Visibility and Hidden Surface Removal

Visibility and Hidden Surface Removal Visibility and Hidden Surface Removal

30.12.2013 Views

1. Depth and frame coherence • Depth coherence – once the depth of one surface point is computed, the depth of the rest of the surface can be found from a difference equation (e.g., in z-buffer) – adjacent parts of a face have similar depth values • Frame coherence – images in a sequence (e.g., animation) will likely change little from one to the other, so can reuse information from current frame – key to © Machiraju/Zhang/Möller compression 24

2. Use of projection normalization • Want to determine whether point P 1 obscures P2 • Need to see whether two points are on the same projector • With our projection normalization, just need to check the x and y’s of P’ 1 and P’ 2 © Machiraju/Zhang/Möller 25

1. Depth <strong>and</strong> frame coherence<br />

• Depth coherence<br />

– once the depth of one surface point is<br />

computed, the depth of the rest of the surface<br />

can be found from a difference equation (e.g.,<br />

in z-buffer) – adjacent parts of a face have<br />

similar depth values<br />

• Frame coherence<br />

– images in a sequence (e.g., animation) will<br />

likely change little from one to the other, so can<br />

reuse information from current frame – key to<br />

© Machiraju/Zhang/Möller<br />

compression 24

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