The work-reflection-learning cycle - Department of Computer and ...
The work-reflection-learning cycle - Department of Computer and ...
The work-reflection-learning cycle - Department of Computer and ...
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<strong>The</strong> <strong>work</strong>-<strong>reflection</strong>-<strong>learning</strong> <strong>cycle</strong> in SE student projects: Use <strong>of</strong> collaboration tools<br />
Knowledge-based <strong>learning</strong> communities “<strong>of</strong>ten share many <strong>of</strong> the features <strong>of</strong> a<br />
community <strong>of</strong> practice but focus on the deliberate <strong>and</strong> formal production <strong>of</strong><br />
external knowledge about the practice”. This includes being committed to<br />
recording <strong>and</strong> sharing knowledge “outside its immediate use or active context”<br />
(Riel <strong>and</strong> Polin 2004, p.21).<br />
In SE student projects <strong>and</strong> project based <strong>learning</strong> more generally, while knowledge<br />
building beyond the project itself may be important in some projects, the teams are<br />
typical task-based <strong>learning</strong> communities. This theoretical point is central to the<br />
perspective on the use <strong>of</strong> lightweight tools in research paper P4. At the same time in<br />
project based <strong>learning</strong>, participation in authentic <strong>work</strong> (e.g the CoP <strong>of</strong> the pr<strong>of</strong>essional<br />
community or possibly a particular organization) is a motivating force. Issues arising<br />
from SE project students simultaneously being members <strong>of</strong> different types <strong>of</strong> <strong>learning</strong><br />
communities are discussed in P1.<br />
2.1.3 Distributed cognition<br />
From a constructionist perspective, <strong>learning</strong> in a SE student team can be viewed in<br />
terms <strong>of</strong> knowledge construction. To underst<strong>and</strong> how knowledge is constructed (e.g. by<br />
the aid <strong>of</strong> technology) it is useful to go into more detail on the role <strong>of</strong> tools <strong>and</strong> how<br />
knowledge is distributed.<br />
<strong>The</strong> impact on activity (e.g. project <strong>work</strong>) <strong>of</strong> tools is captured in the idea <strong>of</strong> mediation:<br />
the use <strong>of</strong> tools forming the activity <strong>and</strong> the activity over time forming the design <strong>of</strong> the<br />
tools. This is a key point in various theoretical frame<strong>work</strong>s explaining the interplay <strong>of</strong><br />
the individual <strong>and</strong> the social (e.g. activity theory (Engeström 1987; Leont'ev 1981;<br />
Vygotsky 1978) <strong>and</strong> actor net<strong>work</strong> theory (Latour 2005)). Tools can be understood in a<br />
broad sense, comprising physical artifacts, theories <strong>and</strong> concepts as well as<br />
computerized tools. Within the frame<strong>work</strong> <strong>of</strong> distributed cognition (DCog) (Hutchins<br />
1995), the central unit <strong>of</strong> analysis is the functional system, “a collection <strong>of</strong> individuals<br />
<strong>and</strong> artifacts <strong>and</strong> their relations to each other in a particular <strong>work</strong> practice” (Rogers <strong>and</strong><br />
Ellis 1994). As in actor net<strong>work</strong> theory, the artifacts (e.g. tools) are considered entities<br />
analytically on a par with human actors, which helps shed light on the dynamics <strong>of</strong> tool<br />
mediation. Analyzing a case <strong>of</strong> collaborative <strong>work</strong> from the perspective <strong>of</strong> DCog, the<br />
main goal is to account for how the distributed structures are coordinated. This implies<br />
examining the contributions <strong>of</strong> the environment in which the <strong>work</strong> activity takes place,<br />
individuals‟ interactions <strong>and</strong> the use <strong>of</strong> artifacts in interaction, <strong>and</strong> the representational<br />
media used. DCog has a focus on the way knowledge is propagated across different<br />
representational states along various communicative pathways (Rogers <strong>and</strong> Ellis 1994).<br />
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