Abstract - Knowledge Based Systems Group - TU Delft
Abstract - Knowledge Based Systems Group - TU Delft
Abstract - Knowledge Based Systems Group - TU Delft
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
I N T ERN SH I P T U D EL FT – SERI O U S GA M I N G RO T T ERD A M U N I V ERSI T Y / C M I<br />
D I GI T A L U N I V ERSI T Y PA GE 2 6 1 2 - 0 1 - 2 0 0 8<br />
2.6.3 Soft body<br />
To make an object Soft Body, you will first have to enter the Object menu<br />
(F7) or press the icon with the three-way arrows (the one in a row of 6<br />
icons), which is the icon for the object menu. Then u will have to select the<br />
Physics button which is the icon with the orange/yellow dots. When u<br />
clicked these icons, a menu will show up with 4 fields.<br />
These fields are Fields and Detection, Particles, Soft Body and Fluid<br />
simulation. To enable Soft Body press the Soft Body button in the Soft<br />
Body field.<br />
Figure 2.6.3.1 Physics buttons<br />
When the Soft Body button is clicked a menu appears with some parameters<br />
for the Soft Body. The most important parameters are Friction, Mass, Grav<br />
and Speed.<br />
Adjusting the parameters gives different results regarding to how the object<br />
behaves.<br />
Figure 2.6.3.2 Soft body settings<br />
• Friction: A generic force against movement that acts on all vertices. A<br />
value of zero means no Friction.<br />
• Mass: The mass of the body in kilograms. Will be shared equally among<br />
all vertices. A higher mass will make the object harder to stop, and the<br />
action of force fields will be smaller.<br />
• Grav: The local gravity, it’s always pointing the negative z-axis.<br />
• Speed: A tweak used while solving the movement. Don’t modify, unless<br />
you have a good reason to do so.<br />
SVEN ANKER - 0773594<br />
ROB VAN DER KAMP - 0772800