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Abstract - Knowledge Based Systems Group - TU Delft

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I N T ERN SH I P T U D EL FT – SERI O U S GA M I N G RO T T ERD A M U N I V ERSI T Y / C M I<br />

D I GI T A L U N I V ERSI T Y PA GE 1 1 1 2 - 0 1 - 2 0 0 8<br />

N. Artificial Intelligence<br />

Artificial Intelligence is an object or character that is acting out of<br />

his own. This object or character is programmed to react on his<br />

environment. It is programmed to have a mind of his own, based<br />

on certain factors it moves and/or undertakes actions. An AI<br />

controlled character is always trying to maximize his chances of<br />

survival and/or success. Many games that involve enemies with<br />

weapons use advanced AI controlled characters that attack the<br />

player when spotted or when the player attacks them. There are<br />

various combinations of AI and gaming. AI also is a part of<br />

interaction as you can interact with computer controlled characters.<br />

Our project needs: objects which are artificial intelligence. They<br />

need to react on the actions made by the player.<br />

O. Audio & Video<br />

Audio and video make a game more realistic. Sounds of doors<br />

opening, guns firing and the running engine of a car. All these<br />

sounds add realism to the game. What would a game be without<br />

sound? Sound can express happiness and drama.<br />

Video’s in games make it possible to explain certain things or give<br />

an intro to the game. All games these days got storylines which<br />

they show trough videos.<br />

Videos in games also show commercials or promotion material of<br />

well known companies.<br />

Our project needs: a game engine which supports audio and video.<br />

We prefer a game engine with integrated audio and video options.<br />

We want to be able to stream video in-game. We also want the<br />

objects/characters in-game to interact with the player, using<br />

sounds.<br />

P. Menu Building<br />

When you start a game you always begin in the main menu. The<br />

menu displays the options of the game. For example: Single player,<br />

Multiplayer, Options, and Exit. A menu makes it easier for the user<br />

to navigate to the program and also gives the first impression of the<br />

game.<br />

Our project needs: an option for building menus. We need a menu<br />

to start the game, to edit game options and stop/exit the game.<br />

Q. Multiplayer<br />

The most games have a storyline to follow or single player<br />

missions, but some players want to compete against other players<br />

SVEN ANKER - 0773594<br />

ROB VAN DER KAMP - 0772800

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