Visibility and Hidden Surface Removal
Visibility and Hidden Surface Removal Visibility and Hidden Surface Removal
Visibility • Polygonal model - a collection of vertices © Machiraju/Zhang/Möller 4
Visibility (2) • Connecting dots (wireframe) helps, • but it is still ambiguous © Machiraju/Zhang/Möller 5
- Page 1 and 2: Visibility and Hidden Surface Remov
- Page 3: Reading • Angel - Chapter 6.10-6.
- Page 7 and 8: Visibility (4) • Include shading
- Page 9 and 10: Visibility (6) • wireframe © Mac
- Page 11 and 12: Visibility (8) • Inter-object vis
- Page 13 and 14: Why compute visibility? • Realism
- Page 15 and 16: Classification of algorithms • Hi
- Page 17 and 18: Object Space for each object in wor
- Page 19 and 20: How to improve efficiency • Pay a
- Page 21 and 22: 1. Coherence • Why? — Object pr
- Page 23 and 24: 1. Edge and face coherence • Edge
- Page 25 and 26: 2. Use of projection normalization
- Page 27 and 28: 2. Perspective Transform • Can br
- Page 29 and 30: 3. Bounding Objects (2) • For ren
- Page 31 and 32: 3. Bounding Objects (4) • rectang
- Page 33 and 34: 4. Back-face culling • Assumption
- Page 35 and 36: 5. Spatial Partitioning • break a
- Page 37 and 38: 6. Hierarchy • Use (e.g., semanti
- Page 39 and 40: z-buffer algorithm revisited • On
- Page 41 and 42: z-buffer: exploiting depth coherenc
- Page 43 and 44: z-buffer: bilinear interpolation
- Page 45 and 46: List Priority (2) • Depth compari
- Page 47 and 48: List Priority (4) • Do extents in
- Page 49 and 50: List Priority (6) • Do polygons c
- Page 51 and 52: List Priority (8) • If these test
- Page 53 and 54: List Priority (10) • More example
<strong>Visibility</strong> (2)<br />
• Connecting dots (wireframe) helps,<br />
• but it is still ambiguous<br />
© Machiraju/Zhang/Möller<br />
5