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Visibility and Hidden Surface Removal

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Scanline algorithm<br />

• Operate at image precision<br />

• Unlike z-buffer, which works per polygon, this<br />

one works per scanline<br />

• Avoid unnecessary depth calculations in z-<br />

buffer<br />

– Depth compared only when new edge is<br />

encountered<br />

• An extension of the polygon scan-conversion:<br />

deal with sets of polygons instead of just one<br />

• Less memory-intensive than z-buffer, but more<br />

© Machiraju/Zhang/Möller<br />

complex algorithm 54

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