IPL Migration Considerations for PM43 and PC Series ... - Intermec
IPL Migration Considerations for PM43 and PC Series ... - Intermec
IPL Migration Considerations for PM43 and PC Series ... - Intermec
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<strong>IPL</strong> Syntax<br />
Description<br />
<strong>IPL</strong> Syntax<br />
Description<br />
h<br />
I<br />
i<br />
K<br />
k<br />
L<br />
l<br />
M<br />
m<br />
m<br />
n<br />
O<br />
o<br />
p<br />
Q<br />
q<br />
R<br />
R<br />
r<br />
S<br />
s<br />
s<br />
Height Magnification of Bar, Box, or UDC,<br />
Define<br />
Range: Box – 1 to 6000<br />
Range: Human readable/ graphics – 1 to 250<br />
Interpretive Field, Edit<br />
Interpretive Field, Enable or Disable<br />
Dark Adjust<br />
Point Size, Set<br />
Line Field, Create or Edit<br />
Length of Line or Box Field, Define<br />
Format Position in Page, Assign<br />
Format Position from Page, Delete<br />
Text Box, Set Margins<br />
RFID Tag Protect<br />
Format Offset Within a Page, Define<br />
Field Origin, Define<br />
Code 39 Prefix Character, Define<br />
Print Quality Label, Print<br />
Format Direction in a Page, Define<br />
Program Mode, Exit<br />
Test <strong>and</strong> Service Mode, Exit<br />
Character Rotation or Bar Code Ratio,<br />
Define<br />
Page, Create or Edit<br />
Page, Delete<br />
Software Configuration Label, Print<br />
T<br />
t<br />
U<br />
u<br />
W<br />
w<br />
X<br />
x<br />
x<br />
y<br />
Z<br />
z<br />
0x21<br />
0x22<br />
0x24<br />
0x25<br />
0x26<br />
0x27<br />
0x28<br />
Bitmap User Defined Font, Clear or Define<br />
User Defined Font Character, Create<br />
User Defined Character Field, Create or<br />
Edit<br />
Graphic or UDC, Define<br />
Box Field, Create or Edit<br />
Width of Line, Box, Bar, or Character,<br />
Define<br />
Range: Box – 1 to 6000<br />
Range: Human readable/ graphics – 1 to 250<br />
Character Bitmap Origin Offset, Define<br />
Bitmap Cell Width <strong>for</strong> Graphic or UDF,<br />
Define<br />
Text Box, Create<br />
Bitmap Cell Height <strong>for</strong> Graphic or UDF,<br />
Define<br />
Font Character Width, Define<br />
Intercharacter Space <strong>for</strong> UDF, Define<br />
Direct Graphics Mode, Change Origin<br />
Direct Graphics Mode, End of line<br />
Direct Graphics Mode, Repeat Last Line<br />
Direct Graphics Mode, Transition Black<br />
Direct Graphics Mode, Transition White<br />
Direct Graphics Mode, Raw Bitmap Data<br />
Follows<br />
Direct Graphics Mode, End of Bitmap