Digital Revolution press release - Barbican
Digital Revolution press release - Barbican
Digital Revolution press release - Barbican
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It is the focus of a series of events presented by the <strong>Barbican</strong> throughout the spring and<br />
summer of 2014 that focuses on artists using digital media. Projects include a new Curve<br />
commission by United Visual Artists, theatre projects Kiss & Cry by Charleroi Danses and Zero<br />
Point by Darren Johnston; Tim & Barry present Just Jam; the <strong>Barbican</strong> Weekender explores<br />
art and technology and the tenth Wikimania conference is presented in association with the<br />
Centre.<br />
The seven exhibition spaces within the Curve gallery opens by juxtaposing 100 creative<br />
software projects from the 1970s to the present day, shown on their original hardware<br />
platforms. Showcasing work across art, design, music and film the interactive <strong>Digital</strong><br />
Archaeology section creates an overview of key creative moments during this period of rapid<br />
change. Pieces range from the classic videogame Pong, the first website by Tim Berners-Lee,<br />
vintage music hardware such as the Linn LM-1 drum machine (used in the production of The<br />
Human League’s Don’t You Want Me) as well as early digital graphics experiments by John<br />
Whitney. It moves into The Games We Play, which focuses on the ways in which we are able<br />
to engage and interact with digital projects, featuring works by artists Cuppetelli and<br />
Mendoza, Rafael Lozano-Hemmer and Daniel Rozin as well as playable videogames by<br />
Harmonix Music Systems (Rock Band and Dance Central).<br />
We Create explores projects that allow people to become the creators. A highlight of this<br />
section is Chris Milk and Aaron Koblin’s crowd-sourced tribute website, the Johnny Cash<br />
Project, which allows people to contribute a frame to an online filmic tribute to Cash. It also<br />
explores; DIY culture through projects developed using the programmable Raspberry Pi,<br />
Arduino and MaKey MaKey platforms; and online video communities such as Minecraft<br />
(Mojang) and the Kickstarter project Broken Age (Double Fine) where fans are being involved<br />
directly in the game development process.<br />
Creative Spaces examines how digital technology is allowing rapid creative change in film,<br />
contrasting blockbuster Hollywood visual effects with the work of a new generation of<br />
independent film-makers. It explores the innovative visual effects created by Oscar-winning<br />
VFX Supervisor Paul Franklin and his team at Double Negative for Christopher Nolan’s<br />
groundbreaking science fiction film Inception. London’s Double Negative is one of the<br />
world’s leading VFX houses with recent and current projects including Man of Steel, Dark<br />
Knight Rises, Rush, Thor 2, Hunger Games: Catching Fire, Godzilla and Christopher Nolan’s<br />
forthcoming film Interstellar. It also features Oscar-winning visual effects studio Framestore,<br />
with a particular focus on their innovative digital effects and the work of Tim Webber.<br />
Framestore’s recent and upcoming film work includes Gravity, 47 Ronin, The Secret Life of<br />
Walter Mitty and Inside Llewyn Davis. In addition it features the work of young digital filmmakers<br />
such as Kibwe Tavares (Factory Fifteen), who has used his experience as an<br />
architecture graduate to make the innovative short films Robots of Brixton and Jonah. This<br />
section also explores interactive film by artists such as Field's Energy Flow.<br />
Sound and Vision looks at how musicians have experimented with digital technology. Pieces<br />
include a new commission by global music artist and entrepreneur will.i.am which explores<br />
the interface between analogue and digital music in a live gallery experience. will.i.am is wellknown<br />
as a technology advocate and enthusiast. He served as Guest Editor of Wired<br />
Magazine earlier this year, is a founding investor in Beats Electronics, and launched his i.am+<br />
mobile phone accessory company in 2012. Through his i.am.angel foundation, will.i.am<br />
encourages young people to study and engage with STEAM (science, technology,<br />
engineering, arts and mathematics). He also supports The Prince’s Trust by funding<br />
programmes designed to help young people build computer skills. The section also features<br />
Arcade Fire's interactive video Wilderness Downtown; Amon Tobin's Isam stage set which<br />
comes alive with digital projection; and a series of app-based projects in which artists have<br />
worked to visualise music, including the app REWORK_ (Philip Glass Remixed) by Scott Snibbe<br />
Studio.<br />
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