The work-reflection-learning cycle - Department of Computer and ...
The work-reflection-learning cycle - Department of Computer and ...
The work-reflection-learning cycle - Department of Computer and ...
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
<strong>The</strong> <strong>work</strong>-<strong>reflection</strong>-<strong>learning</strong> <strong>cycle</strong> in SE student projects: Use <strong>of</strong> collaboration tools<br />
<strong>The</strong> following four research questions were formulated (Table 1):<br />
Table 1: Research questions for the PhD thesis<br />
RQ1: What characterizes s<strong>of</strong>tware engineering student projects?<br />
RQ2: What is the current usage <strong>of</strong> lightweight collaboration tools to support <strong>work</strong> in<br />
s<strong>of</strong>tware engineering student projects?<br />
RQ3: How can retrospective <strong>reflection</strong> be supported in s<strong>of</strong>tware engineering student<br />
projects?<br />
RQ4: How can collaboration tools that are used in daily project <strong>work</strong> be utilized as<br />
tools for project based <strong>learning</strong>?<br />
1.3 Research design<br />
Case studies <strong>of</strong> SE projects with a focus on the as-is situation were appropriate for<br />
unveiling current challenges in the projects in line with RQ1 <strong>and</strong> RQ2 <strong>and</strong> guide the<br />
selection <strong>of</strong> issues to be explored more deeply in the thesis. Particularly in the case <strong>of</strong><br />
two longitudinal studies, the research was guided by the principles <strong>of</strong> interpretive field<br />
studies (Klein <strong>and</strong> Myers 1999).<br />
To explore the selected issue <strong>of</strong> retrospective <strong>reflection</strong> in accordance with RQ3 <strong>and</strong><br />
RQ4, the research was designed to include interventions to current practice, exploring<br />
<strong>and</strong> evaluating approaches to retrospective <strong>reflection</strong>. This can be considered part <strong>of</strong> a<br />
design research (Kelly et al. 2008b) process with the goal <strong>of</strong> improving the SE project<br />
course in question as well as contributing with theoretical insights <strong>and</strong> practical<br />
approaches in the area <strong>of</strong> project based <strong>learning</strong> more generally.<br />
A SE project course at NTNU was a good c<strong>and</strong>idate for the empirical research needed<br />
to explore RQ1-4. <strong>The</strong> course is a capstone project course <strong>of</strong> an undergraduate IT study<br />
program, <strong>and</strong> while the students in the projects are relative novices in the field <strong>of</strong><br />
S<strong>of</strong>tware Engineering, they have relatively advanced SE knowledge <strong>and</strong> skills. Further<br />
adding to the realism <strong>of</strong> the projects as compared to pr<strong>of</strong>essional SE <strong>work</strong>, the projects<br />
have external customers for whom <strong>work</strong>ing s<strong>of</strong>tware products are to be developed.<br />
Being a researcher <strong>and</strong> some <strong>of</strong> the time course staff in various roles in the project<br />
course, I had opportunities to get insights about the course organization <strong>and</strong> about<br />
specific projects <strong>of</strong> interest. I had access to various project documentation <strong>and</strong><br />
opportunities for data collection across the teams in the course as well as the<br />
4