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Visibility and Hidden Surface Removal

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<strong>Visibility</strong> algorithms<br />

• Image-space algorithms using coherence<br />

– z-buffer algorithm – use of depth coherence<br />

– Scanline algorithm – use of scanline <strong>and</strong> depth<br />

coherence<br />

– Warnock’s (area subdivision) algorithm – use of<br />

area coherence <strong>and</strong> spatial subdivision<br />

• Object-space algorithms<br />

– Depth sort – use of bounding or extent<br />

– Binary space partitioning (BSP) algorithm<br />

© Machiraju/Zhang/Möller<br />

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