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Abstract - Knowledge Based Systems Group - TU Delft

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I N T ERN SH I P T U D EL FT – SERI O U S GA M I N G RO T T ERD A M U N I V ERSI T Y / C M I<br />

D I GI T A L U N I V ERSI T Y PA GE 2 6 1 2 - 0 1 - 2 0 0 8<br />

2.6.3 Soft body<br />

To make an object Soft Body, you will first have to enter the Object menu<br />

(F7) or press the icon with the three-way arrows (the one in a row of 6<br />

icons), which is the icon for the object menu. Then u will have to select the<br />

Physics button which is the icon with the orange/yellow dots. When u<br />

clicked these icons, a menu will show up with 4 fields.<br />

These fields are Fields and Detection, Particles, Soft Body and Fluid<br />

simulation. To enable Soft Body press the Soft Body button in the Soft<br />

Body field.<br />

Figure 2.6.3.1 Physics buttons<br />

When the Soft Body button is clicked a menu appears with some parameters<br />

for the Soft Body. The most important parameters are Friction, Mass, Grav<br />

and Speed.<br />

Adjusting the parameters gives different results regarding to how the object<br />

behaves.<br />

Figure 2.6.3.2 Soft body settings<br />

• Friction: A generic force against movement that acts on all vertices. A<br />

value of zero means no Friction.<br />

• Mass: The mass of the body in kilograms. Will be shared equally among<br />

all vertices. A higher mass will make the object harder to stop, and the<br />

action of force fields will be smaller.<br />

• Grav: The local gravity, it’s always pointing the negative z-axis.<br />

• Speed: A tweak used while solving the movement. Don’t modify, unless<br />

you have a good reason to do so.<br />

SVEN ANKER - 0773594<br />

ROB VAN DER KAMP - 0772800

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