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Workshop PG5<br />

Welcome<br />

1. Getting Started<br />

PROJECT MANAGER 1 - 1<br />

OPEN A NEW PROJECT: 1 - 3<br />

CONNECT YOUR PC TO THE PCD 1 - 6<br />

CONFIGURE THE HARDWARE (TABLE MEMORY CHIPSIZE): 1 - 8<br />

SUMMARY : 1 - 12<br />

ADDITIONAL NOTES: 1 - 13<br />

Exercise<br />

2. Write your first program<br />

MANAGE YOUR PROGRAM FILES. 2 - 1<br />

WRITE YOUR FIRST PROGRAM 2 - 5<br />

BUILD YOUR PROGRAM 2 - 6<br />

LOAD THE PROGRAM 2 - 7<br />

TEST YOUR PROGRAM 2 - 8<br />

SUMMARY 2 - 9<br />

ADDITIONAL NOTES: 2 - 11<br />

3. PCD Resources<br />

HARDWARE RESOURCES 3 - 1<br />

INTERNAL (SOFTWARE) RESOURCES 3 - 4<br />

SYMBOL EDITOR 3 - 13<br />

WORKING WITH SYMBOLS: 3 - 17<br />

ADD SEVERAL SYMBOLS AT ONCE 3 - 18<br />

IMPORT SYMBOLS FROM "EQU" STATEMENTS (PG3): 3 - 19<br />

ADD SYMBOLS DIRECTLY FROM THE PROGRAMEDITOR (ENTER): 3 - 20<br />

REPLACE A FIX ADDRESS BY IT'S SYMBOL (SHIFT + SPACEBAR): 3 - 20<br />

AUTO COMPLETE SYMBOLS (CTRL + SPACEBAR): 3 - 22<br />

AUTO ALLOCATION (WORK WITHOUT FIX ADDRESSES): 3 - 22<br />

FILTER THE SYMBOL VIEW: 3 - 25<br />

RESERVED NAMES: 3 - 26<br />

RESOURCE TABLE: 3 - 27<br />

Exercise<br />

4. FUPLA programming<br />

CREATE A NEW PROJECT AND A NEW FUPLA FILE 4 - 1<br />

THE FUPLA EDITOR 4 - 2<br />

EDIT YOUR FUPLA PROGRAM: 4 - 3<br />

EDIT PAGES 4 - 5<br />

BASIC INSTRUCTIONS: 4 - 7<br />

WRITE YOUR FIRST FUPLA PROGRAM 4 - 10<br />

BUILD AND DEBUG YOUR PROGRAM 4 - 13<br />

DEBUG YOUR PROGRAM ONLINE 4 - 14<br />

SOME RULES: 4 - 17<br />

© Saia-Burgess Controls Ltd.

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