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Walking Corpses & Conscious Plants: Possibilist Ecologies in ...

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B<strong>in</strong>gham 6<br />

cognizance <strong>in</strong>to the environment itself and Kirkman elim<strong>in</strong>ates it from the flesh where we<br />

expect to encounter it. Ma<strong>in</strong>ly, my analysis focuses upon the ways <strong>in</strong> which the<br />

respective creators represent violence aesthetically and question <strong>in</strong>terpersonal<br />

relationships between its agents and opponents. Each challenges the stability of<br />

prevail<strong>in</strong>g political conditions through content but also provides evidence re<strong>in</strong>forc<strong>in</strong>g the<br />

perpetuation of cultural norms because of their success as mass-marketed commodities.<br />

The art itself does not act to change circumstance; but read<strong>in</strong>g a graphic narrative is a<br />

performative process which enables an <strong>in</strong>dividual to reconsider experience from a new<br />

perspective.<br />

To put it another way, the spaces considered <strong>in</strong> both The <strong>Walk<strong>in</strong>g</strong> Dead and Saga<br />

of the Swamp Th<strong>in</strong>g are possible worlds. Although the graphic narratives themselves are<br />

artifacts, material objects of bound pr<strong>in</strong>ted pages which occupy physical space, the<br />

characters conta<strong>in</strong>ed with<strong>in</strong> each story exist <strong>in</strong>side <strong>in</strong>dependent universes. We can<br />

contemplate a world <strong>in</strong> which corpses become reanimated with cannibalistic hunger or<br />

one where a sentient plant elemental controls all of the Earth's vegetation while<br />

ma<strong>in</strong>ta<strong>in</strong><strong>in</strong>g separate from those circumstances. This type of engagement differs from<br />

total immersion with<strong>in</strong> the possible world and is therefore distanced from actuality.<br />

However, this distance is useful when look<strong>in</strong>g to identify the conditions which determ<strong>in</strong>e<br />

actuality and dictate apperception or how an <strong>in</strong>dividual perceives himself <strong>in</strong> relation to<br />

the environment.<br />

Ultimately, my project exam<strong>in</strong>es the potential of graphic narratives as works of art<br />

and their limitations as commodities. I argue that graphic narratives are constructed <strong>in</strong><br />

such a way that they are <strong>in</strong>herently suited for possibilist consideration and promot<strong>in</strong>g

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