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Digital Revolution press release - Barbican

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It is the focus of a series of events presented by the <strong>Barbican</strong> throughout the spring and<br />

summer of 2014 that focuses on artists using digital media. Projects include a new Curve<br />

commission by United Visual Artists, theatre projects Kiss & Cry by Charleroi Danses and Zero<br />

Point by Darren Johnston; Tim & Barry present Just Jam; the <strong>Barbican</strong> Weekender explores<br />

art and technology and the tenth Wikimania conference is presented in association with the<br />

Centre.<br />

The seven exhibition spaces within the Curve gallery opens by juxtaposing 100 creative<br />

software projects from the 1970s to the present day, shown on their original hardware<br />

platforms. Showcasing work across art, design, music and film the interactive <strong>Digital</strong><br />

Archaeology section creates an overview of key creative moments during this period of rapid<br />

change. Pieces range from the classic videogame Pong, the first website by Tim Berners-Lee,<br />

vintage music hardware such as the Linn LM-1 drum machine (used in the production of The<br />

Human League’s Don’t You Want Me) as well as early digital graphics experiments by John<br />

Whitney. It moves into The Games We Play, which focuses on the ways in which we are able<br />

to engage and interact with digital projects, featuring works by artists Cuppetelli and<br />

Mendoza, Rafael Lozano-Hemmer and Daniel Rozin as well as playable videogames by<br />

Harmonix Music Systems (Rock Band and Dance Central).<br />

We Create explores projects that allow people to become the creators. A highlight of this<br />

section is Chris Milk and Aaron Koblin’s crowd-sourced tribute website, the Johnny Cash<br />

Project, which allows people to contribute a frame to an online filmic tribute to Cash. It also<br />

explores; DIY culture through projects developed using the programmable Raspberry Pi,<br />

Arduino and MaKey MaKey platforms; and online video communities such as Minecraft<br />

(Mojang) and the Kickstarter project Broken Age (Double Fine) where fans are being involved<br />

directly in the game development process.<br />

Creative Spaces examines how digital technology is allowing rapid creative change in film,<br />

contrasting blockbuster Hollywood visual effects with the work of a new generation of<br />

independent film-makers. It explores the innovative visual effects created by Oscar-winning<br />

VFX Supervisor Paul Franklin and his team at Double Negative for Christopher Nolan’s<br />

groundbreaking science fiction film Inception. London’s Double Negative is one of the<br />

world’s leading VFX houses with recent and current projects including Man of Steel, Dark<br />

Knight Rises, Rush, Thor 2, Hunger Games: Catching Fire, Godzilla and Christopher Nolan’s<br />

forthcoming film Interstellar. It also features Oscar-winning visual effects studio Framestore,<br />

with a particular focus on their innovative digital effects and the work of Tim Webber.<br />

Framestore’s recent and upcoming film work includes Gravity, 47 Ronin, The Secret Life of<br />

Walter Mitty and Inside Llewyn Davis. In addition it features the work of young digital filmmakers<br />

such as Kibwe Tavares (Factory Fifteen), who has used his experience as an<br />

architecture graduate to make the innovative short films Robots of Brixton and Jonah. This<br />

section also explores interactive film by artists such as Field's Energy Flow.<br />

Sound and Vision looks at how musicians have experimented with digital technology. Pieces<br />

include a new commission by global music artist and entrepreneur will.i.am which explores<br />

the interface between analogue and digital music in a live gallery experience. will.i.am is wellknown<br />

as a technology advocate and enthusiast. He served as Guest Editor of Wired<br />

Magazine earlier this year, is a founding investor in Beats Electronics, and launched his i.am+<br />

mobile phone accessory company in 2012. Through his i.am.angel foundation, will.i.am<br />

encourages young people to study and engage with STEAM (science, technology,<br />

engineering, arts and mathematics). He also supports The Prince’s Trust by funding<br />

programmes designed to help young people build computer skills. The section also features<br />

Arcade Fire's interactive video Wilderness Downtown; Amon Tobin's Isam stage set which<br />

comes alive with digital projection; and a series of app-based projects in which artists have<br />

worked to visualise music, including the app REWORK_ (Philip Glass Remixed) by Scott Snibbe<br />

Studio.<br />

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