18.03.2014 Views

Abstract - Knowledge Based Systems Group - TU Delft

Abstract - Knowledge Based Systems Group - TU Delft

Abstract - Knowledge Based Systems Group - TU Delft

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

I N T ERN SH I P T U D EL FT – SERI O U S GA M I N G RO T T ERD A M U N I V ERSI T Y / C M I<br />

D I GI T A L U N I V ERSI T Y PA GE 3 0 1 2 - 0 1 - 2 0 0 8<br />

Chapter 3<br />

Digital university<br />

3.1 What do we want?<br />

When creating a Digital University there are several crucial segments. Of course<br />

you will need a system for interactivity, so people can interact with each other. You<br />

will also need some kind of Internet system so students will be able to log on to the<br />

University. You also need sound effects, but after all one of the most important<br />

segments is a 3D environment. Without a 3D Environment there is no University.<br />

The users of the University won’t be able to see anything and won’t be able to<br />

follow lessons as there is no visual teaching material. The users would also not be<br />

able to see any teachers, students, books etc.<br />

Without a 3D Environment there visually wouldn’t be a Digital University.<br />

This report will contain information regarding the 3D environment of the Digital<br />

University <strong>TU</strong> <strong>Delft</strong>. The report will explain the choices and decisions that were<br />

made during the development of the 3D environment. All the information in the<br />

report is supported by matching illustrations. The report will attend to the design of<br />

the Digital University and the different areas the Digital University exists of. These<br />

points will be highlighted in their own chapters and subchapters. We will also share<br />

our view and experiences on building and designing the Digital University 3D<br />

environment.<br />

3.2 The design<br />

Before we can start modeling objects in Blender 3D, we need to start thinking about<br />

a plan. Therefore we need to make a design of the 3D environment, which includes<br />

all the objects we’re going to build, an interactivity plan (painted on the map) and<br />

we need to find out where the cameras should be positioned within the<br />

environment.<br />

There are three design phases:<br />

1. The idea<br />

2. Sketches (pen & paper – 2D)<br />

3. Digital design (2D).<br />

The first phase (phase 1. The idea); during the first phase the assignment will be<br />

defined. Defining the assignment makes there will be no discussion possible about<br />

the assignment later on. After the assignment has been defined, we can have a look<br />

at how the 3D Environment should look like in game. By writing down these ideas,<br />

they can later on be used to create sketches.<br />

The second phase (phase 2. Sketches); during the second phase several sketches will<br />

be made to give us an impression of the (to develop) 3D environment.<br />

SVEN ANKER - 0773594<br />

ROB VAN DER KAMP - 0772800

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!