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Armor Layering Skill at installing upgraded armor plates ... - EVE Files

Armor Layering Skill at installing upgraded armor plates ... - EVE Files

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<strong>EVE</strong> ONLINE<br />

SKILLS<br />

[22 groups]<br />

2013.09.13<br />

ARMOR [14]<br />

<strong>Armor</strong> <strong>Layering</strong><br />

<strong>Skill</strong> <strong>at</strong> <strong>installing</strong> <strong>upgraded</strong> <strong>armor</strong> pl<strong>at</strong>es efficiently<br />

and securely, reducing the impact they have on<br />

agility and speed. Grants a 5% reduction to <strong>armor</strong><br />

pl<strong>at</strong>e mass penalty per level.


<strong>Armor</strong> Resistance Phasing<br />

Improves control over, and flow between, nano<br />

membranes th<strong>at</strong> react to damage by shifting<br />

resistances.<br />

Reduces dur<strong>at</strong>ion time of Reactive <strong>Armor</strong><br />

Hardeners by 10% per level and capacitor need by<br />

5% per level.<br />

Capital Remote <strong>Armor</strong> Repair Systems<br />

Oper<strong>at</strong>ion of capital sized remote <strong>armor</strong> repair<br />

systems. 5% reduced capacitor need for capital<br />

remote <strong>armor</strong> repair system modules per skill<br />

level.<br />

Capital Remote Hull Repair Systems<br />

Oper<strong>at</strong>ion of remote capital class remote hull<br />

repair systems. 5% reduced capacitor need for<br />

capital class remote hull repair system modules per<br />

skill level.<br />

Capital Repair Systems


Oper<strong>at</strong>ion of capital <strong>armor</strong>/hull repair modules.<br />

5% reduction in capital repair systems dur<strong>at</strong>ion per<br />

skill level.<br />

EM <strong>Armor</strong> Compens<strong>at</strong>ion<br />

5% bonus to EM resistance per level for <strong>Armor</strong><br />

Co<strong>at</strong>ings and Energized Pl<strong>at</strong>ings<br />

Explosive <strong>Armor</strong> Compens<strong>at</strong>ion<br />

5% bonus to explosive resistance per level for<br />

<strong>Armor</strong> Co<strong>at</strong>ings and Energized Pl<strong>at</strong>ings<br />

Hull Upgrades<br />

<strong>Skill</strong> <strong>at</strong> maintaining your ship's <strong>armor</strong> and<br />

<strong>installing</strong> hull upgrades like expanded cargoholds<br />

and inertial stabilizers. Grants a 5% bonus to<br />

<strong>armor</strong> hit points per skill level.<br />

Kinetic <strong>Armor</strong> Compens<strong>at</strong>ion<br />

5% bonus to kinetic resistance per level for <strong>Armor</strong><br />

Co<strong>at</strong>ings and Energized Pl<strong>at</strong>ings


Mechanics<br />

<strong>Skill</strong> <strong>at</strong> maintaining the mechanical components<br />

and structural integrity of a spaceship. 5% bonus<br />

to structure hit points per skill level.<br />

Remote <strong>Armor</strong> Repair Systems<br />

Oper<strong>at</strong>ion of remote <strong>armor</strong> repair systems. 5%<br />

reduced capacitor need for remote <strong>armor</strong> repair<br />

system modules per skill level.<br />

Remote Hull Repair Systems<br />

Oper<strong>at</strong>ion of remote hull repair systems. 5%<br />

reduced capacitor need for remote hull repair<br />

system modules per skill level.<br />

Repair Systems<br />

Oper<strong>at</strong>ion of <strong>armor</strong>/hull repair modules. 5%<br />

reduction in repair systems dur<strong>at</strong>ion per skill level.<br />

Note: Has no effect on capital sized modules.<br />

Thermic <strong>Armor</strong> Compens<strong>at</strong>ion


5% bonus to thermal resistance per level for <strong>Armor</strong><br />

Co<strong>at</strong>ings and Energized Pl<strong>at</strong>ings<br />

CORPORATION MANAGEMENT [7]<br />

Anchoring<br />

<strong>Skill</strong> <strong>at</strong> Anchoring Deployables.<br />

Corpor<strong>at</strong>ion Management<br />

Basic corpor<strong>at</strong>ion oper<strong>at</strong>ion. +10 corpor<strong>at</strong>ion<br />

members allowed per level.<br />

Notice: the CEO must upd<strong>at</strong>e his corpor<strong>at</strong>ion<br />

through the corpor<strong>at</strong>ion user interface before the<br />

skill takes effect<br />

Diplom<strong>at</strong>ic Rel<strong>at</strong>ions<br />

<strong>Skill</strong> <strong>at</strong> negoti<strong>at</strong>ing ally fees with Concord. Reduces<br />

cost to hire allies in wars by 5% per level.<br />

Empire Control


Advanced corpor<strong>at</strong>ion oper<strong>at</strong>ion. +200 corpor<strong>at</strong>ion<br />

members allowed per level.<br />

Notice: the CEO must upd<strong>at</strong>e his corpor<strong>at</strong>ion<br />

through the corpor<strong>at</strong>ion user interface before the<br />

skill takes effect<br />

Megacorp Management<br />

Advanced corpor<strong>at</strong>ion oper<strong>at</strong>ion. +50 members per<br />

level.<br />

Notice: the CEO must upd<strong>at</strong>e his corpor<strong>at</strong>ion<br />

through the corpor<strong>at</strong>ion user interface before the<br />

skill takes effect<br />

Sovereignty<br />

Advanced corpor<strong>at</strong>ion oper<strong>at</strong>ion. +1000<br />

corpor<strong>at</strong>ion members allowed per level.<br />

Notice: the CEO must upd<strong>at</strong>e his corpor<strong>at</strong>ion<br />

through the corpor<strong>at</strong>ion user interface before the<br />

skill takes effect<br />

Starbase Defense Management


<strong>Skill</strong> <strong>at</strong> using starbase weapon systems. Allows<br />

control of one array per level. Arrays must be<br />

placed outside of the forcefield to be controlled.<br />

DRONES [20]<br />

Advanced Drone Interfacing<br />

Allows the use of the Drone Control Unit module.<br />

One extra module can be fitted per skill level. Each<br />

fitted Drone Control Unit allows the oper<strong>at</strong>ion of<br />

one extra drone.<br />

Amarr Drone Specializ<strong>at</strong>ion<br />

Specializ<strong>at</strong>ion in the oper<strong>at</strong>ion of advanced Amarr<br />

drones. 2% bonus per skill level to the damage of<br />

light, medium and heavy drones requiring Amarr<br />

Drone Specializ<strong>at</strong>ion.<br />

Caldari Drone Specializ<strong>at</strong>ion<br />

Specializ<strong>at</strong>ion in the oper<strong>at</strong>ion of advanced Caldari<br />

drones. 2% bonus per skill level to the damage of<br />

light, medium and heavy drones requiring Caldari<br />

Drone Specializ<strong>at</strong>ion.


Comb<strong>at</strong> Drone Oper<strong>at</strong>ion<br />

<strong>Skill</strong> <strong>at</strong> controlling scout drones. 5% Bonus to<br />

drone damage of light and medium drones per<br />

level.<br />

Drone Durability<br />

Increases drone hit points. 5% bonus to drone<br />

shield, <strong>armor</strong> and hull hit points per level.<br />

Drone Interfacing<br />

Allows a captain to better maintain his drones.<br />

20% bonus to drone damage and drone mining<br />

yield per level.<br />

Drone Navig<strong>at</strong>ion<br />

<strong>Skill</strong> <strong>at</strong> controlling drones <strong>at</strong> high speeds. 5%<br />

increase in drone max velocity per level.<br />

Drone Sharpshooting<br />

Increases drone optimal range.


Drones<br />

<strong>Skill</strong> <strong>at</strong> remote controlling drones. Can oper<strong>at</strong>e 1<br />

drone per skill level.<br />

Electronic Warfare Drone Interfacing<br />

This skill is required for the oper<strong>at</strong>ion of Electronic<br />

Warfare Drones but also gives a bonus to the<br />

control range of all drones.<br />

3,000m bonus drone control range per level.<br />

Fighter Bombers<br />

Allows oper<strong>at</strong>ion of fighter bomber craft. 20%<br />

increase in fighter bomber damage per level.<br />

Fighters<br />

Allows oper<strong>at</strong>ion of fighter craft. 20% increase in<br />

fighter damage per level.<br />

Gallente Drone Specializ<strong>at</strong>ion<br />

Specializ<strong>at</strong>ion in the oper<strong>at</strong>ion of advanced<br />

Gallente drones. 2% bonus per skill level to the


damage of light, medium and heavy drones<br />

requiring Gallente Drone Specializ<strong>at</strong>ion.<br />

Heavy Drone Oper<strong>at</strong>ion<br />

<strong>Skill</strong> <strong>at</strong> controlling heavy comb<strong>at</strong> drones. 5% Bonus<br />

to heavy drone damage per level.<br />

Mining Drone Oper<strong>at</strong>ion<br />

<strong>Skill</strong> <strong>at</strong> controlling mining drones. 5% Bonus to<br />

mining drone yield per skill level.<br />

Minm<strong>at</strong>ar Drone Specializ<strong>at</strong>ion<br />

Specializ<strong>at</strong>ion in the oper<strong>at</strong>ion of advanced<br />

Minm<strong>at</strong>ar drones. 2% bonus per skill level to the<br />

damage of light, medium and heavy drones<br />

requiring Minm<strong>at</strong>ar Drone Specializ<strong>at</strong>ion.<br />

Repair Drone Oper<strong>at</strong>ion<br />

Allows oper<strong>at</strong>ion of logistic drones. 5% increased<br />

repair amount per level.<br />

Salvage Drone Oper<strong>at</strong>ion


<strong>Skill</strong> <strong>at</strong> controlling salvage drones. 2% increased<br />

salvage chance per level.<br />

Scout Drone Oper<strong>at</strong>ion<br />

<strong>Skill</strong> <strong>at</strong> controlling scout comb<strong>at</strong> drones.<br />

Bonus: drone control range increased by 5000<br />

meters per skill level.<br />

Sentry Drone Interfacing<br />

<strong>Skill</strong> <strong>at</strong> controlling sentry drones. 5% bonus to<br />

Sentry Drone damage per level.<br />

ELECTRONIC SYSTEMS [15]<br />

Cloaking<br />

<strong>Skill</strong> <strong>at</strong> using Cloaking devices. 10% reduction in<br />

targeting delay after uncloaking per skill level.<br />

Electronic Warfare


Oper<strong>at</strong>ion of ECM jamming systems. 5% less<br />

capacitor need for ECM and ECM Burst systems<br />

per skill level.<br />

Note: Does not affect capital class modules.<br />

Frequency Modul<strong>at</strong>ion<br />

Advanced understanding of signal waves. 10%<br />

bonus to falloff for ECM, Remote Sensor<br />

Dampeners, Tracking Disruptors, Tracking Links,<br />

Remote Sensor Boosters and Target Painters per<br />

skill level.<br />

Long Distance Jamming<br />

<strong>Skill</strong> <strong>at</strong> the long-range oper<strong>at</strong>ion of electronic<br />

warfare systems. 10% bonus to optimal range of<br />

ECM, Remote Sensor Dampers, Tracking<br />

Disruptors, Tracking Links, Remote Sensor<br />

Boosters and Target Painters per skill level.<br />

Projected Electronic Counter Measures<br />

Oper<strong>at</strong>ion of projected ECM jamming systems.<br />

Each skill level gives a 5% reduction in module<br />

activ<strong>at</strong>ion time.


Propulsion Jamming<br />

<strong>Skill</strong> <strong>at</strong> using propulsion/warpdrive jammers. 5%<br />

Reduction to Warp Scrambler, Warp Disruptor,<br />

and Stasis Web capacitor need per skill level.<br />

Sensor Linking<br />

<strong>Skill</strong> <strong>at</strong> using remote sensor booster/damper. 5%<br />

less capacitor need for sensor link per skill level.<br />

Signal Dispersion<br />

<strong>Skill</strong> <strong>at</strong> the oper<strong>at</strong>ion of target jamming equipment.<br />

5% bonus to strength of all ECM jammers per skill<br />

level.<br />

Signal Suppression<br />

<strong>Skill</strong> <strong>at</strong> the oper<strong>at</strong>ion of remote sensor dampers.<br />

5% bonus to remote sensor dampers' scan<br />

resolution and targeting range suppression per<br />

skill level.<br />

Sign<strong>at</strong>ure Focusing


Advanced understanding of target painting<br />

technology. 5% bonus to target painter modules'<br />

sign<strong>at</strong>ure radius multiplier per skill level.<br />

Tactical Logistics Reconfigur<strong>at</strong>ion<br />

<strong>Skill</strong> <strong>at</strong> the oper<strong>at</strong>ion of triage modules. 25-unit<br />

reduction in strontium cl<strong>at</strong>hr<strong>at</strong>e consumption<br />

amount for module activ<strong>at</strong>ion per skill level.<br />

Target Breaker Amplific<strong>at</strong>ion<br />

Improves the continuous reflection of active target<br />

spectrum breakers, resulting in much improved<br />

defenses against all those who wish to target any<br />

vessel in the vicinity.<br />

Reduces dur<strong>at</strong>ion time and capacitor need of<br />

Target Spectrum Breakers by 5% per level.<br />

Target Painting<br />

<strong>Skill</strong> <strong>at</strong> using target painters. 5% less capacitor<br />

need for target painters per skill level.<br />

Turret Destabiliz<strong>at</strong>ion


Advanced understanding of tracking disruption<br />

technology. 5% bonus to Tracking Disruptor<br />

modules' tracking speed, optimal range and falloff<br />

disruption per skill level.<br />

Weapon Disruption<br />

<strong>Skill</strong> <strong>at</strong> using remote weapon disruptors. 5% less<br />

capacitor need for weapon disruptors per skill<br />

level.<br />

ENGINEERING [14]<br />

Advanced Weapon Upgrades<br />

Reduces the powergrid needs of weapon turrets<br />

and launchers by 2% per skill level.<br />

Capacitor Emission Systems<br />

Oper<strong>at</strong>ion of energy transfer array and other<br />

energy emission systems. 5% reduced capacitor<br />

need of energy emission weapons per skill level.


Capacitor Management<br />

<strong>Skill</strong> <strong>at</strong> regul<strong>at</strong>ing your ship's overall energy<br />

capacity. 5% bonus to capacitor capacity per skill<br />

level.<br />

Capacitor Systems Oper<strong>at</strong>ion<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing your ship's capacitor, including<br />

the use of capacitor boosters and other basic<br />

energy modules. 5% reduction in capacitor<br />

recharge time per skill level.<br />

Capital Energy Emission Systems<br />

Oper<strong>at</strong>ion of capital sized energy transfer array and<br />

other energy emission systems. 5% reduced<br />

capacitor need of capital energy emission systems<br />

per skill level.<br />

CPU Management<br />

Basic understanding of spaceship sensory and<br />

computer systems. 5% Bonus to ship CPU output<br />

per skill level.<br />

Electronics Upgrades


<strong>Skill</strong> <strong>at</strong> <strong>installing</strong> electronic upgrades, such as<br />

signal amplifiers, co-processors and backup sensor<br />

arrays. 5% reduction of CPU needs for all modules<br />

requiring Electronics Upgrades per skill level.<br />

Energy Grid Upgrades<br />

<strong>Skill</strong> <strong>at</strong> <strong>installing</strong> power upgrades e.g. capacitor<br />

b<strong>at</strong>tery and power diagnostic units. 5% reduction<br />

in CPU needs of modules requiring Energy Grid<br />

Upgrades per skill level.<br />

Energy Pulse Weapons<br />

<strong>Skill</strong> <strong>at</strong> using smartbombs. 5% decrease in<br />

smartbomb dur<strong>at</strong>ion per skill level.<br />

Nanite Interfacing<br />

Improved control of general-purpose repair<br />

nanites, usually deployed in a paste form. 20%<br />

increase in damaged module repair amount per<br />

second.<br />

Nanite Oper<strong>at</strong>ion


<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing nanites. 5% reduction in nanite<br />

consumption per level.<br />

Power Grid Management<br />

Basic understanding of spaceship energy grid<br />

systems. 5% Bonus to ship's powergrid output per<br />

skill level.<br />

Thermodynamics<br />

Advanced understanding of the laws of<br />

thermodynamics. Allows you to deliber<strong>at</strong>ely<br />

overhe<strong>at</strong> a ship's modules in order to push them<br />

beyond their intended limit. Also gives you the<br />

ability to frown in annoyance whenever you hear<br />

someone mention a perpetual motion unit.<br />

Reduces he<strong>at</strong> damage by 5% per level.<br />

Weapon Upgrades<br />

Knowledge of gunnery computer systems,<br />

including the use of weapon upgrade modules. 5%<br />

reduction per skill level in the CPU needs of<br />

weapon turrets, launchers and smartbombs.


GUNNERY [39]<br />

Capital Energy Turret<br />

Oper<strong>at</strong>ion of capital energy turrets. 5% Bonus to<br />

capital energy turret damage per level.<br />

Capital Hybrid Turret<br />

Oper<strong>at</strong>ion of capital hybrid turrets. 5% Bonus to<br />

capital hybrid turret damage per level.<br />

Capital Projectile Turret<br />

Oper<strong>at</strong>ion of capital projectile turrets. 5% Bonus to<br />

capital projectile turret damage per level.<br />

Controlled Bursts<br />

Allows better control over the capacitor use of<br />

weapon turrets. 5% reduction in capacitor need of<br />

weapon turrets per skill level.<br />

Doomsday Oper<strong>at</strong>ion


<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing titan doomsday weapons. 10%<br />

increased damage per level.<br />

Gunnery<br />

Basic turret oper<strong>at</strong>ion skill. 2% Bonus to weapon<br />

turrets' r<strong>at</strong>e of fire per skill level.<br />

Large Artillery Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of advanced<br />

Large Artillery. 2% bonus per skill level to the<br />

damage of large turrets requiring Large Artillery<br />

Specializ<strong>at</strong>ion.<br />

Large Autocannon Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of advanced<br />

large autocannons. 2% Bonus per skill level to the<br />

damage of large turrets requiring Large<br />

Autocannon Specializ<strong>at</strong>ion.<br />

Large Beam Laser Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of advanced<br />

large beam lasers. 2% Bonus per skill level to the


damage of large turrets requiring Large Beam<br />

Laser Specializ<strong>at</strong>ion.<br />

Large Blaster Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of advanced<br />

large blasters. 2% Bonus per skill level to the<br />

damage of large turrets requiring Large Blaster<br />

Specializ<strong>at</strong>ion.<br />

Large Energy Turret<br />

Oper<strong>at</strong>ion of large energy turrets. 5% Bonus to<br />

large energy turret damage per level.<br />

Large Hybrid Turret<br />

Oper<strong>at</strong>ion of large hybrid turret. 5% Bonus to large<br />

hybrid turret damage per level.<br />

Large Projectile Turret<br />

Oper<strong>at</strong>ion of large projectile turret. 5% Bonus to<br />

large projectile turret damage per level.<br />

Large Pulse Laser Specializ<strong>at</strong>ion


Specialist training in the oper<strong>at</strong>ion of advanced<br />

large pulse lasers. 2% bonus per skill level to the<br />

damage of large turrets requiring Large Pulse Laser<br />

Specializ<strong>at</strong>ion.<br />

Large Railgun Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of advanced<br />

large railguns. 2% bonus per skill level to the<br />

damage of large turrets requiring Large Railgun<br />

Specializ<strong>at</strong>ion.<br />

Medium Artillery Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of advanced<br />

Medium Artillery. 2% bonus per skill level to the<br />

damage of medium turrets requiring Medium<br />

Artillery Specializ<strong>at</strong>ion.<br />

Medium Autocannon Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of advanced<br />

medium autocannons. 2% bonus per skill level to<br />

the damage of medium turrets requiring Medium<br />

Autocannon Specializ<strong>at</strong>ion.


Medium Beam Laser Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of advanced<br />

medium beam lasers. 2% bonus per skill level to<br />

the damage of medium turrets requiring Medium<br />

Beam Laser Specializ<strong>at</strong>ion.<br />

Medium Blaster Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of advanced<br />

medium blasters. 2% bonus per skill level to the<br />

damage of medium turrets requiring Medium<br />

Blaster Specializ<strong>at</strong>ion.<br />

Medium Energy Turret<br />

Oper<strong>at</strong>ion of medium energy turret. 5% Bonus to<br />

medium energy turret damage per level.<br />

Medium Hybrid Turret<br />

Oper<strong>at</strong>ion of medium hybrid turrets. 5% Bonus to<br />

medium hybrid turret damage per level.<br />

Medium Projectile Turret<br />

Oper<strong>at</strong>ion of medium projectile turrets. 5% Bonus<br />

to medium projectile turret damage per level.


Medium Pulse Laser Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of advanced<br />

medium pulse lasers. 2% bonus per skill level to<br />

the damage of medium turrets requiring Medium<br />

Pulse Laser Specializ<strong>at</strong>ion.<br />

Medium Railgun Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of advanced<br />

medium railguns. 2% bonus per skill level to the<br />

damage of medium turrets requiring Medium<br />

Railgun Specializ<strong>at</strong>ion.<br />

Motion Prediction<br />

Improved ability <strong>at</strong> hitting moving targets. 5%<br />

bonus per skill level to weapon turret tracking<br />

speeds.<br />

Rapid Firing<br />

<strong>Skill</strong> <strong>at</strong> the rapid discharge of weapon turrets. 4%<br />

bonus per skill level to weapon turret r<strong>at</strong>e of fire.<br />

Sharpshooter


<strong>Skill</strong> <strong>at</strong> long-range weapon turret firing. 5% bonus<br />

to weapon turret optimal range per skill level.<br />

Small Artillery Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of advanced<br />

Small Artillery. 2% bonus per skill level to the<br />

damage of small turrets requiring Small Artillery<br />

Specializ<strong>at</strong>ion.<br />

Small Autocannon Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of advanced<br />

small Autocannons. 2% bonus per skill level to the<br />

damage of small turrets requiring Small<br />

Autocannon Specializ<strong>at</strong>ion.<br />

Small Beam Laser Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of small Beam<br />

Lasers. 2% bonus per skill level to the damage of<br />

small turrets requiring Small Beam Laser<br />

Specializ<strong>at</strong>ion.<br />

Small Blaster Specializ<strong>at</strong>ion


Specialist training in the oper<strong>at</strong>ion of advanced<br />

small blasters. 2% bonus per skill level to the<br />

damage of small turrets requiring Small Blaster<br />

Specializ<strong>at</strong>ion.<br />

Small Energy Turret<br />

Oper<strong>at</strong>ion of small energy turrets. 5% Bonus to<br />

small energy turret damage per level.<br />

Small Hybrid Turret<br />

Oper<strong>at</strong>ion of small hybrid turrets. 5% Bonus to<br />

small hybrid turret damage per level.<br />

Small Projectile Turret<br />

Oper<strong>at</strong>ion of small projectile turrets. 5% Bonus to<br />

small projectile turret damage per level.<br />

Small Pulse Laser Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of small pulse<br />

lasers. 2% bonus per skill level to the damage of<br />

small turrets requiring Small Pulse Laser<br />

Specializ<strong>at</strong>ion.


Small Railgun Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of advanced<br />

small railguns. 2% bonus per skill level to the<br />

damage of small turrets requiring Small Railgun<br />

Specializ<strong>at</strong>ion.<br />

Surgical Strike<br />

Knowledge of spaceships' structural weaknesses.<br />

3% bonus per skill level to the damage of all<br />

weapon turrets.<br />

Tactical Weapon Reconfigur<strong>at</strong>ion<br />

<strong>Skill</strong> <strong>at</strong> the oper<strong>at</strong>ion of siege modules. 25-unit<br />

reduction in strontium cl<strong>at</strong>hr<strong>at</strong>e consumption<br />

amount for module activ<strong>at</strong>ion per skill level.<br />

Trajectory Analysis<br />

Advanced understanding of zero-G physics. 5%<br />

bonus per skill level to weapon turret accuracy<br />

falloff.<br />

LEADERSHIP [14]


<strong>Armor</strong>ed Warfare<br />

Basic proficiency <strong>at</strong> coordin<strong>at</strong>ing <strong>armor</strong>ed warfare.<br />

Grants a 2% bonus to fleet members' <strong>armor</strong> hit<br />

points per skill level.<br />

Note: The fleet bonus only works if you are the<br />

assigned fleet booster and fleet members are in<br />

space within the same solar system.<br />

<strong>Armor</strong>ed Warfare Specialist<br />

Advanced proficiency <strong>at</strong> <strong>armor</strong>ed warfare. Boosts<br />

the effectiveness of <strong>armor</strong>ed warfare link modules<br />

by 20% per skill level.<br />

Fleet Command<br />

Allows command of a Fleet. Grants the Fleet<br />

Commander the ability to command a new Wing<br />

per skill level, up to a maximum of 5 Wings.<br />

Inform<strong>at</strong>ion Warfare<br />

Basic proficiency <strong>at</strong> coordin<strong>at</strong>ing inform<strong>at</strong>ion<br />

warfare. Grants a 2% bonus to fleet members'<br />

targeting range per skill level.


Note: The fleet bonus only works if you are the<br />

assigned fleet booster and fleet members are in<br />

space within the same solar system.<br />

Inform<strong>at</strong>ion Warfare Specialist<br />

Advanced proficiency <strong>at</strong> inform<strong>at</strong>ion warfare.<br />

Boosts the effectiveness of inform<strong>at</strong>ion warfare link<br />

modules by 20% per skill level.<br />

Leadership<br />

Allows command of a squadron. Increases<br />

maximum squadron size by 2 members per skill<br />

level, up to a maximum of 10 members.<br />

Grants a 2% bonus to fleet members' targeting<br />

speed per skill level. Only the bonus of the fleet<br />

member with the highest level in this skill is used.<br />

Note: The fleet bonus only works if you are the<br />

assigned fleet booster and fleet members are in<br />

space within the same solar system.<br />

Mining Director


Advanced proficiency <strong>at</strong> group mining. Boosts the<br />

effectiveness of mining foreman link modules by<br />

20% per skill level.<br />

Mining Foreman<br />

Basic proficiency <strong>at</strong> coordin<strong>at</strong>ing mining<br />

oper<strong>at</strong>ions. Grants a 2% bonus to fleet members'<br />

mining yield per level.<br />

Note: The fleet bonus only works if you are the<br />

assigned fleet booster and fleet members are in<br />

space within the same solar system<br />

Siege Warfare<br />

Basic proficiency <strong>at</strong> coordin<strong>at</strong>ing a fleet's defenses.<br />

Grants a 2% bonus to fleet members' shield<br />

capacity per skill level.<br />

Note: The fleet bonus only works if you are the<br />

assigned fleet booster and fleet members are in<br />

space within the same solar system.<br />

Siege Warfare Specialist


Advanced proficiency <strong>at</strong> siege warfare. Boosts the<br />

effectiveness of siege warfare link modules by 20%<br />

per skill level.<br />

Skirmish Warfare<br />

Basic proficiency <strong>at</strong> coordin<strong>at</strong>ing hit-and-run<br />

warfare. Grants a 2% bonus to fleet members'<br />

agility per skill level.<br />

Note: The fleet bonus only works if you are the<br />

assigned fleet booster and fleet members are in<br />

space within the same solar system.<br />

Skirmish Warfare Specialist<br />

Advanced proficiency <strong>at</strong> skirmish warfare. Boosts<br />

the effectiveness of skirmish warfare link modules<br />

by 20% per skill level.<br />

Warfare Link Specialist<br />

Improved fleet leadership. Boosts effectiveness of<br />

all warfare link and mining foreman modules by<br />

10% per level.<br />

Wing Command


Allows command of a Wing. Grants the Wing<br />

Commander the ability to oper<strong>at</strong>e a new Squadron<br />

per skill level, up to a maximum of 5 Squadrons.<br />

MISSLES [24]<br />

Auto-Targeting Missiles<br />

<strong>Skill</strong> with auto-targeting missiles. Special: 5%<br />

bonus to Auto-Targeting Missiles(light, heavy and<br />

cruise) damage per skill level.<br />

Bomb Deployment<br />

Basic oper<strong>at</strong>ion of bomb delivery systems. 5%<br />

reduction of Bomb Launcher reactiv<strong>at</strong>ion delay per<br />

skill level.<br />

Citadel Cruise Missiles<br />

<strong>Skill</strong> <strong>at</strong> the handling and firing of Citadel Cruise<br />

Missiles. 5% bonus to Citadel Cruise Missile<br />

damage per skill level.


Citadel Torpedoes<br />

<strong>Skill</strong> <strong>at</strong> the handling and firing of citadel torpedoes.<br />

5% bonus to citadel torpedo damage per skill level.<br />

Cruise Missile Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of advanced<br />

cruise missile launchers. 2% bonus per level to the<br />

r<strong>at</strong>e of fire of modules requiring Cruise Missile<br />

Specializ<strong>at</strong>ion.<br />

Cruise Missiles<br />

<strong>Skill</strong> <strong>at</strong> the handling and firing of very large guided<br />

missiles. 5% bonus to cruise missile damage per<br />

skill level.<br />

Defender Missiles<br />

<strong>Skill</strong> with anti-missile missiles. Special: 5% bonus<br />

to defender missile max velocity per skill level.<br />

Guided Missile Precision<br />

<strong>Skill</strong> <strong>at</strong> precision missile homing. Proficiency <strong>at</strong><br />

this skill increases the accuracy of a fired missile's<br />

exact point of impact, resulting in gre<strong>at</strong>er damage


to small targets. 5% decrease per level in factor of<br />

sign<strong>at</strong>ure radius for all missile explosions.<br />

Heavy Assault Missile Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of advanced<br />

heavy assault missile launchers. 2% bonus per<br />

level to the r<strong>at</strong>e of fire of modules requiring Heavy<br />

Assault Missile Specializ<strong>at</strong>ion.<br />

Heavy Assault Missiles<br />

<strong>Skill</strong> with heavy assault missiles. Special: 5% bonus<br />

to heavy assault missile damage per skill level.<br />

Heavy Missile Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of advanced<br />

heavy missile launchers. 2% bonus per level to the<br />

r<strong>at</strong>e of fire of modules requiring Heavy Missile<br />

Specializ<strong>at</strong>ion.<br />

Heavy Missiles<br />

<strong>Skill</strong> with heavy missiles. Special: 5% bonus to<br />

heavy missile damage per skill level.


Light Missile Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of advanced<br />

light missile launchers and arrays. 2% bonus per<br />

level to the r<strong>at</strong>e of fire of modules requiring Light<br />

Missile Specializ<strong>at</strong>ion.<br />

Light Missiles<br />

<strong>Skill</strong> with manually targeted missiles. Special: 5%<br />

Bonus to light missile damage per skill level.<br />

Missile Bombardment<br />

Proficiency <strong>at</strong> long-range missile comb<strong>at</strong>. 10%<br />

bonus to all missiles' maximum flight time per<br />

level.<br />

Missile Launcher Oper<strong>at</strong>ion<br />

Basic oper<strong>at</strong>ion of missile launcher systems. 2%<br />

Bonus to missile launcher r<strong>at</strong>e of fire per skill level.<br />

Missile Projection<br />

<strong>Skill</strong> <strong>at</strong> boosting missile bay trigger circuits and<br />

enhancing guided missiles' ignition systems. 10%<br />

bonus to all missiles' maximum velocity per level.


Rapid Launch<br />

Proficiency <strong>at</strong> rapid missile launcher firing. 3%<br />

bonus to missile launcher r<strong>at</strong>e of fire per level.<br />

Rocket Specializ<strong>at</strong>ion<br />

Specialist training in the oper<strong>at</strong>ion of advanced<br />

rocket launchers. 2% bonus per level to the r<strong>at</strong>e of<br />

fire of modules requiring Rocket Specializ<strong>at</strong>ion.<br />

Rockets<br />

<strong>Skill</strong> with small short range missiles. Special: 5%<br />

bonus to rocket damage per skill level.<br />

Target Navig<strong>at</strong>ion Prediction<br />

Proficiency <strong>at</strong> optimizing a missile's flight p<strong>at</strong>h to<br />

neg<strong>at</strong>e the effects of a target's speed upon the<br />

explosion's impact. 10% decrease per level in<br />

factor of target's velocity for all missiles.<br />

Torpedo Specializ<strong>at</strong>ion


Specialist training in the oper<strong>at</strong>ion of advanced<br />

siege launchers. 2% bonus per level to the r<strong>at</strong>e of<br />

fire of modules requiring Torpedo Specializ<strong>at</strong>ion.<br />

Torpedoes<br />

<strong>Skill</strong> <strong>at</strong> the handling and firing of torpedoes. 5%<br />

bonus to torpedo damage per skill level.<br />

Warhead Upgrades<br />

Proficiency <strong>at</strong> upgrading missile warheads with<br />

deadlier payloads. 2% bonus to all missile damage<br />

per skill level.<br />

NAVIGATION [13]<br />

Acceler<strong>at</strong>ion Control<br />

<strong>Skill</strong> <strong>at</strong> efficiently using Afterburners and<br />

MicroWarpdrives. 5% Bonus to Afterburner and<br />

MicroWarpdrive speed boost per skill level.<br />

Afterburner


<strong>Skill</strong> <strong>at</strong> using afterburners. 5% reduction to<br />

Afterburner dur<strong>at</strong>ion and 10% reduction in<br />

Afterburner capacitor use per skill level.<br />

Cynosural Field Theory<br />

<strong>Skill</strong> <strong>at</strong> cre<strong>at</strong>ing effective cynosural fields. 10%<br />

reduction in liquid ozone consumption for module<br />

activ<strong>at</strong>ion per skill level.<br />

Evasive Maneuvering<br />

Improved skill <strong>at</strong> efficiently turning and<br />

acceler<strong>at</strong>ing a spaceship. 5% improved ship agility<br />

for all ships per skill level.<br />

Fuel Conserv<strong>at</strong>ion<br />

Improved control over afterburner energy<br />

consumption. 10% reduction in afterburner<br />

capacitor needs per skill level.<br />

High Speed Maneuvering<br />

<strong>Skill</strong> <strong>at</strong> using MicroWarpdrives. 5% reduction in<br />

MicroWarpdrive capacitor usage per skill level.


Jump Drive Calibr<strong>at</strong>ion<br />

Advanced skill <strong>at</strong> using Jump Drives. Each skill<br />

level grants a 25% increase in maximum jump<br />

range.<br />

Jump Drive Oper<strong>at</strong>ion<br />

<strong>Skill</strong> <strong>at</strong> using Jump Drives. Each skill level reduces<br />

the capacitor need of initi<strong>at</strong>ing a jump by 5%.<br />

Jump Fuel Conserv<strong>at</strong>ion<br />

Proficiency <strong>at</strong> regul<strong>at</strong>ing energy flow to the jump<br />

drive. 10% reduction in isotope consumption<br />

amount for jump drive oper<strong>at</strong>ion per light year per<br />

skill level.<br />

Jump Portal Gener<strong>at</strong>ion<br />

<strong>Skill</strong> for the gener<strong>at</strong>ion of jump portals to distant<br />

solar systems. 10% reduced m<strong>at</strong>erial cost for jump<br />

portal activ<strong>at</strong>ion per level.<br />

Micro Jump Drive Oper<strong>at</strong>ion<br />

<strong>Skill</strong> <strong>at</strong> using Micro Jump Drives. Reduces<br />

activ<strong>at</strong>ion time by 5% per skill level.


Navig<strong>at</strong>ion<br />

<strong>Skill</strong> <strong>at</strong> regul<strong>at</strong>ing the power output of ship<br />

thrusters. 5% bonus to sub-warp ship velocity per<br />

skill level.<br />

Warp Drive Oper<strong>at</strong>ion<br />

<strong>Skill</strong> <strong>at</strong> managing warp drive efficiency. Each skill<br />

level reduces the capacitor need of initi<strong>at</strong>ing warp<br />

by 10%.<br />

NEURAL ENHANCEMENT [8]<br />

Advanced Infomorph Psychology<br />

Advanced training for those Capsuleers who want<br />

to push clone technology to its limits.<br />

Allows 1 additional jump clone per level.<br />

Note: Clones can only be installed in st<strong>at</strong>ions with<br />

medical facilities or in ships with clone v<strong>at</strong> bays.<br />

Installed clones are listed in the character sheet.


Biology<br />

The science of life and of living organisms, and<br />

how chemicals affect them. 20% Bonus to <strong>at</strong>tribute<br />

booster dur<strong>at</strong>ion per skill level.<br />

Cloning Facility Oper<strong>at</strong>ion<br />

Needed for use of the Clone V<strong>at</strong> Bay module.<br />

Special: Increases a Clone V<strong>at</strong> Bay's maximum<br />

clone capacity by 15% per skill level.<br />

Cybernetics<br />

The science of interfacing biological and machine<br />

components. Allows the use of cybernetic implants.<br />

Infomorph Psychology<br />

Psychological training th<strong>at</strong> strengthens the pilot's<br />

mental tenacity. The reality of having one's<br />

consciousness detached from one's physical form,<br />

sc<strong>at</strong>tered across the galaxy and then placed in a<br />

v<strong>at</strong>-grown clone can be very unsettling to the<br />

untrained mind.<br />

Allows 1 jump clone per level.


Note: Clones can only be installed in st<strong>at</strong>ions with<br />

medical facilities or in ships with clone v<strong>at</strong> bays.<br />

Installed clones are listed in the character sheet.<br />

Infomorph Synchronizing<br />

Psychological training th<strong>at</strong> strengthens the pilot's<br />

mental tenacity. Improved ability to synchronize<br />

with new clones allows pilots to jump-clone more<br />

frequently without risk of neural damage.<br />

Reduced time between clone jumps by 1 hour per<br />

level.<br />

Note: Clones can only be installed in st<strong>at</strong>ions with<br />

medical facilities or in ships with clone v<strong>at</strong> bays.<br />

Installed clones are listed in the character sheet.<br />

Neurotoxin Control<br />

Proficiency <strong>at</strong> reducing the severity of the side<br />

effects experienced upon injection of comb<strong>at</strong><br />

boosters.<br />

Neurotoxin Recovery


Proficiency <strong>at</strong> biofeedback techniques intended to<br />

neg<strong>at</strong>e the side effects typically experienced upon<br />

injection of comb<strong>at</strong> boosters.<br />

PLANET MANAGEMENT [5]<br />

Advanced Planetology<br />

The advanced understanding of planet evolution<br />

allowing you to interpret d<strong>at</strong>a from scans of planets<br />

for resources <strong>at</strong> much higher resolutions.<br />

Bonus:<br />

The skill further increases the resolution of<br />

resource d<strong>at</strong>a when scanning a planet to allow for<br />

very precise surveying.<br />

Command Center Upgrades<br />

Each level in this skill improves the quality of<br />

command facility available to you, in turn allowing<br />

for a gre<strong>at</strong>er number of connected facilities on th<strong>at</strong><br />

planet.


Interplanetary Consolid<strong>at</strong>ion<br />

For each level in this skill, you may install a<br />

command center on one additional planet, to a<br />

maximum of 6 planets. You can have only one<br />

command center per planet.<br />

Planetology<br />

The understanding of planet evolution allowing<br />

you to better interpret d<strong>at</strong>a from scans of planets<br />

for resources.<br />

Bonus:<br />

The skill increases the resolution of resource d<strong>at</strong>a<br />

when scanning a planet to allow for more accur<strong>at</strong>e<br />

surveying.<br />

Remote Sensing<br />

The ability to g<strong>at</strong>her and analyze remote sensing<br />

d<strong>at</strong>a from s<strong>at</strong>ellites in orbit around a planet and<br />

produce properly calibr<strong>at</strong>ed surveys.<br />

Level 1: allows scans within 1 ly<br />

Level 2: allows scans within 3 ly<br />

Level 3: allows scans within 5 ly<br />

Level 4: allows scans within 7 ly


Level 5: allows scans within 9 ly<br />

PRODUCTION [12]<br />

Advanced Mass Production<br />

Further training in the oper<strong>at</strong>ion of multiple<br />

factories. Ability to run 1 additional manufacturing<br />

job per skill level.<br />

B<strong>at</strong>tleship Construction<br />

<strong>Skill</strong> <strong>at</strong> the construction of advanced b<strong>at</strong>tleships.<br />

Required for advanced b<strong>at</strong>tleship BP<br />

manufacturing<br />

Capital Ship Construction<br />

<strong>Skill</strong> <strong>at</strong> the construction of capital ships.<br />

Cruiser Construction<br />

<strong>Skill</strong> <strong>at</strong> the construction of advanced cruisers.<br />

Required for advanced cruiser BP manufacturing


Drug Manufacturing<br />

Needed to manufacture boosters.<br />

Frig<strong>at</strong>e Construction<br />

<strong>Skill</strong> <strong>at</strong> the construction of advanced frig<strong>at</strong>es.<br />

Required for advanced frig<strong>at</strong>e BP manufacturing<br />

Industrial Construction<br />

<strong>Skill</strong> <strong>at</strong> the construction of advanced industrials.<br />

Industry<br />

Allows basic oper<strong>at</strong>ion of factories. 4% reduction<br />

in manufacturing time per skill level.<br />

Mass Production<br />

Allows the oper<strong>at</strong>ion of multiple factories. Ability<br />

to run 1 additional manufacturing job per level.<br />

Outpost Construction<br />

<strong>Skill</strong> <strong>at</strong> constructing outposts.<br />

Production Efficiency


<strong>Skill</strong> <strong>at</strong> efficiently using factories. 5% reduction per<br />

skill level to the m<strong>at</strong>erial requirements needed for<br />

production.<br />

Supply Chain Management<br />

Proficiency <strong>at</strong> starting manufacturing jobs<br />

remotely. Each level increases the distance <strong>at</strong><br />

which jobs can be cre<strong>at</strong>ed. Level 1 allows for range<br />

within the same solar system, Level 2 extends th<strong>at</strong><br />

range to systems within 5 jumps, and each<br />

subsequent level then doubles it. Level 5 allows for<br />

full regional range.<br />

RESOURCE PROCESSING [28]<br />

Arkonor Processing<br />

Specializ<strong>at</strong>ion in Arkonor processing and refining.<br />

Allows a skilled refiner to utilize substandard<br />

refining facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency.<br />

5% reduction in Arkonor refining waste per skill<br />

level.


Astrogeology<br />

<strong>Skill</strong> <strong>at</strong> analyzing the content of celestial objects<br />

with the intent of mining them. 5% bonus to<br />

mining turret yield per skill level.<br />

Bistot Processing<br />

Specializ<strong>at</strong>ion in Bistot processing and refining.<br />

Allows a skilled refiner to utilize substandard<br />

refining facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency.<br />

5% reduction in Bistot refining waste per skill level.<br />

Crokite Processing<br />

Specializ<strong>at</strong>ion in Crokite processing and refining.<br />

Allows a skilled refiner to utilize substandard<br />

refining facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency.<br />

5% reduction in Crokite refining waste per skill<br />

level.<br />

Dark Ochre Processing<br />

Specializ<strong>at</strong>ion in Dark Ochre processing and<br />

refining. Allows a skilled refiner to utilize<br />

substandard refining facilities <strong>at</strong> considerably


gre<strong>at</strong>er efficiency. 5% reduction in Dark Ochre<br />

refining waste per skill level.<br />

Deep Core Mining<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing mining lasers requiring Deep<br />

Core Mining. 20% reduction per skill level in the<br />

chance of a damage cloud forming while mining<br />

Mercoxit.<br />

Gas Cloud Harvesting<br />

<strong>Skill</strong> <strong>at</strong> harvesting gas clouds. Allows use of one<br />

gas cloud harvester per level.<br />

Gneiss Processing<br />

Specializ<strong>at</strong>ion in Gneiss processing and refining.<br />

Allows a skilled refiner to utilize substandard<br />

refining facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency.<br />

5% reduction in Gneiss refining waste per skill<br />

level.<br />

Hedbergite Processing<br />

Specializ<strong>at</strong>ion in Hedbergite processing and<br />

refining. Allows a skilled refiner to utilize


substandard refining facilities <strong>at</strong> considerably<br />

gre<strong>at</strong>er efficiency. 5% reduction in Hedbergite<br />

refining waste per skill level.<br />

Hemorphite Processing<br />

Specializ<strong>at</strong>ion in Hemorphite processing and<br />

refining. Allows a skilled refiner to utilize<br />

substandard refining facilities <strong>at</strong> considerably<br />

gre<strong>at</strong>er efficiency. 5% reduction in Hemorphite<br />

refining waste per skill level.<br />

Ice Harvesting<br />

<strong>Skill</strong> <strong>at</strong> harvesting ice. 5% reduction per skill level<br />

to the cycle time of ice harvesters.<br />

Ice Processing<br />

<strong>Skill</strong> for Ice processing and refining. Allows a<br />

skilled refiner to utilize substandard refining<br />

facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency. 5%<br />

reduction in Ice refining waste per skill level.<br />

Industrial Reconfigur<strong>at</strong>ion


<strong>Skill</strong> <strong>at</strong> the oper<strong>at</strong>ion of industrial core modules.<br />

50-unit reduction in heavy w<strong>at</strong>er consumption<br />

amount for module activ<strong>at</strong>ion per skill level.<br />

Jaspet Processing<br />

Specializ<strong>at</strong>ion in Jaspet processing and refining.<br />

Allows a skilled refiner to utilize substandard<br />

refining facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency.<br />

5% reduction in Jaspet refining waste per skill<br />

level.<br />

Kernite Processing<br />

Specializ<strong>at</strong>ion in Kernite processing and refining.<br />

Allows a skilled refiner to utilize substandard<br />

refining facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency.<br />

5% reduction in Kernite refining waste per skill<br />

level.<br />

Mercoxit Processing<br />

Specializ<strong>at</strong>ion in Mercoxit processing and refining.<br />

Allows a skilled refiner to utilize substandard<br />

refining facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency.


5% reduction in Mercoxit refining waste per skill<br />

level.<br />

Mining<br />

<strong>Skill</strong> <strong>at</strong> using mining lasers. 5% bonus to mining<br />

turret yield per skill level.<br />

Mining Upgrades<br />

<strong>Skill</strong> <strong>at</strong> using mining upgrades. 5% reduction per<br />

skill level in CPU penalty of mining upgrade<br />

modules.<br />

Omber Processing<br />

Specializ<strong>at</strong>ion in Omber processing and refining.<br />

Allows a skilled refiner to utilize substandard<br />

refining facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency.<br />

5% reduction in Omber refining waste per skill<br />

level.<br />

Plagioclase Processing<br />

Specializ<strong>at</strong>ion in Plagioclase processing and<br />

refining. Allows a skilled refiner to utilize<br />

substandard refining facilities <strong>at</strong> considerably


gre<strong>at</strong>er efficiency. 5% reduction in Plagioclase<br />

refining waste per skill level.<br />

Pyroxeres Processing<br />

Specializ<strong>at</strong>ion in Pyroxeres processing and<br />

refining. Allows a skilled refiner to utilize<br />

substandard refining facilities <strong>at</strong> considerably<br />

gre<strong>at</strong>er efficiency. 5% reduction in Pyroxeres<br />

refining waste per skill level.<br />

Refinery Efficiency<br />

Advanced skill <strong>at</strong> using refineries. 4% reduction in<br />

refinery waste per skill level.<br />

Refining<br />

<strong>Skill</strong> <strong>at</strong> using refineries. 2% reduction in refinery<br />

waste per skill level.<br />

Salvaging<br />

Proficiency <strong>at</strong> salvaging ship wrecks. Required<br />

skill for the use of salvager modules. 100%<br />

increase in chance of salvage retrieval per<br />

additional level.


Scordite Processing<br />

Specializ<strong>at</strong>ion in Scordite processing and refining.<br />

Allows a skilled refiner to utilize substandard<br />

refining facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency.<br />

5% reduction in Scordite refining waste per skill<br />

level.<br />

Scrapmetal Processing<br />

Specializ<strong>at</strong>ion in Scrapmetal processing and<br />

refining. Increases reprocessing returns for<br />

modules, ships and other reprocessable<br />

equipment. 5% reduction in ship and module<br />

refining waste per skill level.<br />

Spodumain Processing<br />

Specializ<strong>at</strong>ion in Spodumain processing and<br />

refining. Allows a skilled refiner to utilize<br />

substandard refining facilities <strong>at</strong> considerably<br />

gre<strong>at</strong>er efficiency. 5% reduction in Spodumain<br />

refining waste per skill level.<br />

Veldspar Processing


Specializ<strong>at</strong>ion in Veldspar processing and refining.<br />

Allows a skilled refiner to utilize substandard<br />

refining facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency.<br />

5% reduction in Veldspar refining waste per skill<br />

level.<br />

RIGGING [10]<br />

<strong>Armor</strong> Rigging<br />

Advanced understanding of <strong>armor</strong> systems. Allows<br />

makeshift modific<strong>at</strong>ions to <strong>armor</strong> systems through<br />

the use of rigs.<br />

10% reduction in <strong>Armor</strong> Rig drawbacks per level.<br />

Astronautics Rigging<br />

Advanced understanding of a ships navig<strong>at</strong>ional<br />

systems. Allows makeshift modific<strong>at</strong>ions to warp<br />

drive, sub warp drive and other navig<strong>at</strong>ional<br />

systems through the use of rigs.<br />

10% reduction in Astronautics Rig drawbacks per<br />

level.


Drones Rigging<br />

Advanced understanding of a ships drone control<br />

systems. Allows makeshift modific<strong>at</strong>ions to drone<br />

systems through the use of rigs.<br />

10% reduction in Drone Rig drawbacks per level.<br />

Electronic Superiority Rigging<br />

Advanced understanding of electronics systems.<br />

Allows makeshift modific<strong>at</strong>ions to targeting,<br />

scanning and ECM systems through the use of rigs.<br />

10% reduction in Electronic Superiority Rig<br />

drawbacks per level.<br />

Energy Weapon Rigging<br />

Advanced understanding of the interface between<br />

energy weapons and the numerous ship systems.<br />

Allows makeshift modific<strong>at</strong>ions to ship system<br />

architecture through the use of rigs.<br />

10% reduction in Energy Weapon Rig drawbacks<br />

per level.<br />

Hybrid Weapon Rigging


Advanced understanding of the interface between<br />

hybrid weapons and the numerous ship systems.<br />

Allows makeshift modific<strong>at</strong>ions to ship system<br />

architecture through the use of rigs.<br />

10% reduction in Hybrid Weapon Rig drawbacks<br />

per level.<br />

Jury Rigging<br />

General understanding of the inner workings of<br />

starship components. Allows makeshift<br />

modific<strong>at</strong>ions to ship systems through the use of<br />

rigs. Required learning for further study in the field<br />

of rigging.<br />

Launcher Rigging<br />

Advanced understanding of the interface between<br />

Missile Launchers and the numerous ship systems.<br />

Allows makeshift modific<strong>at</strong>ions to ship system<br />

architecture through the use of rigs.<br />

10% reduction in Launcher Rig drawbacks per<br />

level.<br />

Projectile Weapon Rigging


Advanced understanding of the interface between<br />

projectile weapons and the numerous ship systems.<br />

Allows makeshift modific<strong>at</strong>ions to ship system<br />

architecture through the use of rigs.<br />

10% reduction in Projectile Weapon Rig drawbacks<br />

per level.<br />

Shield Rigging<br />

Advanced understanding of shield systems. Allows<br />

makeshift modific<strong>at</strong>ions to shield systems through<br />

the use of rigs.<br />

10% reduction in Shield Rig drawbacks per level.<br />

SCANNING [7]<br />

Archaeology<br />

Proficiency <strong>at</strong> identifying and analyzing ancient<br />

artifacts. Required skill for the use of Relic<br />

Analyzer modules.<br />

Gives +10 Virus Coherence per level.


Astrometric Acquisition<br />

<strong>Skill</strong> <strong>at</strong> the advanced oper<strong>at</strong>ion of long range<br />

scanners. 5% reduction in scan probe scan time per<br />

level.<br />

Astrometric Pinpointing<br />

Gre<strong>at</strong>er accuracy in hunting down targets found<br />

through scanning. Reduces maximum scan<br />

devi<strong>at</strong>ion by 5% per level.<br />

Astrometric Rangefinding<br />

<strong>Skill</strong> for the advanced oper<strong>at</strong>ion of long range<br />

scanners. 5% increase to scan probe strength per<br />

level.<br />

Astrometrics<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing long range scanners.<br />

+5% scan strength per level.<br />

-5% max scan devi<strong>at</strong>ion per level.<br />

-5% scan probe scan time per level.<br />

Hacking


Proficiency <strong>at</strong> breaking into guarded computer<br />

systems. Required skill for the use of D<strong>at</strong>a<br />

Analyzer modules.<br />

Gives +10 Virus Coherence per level.<br />

Survey<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing ship, cargo and survey scanners.<br />

5% improvement per level in the scan speeds of<br />

those module types.<br />

SCIENCE [39]<br />

Advanced Labor<strong>at</strong>ory Oper<strong>at</strong>ion<br />

Further training in the oper<strong>at</strong>ion of multiple<br />

labor<strong>at</strong>ories. Ability to run 1 additional research<br />

job per skill level.<br />

Amarr Encryption Methods<br />

Understanding of the d<strong>at</strong>a encryption methods<br />

used by the Amarr Empire and its allies.


Amarrian Starship Engineering<br />

<strong>Skill</strong> and knowledge of Amarrian Starship<br />

Engineering.<br />

Used Exclusively in the research of Amarrian Ships<br />

of all Sizes.<br />

Allows Amarrian Starship Engineering research to<br />

be performed with the help of a research agent.<br />

Needed for all research and manufacturing<br />

oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints<br />

Astronautic Engineering<br />

<strong>Skill</strong> and knowledge of Astronautics and its use in<br />

the development of advanced technology. This skill<br />

has no practical applic<strong>at</strong>ion for capsuleers, and<br />

proficiency in its use conveys little more than<br />

bragging rights.<br />

Caldari Encryption Methods<br />

Understanding of the d<strong>at</strong>a encryption methods<br />

used by the Caldari St<strong>at</strong>e and its allies.<br />

Caldari Starship Engineering


<strong>Skill</strong> and knowledge of Caldari Starship<br />

Engineering and its use in the development of<br />

advanced technology.<br />

Used in the research of Caldari Ships of all Sizes.<br />

Allows Caldari Starship Engineering research to be<br />

performed with the help of a research agent.<br />

Needed for all research and manufacturing<br />

oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints<br />

Defensive Subsystem Technology<br />

Understanding of the technology used to cre<strong>at</strong>e<br />

advanced defensive subsystems.<br />

Electromagnetic Physics<br />

<strong>Skill</strong> and knowledge of Electromagnetic Physics<br />

and its use in the development of advanced<br />

technology.<br />

Used primarily in the research of Railgun<br />

weaponry and various electronic systems.<br />

Allows Electromagnetic Physics research to be<br />

performed with the help of a research agent.<br />

Needed for all research and manufacturing<br />

oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints.


Electronic Engineering<br />

<strong>Skill</strong> and knowledge of Electronic Engineering and<br />

its use in the development of advanced technology.<br />

Used in all Electronics and Drone research.<br />

Allows Electronic Engineering research to be<br />

performed with the help of a research agent.<br />

Needed for all research and manufacturing<br />

oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints<br />

Electronic Subsystem Technology<br />

Understanding of the technology used to cre<strong>at</strong>e<br />

advanced electronic subsystems.<br />

Engineering Subsystem Technology<br />

Understanding of the technology used to cre<strong>at</strong>e<br />

advanced engineering subsystems.<br />

Gallente Encryption Methods<br />

Understanding of the d<strong>at</strong>a encryption methods<br />

used by the Gallente Feder<strong>at</strong>ion and its allies.


Gallentean Starship Engineering<br />

<strong>Skill</strong> and knowledge of Gallente Starship<br />

Engineering and its use in the development of<br />

advanced technology.<br />

Used in the research of Gallente Ships of all Sizes.<br />

Allows Gallente Starship Engineering research to<br />

be performed with the help of a research agent.<br />

Needed for all research and manufacturing<br />

oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints<br />

Graviton Physics<br />

<strong>Skill</strong> and knowledge of Graviton physics and its use<br />

in the development of advanced technology.<br />

Used primarily in the research of Cloaking and<br />

other sp<strong>at</strong>ial distortion devices as well as Graviton<br />

based missiles and smartbombs.<br />

Allows Graviton Physics research to be performed<br />

with the help of a research agent.<br />

Needed for all research and manufacturing<br />

oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints.<br />

High Energy Physics


<strong>Skill</strong> and knowledge of High Energy Physics and its<br />

use in the development of advanced technology.<br />

Used primarily in the research of various energy<br />

system modules as well as smartbombs and laser<br />

based weaponry.<br />

Allows High Energy Physics research to be<br />

performed with the help of a research agent.<br />

Needed for all research and manufacturing<br />

oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints<br />

Hydromagnetic Physics<br />

<strong>Skill</strong> and knowledge of Hydromagnetic Physics and<br />

its use in the development of advanced technology .<br />

Used primarily in the research of shield system.<br />

Allows Hydromagnetic Physics research to be<br />

performed with the help of a research agent.<br />

Needed for all research and manufacturing<br />

oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints.<br />

Labor<strong>at</strong>ory Oper<strong>at</strong>ion<br />

Allows basic oper<strong>at</strong>ion of research facilities.<br />

Ability to run 1 additional research job per skill<br />

level.


Laser Physics<br />

<strong>Skill</strong> and knowledge of Laser Physics and its use in<br />

the development of advanced Technology.<br />

Used primarily in the research of Laser weaponry<br />

as well as EM based missiles and smartbombs.<br />

Allows Laser Physics research to be performed<br />

with the help of a research agent.<br />

Needed for all research and manufacturing<br />

oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints.<br />

Mechanical Engineering<br />

<strong>Skill</strong> and knowledge of Mechanical Engineering<br />

and its use in the development of advanced<br />

technology.<br />

Used in all Starship research as well as hull and<br />

<strong>armor</strong> repair systems.<br />

Allows Mechanical Engineering research to be<br />

performed with the help of a research agent.<br />

Needed for all research and manufacturing<br />

oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints<br />

Metallurgy


Advanced knowledge of mineral composition. 5%<br />

Bonus to m<strong>at</strong>erial efficiency research speed per<br />

skill level.<br />

Minm<strong>at</strong>ar Encryption Methods<br />

Understanding of the d<strong>at</strong>a encryption methods<br />

used by the Minm<strong>at</strong>ar Republic and its allies.<br />

Minm<strong>at</strong>ar Starship Engineering<br />

<strong>Skill</strong> and knowledge of Minm<strong>at</strong>ar Starship<br />

Engineering and its use in the development of<br />

advanced technology.<br />

Used in the research of Minm<strong>at</strong>ar Ships of all Sizes.<br />

Allows Minm<strong>at</strong>ar Starship Engineering research to<br />

be performed with the help of a research agent.<br />

Needed for all research and manufacturing<br />

oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints<br />

Molecular Engineering<br />

<strong>Skill</strong> and knowledge of Molecular Physics and its<br />

use in the development of advanced technology.<br />

Used primarily in the research of various hull and<br />

propulsion systems.


Allows Molecular Engineering research to be<br />

performed with the help of a research agent.<br />

Needed for all research and manufacturing<br />

oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints.<br />

Nanite Engineering<br />

<strong>Skill</strong> and knowledge of Nanorobotics and its use in<br />

the development of advanced technology .<br />

Used primarily in the research of various <strong>armor</strong><br />

and hull systems.<br />

Allows Nanite Engineering research to be<br />

performed with the help of a research agent.<br />

Needed for all research and manufacturing<br />

oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints<br />

Nuclear Physics<br />

<strong>Skill</strong> and knowledge of Nuclear physics and its use<br />

in the development of advanced technology.<br />

Used primarily in the research of Projectile<br />

weaponry as well as Nuclear missiles and<br />

smartbombs.<br />

Allows Nuclear Physics research to be performed<br />

with the help of a research agent.


Needed for all research and manufacturing<br />

oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints.<br />

Offensive Subsystem Technology<br />

Understanding of the technology used to cre<strong>at</strong>e<br />

advanced offensive subsystems.<br />

Plasma Physics<br />

<strong>Skill</strong> and knowledge of Plasma physics and its use<br />

in the development of advanced technology.<br />

Used primarily in the research of particle blaster<br />

weaponry as well as plasma based missiles and<br />

smartbombs.<br />

Allows Plasma Physics research to be performed<br />

with the help of a research agent.<br />

Needed for all research and manufacturing<br />

oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints<br />

Propulsion Subsystem Technology<br />

Understanding of the technology used to cre<strong>at</strong>e<br />

advanced propulsion subsystems.


Quantum Physics<br />

<strong>Skill</strong> and knowledge of Quantum Physics and its<br />

use in the development of advanced Technology.<br />

Used primarily in the research of shield systems<br />

and Particle Blasters.<br />

Allows Quantum Physics research to be performed<br />

through a research agent.<br />

Needed for all research and manufacturing<br />

oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints.<br />

Research<br />

<strong>Skill</strong> <strong>at</strong> researching more efficient production<br />

methods. 5% bonus to blueprint manufacturing<br />

time research per skill level.<br />

Research Project Management<br />

<strong>Skill</strong> <strong>at</strong> overseeing agent research and development<br />

projects. Allows the simultaneous use of 1<br />

additional Research and Development agent per<br />

skill level.<br />

Reverse Engineering


Understanding of the techniques and methods to<br />

reverse engineer ancient technology.<br />

Rocket Science<br />

<strong>Skill</strong> and knowledge of Rocket Science and its use<br />

in the development of advanced technology.<br />

Used primarily in the research of missiles and<br />

propulsion systems.<br />

Allows Rocket Science research to be performed<br />

with the help of a research agent.<br />

Needed for all research and manufacturing<br />

oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints<br />

Science<br />

Basic understanding of scientific principles. 5%<br />

Bonus to blueprint copying speed per level.<br />

Scientific Networking<br />

<strong>Skill</strong> <strong>at</strong> running research oper<strong>at</strong>ions remotely. Each<br />

level increases the distance <strong>at</strong> which research<br />

projects can be started. Level 1 allows for range<br />

within the same solar system, Level 2 extends th<strong>at</strong><br />

range to systems within 5 jumps, and each


subsequent level then doubles it. Level 5 allows for<br />

full regional range.<br />

Sleeper Technology<br />

Basic understanding of interfacing with Sleeper<br />

technology.<br />

The Sleepers were masters of virtual reality, neural<br />

interfacing and cryotechnology.<br />

Allows the rudimentary use of Sleeper components<br />

in the cre<strong>at</strong>ion of advanced technology, even<br />

though the scientific theories behind them remain<br />

a mystery.<br />

Takmahl Technology<br />

Basic understanding of interfacing with Takmahl<br />

technology.<br />

The Takmahl n<strong>at</strong>ion excelled in cybernetics and<br />

bio-engineering.<br />

Allows the rudimentary use of Takmahl<br />

components in the cre<strong>at</strong>ion of advanced<br />

technology, even though the scientific theories<br />

behind them remain a mystery.


Talocan Technology<br />

Basic understanding of interfacing with Talocan<br />

technology.<br />

The Talocan were masters of Sp<strong>at</strong>ial manipul<strong>at</strong>ion<br />

and Hypereuclidean M<strong>at</strong>hem<strong>at</strong>ics.<br />

Allows the rudimentary use of Talocan components<br />

in the cre<strong>at</strong>ion of advanced technology, even<br />

though the scientific theories behind them remain<br />

a mystery.<br />

Yan Jung Technology<br />

Basic understanding of interfacing with Yan Jung<br />

technology.<br />

The Yan Jung n<strong>at</strong>ion possessed advanced<br />

gravitronic technology and force field theories.<br />

Allows the rudimentary use of Yan Jung<br />

components in the cre<strong>at</strong>ion of advanced<br />

technology, even though the scientific theories<br />

behind them remain a mystery.<br />

SHIELDS [12]<br />

Capital Shield Emission Systems


Oper<strong>at</strong>ion of capital sized shield transfer array and<br />

other shield emission systems. 5% reduced<br />

capacitor need for capital shield emission system<br />

modules per skill level.<br />

Capital Shield Oper<strong>at</strong>ion<br />

Oper<strong>at</strong>ion of capital shield boosters and other<br />

shield modules. 2% reduction in capacitor need for<br />

capital shield boosters per skill level.<br />

EM Shield Compens<strong>at</strong>ion<br />

5% bonus to EM resistance per level for Shield<br />

Amplifiers<br />

Explosive Shield Compens<strong>at</strong>ion<br />

5% bonus to explosive resistance per level for<br />

Shield Amplifiers<br />

Kinetic Shield Compens<strong>at</strong>ion<br />

5% bonus to kinetic resistance per level for Shield<br />

Amplifiers


Shield Compens<strong>at</strong>ion<br />

Improved skill for regul<strong>at</strong>ing energy flow to<br />

shields. 2% less capacitor need for shield boosters<br />

per skill level.<br />

Note: Has no effect on capital sized modules.<br />

Shield Emission Systems<br />

Oper<strong>at</strong>ion of shield transfer array and other shield<br />

emission systems. 5% reduced capacitor need for<br />

shield emission system modules per skill level.<br />

Shield Management<br />

<strong>Skill</strong> <strong>at</strong> regul<strong>at</strong>ing a spaceship's shield systems. 5%<br />

bonus to shield capacity per skill level.<br />

Shield Oper<strong>at</strong>ion<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing a spaceship's shield systems,<br />

including the use of shield boosters and other basic<br />

shield modules. 5% reduction in shield recharge<br />

time per skill level.<br />

Shield Upgrades


<strong>Skill</strong> <strong>at</strong> <strong>installing</strong> shield upgrades e.g. shield<br />

extenders and shield rechargers. 5% reduction in<br />

shield upgrade powergrid needs.<br />

Tactical Shield Manipul<strong>at</strong>ion<br />

<strong>Skill</strong> <strong>at</strong> preventing damage from penetr<strong>at</strong>ing the<br />

shield, including the use of shield hardeners and<br />

other advanced shield modules. Reduces the<br />

chance of damage penetr<strong>at</strong>ing the shield when it<br />

falls below 25% by 5% per skill level, with 0%<br />

chance <strong>at</strong> level 5.<br />

Thermic Shield Compens<strong>at</strong>ion<br />

5% bonus to thermal resistance per level for Shield<br />

Amplifiers<br />

SOCIAL [9]<br />

Connections<br />

<strong>Skill</strong> <strong>at</strong> interacting with friendly NPCs. 4% Modifier<br />

to effective standing from friendly NPC<br />

Corpor<strong>at</strong>ions and Factions per level. Not


cumul<strong>at</strong>ive with Diplomacy or Criminal<br />

Connections.<br />

Criminal Connections<br />

<strong>Skill</strong> <strong>at</strong> interacting with friendly criminal NPCs. 4%<br />

Modifier per level to effective standing towards<br />

NPCs with low Concord standing. Not cumul<strong>at</strong>ive<br />

with Diplomacy or Connections.<br />

Diplomacy<br />

<strong>Skill</strong> <strong>at</strong> interacting with hostile Agents in order to<br />

de-escal<strong>at</strong>e tense situ<strong>at</strong>ions as demonstr<strong>at</strong>ed by<br />

some of the finest diplom<strong>at</strong>s in New Eden. 4%<br />

Modifier per level to effective standing towards<br />

hostile Agents. Not cumul<strong>at</strong>ive with Connections or<br />

Criminal Connections.<br />

Distribution Connections<br />

Understanding of the way trade is conducted <strong>at</strong> the<br />

corpor<strong>at</strong>e level.<br />

Improves loyalty point gain by 10% per level when<br />

working for agents in the Distribution corpor<strong>at</strong>ion<br />

division.


Fast Talk<br />

<strong>Skill</strong> <strong>at</strong> interacting with Concord. 5% Bonus to<br />

effective security r<strong>at</strong>ing increase.<br />

Mining Connections<br />

Understanding of corpor<strong>at</strong>e culture on the<br />

industrial level and the plight of the worker.<br />

Improves loyalty point gain by 10% per level when<br />

working for agents in the Mining corpor<strong>at</strong>ion<br />

division.<br />

Negoti<strong>at</strong>ion<br />

<strong>Skill</strong> <strong>at</strong> agent negoti<strong>at</strong>ion. 5% additional pay per<br />

skill level for agent missions.<br />

Security Connections<br />

Understanding of military culture.<br />

Improves loyalty point gain by 10% per level when<br />

working for agents in the Security corpor<strong>at</strong>ion<br />

division.


Social<br />

<strong>Skill</strong> <strong>at</strong> social interaction. 5% bonus per level to<br />

NPC agent, corpor<strong>at</strong>ion and faction standing<br />

increase.<br />

SPACESHIP COMMAND [67]<br />

Advanced Spaceship Command<br />

The advanced oper<strong>at</strong>ion of spaceships. Grants a 5%<br />

Bonus per skill level to the agility of ships requiring<br />

Advanced Spaceship Command.<br />

Amarr B<strong>at</strong>tlecruiser<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr b<strong>at</strong>tlecruisers.<br />

Amarr B<strong>at</strong>tleship<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr b<strong>at</strong>tleships.<br />

Amarr Carrier<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr carriers.


Amarr Cruiser<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr cruisers.<br />

Amarr Destroyer<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr destroyers.<br />

Amarr Dreadnought<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr dreadnoughts.<br />

Amarr Freighter<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr freighters.<br />

Amarr Frig<strong>at</strong>e<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr frig<strong>at</strong>es.<br />

Amarr Industrial<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr industrial ships.<br />

Amarr Str<strong>at</strong>egic Cruiser<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr Str<strong>at</strong>egic Cruisers.


Amarr Titan<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr titans.<br />

Assault Frig<strong>at</strong>es<br />

<strong>Skill</strong> for oper<strong>at</strong>ion of the Assault Frig<strong>at</strong>es.<br />

Black Ops<br />

<strong>Skill</strong> for the oper<strong>at</strong>ion of Black Ops.<br />

Caldari B<strong>at</strong>tlecruiser<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari b<strong>at</strong>tlecruisers.<br />

Caldari B<strong>at</strong>tleship<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari b<strong>at</strong>tleships.<br />

Caldari Carrier<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari carriers.<br />

Caldari Cruiser<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari cruisers.


Caldari Destroyer<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari destroyers.<br />

Caldari Dreadnought<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari dreadnoughts.<br />

Caldari Freighter<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari freighters.<br />

Caldari Frig<strong>at</strong>e<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari frig<strong>at</strong>es.<br />

Caldari Industrial<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari industrial ships.<br />

Caldari Str<strong>at</strong>egic Cruiser<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari Str<strong>at</strong>egic Cruisers.<br />

Caldari Titan<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari titans.


Capital Industrial Ships<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Capital Industrial Ships<br />

Capital Ships<br />

The oper<strong>at</strong>ion of capital ships. Grants a 5% bonus<br />

per skill level to the agility of ships requiring the<br />

Capital Ships skill.<br />

Command Ships<br />

<strong>Skill</strong> for the oper<strong>at</strong>ion of Command Ships.<br />

Covert Ops<br />

Covert oper<strong>at</strong>ions frig<strong>at</strong>es are designed for recon<br />

and espionage oper<strong>at</strong>ion. Their main strength is<br />

the ability to travel unseen through enemy territory<br />

and to avoid unfavorable encounters Much of their<br />

free space is sacrificed to house an advanced<br />

sp<strong>at</strong>ial field control system. This allows it to utilize<br />

very advanced forms of cloaking <strong>at</strong> gre<strong>at</strong>ly reduced<br />

CPU cost.<br />

Electronic Attack Ships<br />

<strong>Skill</strong> for the oper<strong>at</strong>ion of Electronic Attack Frig<strong>at</strong>es


Exhumers<br />

<strong>Skill</strong> for the oper<strong>at</strong>ion of elite mining barges.<br />

Gallente B<strong>at</strong>tlecruiser<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente b<strong>at</strong>tlecruisers.<br />

Gallente B<strong>at</strong>tleship<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente b<strong>at</strong>tleships.<br />

Gallente Carrier<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente carriers.<br />

Gallente Cruiser<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente cruisers.<br />

Gallente Destroyer<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente destroyers.<br />

Gallente Dreadnought<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente dreadnoughts.


Gallente Freighter<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente freighters.<br />

Gallente Frig<strong>at</strong>e<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente frig<strong>at</strong>es.<br />

Gallente Industrial<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente industrial ships.<br />

Gallente Str<strong>at</strong>egic Cruiser<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente Str<strong>at</strong>egic Cruisers.<br />

Gallente Titan<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente titans.<br />

Heavy Assault Cruisers<br />

<strong>Skill</strong> for oper<strong>at</strong>ion of the Heavy Assault class<br />

cruisers.<br />

Heavy Interdiction Cruisers


<strong>Skill</strong> for oper<strong>at</strong>ion of the Heavy Interdiction<br />

Cruisers.<br />

Industrial Command Ships<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing industrial command ships.<br />

Interceptors<br />

The Oper<strong>at</strong>ion Of Advanced Interceptor class<br />

Frig<strong>at</strong>es.<br />

Interdictors<br />

The Oper<strong>at</strong>ion Of Advanced Interdictor class<br />

Destroyers.<br />

Jump Freighters<br />

<strong>Skill</strong> for oper<strong>at</strong>ion of the Jump Freighter class<br />

freighters.<br />

Logistics<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Support Cruisers.<br />

Marauders


<strong>Skill</strong> for the oper<strong>at</strong>ion of Marauder-class<br />

b<strong>at</strong>tleships.<br />

Mining Barge<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing ORE Mining Barges.<br />

Mining Frig<strong>at</strong>e<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing ORE Mining Frig<strong>at</strong>es.<br />

Minm<strong>at</strong>ar B<strong>at</strong>tlecruiser<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar b<strong>at</strong>tlecruisers.<br />

Minm<strong>at</strong>ar B<strong>at</strong>tleship<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar b<strong>at</strong>tleships.<br />

Minm<strong>at</strong>ar Carrier<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar carriers.<br />

Minm<strong>at</strong>ar Cruiser<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar cruisers.


Minm<strong>at</strong>ar Destroyer<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar destroyers.<br />

Minm<strong>at</strong>ar Dreadnought<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar dreadnoughts.<br />

Minm<strong>at</strong>ar Freighter<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar freighters.<br />

Minm<strong>at</strong>ar Frig<strong>at</strong>e<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar frig<strong>at</strong>es.<br />

Minm<strong>at</strong>ar Industrial<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar industrial ships.<br />

Minm<strong>at</strong>ar Str<strong>at</strong>egic Cruiser<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar Str<strong>at</strong>egic Cruisers.<br />

Minm<strong>at</strong>ar Titan<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar titans.


ORE Industrial<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing ORE industrial ships.<br />

Recon Ships<br />

<strong>Skill</strong> for the oper<strong>at</strong>ion of Recon Ships.<br />

Spaceship Command<br />

The basic oper<strong>at</strong>ion of spaceships. 2% improved<br />

ship agility for all ships per skill level.<br />

Transport Ships<br />

<strong>Skill</strong> for oper<strong>at</strong>ion of the Transport Ship class<br />

industrials.<br />

SUBSYSTEMS [20]<br />

Amarr Defensive Systems<br />

<strong>Skill</strong> in the oper<strong>at</strong>ion of Amarr Defensive<br />

Subsystems used on Tech III ships.<br />

Amarr Electronic Systems


<strong>Skill</strong> in the oper<strong>at</strong>ion of Amarr Electronic<br />

Subsystems used on Tech III ships.<br />

Amarr Engineering Systems<br />

<strong>Skill</strong> in the oper<strong>at</strong>ion of Amarr Engineering<br />

Subsystems used on Tech III ships.<br />

Amarr Offensive Systems<br />

<strong>Skill</strong> in the oper<strong>at</strong>ion of Amarr Offensive<br />

Subsystems used on Tech III ships.<br />

Amarr Propulsion Systems<br />

<strong>Skill</strong> in the oper<strong>at</strong>ion of Amarr Propulsion<br />

Subsystems used on Tech III ships.<br />

Caldari Defensive Systems<br />

<strong>Skill</strong> in the oper<strong>at</strong>ion of Caldari Defensive<br />

Subsystems used on Tech III ships.<br />

Caldari Electronic Systems<br />

<strong>Skill</strong> in the oper<strong>at</strong>ion of Caldari Electronic<br />

Subsystems used on Tech III ships.


Caldari Engineering Systems<br />

<strong>Skill</strong> in the oper<strong>at</strong>ion of Caldari Engineering<br />

Subsystems used on Tech III ships.<br />

Caldari Offensive Systems<br />

<strong>Skill</strong> in the oper<strong>at</strong>ion of Caldari Offensive<br />

Subsystems used on Tech III ships.<br />

Caldari Propulsion Systems<br />

<strong>Skill</strong> in the oper<strong>at</strong>ion of Caldari Propulsion<br />

Subsystems used on Tech III ships.<br />

Gallente Defensive Systems<br />

<strong>Skill</strong> in the oper<strong>at</strong>ion of Gallente Defensive<br />

Subsystems used on Tech III ships.<br />

Gallente Electronic Systems<br />

<strong>Skill</strong> in the oper<strong>at</strong>ion of Gallente Electronic<br />

Subsystems used on Tech III ships.<br />

Gallente Engineering Systems


<strong>Skill</strong> in the oper<strong>at</strong>ion of Gallente Engineering<br />

Subsystems used on Tech III ships.<br />

Gallente Offensive Systems<br />

<strong>Skill</strong> in the oper<strong>at</strong>ion of Gallente Offensive<br />

Subsystems used on Tech III ships.<br />

Gallente Propulsion Systems<br />

<strong>Skill</strong> in the oper<strong>at</strong>ion of Gallente Propulsion<br />

Subsystems used on Tech III ships.<br />

Minm<strong>at</strong>ar Defensive Systems<br />

<strong>Skill</strong> in the oper<strong>at</strong>ion of Minm<strong>at</strong>ar Defensive<br />

Subsystems used on Tech III ships.<br />

Minm<strong>at</strong>ar Electronic Systems<br />

<strong>Skill</strong> in the oper<strong>at</strong>ion of Minm<strong>at</strong>ar Electronic<br />

Subsystems used on Tech III ships.<br />

Minm<strong>at</strong>ar Engineering Systems<br />

<strong>Skill</strong> in the oper<strong>at</strong>ion of Minm<strong>at</strong>ar Engineering<br />

Subsystems used on Tech III ships.


Minm<strong>at</strong>ar Offensive Systems<br />

<strong>Skill</strong> in the oper<strong>at</strong>ion of Minm<strong>at</strong>ar Offensive<br />

Subsystems used on Tech III ships.<br />

Minm<strong>at</strong>ar Propulsion Systems<br />

<strong>Skill</strong> in the oper<strong>at</strong>ion of Minm<strong>at</strong>ar Propulsion<br />

Subsystems used on Tech III ships.<br />

TARGETING [8]<br />

Advanced Target Management<br />

<strong>Skill</strong> <strong>at</strong> targeting multiple targets. +1 extra target<br />

per skill level, up to the ship's maximum allowed<br />

number of targets locked.<br />

Gravimetric Sensor Compens<strong>at</strong>ion<br />

<strong>Skill</strong> <strong>at</strong> hardening Gravimetric Sensors against<br />

hostile Electronic Counter Measure modules. 4%<br />

improved Gravimetric Sensor Strength per skill<br />

level.


Gravimetric Sensors are primarily found on Caldari<br />

and Guristas ships.<br />

Ladar Sensor Compens<strong>at</strong>ion<br />

<strong>Skill</strong> <strong>at</strong> hardening Ladar Sensors against hostile<br />

Electronic Counter Measure modules. 4%<br />

improved Ladar Sensor Strength per skill level.<br />

Ladar Sensors are primarily found on Minm<strong>at</strong>ar<br />

and Angel ships.<br />

Long Range Targeting<br />

<strong>Skill</strong> <strong>at</strong> long range targeting. 5% Bonus to targeting<br />

range per skill level.<br />

Magnetometric Sensor Compens<strong>at</strong>ion<br />

<strong>Skill</strong> <strong>at</strong> hardening Magnetometric Sensors against<br />

hostile Electronic Counter Measure modules. 4%<br />

improved Magnetometric Sensor Strength per skill<br />

level.<br />

Magnetometric Sensors are primarily found on<br />

Gallente, Serpentis and ORE ships.


Radar Sensor Compens<strong>at</strong>ion<br />

<strong>Skill</strong> <strong>at</strong> hardening Radar Sensors against hostile<br />

Electronic Counter Measure modules. 4%<br />

improved Radar Sensor Strength per skill level.<br />

Radar Sensors are primarily found on Amarr,<br />

Blood Raider and Sanshas ships.<br />

Sign<strong>at</strong>ure Analysis<br />

<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Targeting systems. 5% improved<br />

targeting speed per skill level.<br />

Target Management<br />

<strong>Skill</strong> <strong>at</strong> targeting multiple targets. +1 extra target<br />

per skill level, up to the ship's maximum allowed<br />

number of targets locked.<br />

TRADE [13]<br />

Accounting<br />

Proficiency <strong>at</strong> squaring away the odds and ends of<br />

business transactions, keeping the check books


tight. Each level of skill reduces transaction tax by<br />

10%.<br />

Broker Rel<strong>at</strong>ions<br />

Proficiency <strong>at</strong> driving down market-rel<strong>at</strong>ed costs.<br />

Each level of skill grants a 5% reduction in the<br />

costs associ<strong>at</strong>ed with setting up a market order,<br />

which usually come to 1% of the order's total value.<br />

This can be further influenced by the player's<br />

standing towards the owner of the st<strong>at</strong>ion where<br />

the order is entered.<br />

Contracting<br />

This skill allows you to cre<strong>at</strong>e formal agreements<br />

with other characters.<br />

For each level of this skill the number of<br />

outstanding contracts is increased by four (up to a<br />

maximum of 21 <strong>at</strong> level 5)<br />

Corpor<strong>at</strong>ion Contracting<br />

You are familiar with the intricacies of formalizing<br />

contracts between your corpor<strong>at</strong>ion and other<br />

entities.


For each level of this skill the number of<br />

concurrent corpor<strong>at</strong>ion/alliance contracts you<br />

make on behalf of your corpor<strong>at</strong>ion is increased by<br />

10 up to a maximum of 60.<br />

This skill has no effect on contracts you make<br />

personally.<br />

There is no limit on the number of contracts a<br />

corpor<strong>at</strong>ion can assign to itself.<br />

Corpor<strong>at</strong>ions have a hard limit of 500 outstanding<br />

public contracts.<br />

Daytrading<br />

Allows for remote modific<strong>at</strong>ion of buy and sell<br />

orders. Each level of skill increases the range <strong>at</strong><br />

which orders may be modified. Level 1 allows for<br />

modific<strong>at</strong>ion of orders within the same solar<br />

system, Level 2 extends th<strong>at</strong> range to systems<br />

within 5 jumps, and each subsequent level then<br />

doubles it. Level 5 allows for market order<br />

modific<strong>at</strong>ion anywhere within current region.<br />

Margin Trading


Ability to make potentially risky investments work<br />

in your favor. Each level of skill reduces the<br />

percentage of ISK placed in market escrow when<br />

entering buy orders. Starting with an escrow<br />

percentage of 100% <strong>at</strong> Level 0 (untrained skill),<br />

each skill level cumul<strong>at</strong>ively reduces the percentage<br />

by 25%. This will bring your total escrow down to<br />

approxim<strong>at</strong>ely 24% <strong>at</strong> level 5.<br />

Marketing<br />

<strong>Skill</strong> <strong>at</strong> selling items remotely. Each level increases<br />

the range from the seller to the item being sold.<br />

Level 1 allows for the sale of items within the same<br />

solar system, Level 2 extends th<strong>at</strong> range to systems<br />

within 5 jumps, and each subsequent level then<br />

doubles it. Level 5 allows for sale of items loc<strong>at</strong>ed<br />

anywhere within current region.<br />

Procurement<br />

Proficiency <strong>at</strong> placing remote buy orders on the<br />

market. Level 1 allows for the placement of orders<br />

within the same solar system, Level 2 extends th<strong>at</strong><br />

range to systems within 5 jumps, and each<br />

subsequent level then doubles it. Level 5 allows for


placement of remote buy orders anywhere within<br />

current region.<br />

Note: placing buy orders and directly buying an<br />

item are not the same thing. Direct remote<br />

purchase requires no skill.<br />

Retail<br />

Ability to organize and manage market oper<strong>at</strong>ions.<br />

Each level raises the limit of active orders by 8.<br />

Trade<br />

Knowledge of the market and skill <strong>at</strong> manipul<strong>at</strong>ing<br />

it. Active buy/sell order limit increased by 4 per<br />

level of skill.<br />

Tycoon<br />

Ability to organize and manage ultra large-scale<br />

market oper<strong>at</strong>ions. Each level raises the limit of<br />

active orders by 32.<br />

Visibility<br />

<strong>Skill</strong> <strong>at</strong> acquiring products remotely. Each level of<br />

skill increases the range your remote buy orders


are effective to from their origin st<strong>at</strong>ion. Level 1<br />

allows for the placing of remote buy orders with a<br />

range limited to the same solar system, Level 2<br />

extends th<strong>at</strong> range to systems within 5 jumps, and<br />

each subsequent level then doubles it. Level 5<br />

allows for a full regional range.<br />

Note: Only remotely placed buy orders (using<br />

Procurement) require this skill to alter the range.<br />

Any range can be set on a local buy order with no<br />

skill.<br />

Wholesale<br />

Ability to organize and manage large-scale market<br />

oper<strong>at</strong>ions. Each level raises the limit of active<br />

orders by 16.

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