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Visibility and Hidden Surface Removal

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Depth sort algorithm<br />

• Determine a visibility (depth) ordering of objects<br />

which will ensure a correct picture if objects are<br />

rendered in that order – object-space algorithm<br />

• If no objects overlap in depth z, it is only<br />

necessary to sort them by decreasing z (furthest to<br />

closest) <strong>and</strong> render them – back-to-front rendering<br />

with painters algorithm<br />

• Otherwise, it may be necessary to modify objects,<br />

e.g., by intersecting <strong>and</strong> splitting polygons, to get<br />

depth order<br />

© Machiraju/Zhang/Möller

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