Visibility and Hidden Surface Removal

Visibility and Hidden Surface Removal Visibility and Hidden Surface Removal

30.12.2013 Views

Visibility (9) • Shading © Machiraju/Zhang/Möller 12

Why compute visibility? • Realism: Occlusions make scenes look more realistic • Less ambiguity: Visibility computations provide us with depth perception • Efficiency: Rendering is time consuming, so we should not have to waste time on objects we cannot see © Machiraju/Zhang/Möller 13

<strong>Visibility</strong> (9)<br />

• Shading<br />

© Machiraju/Zhang/Möller<br />

12

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