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WASTELAND EQUIPMENT - GURPS Fallout

WASTELAND EQUIPMENT - GURPS Fallout

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<strong>WASTELAND</strong> <strong>EQUIPMENT</strong><br />

TL Name Description Wgt Price<br />

6 More than a simple bandage (or spray of 200<br />

plastiskin or whatever), here is a<br />

7 First Aid Kits<br />

complete kit for treating wounds.<br />

5 400<br />

8<br />

Gives +1 to First Aid skill. 600<br />

6 300<br />

Contains what is needed for treating<br />

7 Doctor's bags<br />

serious wounds. 10 600<br />

Gives +2 to First Aid skill.<br />

8<br />

900<br />

3 Basic lockpicks. 1 75<br />

Lockpicks<br />

Complete set of lockpicks,<br />

5<br />

Gives +1 to Lockpick skill. 2 150<br />

7<br />

8<br />

Electronic<br />

lockpicks<br />

Electronic Lockpick,<br />

Gives +2 to pick electronic locks. 3 1500<br />

Advanced Electronic Lockpick,<br />

Gives +3 to pick electronic locks. 5 2000<br />

6 10 100<br />

Basic tools, Tool Kit or Super Tool Kit,<br />

7 Tools<br />

to repair almost anything you want.<br />

20 600<br />

8<br />

20 1200<br />

8 Motion Sensor<br />

7 Geiger counter<br />

8 Stealth Boy<br />

Linked to a Pip Boy or similar personal<br />

computer, this sensor allows you to<br />

detect and localize moving things.<br />

Effective range: 50 yards.<br />

A Geiger counter, which can measure both<br />

environmental radiation and the<br />

accumulated radiation dose.<br />

See Radiation – <strong>GURPS</strong> 4ed p435-436<br />

Makes the wearer almost transparent.<br />

Gives +5 to Stealth skill,<br />

And removes the penalty for hiding<br />

without natural hiding place.<br />

4 750<br />

3 550<br />

3 5000


7 Radio<br />

A classical hand radio for<br />

emission/reception.<br />

Effective range: 5 miles.<br />

2 250<br />

6 Dynamite<br />

Explosives<br />

7<br />

Plastic<br />

10d cr ex 1 150<br />

10d×2 cr ex 4 600<br />

7d×2 cr ex 1 200<br />

7d×4 cr ex 4 800<br />

10 Fusion Cell<br />

A portable fusion reactor.<br />

It may produce a huge amount of power.<br />

It is not radioactive while it is sealed.<br />

20 35000<br />

Food/Drinks:<br />

The average price for a meal is 10 coins/caps. Traveler’s food (and water) usually costs 15/day.<br />

Beer or Nuka Cola costs 5 per bottle. Strong alcohol costs 10.<br />

(For complete details on the price of food, drinks, and clothes see p 265-266)<br />

Other goods:<br />

Item Weight Price Item Weight Price Item Weight Price<br />

Cord (300lbs, 10yd) 1.5 5 Backpack (40 lbs) 3 60 Gun cleaning kit 1 25<br />

Rope (1000lbs, 10yd) 5 25 Backpack (100 lbs) 10 100 Holster 0.5 25<br />

Cable (4000lbs, 10yd) 18 100 Canteen 2 15 Silencer 1 250<br />

Climbing gear 4 50 Lighter neg. 15 Laser sight 0.5 350<br />

Shovel/Pick 8 30 Matches ( neg. 10 Scope 1.5 1000<br />

Entrenching tool 3 60 Survival Knife 1 40 Scope ×4, thermal imaging 4 6000<br />

Petrol(1 litter) 0.7 50 Brahmin - 1500 Compass neg. 60<br />

Flare 0.5 15 2-Brahmin Wagon - 500 Binoculars 2 400<br />

Flashlight 0.5 25 Tent, 2 people 12 80 Night vision goggles 2 1800<br />

Heavy flashlight 2 50 Tent, 4 people 30 150 Pip Boy 2000 5 2500<br />

(For more details on firearms accessories, see Gurps 4ed p412)

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