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Visibility and Hidden Surface Removal

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BSP algorithm<br />

• Binary space partitioning of object space to<br />

create a binary tree – object-space algorithm<br />

• Tree traversal gives back-to-front ordering<br />

depending on view point<br />

• Creating/updating the tree is time- <strong>and</strong><br />

space-intensive (do it in preprocessing), but<br />

traversal is not – efficient for static group of<br />

polygons <strong>and</strong> dynamic view<br />

• Basic idea: render polygons in the half-<br />

© Machiraju/Zhang/Möller<br />

space at the back first, then front 64

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