WASTELAND EQUIPMENT - GURPS Fallout
WASTELAND EQUIPMENT - GURPS Fallout
WASTELAND EQUIPMENT - GURPS Fallout
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<strong>WASTELAND</strong> <strong>EQUIPMENT</strong><br />
TL Name Description Wgt Price<br />
6 More than a simple bandage (or spray of 200<br />
plastiskin or whatever), here is a<br />
7 First Aid Kits<br />
complete kit for treating wounds.<br />
5 400<br />
8<br />
Gives +1 to First Aid skill. 600<br />
6 300<br />
Contains what is needed for treating<br />
7 Doctor's bags<br />
serious wounds. 10 600<br />
Gives +2 to First Aid skill.<br />
8<br />
900<br />
3 Basic lockpicks. 1 75<br />
Lockpicks<br />
Complete set of lockpicks,<br />
5<br />
Gives +1 to Lockpick skill. 2 150<br />
7<br />
8<br />
Electronic<br />
lockpicks<br />
Electronic Lockpick,<br />
Gives +2 to pick electronic locks. 3 1500<br />
Advanced Electronic Lockpick,<br />
Gives +3 to pick electronic locks. 5 2000<br />
6 10 100<br />
Basic tools, Tool Kit or Super Tool Kit,<br />
7 Tools<br />
to repair almost anything you want.<br />
20 600<br />
8<br />
20 1200<br />
8 Motion Sensor<br />
7 Geiger counter<br />
8 Stealth Boy<br />
Linked to a Pip Boy or similar personal<br />
computer, this sensor allows you to<br />
detect and localize moving things.<br />
Effective range: 50 yards.<br />
A Geiger counter, which can measure both<br />
environmental radiation and the<br />
accumulated radiation dose.<br />
See Radiation – <strong>GURPS</strong> 4ed p435-436<br />
Makes the wearer almost transparent.<br />
Gives +5 to Stealth skill,<br />
And removes the penalty for hiding<br />
without natural hiding place.<br />
4 750<br />
3 550<br />
3 5000
7 Radio<br />
A classical hand radio for<br />
emission/reception.<br />
Effective range: 5 miles.<br />
2 250<br />
6 Dynamite<br />
Explosives<br />
7<br />
Plastic<br />
10d cr ex 1 150<br />
10d×2 cr ex 4 600<br />
7d×2 cr ex 1 200<br />
7d×4 cr ex 4 800<br />
10 Fusion Cell<br />
A portable fusion reactor.<br />
It may produce a huge amount of power.<br />
It is not radioactive while it is sealed.<br />
20 35000<br />
Food/Drinks:<br />
The average price for a meal is 10 coins/caps. Traveler’s food (and water) usually costs 15/day.<br />
Beer or Nuka Cola costs 5 per bottle. Strong alcohol costs 10.<br />
(For complete details on the price of food, drinks, and clothes see p 265-266)<br />
Other goods:<br />
Item Weight Price Item Weight Price Item Weight Price<br />
Cord (300lbs, 10yd) 1.5 5 Backpack (40 lbs) 3 60 Gun cleaning kit 1 25<br />
Rope (1000lbs, 10yd) 5 25 Backpack (100 lbs) 10 100 Holster 0.5 25<br />
Cable (4000lbs, 10yd) 18 100 Canteen 2 15 Silencer 1 250<br />
Climbing gear 4 50 Lighter neg. 15 Laser sight 0.5 350<br />
Shovel/Pick 8 30 Matches ( neg. 10 Scope 1.5 1000<br />
Entrenching tool 3 60 Survival Knife 1 40 Scope ×4, thermal imaging 4 6000<br />
Petrol(1 litter) 0.7 50 Brahmin - 1500 Compass neg. 60<br />
Flare 0.5 15 2-Brahmin Wagon - 500 Binoculars 2 400<br />
Flashlight 0.5 25 Tent, 2 people 12 80 Night vision goggles 2 1800<br />
Heavy flashlight 2 50 Tent, 4 people 30 150 Pip Boy 2000 5 2500<br />
(For more details on firearms accessories, see Gurps 4ed p412)