Abstract - Knowledge Based Systems Group - TU Delft
Abstract - Knowledge Based Systems Group - TU Delft
Abstract - Knowledge Based Systems Group - TU Delft
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I N T ERN SH I P T U D EL FT – SERI O U S GA M I N G RO T T ERD A M U N I V ERSI T Y / C M I<br />
D I GI T A L U N I V ERSI T Y PA GE 3 0 1 2 - 0 1 - 2 0 0 8<br />
Chapter 3<br />
Digital university<br />
3.1 What do we want?<br />
When creating a Digital University there are several crucial segments. Of course<br />
you will need a system for interactivity, so people can interact with each other. You<br />
will also need some kind of Internet system so students will be able to log on to the<br />
University. You also need sound effects, but after all one of the most important<br />
segments is a 3D environment. Without a 3D Environment there is no University.<br />
The users of the University won’t be able to see anything and won’t be able to<br />
follow lessons as there is no visual teaching material. The users would also not be<br />
able to see any teachers, students, books etc.<br />
Without a 3D Environment there visually wouldn’t be a Digital University.<br />
This report will contain information regarding the 3D environment of the Digital<br />
University <strong>TU</strong> <strong>Delft</strong>. The report will explain the choices and decisions that were<br />
made during the development of the 3D environment. All the information in the<br />
report is supported by matching illustrations. The report will attend to the design of<br />
the Digital University and the different areas the Digital University exists of. These<br />
points will be highlighted in their own chapters and subchapters. We will also share<br />
our view and experiences on building and designing the Digital University 3D<br />
environment.<br />
3.2 The design<br />
Before we can start modeling objects in Blender 3D, we need to start thinking about<br />
a plan. Therefore we need to make a design of the 3D environment, which includes<br />
all the objects we’re going to build, an interactivity plan (painted on the map) and<br />
we need to find out where the cameras should be positioned within the<br />
environment.<br />
There are three design phases:<br />
1. The idea<br />
2. Sketches (pen & paper – 2D)<br />
3. Digital design (2D).<br />
The first phase (phase 1. The idea); during the first phase the assignment will be<br />
defined. Defining the assignment makes there will be no discussion possible about<br />
the assignment later on. After the assignment has been defined, we can have a look<br />
at how the 3D Environment should look like in game. By writing down these ideas,<br />
they can later on be used to create sketches.<br />
The second phase (phase 2. Sketches); during the second phase several sketches will<br />
be made to give us an impression of the (to develop) 3D environment.<br />
SVEN ANKER - 0773594<br />
ROB VAN DER KAMP - 0772800