Digital Revolution press release - Barbican

Digital Revolution press release - Barbican Digital Revolution press release - Barbican

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For immediate release: 29 October 2013 Digital Revolution: An immersive exhibition of art, design, film, music and videogames Barbican Centre, London, UK 3 July – 14 September 2014 Media View, Wednesday 2 July 2014, 10am –1pm Digital Revolution explores and celebrates the transformation of the arts through digital technology since the 1970s. The exhibition brings together for the first time a range of artists, filmmakers, architects, designers, musicians and game developers pushing the boundaries of their fields using digital media. It also looks to the future considering the impact of creative coding, DIY culture, digital communities and the creative possibilities offered by technologies including augmented reality, artificial intelligence, wearable technologies and 3-D printing. The exhibition includes new commissions from artists Umbrellium (Usman Haque and Nitipak 'Dot' Samsen); Universal Everything; global music artist and entrepreneur will.i.am; and a collaboration with Google in the form of digital art installations called DevArt, pushing the possibilities of coding as a creative art form, featuring four new gallery commissions, an online inspiration hub and a competition for undiscovered creative coders. It also presents work by Oscar-winning VFX Supervisor Paul Franklin and his team at Double Negative for Christopher Nolan’s groundbreaking film Inception; artists and performers including Rafael Lozano-Hemmer, Chris Milk, Aaron Koblin, Fred Deakin & Company, Amon Tobin and Philip Glass and game developers such as Harmonix Music Systems (Dance Central). Digital Revolution comprises immersive and interactive art works alongside exhibition-based displays. Usman Haque and Nitipak 'Dot' Samsen from Umbrellium, known for their largescale mass-participatory outdoor events will produce their first work within a theatre setting. This immersive experience takes over The Pit, filling the space with a series of magical interactive laser sculptures, set within an otherworldly sound environment. Universal Everything, one of the UK's leading media art studios, will produce a piece for the Barbican’s Silk Street entrance. Taking digital drawing as its theme, visitors will be able to contribute the work both in the venue and online. Film-maker and artist Chris Milk’s major interactive work The Treachery of Sanctuary is presented for the first time in the UK. This three-screen shadow play installation explores life, death and rebirth through a moving onscreen narrative which visitors can interact with. Also a UK premiere, Electricity Comes from Other Planets by Fred & Company (Fred Deakin), invites people to jam with each other in a playful audio-visual piece that creates new musical arrangements through their movements. Neil McConnon, Head of Barbican International Enterprises and project commissioner said: Showcasing a new generation of artists, designers, film-makers and musicians, Digital Revolution celebrates creatives who are pushing artistic boundaries across the arts using digital media. Through a series of gallery-based work and public interventions the exhibition will transform the Barbican into an animated canvas - inspiring digital natives, gamers, movie fans, retro geeks, family groups and art fans alike. Digital Revolution is the most comprehensive presentation of digital creativity ever to be staged in the UK. A festival-style exhibition, Digital Revolution takes place across the Barbican with ticketed and non-ticketed elements, and will include an offsite commission. It is accompanied by a talks and events programme and a dedicated catalogue. The exhibition builds on the Barbican’s rich history of championing pioneering artists across all art forms that use digital technology within their work – including Merce Cunningham, Robert Lepage Brian Eno, Aphex Twin and Rain Room by Random International. …/…

For immediate <strong>release</strong>: 29 October 2013<br />

<strong>Digital</strong> <strong>Revolution</strong>:<br />

An immersive exhibition of art, design, film, music and videogames<br />

<strong>Barbican</strong> Centre, London, UK<br />

3 July – 14 September 2014<br />

Media View, Wednesday 2 July 2014, 10am –1pm<br />

<strong>Digital</strong> <strong>Revolution</strong> explores and celebrates the transformation of the arts through digital<br />

technology since the 1970s. The exhibition brings together for the first time a range of artists,<br />

filmmakers, architects, designers, musicians and game developers pushing the boundaries of<br />

their fields using digital media. It also looks to the future considering the impact of creative<br />

coding, DIY culture, digital communities and the creative possibilities offered by technologies<br />

including augmented reality, artificial intelligence, wearable technologies and 3-D printing.<br />

The exhibition includes new commissions from artists Umbrellium (Usman Haque and Nitipak<br />

'Dot' Samsen); Universal Everything; global music artist and entrepreneur will.i.am; and a<br />

collaboration with Google in the form of digital art installations called DevArt, pushing the<br />

possibilities of coding as a creative art form, featuring four new gallery commissions, an<br />

online inspiration hub and a competition for undiscovered creative coders. It also presents<br />

work by Oscar-winning VFX Supervisor Paul Franklin and his team at Double Negative for<br />

Christopher Nolan’s groundbreaking film Inception; artists and performers including Rafael<br />

Lozano-Hemmer, Chris Milk, Aaron Koblin, Fred Deakin & Company, Amon Tobin and Philip<br />

Glass and game developers such as Harmonix Music Systems (Dance Central).<br />

<strong>Digital</strong> <strong>Revolution</strong> comprises immersive and interactive art works alongside exhibition-based<br />

displays. Usman Haque and Nitipak 'Dot' Samsen from Umbrellium, known for their largescale<br />

mass-participatory outdoor events will produce their first work within a theatre setting.<br />

This immersive experience takes over The Pit, filling the space with a series of magical<br />

interactive laser sculptures, set within an otherworldly sound environment.<br />

Universal Everything, one of the UK's leading media art studios, will produce a piece for the<br />

<strong>Barbican</strong>’s Silk Street entrance. Taking digital drawing as its theme, visitors will be able to<br />

contribute the work both in the venue and online. Film-maker and artist Chris Milk’s major<br />

interactive work The Treachery of Sanctuary is presented for the first time in the UK. This<br />

three-screen shadow play installation explores life, death and rebirth through a moving<br />

onscreen narrative which visitors can interact with. Also a UK premiere, Electricity Comes<br />

from Other Planets by Fred & Company (Fred Deakin), invites people to jam with each other<br />

in a playful audio-visual piece that creates new musical arrangements through their<br />

movements.<br />

Neil McConnon, Head of <strong>Barbican</strong> International Enterprises and project commissioner said:<br />

Showcasing a new generation of artists, designers, film-makers and musicians, <strong>Digital</strong><br />

<strong>Revolution</strong> celebrates creatives who are pushing artistic boundaries across the arts using<br />

digital media. Through a series of gallery-based work and public interventions the exhibition<br />

will transform the <strong>Barbican</strong> into an animated canvas - inspiring digital natives, gamers, movie<br />

fans, retro geeks, family groups and art fans alike.<br />

<strong>Digital</strong> <strong>Revolution</strong> is the most comprehensive presentation of digital creativity ever to be<br />

staged in the UK. A festival-style exhibition, <strong>Digital</strong> <strong>Revolution</strong> takes place across the <strong>Barbican</strong><br />

with ticketed and non-ticketed elements, and will include an offsite commission. It is<br />

accompanied by a talks and events programme and a dedicated catalogue.<br />

The exhibition builds on the <strong>Barbican</strong>’s rich history of championing pioneering artists across<br />

all art forms that use digital technology within their work – including Merce Cunningham,<br />

Robert Lepage Brian Eno, Aphex Twin and Rain Room by Random International.<br />

…/…


It is the focus of a series of events presented by the <strong>Barbican</strong> throughout the spring and<br />

summer of 2014 that focuses on artists using digital media. Projects include a new Curve<br />

commission by United Visual Artists, theatre projects Kiss & Cry by Charleroi Danses and Zero<br />

Point by Darren Johnston; Tim & Barry present Just Jam; the <strong>Barbican</strong> Weekender explores<br />

art and technology and the tenth Wikimania conference is presented in association with the<br />

Centre.<br />

The seven exhibition spaces within the Curve gallery opens by juxtaposing 100 creative<br />

software projects from the 1970s to the present day, shown on their original hardware<br />

platforms. Showcasing work across art, design, music and film the interactive <strong>Digital</strong><br />

Archaeology section creates an overview of key creative moments during this period of rapid<br />

change. Pieces range from the classic videogame Pong, the first website by Tim Berners-Lee,<br />

vintage music hardware such as the Linn LM-1 drum machine (used in the production of The<br />

Human League’s Don’t You Want Me) as well as early digital graphics experiments by John<br />

Whitney. It moves into The Games We Play, which focuses on the ways in which we are able<br />

to engage and interact with digital projects, featuring works by artists Cuppetelli and<br />

Mendoza, Rafael Lozano-Hemmer and Daniel Rozin as well as playable videogames by<br />

Harmonix Music Systems (Rock Band and Dance Central).<br />

We Create explores projects that allow people to become the creators. A highlight of this<br />

section is Chris Milk and Aaron Koblin’s crowd-sourced tribute website, the Johnny Cash<br />

Project, which allows people to contribute a frame to an online filmic tribute to Cash. It also<br />

explores; DIY culture through projects developed using the programmable Raspberry Pi,<br />

Arduino and MaKey MaKey platforms; and online video communities such as Minecraft<br />

(Mojang) and the Kickstarter project Broken Age (Double Fine) where fans are being involved<br />

directly in the game development process.<br />

Creative Spaces examines how digital technology is allowing rapid creative change in film,<br />

contrasting blockbuster Hollywood visual effects with the work of a new generation of<br />

independent film-makers. It explores the innovative visual effects created by Oscar-winning<br />

VFX Supervisor Paul Franklin and his team at Double Negative for Christopher Nolan’s<br />

groundbreaking science fiction film Inception. London’s Double Negative is one of the<br />

world’s leading VFX houses with recent and current projects including Man of Steel, Dark<br />

Knight Rises, Rush, Thor 2, Hunger Games: Catching Fire, Godzilla and Christopher Nolan’s<br />

forthcoming film Interstellar. It also features Oscar-winning visual effects studio Framestore,<br />

with a particular focus on their innovative digital effects and the work of Tim Webber.<br />

Framestore’s recent and upcoming film work includes Gravity, 47 Ronin, The Secret Life of<br />

Walter Mitty and Inside Llewyn Davis. In addition it features the work of young digital filmmakers<br />

such as Kibwe Tavares (Factory Fifteen), who has used his experience as an<br />

architecture graduate to make the innovative short films Robots of Brixton and Jonah. This<br />

section also explores interactive film by artists such as Field's Energy Flow.<br />

Sound and Vision looks at how musicians have experimented with digital technology. Pieces<br />

include a new commission by global music artist and entrepreneur will.i.am which explores<br />

the interface between analogue and digital music in a live gallery experience. will.i.am is wellknown<br />

as a technology advocate and enthusiast. He served as Guest Editor of Wired<br />

Magazine earlier this year, is a founding investor in Beats Electronics, and launched his i.am+<br />

mobile phone accessory company in 2012. Through his i.am.angel foundation, will.i.am<br />

encourages young people to study and engage with STEAM (science, technology,<br />

engineering, arts and mathematics). He also supports The Prince’s Trust by funding<br />

programmes designed to help young people build computer skills. The section also features<br />

Arcade Fire's interactive video Wilderness Downtown; Amon Tobin's Isam stage set which<br />

comes alive with digital projection; and a series of app-based projects in which artists have<br />

worked to visualise music, including the app REWORK_ (Philip Glass Remixed) by Scott Snibbe<br />

Studio.<br />

…/…


The next section is dedicated to DevArt, a collaboration between Google and the <strong>Barbican</strong>.<br />

DevArt is a celebration of art made with code, designed to inspire the next generation of<br />

developers and artists by reframing coding as a creative art form. It seeks to push the<br />

boundaries of what is possible when art and technology collide.<br />

Finally, the exhibition delves into what the future might look like; the phenomena of 3-D<br />

printing, featuring the work of fashion designer Ying Gao; digital fashion for performance,<br />

including London-based XO Studio; 3-D virtual reality gaming technology; the Oculus Rift<br />

Development Kit and wearable technologies including the BrainWriter (Not Impossible Labs)<br />

and Google Glass.<br />

As visitors journey through the <strong>Barbican</strong> foyers they will discover the Indie Games Space,<br />

devoted to the independent videogames movement. Featuring the work of a range of<br />

contemporary international indie developers, all in fully playable format, this section will also<br />

showcase explorations in different games genres, game art and distribution. Games such as<br />

Antichamber by Alexander Bruce, Proteus by Ed Key and David Kanaga and Flower by<br />

Jenova Chen look at how an individual (or small team) can now arm themselves with the latest<br />

creative tools to take risks and forge innovative experiences.<br />

ENDS<br />

Press Information<br />

For further information, images or to arrange interviews, please contact:<br />

Lorna Gemmell, Head of Communications<br />

+44 (0) 207 382 7147 / lorna.gemmell@barbican.org.uk<br />

Exhibition<br />

The exhibition is created and produced by <strong>Barbican</strong> International Enterprises with guest<br />

curator Conrad Bodman. The advisors are Jim Boulton (<strong>Digital</strong> Archaeology), Iain Simons<br />

(Director, GameCity, Nottingham Trent University), Caroline Roux (design writer), Julia<br />

Kaganskiy (Editor at Large – The Creator’s Project), Mike Stubbs (Director, FACT), Li Zhenhua<br />

(Curator). <strong>Digital</strong> <strong>Revolution</strong> will tour to museums and galleries internationally for a period of<br />

3 years. The exhibition design will be a collaboration between Ab Rogers (ARD) and 59<br />

Productions. ARD will lead on the spatial design and 59 Productions will lead on the media<br />

design of the exhibition.<br />

Events programme<br />

The exhibition will be complemented by a talks and events series which will include an<br />

accompanying film programme, In Conversations examining issues such as gender, security<br />

and technology, as well as industry focused panels looking at the latest developments in<br />

special effects and gaming and online and off line activities aimed at children and young<br />

people from east London.<br />

Online programme<br />

An online offer will accompany the exhibition, and will include a selection of specially<br />

commissioned interviews and exhibition content. In addition Google is developing a website<br />

that will have a source of inspiration for coders, a competition as well as behind the scenes<br />

videos of DevArt commissions in development and interviews with artists. The DevArt site and<br />

competition launch in February 2014.<br />

Catalogue<br />

An illustrated exhibition catalogue accompanies the exhibition with essays by leading authors<br />

in the digital field. The publication explores the preservation of hardware and software,<br />

creative coding, DIY culture, digital architecture and design, the future of gaming and the<br />

new developments in creative technology. Contributors include essays by exhibition advisors.<br />

…/…


<strong>Barbican</strong> projects celebrating artists using digital media in spring-summer 2014<br />

include:<br />

United Visual Artists (UVA): Momentum<br />

Multi-disciplinary art and design studio United Visual Artists have been commissioned to<br />

create a new work for The Curve. Coinciding with their 10th anniversary, UVA present<br />

Momentum, an immersive installation that combines light, sound and movement. Drawing on<br />

physics and digital technology, UVA are turning the Curve into a spatial instrument, installing<br />

a sequence of pendulum-like elements throughout the 90metre long gallery to create an<br />

evolving composition of light and sound. The pendulums – sometimes moving in unexpected<br />

ways – project shadows and planes of light across the six metre-high walls and curved floor<br />

of the space. Visitors are invited to explore the room at their own pace, and their movement<br />

through the gallery shapes their individual experience. UVA are an art and design practice<br />

based in London, creating work that lies at the intersections of sculpture, architecture, live<br />

performance and installation. (13 February – 1 June 2014)<br />

Just Jam<br />

For the past three years, online music channel Just Jam has been celebrating the current<br />

thriving electronic music scene, showcasing cutting edge talents of the UK's underground<br />

Bass, House and Grime scenes. Tim & Barry, the photographers and film-makers behind Just<br />

Jam, will curate an evening of live performance, video and audience participation with the<br />

musicians and performers who have built and solidified Just Jam's reputation, including<br />

Loefah, Chunky, Big Narstie, Newham Generals, Kurupt FM, Marawa the Amazing, and<br />

more to be announced. Influenced by cult music TV shows like The Word and Dance Energy,<br />

Just Jam's joy in the chaotic and improvised will ensure an unpredictable evening.<br />

Wikimania<br />

The tenth annual international Wikimania conference, produced in association with the<br />

<strong>Barbican</strong>, brings together the worlds of academia, culture, technology experts and<br />

enthusiasts and will include a multi-track programme of lectures, discussions, workshops and<br />

hackathons over the course of four days.<br />

<strong>Barbican</strong> Weekender<br />

We Create: technology for self-ex<strong>press</strong>ion<br />

In March 2014 the <strong>Barbican</strong> Weekender returns to explore image and identity through arts<br />

and technology. This theme is explored with a host of digital tools and activities including 3D<br />

printing with Black County Atelier, mixing tunes with Music Jelly and the dance-based<br />

installation Dance Spectroscopy. From music and art, to dance and fashion the free, two-day<br />

event offers workshops and games for all ages.<br />

Charleroi Danses: Kiss & Cry<br />

Alone on a station platform, a woman recalls her great, lost loves. Her memories take shape<br />

in a miniature world where toys, figurines and everyday objects have the power to delight.<br />

Scaled-down sets provide the backdrop for a duo of dancing hands that flirt and intertwine,<br />

becoming tender characters in their own right. This innovative and poetic performance from<br />

prizewinning filmmaker Jaco Van Dormael and choreographer Michèle Anne De Mey, uses<br />

digital technology and captures the most minimalist ex<strong>press</strong>ions of emotion and intimacy.<br />

Caught on camera by a bustling crew with sound effects created by onstage foley artists, the<br />

sensual ballet of hands is projected on a panoramic screen, lending dual perspectives to an<br />

event in which artistic disciplines collide.<br />

Darren Johnston: Zero Point<br />

Artistic experimentation is given free rein as Darren Johnston takes up residency for a week in<br />

the Theatre. Known for controversial, multifaceted work that blurs the boundaries between<br />

dance, theatre and the visual arts, the British choreographer puts his innovative software<br />

through its paces.<br />

…/…


Using motion-sensing technology, it bathes the bodies of dancers with graphic texture and<br />

light. Audiences are invited to share the results of his exploration; a kaleidoscope of<br />

projections, choreographed performance and electronic soundscape from a piece presented<br />

mid-creation.<br />

Historypin: Barking and Dagenham 1914 – 2014<br />

We Are What We Do<br />

A community project focused on an area in Barking and Dagenham in east London,<br />

Historypin will gather 100 years of history from 1914 to the present day, resulting in an indepth<br />

online archive and a number of public events in east London. Commissioned by the<br />

<strong>Barbican</strong> and Create London, Historypin will work with local people and both local and<br />

national organisations, inviting participants to contribute pictures, videos, memories and<br />

stories of the area via an online space where they can interact and immerse themselves in<br />

local history. Community events will also take place around the area including schools,<br />

community centres and local spaces, gathering information and using both digital tools and<br />

live performance to explore themes including migration, industry and employment,<br />

architecture and regeneration. Bringing together people from the community, across all<br />

generations, and celebrating the local history, History Pin aims to provide both a greater<br />

understanding of the area and a learning resource for all to enjoy. The project will culminate<br />

in August 2014 with a public event. A local space will be transformed into a virtual time<br />

machine exploring the contributions of over 5,000 materials and memories from over 2,000<br />

people and organisations. This experience will use digital projection, audio visual<br />

presentations and live performance to bring to life the events and stories revealed throughout<br />

the project.<br />

Public information<br />

Open 11am-8pm daily (last admission 90mins before close) 11am-10pm on Thursdays<br />

Tickets<br />

Standard £12.50, Concessions £10.50, Young Person (12-17) & Students £8.50,<br />

Children (5-12s) £5,Under 5’s – FREE,<br />

School Groups £6.25 (primary groups will use the £5 price above)<br />

Yellow Member 30% off for you and a guest; Orange Member Unlimited free entry<br />

Red Member Unlimited free entry + guest<br />

Booking fee £1.50 online /£2.50 telephone. Advance booking is recommended.<br />

Timed admission is in operation. Last admission 90 mins before close.<br />

About <strong>Barbican</strong> International Enterprises<br />

BIE produces and tours a dynamic mix of ground-breaking contemporary art and popular<br />

culture, architecture, design, fashion and photography exhibitions. The team develops and<br />

tours a broad range of major international art exhibitions. Internationally touring exhibitions<br />

include Designing 007: 50 Years of Bond Style, Watch Me Move: The Animation Show, Game<br />

On, and many more. We are committed to bringing challenging and accessible exhibitions to<br />

as wide an audience as possible, touring to some of the world's leading venues.<br />

About the <strong>Barbican</strong><br />

A world-class arts and learning organisation, the <strong>Barbican</strong> pushes the boundaries of all<br />

major art forms including dance, film, music, theatre and visual arts. Its creative learning<br />

programme further underpins everything it does. Over 1.5 million people pass through the<br />

<strong>Barbican</strong>’s doors annually, hundreds of artists and performers are featured, and more than<br />

300 staff work onsite. The architecturally renowned centre opened in 1982 and comprises the<br />

<strong>Barbican</strong> Art Gallery, a second gallery The Curve, <strong>Barbican</strong> Hall, the <strong>Barbican</strong> Theatre, the<br />

Pit, Cinemas One, Two and Three, foyers and public spaces, a library, Lakeside Terrace, a<br />

glasshouse conservatory, conference facilities and three restaurants. The City of London<br />

Corporation is the founder and principal funder of the <strong>Barbican</strong> Centre.<br />

…/…


The <strong>Barbican</strong> is home to Resident Orchestra, London Symphony Orchestra; Associate Orchestra,<br />

BBC Symphony Orchestra; Associate Ensembles the Academy of Ancient Music and Britten<br />

Sinfonia, and Associate Producer Serious. Our Artistic Associates include Boy Blue Entertainment,<br />

Cheek by Jowl and Michael Clark Company. International Associates are Royal Concertgebouw<br />

Orchestra of Amsterdam, New York Philharmonic, Los Angeles Philharmonic, Gewandhaus<br />

Orchestra Leipzig and Jazz at Lincoln Center.<br />

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