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Abstract - Knowledge Based Systems Group - TU Delft

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I N T ERN SH I P T U D EL FT – SERI O U S GA M I N G RO T T ERD A M U N I V ERSI T Y / C M I<br />

D I GI T A L U N I V ERSI T Y PA GE 1 0 1 2 - 0 1 - 2 0 0 8<br />

1.1.2.3 Game play requirements<br />

K. Interactivity<br />

Interaction is the kind of action that occurs as two or more objects<br />

have an effect upon one another. In the gaming world this is the<br />

same. For example, if a car crashes into a building, the building<br />

gets damaged. So the interaction between the 2 object is that the<br />

building and the car got damaged as the result of a crash.<br />

To make a game or simulation realistic you should be able to pick<br />

up objects, talk to other players or Non playing characters. This all<br />

is called interaction.<br />

Our project needs: a game engine which makes it possible for<br />

objects in the virtual environment to “communicate” with each<br />

other. If an object does something with a second object, both of the<br />

objects need to react on each other.<br />

L. Movement<br />

The movement in a game is depended on the type of game, but is<br />

always one of the most important features in a game. Movement in<br />

a game is for example, walking with a character. The movement in<br />

a game is mostly controlled with the keyboard or mouse.<br />

Our project needs: a game engine which supports a keyboard (and<br />

probably a mouse) to control the movement of the character /<br />

player.<br />

M. View (Camera)<br />

The view in a game is controlled by cameras. Some games got<br />

cameras that can be controlled by the user and some don’t. The<br />

view is also defined by the type of game. There are first person,<br />

third person and “free camera” games. In first person camera view<br />

you see what is in front of the object you are controlling. That<br />

means looking trough the eyes of a character or see what is in front<br />

of a car. In third person camera view, the camera is behind the<br />

character or object you control. For example: looking at the back<br />

of a character. The “free camera” view means that the user can<br />

control the camera by itself. This camera view is mostly used in<br />

games that have a big area to overview. The view in a game is<br />

mostly controlled with the computer mouse.<br />

Our project needs: different cameras, for different camera views.<br />

Some camera’s need to follow our character, others need to stay<br />

focused on one particular spot.<br />

SVEN ANKER - 0773594<br />

ROB VAN DER KAMP - 0772800

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