Abstract - Knowledge Based Systems Group - TU Delft
Abstract - Knowledge Based Systems Group - TU Delft
Abstract - Knowledge Based Systems Group - TU Delft
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I N T ERN SH I P T U D EL FT – SERI O U S GA M I N G RO T T ERD A M U N I V ERSI T Y / C M I<br />
D I GI T A L U N I V ERSI T Y PA GE 3 1 2 - 0 1 - 2 0 0 8<br />
Contents<br />
<strong>Abstract</strong>……………………………………………………………………. 1<br />
Acknowledgements……………………………………………………….. 2<br />
Table of contents<br />
1 Research……………………………………………………………….. 6<br />
1.1 Game engine research……………………………………………. 6<br />
1.1.1 Game engine features scheme…………………………..... 6<br />
1.1.2 Features list………………………………………………. 6<br />
1.1.2.1 Modeling requirements………………………… 6<br />
1.1.2.2 Engine requirements…………………………… 7<br />
1.1.2.3 Game play requirements……………………….. 10<br />
1.1.2.4 Extra……………………………………………. 12<br />
1.2 Research explanation…………………………………………….. 13<br />
1.2.1 Why did we use this research approach?............................ 13<br />
1.2.2 Why these engines?............................................................. 13<br />
1.2.3 Why these features?............................................................ 14<br />
1.2.4 Why did we use this information display method?............. 14<br />
1.3 Chosen engine……………………………………………………. 14<br />
2 Blender………………………………………………………………… 16<br />
2.1 Blender information……………………………………………… 16<br />
2.2 Game Blender information………………………………………. 16<br />
2.3 Blender features and benefits…………………………………….. 17<br />
2.3.1 Features…………………………………………………... 17<br />
2.3.2 Benefits…………………………………………………... 18<br />
2.4 User interface (UI)……………………………………………….. 19<br />
2.5 Interaction by using Blender……………………………………... 22<br />
2.5.1 Game Blender…………………………………………….. 22<br />
2.5.2 Sensors, controllers and actuators logic bricks………….... 23<br />
2.5.2.1 Sensors………………………………………….. 23<br />
2.5.2.2 Controllers…………………………………….... 23<br />
2.5.2.3 Actuators……………………………………….. 23<br />
2.6 Physics within Blender…………………………………………... 23<br />
2.6.1 Particles…………………………………………………... 23<br />
2.6.2 Fluid simulation…………………………………………... 24<br />
2.6.3 Soft body…………………………………………………. 26<br />
2.6.4 Rigid body………………………………………………... 27<br />
2.7 System requirements……………………………………………... 27<br />
SVEN ANKER - 0773594<br />
ROB VAN DER KAMP - 0772800