2011 Issue 55 - Internationalist
2011 Issue 55 - Internationalist
2011 Issue 55 - Internationalist
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INNOVATIVE DIGITAL MARKETING SOLUTIONS<br />
DGOLD<br />
Deloitte Touche Tohmatsu “Green Dot Challenge”<br />
The strength of the Deloitte brand is inextricably linked to its people-170,000<br />
member firm practitioners from around the world working as one to achieve a<br />
shared vision under one monolithic brand. But as a business-to-business<br />
organization, how can Deloitte fulfill the mandate of its 5-year strategy to<br />
behave "As One" through programs that bring the global community to life<br />
across borders? The Green Dot Challenge digital media strategy was an<br />
innovative opportunity to create awareness of the Deloitte global advertising<br />
campaign, align the values of the brand with what's important to employees,<br />
and extend the brand experience to our largest and most effective media<br />
channel--our people, first hand.<br />
The Green Dot Challenge became an online competition that utilized a cuttingedge<br />
web tool to engage and educate Deloitte practitioners around the world<br />
about the brand: how the Green Dot advertising style could be used to express<br />
Deloitte's unique perspective to clients and talent, and what it takes to Step<br />
ahead. More than 100 countries participated in the program across 52 member<br />
firms, which amount to a total of 23,456 individuals that downloaded the Green<br />
Dot campaign video to learn more about the importance and application of the<br />
ad campaign. Nearly 15,000 total ad concepts have been committed.<br />
T<br />
GOLD<br />
Chevy Volt/ “Kinect Joy Ride” — Starcom, Chicago<br />
The new, electric Chevy Volt was making its entry into the<br />
vehicle marketplace. The initial Volt production run had<br />
only a limited amount of vehicles available and only in a<br />
handful of U.S. markets, which created a challenge in<br />
allowing consumers to see, touch and feel the vehicle.<br />
Enter Microsoft and their new gaming console, Kinect.<br />
Volt created a human experience within the Kinect game<br />
that allowed consumers to actively download, explore<br />
and engage with the Volt in an entirely virtual world.<br />
Without a physical vehicle to put in front of them, this tech<br />
savvy group needed a little more than a static piece of communication. A life-like Volt was available to<br />
download to race in the Kinect launch Joy Ride game and became a virtual test drive environment within the game.<br />
Without a physical controller in hand, the body becomes the controller and the user ended up driving the car in their<br />
living room – blurring the line between fantasy and reality.<br />
One in three people that own the Joyride game wanted to experience the Volt in the first month.<br />
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