Visibility and Hidden Surface Removal
Visibility and Hidden Surface Removal
Visibility and Hidden Surface Removal
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z-buffer: exploiting depth<br />
coherence<br />
• From one scanline (y) to the next (y + 1):<br />
left polygon edge point: from (x, y) to (x + 1/m, y+1),<br />
where m is the slope of the polygon edge<br />
• So the new z<br />
A<br />
z x =z<br />
C<br />
z y =z<br />
A/m + B<br />
C<br />
© Machiraju/Zhang/Möller<br />
Pre-computed<br />
<strong>and</strong> stored<br />
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