Introduction.
Introduction.
Introduction.
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Workshop PG5<br />
FUPLA programming<br />
6. Dynamic inputs are marked with a triangle on the inputs:<br />
Dynamic inputs are inputs which only react on a rising edge. If you want<br />
an input to react on the rising edge and the specific input isn't dynamic,<br />
then you can add a "Dynamize" FBox in front of the input<br />
( Family Binary )<br />
In LADDER a dynamic contact looks like this:<br />
( rising edge )<br />
7. The program is read from the top left corner of the 1 st page, to the bottom right<br />
corner of the last page. You can never jump inside a FUPLA program. If you wish<br />
to execute program parts conditionally then you have to structure your program in<br />
blocks. (Read the chapter Program structures)<br />
If you want to know which FBox is executed in which order then click the menu<br />
"Page" "FBox Priorities”<br />
8. A couple of notes on the symbols in the left and right columns of the program page<br />
(input and output fields). As space is limited, the details of the symbol cannot be<br />
displayed all the time. You can view the details by placing the cursor on the symbol<br />
field for one second.<br />
Also, if you change the symbol name in the drawing (input or output field) then the<br />
symbol in the symbol editor won’t be affected. If you change the symbol name,<br />
type, address, or comment in the symbol editor, then this will change the name,<br />
type, address, or comment of all the input/output fields which hold this symbol<br />
name.<br />
© Saia-Burgess Controls Ltd. Page 4-20