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Abstract - Knowledge Based Systems Group - TU Delft

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I N T ERN SH I P T U D EL FT – SERI O U S GA M I N G RO T T ERD A M U N I V ERSI T Y / C M I<br />

D I GI T A L U N I V ERSI T Y PA GE 1 8 1 2 - 0 1 - 2 0 0 8<br />

o Menu building<br />

o Multiplayer<br />

o Text display<br />

• Extra<br />

o Documentation<br />

o Tutorials<br />

o Community/forum<br />

o Online support.<br />

These features are explained in the document: “Game engine research”. By<br />

having all these features, Game Blender has advantages comparing with<br />

other engines. These advantages are listed in chapter 2.2 “Benefits”.<br />

2.3.2 Benefits<br />

The game engine of Blender, Game Blender; has some benefits comparing<br />

with the other game engines we found. They are as following:<br />

1. Integrated environment; with modeling, animation and game play.<br />

2. Framework with a collection of modules for interactive purposes like<br />

physics (rigid body dynamics), graphics, logic, collision simulation,<br />

sound and networking.<br />

3. GameObjects can behave autonomously by having a set of tools called<br />

LogicBricks and properties. Properties act as the memory, sensors are<br />

the senses, controllers are the brain and actuators allow for actions in the<br />

outside world (muscles). So there can be interactivity by using the<br />

predefined sensors and Logic Bricks.<br />

Logic Bricks:<br />

• Sensors are like the senses of a life form; they react on key<br />

presses, collisions, contact with materials, timer events or values<br />

of properties.<br />

• Controllers are collecting events from the sensors and are able to<br />

calculate them to a result (brain).<br />

• Actuator performs actions on objects (motion etc.).<br />

The logic is connected (wired) with the mouse, Sensors to Controllers<br />

and Controllers to Actuators. After wiring you are immediately able to<br />

play the game! If you discover something in the game you don't like, just<br />

stop the game engine, edit your 3-D world and restart. This way the<br />

development time is drastically cut down!<br />

SVEN ANKER - 0773594<br />

ROB VAN DER KAMP - 0772800

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