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which became the famous Five Forces 2 framework that helps one assess industry attractiveness.<br />

However when this framework is applied to comics, almost everything seems unattractive.<br />

There are constantly new comics being published (New Entrants with low entry barriers), an existing<br />

huge collection of comics (Competitors), and lots of substitute products such as games and movies if<br />

comics are regarded as a form of entertainment (Substitute Products). Bargaining power of suppliers,<br />

in this case, artists vs. publishers, is weak, unless the artist is a celebrity artist whose work is highly<br />

sought after. Bargaining power of buyers depends on the popularity of the work and should be<br />

considered strong as comics are not a “need” but a “want” product. If the Five Forces framework is<br />

to be believed, one can see why artists are struggling. To evaluate the digital comics industry, I had<br />

designed a new framework to analyze external factors that would affect the business environment<br />

(Exhibit 2-2).<br />

Exhibit 2-2: Digital Comics Industry Structural Environment<br />

Product<br />

Development:<br />

• Hardware<br />

• Software<br />

• Contents<br />

Influences<br />

Target<br />

Market<br />

Behaviour<br />

Impacts<br />

Market<br />

Trends<br />

To figure out what kind of digital comics would become popular in the future (i.e. Market<br />

Trends), there is a need to understand the target market’s behavior changes that results from<br />

development in hardware, software and contents for digital comics.<br />

2.3.1. Hardware Development for reading Digital Comics<br />

Before Amazon Kindle and iPad, there was the Sony reader introduced in Jan 2006. It could<br />

load PDF, mp3 and image files but the display was limited to digital black ink. The device was<br />

2 Porter, Michael E.. "The Structural Analysis of Industries." Competitive strategy: techniques for<br />

analyzing industries and competitors. 1980. Reprint. New York: Free Press, 2004. 3-33.<br />

6

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