18.03.2014 Views

Abstract - Knowledge Based Systems Group - TU Delft

Abstract - Knowledge Based Systems Group - TU Delft

Abstract - Knowledge Based Systems Group - TU Delft

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

I N T ERN SH I P T U D EL FT – SERI O U S GA M I N G RO T T ERD A M U N I V ERSI T Y / C M I<br />

D I GI T A L U N I V ERSI T Y PA GE 2 7 1 2 - 0 1 - 2 0 0 8<br />

2.6.4 Rigid body<br />

To make an object Rigid Body, the following actions need to be executed.<br />

First you will have to select the object that has to become Rigid Body.<br />

While having the object selected, enter the Logic menu (F4). You can also<br />

press the icon for the Logic menu which is the icon with the purple Pacman.<br />

By clicking this icon the Logic menu appears. This menu contains 4 fields,<br />

Actor/Bounds, Sensors, Controllers and Actuators. For Rigid Body only the<br />

Actor/Bounds menu is needed.<br />

Figure 2.6.4.1 Logic panel<br />

In the Actor/Bounds menu press on the Actor button in order to display new<br />

options. Two extra buttons will appear; Ghost and Dynamic. For the Rigid<br />

Body function we will have to choose Dynamic. When the Dynamic button<br />

is pressed two extra buttons will appear, Rigid Body and No sleeping. Press<br />

the Rigid Body button and your object will become Rigid Body.<br />

Figure 2.6.4.2 Actor<br />

2.7 System requirements<br />

Operating <strong>Systems</strong>:<br />

• Windows 98, ME, 2000, XP or Vista<br />

• Mac OS X 10.2 and later<br />

• Linux 2.2.5 i386<br />

• Linux 2.3.2 PPC<br />

• FreeBSD 6.2 i386<br />

• Irix 6.5 mips3<br />

• Solaris 2.8 sparc.<br />

SVEN ANKER - 0773594<br />

ROB VAN DER KAMP - 0772800

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!