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IPL Migration Considerations for PM43 and PC Series ... - Intermec

IPL Migration Considerations for PM43 and PC Series ... - Intermec

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<strong>IPL</strong> Syntax<br />

Description<br />

<strong>IPL</strong> Syntax<br />

Description<br />

h<br />

I<br />

i<br />

K<br />

k<br />

L<br />

l<br />

M<br />

m<br />

m<br />

n<br />

O<br />

o<br />

p<br />

Q<br />

q<br />

R<br />

R<br />

r<br />

S<br />

s<br />

s<br />

Height Magnification of Bar, Box, or UDC,<br />

Define<br />

Range: Box – 1 to 6000<br />

Range: Human readable/ graphics – 1 to 250<br />

Interpretive Field, Edit<br />

Interpretive Field, Enable or Disable<br />

Dark Adjust<br />

Point Size, Set<br />

Line Field, Create or Edit<br />

Length of Line or Box Field, Define<br />

Format Position in Page, Assign<br />

Format Position from Page, Delete<br />

Text Box, Set Margins<br />

RFID Tag Protect<br />

Format Offset Within a Page, Define<br />

Field Origin, Define<br />

Code 39 Prefix Character, Define<br />

Print Quality Label, Print<br />

Format Direction in a Page, Define<br />

Program Mode, Exit<br />

Test <strong>and</strong> Service Mode, Exit<br />

Character Rotation or Bar Code Ratio,<br />

Define<br />

Page, Create or Edit<br />

Page, Delete<br />

Software Configuration Label, Print<br />

T<br />

t<br />

U<br />

u<br />

W<br />

w<br />

X<br />

x<br />

x<br />

y<br />

Z<br />

z<br />

0x21<br />

0x22<br />

0x24<br />

0x25<br />

0x26<br />

0x27<br />

0x28<br />

Bitmap User Defined Font, Clear or Define<br />

User Defined Font Character, Create<br />

User Defined Character Field, Create or<br />

Edit<br />

Graphic or UDC, Define<br />

Box Field, Create or Edit<br />

Width of Line, Box, Bar, or Character,<br />

Define<br />

Range: Box – 1 to 6000<br />

Range: Human readable/ graphics – 1 to 250<br />

Character Bitmap Origin Offset, Define<br />

Bitmap Cell Width <strong>for</strong> Graphic or UDF,<br />

Define<br />

Text Box, Create<br />

Bitmap Cell Height <strong>for</strong> Graphic or UDF,<br />

Define<br />

Font Character Width, Define<br />

Intercharacter Space <strong>for</strong> UDF, Define<br />

Direct Graphics Mode, Change Origin<br />

Direct Graphics Mode, End of line<br />

Direct Graphics Mode, Repeat Last Line<br />

Direct Graphics Mode, Transition Black<br />

Direct Graphics Mode, Transition White<br />

Direct Graphics Mode, Raw Bitmap Data<br />

Follows<br />

Direct Graphics Mode, End of Bitmap

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