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Digital Revolution press release - Barbican

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For immediate <strong>release</strong>: 29 October 2013<br />

<strong>Digital</strong> <strong>Revolution</strong>:<br />

An immersive exhibition of art, design, film, music and videogames<br />

<strong>Barbican</strong> Centre, London, UK<br />

3 July – 14 September 2014<br />

Media View, Wednesday 2 July 2014, 10am –1pm<br />

<strong>Digital</strong> <strong>Revolution</strong> explores and celebrates the transformation of the arts through digital<br />

technology since the 1970s. The exhibition brings together for the first time a range of artists,<br />

filmmakers, architects, designers, musicians and game developers pushing the boundaries of<br />

their fields using digital media. It also looks to the future considering the impact of creative<br />

coding, DIY culture, digital communities and the creative possibilities offered by technologies<br />

including augmented reality, artificial intelligence, wearable technologies and 3-D printing.<br />

The exhibition includes new commissions from artists Umbrellium (Usman Haque and Nitipak<br />

'Dot' Samsen); Universal Everything; global music artist and entrepreneur will.i.am; and a<br />

collaboration with Google in the form of digital art installations called DevArt, pushing the<br />

possibilities of coding as a creative art form, featuring four new gallery commissions, an<br />

online inspiration hub and a competition for undiscovered creative coders. It also presents<br />

work by Oscar-winning VFX Supervisor Paul Franklin and his team at Double Negative for<br />

Christopher Nolan’s groundbreaking film Inception; artists and performers including Rafael<br />

Lozano-Hemmer, Chris Milk, Aaron Koblin, Fred Deakin & Company, Amon Tobin and Philip<br />

Glass and game developers such as Harmonix Music Systems (Dance Central).<br />

<strong>Digital</strong> <strong>Revolution</strong> comprises immersive and interactive art works alongside exhibition-based<br />

displays. Usman Haque and Nitipak 'Dot' Samsen from Umbrellium, known for their largescale<br />

mass-participatory outdoor events will produce their first work within a theatre setting.<br />

This immersive experience takes over The Pit, filling the space with a series of magical<br />

interactive laser sculptures, set within an otherworldly sound environment.<br />

Universal Everything, one of the UK's leading media art studios, will produce a piece for the<br />

<strong>Barbican</strong>’s Silk Street entrance. Taking digital drawing as its theme, visitors will be able to<br />

contribute the work both in the venue and online. Film-maker and artist Chris Milk’s major<br />

interactive work The Treachery of Sanctuary is presented for the first time in the UK. This<br />

three-screen shadow play installation explores life, death and rebirth through a moving<br />

onscreen narrative which visitors can interact with. Also a UK premiere, Electricity Comes<br />

from Other Planets by Fred & Company (Fred Deakin), invites people to jam with each other<br />

in a playful audio-visual piece that creates new musical arrangements through their<br />

movements.<br />

Neil McConnon, Head of <strong>Barbican</strong> International Enterprises and project commissioner said:<br />

Showcasing a new generation of artists, designers, film-makers and musicians, <strong>Digital</strong><br />

<strong>Revolution</strong> celebrates creatives who are pushing artistic boundaries across the arts using<br />

digital media. Through a series of gallery-based work and public interventions the exhibition<br />

will transform the <strong>Barbican</strong> into an animated canvas - inspiring digital natives, gamers, movie<br />

fans, retro geeks, family groups and art fans alike.<br />

<strong>Digital</strong> <strong>Revolution</strong> is the most comprehensive presentation of digital creativity ever to be<br />

staged in the UK. A festival-style exhibition, <strong>Digital</strong> <strong>Revolution</strong> takes place across the <strong>Barbican</strong><br />

with ticketed and non-ticketed elements, and will include an offsite commission. It is<br />

accompanied by a talks and events programme and a dedicated catalogue.<br />

The exhibition builds on the <strong>Barbican</strong>’s rich history of championing pioneering artists across<br />

all art forms that use digital technology within their work – including Merce Cunningham,<br />

Robert Lepage Brian Eno, Aphex Twin and Rain Room by Random International.<br />

…/…


It is the focus of a series of events presented by the <strong>Barbican</strong> throughout the spring and<br />

summer of 2014 that focuses on artists using digital media. Projects include a new Curve<br />

commission by United Visual Artists, theatre projects Kiss & Cry by Charleroi Danses and Zero<br />

Point by Darren Johnston; Tim & Barry present Just Jam; the <strong>Barbican</strong> Weekender explores<br />

art and technology and the tenth Wikimania conference is presented in association with the<br />

Centre.<br />

The seven exhibition spaces within the Curve gallery opens by juxtaposing 100 creative<br />

software projects from the 1970s to the present day, shown on their original hardware<br />

platforms. Showcasing work across art, design, music and film the interactive <strong>Digital</strong><br />

Archaeology section creates an overview of key creative moments during this period of rapid<br />

change. Pieces range from the classic videogame Pong, the first website by Tim Berners-Lee,<br />

vintage music hardware such as the Linn LM-1 drum machine (used in the production of The<br />

Human League’s Don’t You Want Me) as well as early digital graphics experiments by John<br />

Whitney. It moves into The Games We Play, which focuses on the ways in which we are able<br />

to engage and interact with digital projects, featuring works by artists Cuppetelli and<br />

Mendoza, Rafael Lozano-Hemmer and Daniel Rozin as well as playable videogames by<br />

Harmonix Music Systems (Rock Band and Dance Central).<br />

We Create explores projects that allow people to become the creators. A highlight of this<br />

section is Chris Milk and Aaron Koblin’s crowd-sourced tribute website, the Johnny Cash<br />

Project, which allows people to contribute a frame to an online filmic tribute to Cash. It also<br />

explores; DIY culture through projects developed using the programmable Raspberry Pi,<br />

Arduino and MaKey MaKey platforms; and online video communities such as Minecraft<br />

(Mojang) and the Kickstarter project Broken Age (Double Fine) where fans are being involved<br />

directly in the game development process.<br />

Creative Spaces examines how digital technology is allowing rapid creative change in film,<br />

contrasting blockbuster Hollywood visual effects with the work of a new generation of<br />

independent film-makers. It explores the innovative visual effects created by Oscar-winning<br />

VFX Supervisor Paul Franklin and his team at Double Negative for Christopher Nolan’s<br />

groundbreaking science fiction film Inception. London’s Double Negative is one of the<br />

world’s leading VFX houses with recent and current projects including Man of Steel, Dark<br />

Knight Rises, Rush, Thor 2, Hunger Games: Catching Fire, Godzilla and Christopher Nolan’s<br />

forthcoming film Interstellar. It also features Oscar-winning visual effects studio Framestore,<br />

with a particular focus on their innovative digital effects and the work of Tim Webber.<br />

Framestore’s recent and upcoming film work includes Gravity, 47 Ronin, The Secret Life of<br />

Walter Mitty and Inside Llewyn Davis. In addition it features the work of young digital filmmakers<br />

such as Kibwe Tavares (Factory Fifteen), who has used his experience as an<br />

architecture graduate to make the innovative short films Robots of Brixton and Jonah. This<br />

section also explores interactive film by artists such as Field's Energy Flow.<br />

Sound and Vision looks at how musicians have experimented with digital technology. Pieces<br />

include a new commission by global music artist and entrepreneur will.i.am which explores<br />

the interface between analogue and digital music in a live gallery experience. will.i.am is wellknown<br />

as a technology advocate and enthusiast. He served as Guest Editor of Wired<br />

Magazine earlier this year, is a founding investor in Beats Electronics, and launched his i.am+<br />

mobile phone accessory company in 2012. Through his i.am.angel foundation, will.i.am<br />

encourages young people to study and engage with STEAM (science, technology,<br />

engineering, arts and mathematics). He also supports The Prince’s Trust by funding<br />

programmes designed to help young people build computer skills. The section also features<br />

Arcade Fire's interactive video Wilderness Downtown; Amon Tobin's Isam stage set which<br />

comes alive with digital projection; and a series of app-based projects in which artists have<br />

worked to visualise music, including the app REWORK_ (Philip Glass Remixed) by Scott Snibbe<br />

Studio.<br />

…/…


The next section is dedicated to DevArt, a collaboration between Google and the <strong>Barbican</strong>.<br />

DevArt is a celebration of art made with code, designed to inspire the next generation of<br />

developers and artists by reframing coding as a creative art form. It seeks to push the<br />

boundaries of what is possible when art and technology collide.<br />

Finally, the exhibition delves into what the future might look like; the phenomena of 3-D<br />

printing, featuring the work of fashion designer Ying Gao; digital fashion for performance,<br />

including London-based XO Studio; 3-D virtual reality gaming technology; the Oculus Rift<br />

Development Kit and wearable technologies including the BrainWriter (Not Impossible Labs)<br />

and Google Glass.<br />

As visitors journey through the <strong>Barbican</strong> foyers they will discover the Indie Games Space,<br />

devoted to the independent videogames movement. Featuring the work of a range of<br />

contemporary international indie developers, all in fully playable format, this section will also<br />

showcase explorations in different games genres, game art and distribution. Games such as<br />

Antichamber by Alexander Bruce, Proteus by Ed Key and David Kanaga and Flower by<br />

Jenova Chen look at how an individual (or small team) can now arm themselves with the latest<br />

creative tools to take risks and forge innovative experiences.<br />

ENDS<br />

Press Information<br />

For further information, images or to arrange interviews, please contact:<br />

Lorna Gemmell, Head of Communications<br />

+44 (0) 207 382 7147 / lorna.gemmell@barbican.org.uk<br />

Exhibition<br />

The exhibition is created and produced by <strong>Barbican</strong> International Enterprises with guest<br />

curator Conrad Bodman. The advisors are Jim Boulton (<strong>Digital</strong> Archaeology), Iain Simons<br />

(Director, GameCity, Nottingham Trent University), Caroline Roux (design writer), Julia<br />

Kaganskiy (Editor at Large – The Creator’s Project), Mike Stubbs (Director, FACT), Li Zhenhua<br />

(Curator). <strong>Digital</strong> <strong>Revolution</strong> will tour to museums and galleries internationally for a period of<br />

3 years. The exhibition design will be a collaboration between Ab Rogers (ARD) and 59<br />

Productions. ARD will lead on the spatial design and 59 Productions will lead on the media<br />

design of the exhibition.<br />

Events programme<br />

The exhibition will be complemented by a talks and events series which will include an<br />

accompanying film programme, In Conversations examining issues such as gender, security<br />

and technology, as well as industry focused panels looking at the latest developments in<br />

special effects and gaming and online and off line activities aimed at children and young<br />

people from east London.<br />

Online programme<br />

An online offer will accompany the exhibition, and will include a selection of specially<br />

commissioned interviews and exhibition content. In addition Google is developing a website<br />

that will have a source of inspiration for coders, a competition as well as behind the scenes<br />

videos of DevArt commissions in development and interviews with artists. The DevArt site and<br />

competition launch in February 2014.<br />

Catalogue<br />

An illustrated exhibition catalogue accompanies the exhibition with essays by leading authors<br />

in the digital field. The publication explores the preservation of hardware and software,<br />

creative coding, DIY culture, digital architecture and design, the future of gaming and the<br />

new developments in creative technology. Contributors include essays by exhibition advisors.<br />

…/…


<strong>Barbican</strong> projects celebrating artists using digital media in spring-summer 2014<br />

include:<br />

United Visual Artists (UVA): Momentum<br />

Multi-disciplinary art and design studio United Visual Artists have been commissioned to<br />

create a new work for The Curve. Coinciding with their 10th anniversary, UVA present<br />

Momentum, an immersive installation that combines light, sound and movement. Drawing on<br />

physics and digital technology, UVA are turning the Curve into a spatial instrument, installing<br />

a sequence of pendulum-like elements throughout the 90metre long gallery to create an<br />

evolving composition of light and sound. The pendulums – sometimes moving in unexpected<br />

ways – project shadows and planes of light across the six metre-high walls and curved floor<br />

of the space. Visitors are invited to explore the room at their own pace, and their movement<br />

through the gallery shapes their individual experience. UVA are an art and design practice<br />

based in London, creating work that lies at the intersections of sculpture, architecture, live<br />

performance and installation. (13 February – 1 June 2014)<br />

Just Jam<br />

For the past three years, online music channel Just Jam has been celebrating the current<br />

thriving electronic music scene, showcasing cutting edge talents of the UK's underground<br />

Bass, House and Grime scenes. Tim & Barry, the photographers and film-makers behind Just<br />

Jam, will curate an evening of live performance, video and audience participation with the<br />

musicians and performers who have built and solidified Just Jam's reputation, including<br />

Loefah, Chunky, Big Narstie, Newham Generals, Kurupt FM, Marawa the Amazing, and<br />

more to be announced. Influenced by cult music TV shows like The Word and Dance Energy,<br />

Just Jam's joy in the chaotic and improvised will ensure an unpredictable evening.<br />

Wikimania<br />

The tenth annual international Wikimania conference, produced in association with the<br />

<strong>Barbican</strong>, brings together the worlds of academia, culture, technology experts and<br />

enthusiasts and will include a multi-track programme of lectures, discussions, workshops and<br />

hackathons over the course of four days.<br />

<strong>Barbican</strong> Weekender<br />

We Create: technology for self-ex<strong>press</strong>ion<br />

In March 2014 the <strong>Barbican</strong> Weekender returns to explore image and identity through arts<br />

and technology. This theme is explored with a host of digital tools and activities including 3D<br />

printing with Black County Atelier, mixing tunes with Music Jelly and the dance-based<br />

installation Dance Spectroscopy. From music and art, to dance and fashion the free, two-day<br />

event offers workshops and games for all ages.<br />

Charleroi Danses: Kiss & Cry<br />

Alone on a station platform, a woman recalls her great, lost loves. Her memories take shape<br />

in a miniature world where toys, figurines and everyday objects have the power to delight.<br />

Scaled-down sets provide the backdrop for a duo of dancing hands that flirt and intertwine,<br />

becoming tender characters in their own right. This innovative and poetic performance from<br />

prizewinning filmmaker Jaco Van Dormael and choreographer Michèle Anne De Mey, uses<br />

digital technology and captures the most minimalist ex<strong>press</strong>ions of emotion and intimacy.<br />

Caught on camera by a bustling crew with sound effects created by onstage foley artists, the<br />

sensual ballet of hands is projected on a panoramic screen, lending dual perspectives to an<br />

event in which artistic disciplines collide.<br />

Darren Johnston: Zero Point<br />

Artistic experimentation is given free rein as Darren Johnston takes up residency for a week in<br />

the Theatre. Known for controversial, multifaceted work that blurs the boundaries between<br />

dance, theatre and the visual arts, the British choreographer puts his innovative software<br />

through its paces.<br />

…/…


Using motion-sensing technology, it bathes the bodies of dancers with graphic texture and<br />

light. Audiences are invited to share the results of his exploration; a kaleidoscope of<br />

projections, choreographed performance and electronic soundscape from a piece presented<br />

mid-creation.<br />

Historypin: Barking and Dagenham 1914 – 2014<br />

We Are What We Do<br />

A community project focused on an area in Barking and Dagenham in east London,<br />

Historypin will gather 100 years of history from 1914 to the present day, resulting in an indepth<br />

online archive and a number of public events in east London. Commissioned by the<br />

<strong>Barbican</strong> and Create London, Historypin will work with local people and both local and<br />

national organisations, inviting participants to contribute pictures, videos, memories and<br />

stories of the area via an online space where they can interact and immerse themselves in<br />

local history. Community events will also take place around the area including schools,<br />

community centres and local spaces, gathering information and using both digital tools and<br />

live performance to explore themes including migration, industry and employment,<br />

architecture and regeneration. Bringing together people from the community, across all<br />

generations, and celebrating the local history, History Pin aims to provide both a greater<br />

understanding of the area and a learning resource for all to enjoy. The project will culminate<br />

in August 2014 with a public event. A local space will be transformed into a virtual time<br />

machine exploring the contributions of over 5,000 materials and memories from over 2,000<br />

people and organisations. This experience will use digital projection, audio visual<br />

presentations and live performance to bring to life the events and stories revealed throughout<br />

the project.<br />

Public information<br />

Open 11am-8pm daily (last admission 90mins before close) 11am-10pm on Thursdays<br />

Tickets<br />

Standard £12.50, Concessions £10.50, Young Person (12-17) & Students £8.50,<br />

Children (5-12s) £5,Under 5’s – FREE,<br />

School Groups £6.25 (primary groups will use the £5 price above)<br />

Yellow Member 30% off for you and a guest; Orange Member Unlimited free entry<br />

Red Member Unlimited free entry + guest<br />

Booking fee £1.50 online /£2.50 telephone. Advance booking is recommended.<br />

Timed admission is in operation. Last admission 90 mins before close.<br />

About <strong>Barbican</strong> International Enterprises<br />

BIE produces and tours a dynamic mix of ground-breaking contemporary art and popular<br />

culture, architecture, design, fashion and photography exhibitions. The team develops and<br />

tours a broad range of major international art exhibitions. Internationally touring exhibitions<br />

include Designing 007: 50 Years of Bond Style, Watch Me Move: The Animation Show, Game<br />

On, and many more. We are committed to bringing challenging and accessible exhibitions to<br />

as wide an audience as possible, touring to some of the world's leading venues.<br />

About the <strong>Barbican</strong><br />

A world-class arts and learning organisation, the <strong>Barbican</strong> pushes the boundaries of all<br />

major art forms including dance, film, music, theatre and visual arts. Its creative learning<br />

programme further underpins everything it does. Over 1.5 million people pass through the<br />

<strong>Barbican</strong>’s doors annually, hundreds of artists and performers are featured, and more than<br />

300 staff work onsite. The architecturally renowned centre opened in 1982 and comprises the<br />

<strong>Barbican</strong> Art Gallery, a second gallery The Curve, <strong>Barbican</strong> Hall, the <strong>Barbican</strong> Theatre, the<br />

Pit, Cinemas One, Two and Three, foyers and public spaces, a library, Lakeside Terrace, a<br />

glasshouse conservatory, conference facilities and three restaurants. The City of London<br />

Corporation is the founder and principal funder of the <strong>Barbican</strong> Centre.<br />

…/…


The <strong>Barbican</strong> is home to Resident Orchestra, London Symphony Orchestra; Associate Orchestra,<br />

BBC Symphony Orchestra; Associate Ensembles the Academy of Ancient Music and Britten<br />

Sinfonia, and Associate Producer Serious. Our Artistic Associates include Boy Blue Entertainment,<br />

Cheek by Jowl and Michael Clark Company. International Associates are Royal Concertgebouw<br />

Orchestra of Amsterdam, New York Philharmonic, Los Angeles Philharmonic, Gewandhaus<br />

Orchestra Leipzig and Jazz at Lincoln Center.<br />

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