Visibility and Hidden Surface Removal
Visibility and Hidden Surface Removal
Visibility and Hidden Surface Removal
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z-buffer: bilinear interpolation<br />
• If the polygon is non-planar, or not analytically<br />
defined, it is possible to approximate using bilinear<br />
interpolation<br />
Depth values<br />
known at vertices<br />
Interpolate<br />
between them then<br />
on scanline<br />
• Not just for depth, can do it for color (Gouraud<br />
shading), surface normals, or texture coordinates<br />
• Subdivision or refinement may be necessary is error<br />
is too great<br />
© Machiraju/Zhang/Möller<br />
43