />
§ A place to relax and eat<br />
§ A place with interaction:<br />
• Interaction between the player and other students<br />
• Interaction between objects in the room (pick up a glass etc.)<br />
• Bots/agents notice when you enter the room<br />
• Bots/agents notice when you look at them<br />
SVEN ANKER - 0773594<br />
ROB VAN DER KAMP - 0772800