Abstract - Knowledge Based Systems Group - TU Delft
Abstract - Knowledge Based Systems Group - TU Delft
Abstract - Knowledge Based Systems Group - TU Delft
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
I N T ERN SH I P T U D EL FT – SERI O U S GA M I N G RO T T ERD A M U N I V ERSI T Y / C M I<br />
D I GI T A L U N I V ERSI T Y PA GE 1 8 1 2 - 0 1 - 2 0 0 8<br />
o Menu building<br />
o Multiplayer<br />
o Text display<br />
• Extra<br />
o Documentation<br />
o Tutorials<br />
o Community/forum<br />
o Online support.<br />
These features are explained in the document: “Game engine research”. By<br />
having all these features, Game Blender has advantages comparing with<br />
other engines. These advantages are listed in chapter 2.2 “Benefits”.<br />
2.3.2 Benefits<br />
The game engine of Blender, Game Blender; has some benefits comparing<br />
with the other game engines we found. They are as following:<br />
1. Integrated environment; with modeling, animation and game play.<br />
2. Framework with a collection of modules for interactive purposes like<br />
physics (rigid body dynamics), graphics, logic, collision simulation,<br />
sound and networking.<br />
3. GameObjects can behave autonomously by having a set of tools called<br />
LogicBricks and properties. Properties act as the memory, sensors are<br />
the senses, controllers are the brain and actuators allow for actions in the<br />
outside world (muscles). So there can be interactivity by using the<br />
predefined sensors and Logic Bricks.<br />
Logic Bricks:<br />
• Sensors are like the senses of a life form; they react on key<br />
presses, collisions, contact with materials, timer events or values<br />
of properties.<br />
• Controllers are collecting events from the sensors and are able to<br />
calculate them to a result (brain).<br />
• Actuator performs actions on objects (motion etc.).<br />
The logic is connected (wired) with the mouse, Sensors to Controllers<br />
and Controllers to Actuators. After wiring you are immediately able to<br />
play the game! If you discover something in the game you don't like, just<br />
stop the game engine, edit your 3-D world and restart. This way the<br />
development time is drastically cut down!<br />
SVEN ANKER - 0773594<br />
ROB VAN DER KAMP - 0772800