Abstract - Knowledge Based Systems Group - TU Delft
Abstract - Knowledge Based Systems Group - TU Delft
Abstract - Knowledge Based Systems Group - TU Delft
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I N T ERN SH I P T U D EL FT – SERI O U S GA M I N G RO T T ERD A M U N I V ERSI T Y / C M I<br />
D I GI T A L U N I V ERSI T Y PA GE 1 1 1 2 - 0 1 - 2 0 0 8<br />
N. Artificial Intelligence<br />
Artificial Intelligence is an object or character that is acting out of<br />
his own. This object or character is programmed to react on his<br />
environment. It is programmed to have a mind of his own, based<br />
on certain factors it moves and/or undertakes actions. An AI<br />
controlled character is always trying to maximize his chances of<br />
survival and/or success. Many games that involve enemies with<br />
weapons use advanced AI controlled characters that attack the<br />
player when spotted or when the player attacks them. There are<br />
various combinations of AI and gaming. AI also is a part of<br />
interaction as you can interact with computer controlled characters.<br />
Our project needs: objects which are artificial intelligence. They<br />
need to react on the actions made by the player.<br />
O. Audio & Video<br />
Audio and video make a game more realistic. Sounds of doors<br />
opening, guns firing and the running engine of a car. All these<br />
sounds add realism to the game. What would a game be without<br />
sound? Sound can express happiness and drama.<br />
Video’s in games make it possible to explain certain things or give<br />
an intro to the game. All games these days got storylines which<br />
they show trough videos.<br />
Videos in games also show commercials or promotion material of<br />
well known companies.<br />
Our project needs: a game engine which supports audio and video.<br />
We prefer a game engine with integrated audio and video options.<br />
We want to be able to stream video in-game. We also want the<br />
objects/characters in-game to interact with the player, using<br />
sounds.<br />
P. Menu Building<br />
When you start a game you always begin in the main menu. The<br />
menu displays the options of the game. For example: Single player,<br />
Multiplayer, Options, and Exit. A menu makes it easier for the user<br />
to navigate to the program and also gives the first impression of the<br />
game.<br />
Our project needs: an option for building menus. We need a menu<br />
to start the game, to edit game options and stop/exit the game.<br />
Q. Multiplayer<br />
The most games have a storyline to follow or single player<br />
missions, but some players want to compete against other players<br />
SVEN ANKER - 0773594<br />
ROB VAN DER KAMP - 0772800