Armor Layering Skill at installing upgraded armor plates ... - EVE Files
Armor Layering Skill at installing upgraded armor plates ... - EVE Files
Armor Layering Skill at installing upgraded armor plates ... - EVE Files
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<strong>EVE</strong> ONLINE<br />
SKILLS<br />
[22 groups]<br />
2013.09.13<br />
ARMOR [14]<br />
<strong>Armor</strong> <strong>Layering</strong><br />
<strong>Skill</strong> <strong>at</strong> <strong>installing</strong> <strong>upgraded</strong> <strong>armor</strong> pl<strong>at</strong>es efficiently<br />
and securely, reducing the impact they have on<br />
agility and speed. Grants a 5% reduction to <strong>armor</strong><br />
pl<strong>at</strong>e mass penalty per level.
<strong>Armor</strong> Resistance Phasing<br />
Improves control over, and flow between, nano<br />
membranes th<strong>at</strong> react to damage by shifting<br />
resistances.<br />
Reduces dur<strong>at</strong>ion time of Reactive <strong>Armor</strong><br />
Hardeners by 10% per level and capacitor need by<br />
5% per level.<br />
Capital Remote <strong>Armor</strong> Repair Systems<br />
Oper<strong>at</strong>ion of capital sized remote <strong>armor</strong> repair<br />
systems. 5% reduced capacitor need for capital<br />
remote <strong>armor</strong> repair system modules per skill<br />
level.<br />
Capital Remote Hull Repair Systems<br />
Oper<strong>at</strong>ion of remote capital class remote hull<br />
repair systems. 5% reduced capacitor need for<br />
capital class remote hull repair system modules per<br />
skill level.<br />
Capital Repair Systems
Oper<strong>at</strong>ion of capital <strong>armor</strong>/hull repair modules.<br />
5% reduction in capital repair systems dur<strong>at</strong>ion per<br />
skill level.<br />
EM <strong>Armor</strong> Compens<strong>at</strong>ion<br />
5% bonus to EM resistance per level for <strong>Armor</strong><br />
Co<strong>at</strong>ings and Energized Pl<strong>at</strong>ings<br />
Explosive <strong>Armor</strong> Compens<strong>at</strong>ion<br />
5% bonus to explosive resistance per level for<br />
<strong>Armor</strong> Co<strong>at</strong>ings and Energized Pl<strong>at</strong>ings<br />
Hull Upgrades<br />
<strong>Skill</strong> <strong>at</strong> maintaining your ship's <strong>armor</strong> and<br />
<strong>installing</strong> hull upgrades like expanded cargoholds<br />
and inertial stabilizers. Grants a 5% bonus to<br />
<strong>armor</strong> hit points per skill level.<br />
Kinetic <strong>Armor</strong> Compens<strong>at</strong>ion<br />
5% bonus to kinetic resistance per level for <strong>Armor</strong><br />
Co<strong>at</strong>ings and Energized Pl<strong>at</strong>ings
Mechanics<br />
<strong>Skill</strong> <strong>at</strong> maintaining the mechanical components<br />
and structural integrity of a spaceship. 5% bonus<br />
to structure hit points per skill level.<br />
Remote <strong>Armor</strong> Repair Systems<br />
Oper<strong>at</strong>ion of remote <strong>armor</strong> repair systems. 5%<br />
reduced capacitor need for remote <strong>armor</strong> repair<br />
system modules per skill level.<br />
Remote Hull Repair Systems<br />
Oper<strong>at</strong>ion of remote hull repair systems. 5%<br />
reduced capacitor need for remote hull repair<br />
system modules per skill level.<br />
Repair Systems<br />
Oper<strong>at</strong>ion of <strong>armor</strong>/hull repair modules. 5%<br />
reduction in repair systems dur<strong>at</strong>ion per skill level.<br />
Note: Has no effect on capital sized modules.<br />
Thermic <strong>Armor</strong> Compens<strong>at</strong>ion
5% bonus to thermal resistance per level for <strong>Armor</strong><br />
Co<strong>at</strong>ings and Energized Pl<strong>at</strong>ings<br />
CORPORATION MANAGEMENT [7]<br />
Anchoring<br />
<strong>Skill</strong> <strong>at</strong> Anchoring Deployables.<br />
Corpor<strong>at</strong>ion Management<br />
Basic corpor<strong>at</strong>ion oper<strong>at</strong>ion. +10 corpor<strong>at</strong>ion<br />
members allowed per level.<br />
Notice: the CEO must upd<strong>at</strong>e his corpor<strong>at</strong>ion<br />
through the corpor<strong>at</strong>ion user interface before the<br />
skill takes effect<br />
Diplom<strong>at</strong>ic Rel<strong>at</strong>ions<br />
<strong>Skill</strong> <strong>at</strong> negoti<strong>at</strong>ing ally fees with Concord. Reduces<br />
cost to hire allies in wars by 5% per level.<br />
Empire Control
Advanced corpor<strong>at</strong>ion oper<strong>at</strong>ion. +200 corpor<strong>at</strong>ion<br />
members allowed per level.<br />
Notice: the CEO must upd<strong>at</strong>e his corpor<strong>at</strong>ion<br />
through the corpor<strong>at</strong>ion user interface before the<br />
skill takes effect<br />
Megacorp Management<br />
Advanced corpor<strong>at</strong>ion oper<strong>at</strong>ion. +50 members per<br />
level.<br />
Notice: the CEO must upd<strong>at</strong>e his corpor<strong>at</strong>ion<br />
through the corpor<strong>at</strong>ion user interface before the<br />
skill takes effect<br />
Sovereignty<br />
Advanced corpor<strong>at</strong>ion oper<strong>at</strong>ion. +1000<br />
corpor<strong>at</strong>ion members allowed per level.<br />
Notice: the CEO must upd<strong>at</strong>e his corpor<strong>at</strong>ion<br />
through the corpor<strong>at</strong>ion user interface before the<br />
skill takes effect<br />
Starbase Defense Management
<strong>Skill</strong> <strong>at</strong> using starbase weapon systems. Allows<br />
control of one array per level. Arrays must be<br />
placed outside of the forcefield to be controlled.<br />
DRONES [20]<br />
Advanced Drone Interfacing<br />
Allows the use of the Drone Control Unit module.<br />
One extra module can be fitted per skill level. Each<br />
fitted Drone Control Unit allows the oper<strong>at</strong>ion of<br />
one extra drone.<br />
Amarr Drone Specializ<strong>at</strong>ion<br />
Specializ<strong>at</strong>ion in the oper<strong>at</strong>ion of advanced Amarr<br />
drones. 2% bonus per skill level to the damage of<br />
light, medium and heavy drones requiring Amarr<br />
Drone Specializ<strong>at</strong>ion.<br />
Caldari Drone Specializ<strong>at</strong>ion<br />
Specializ<strong>at</strong>ion in the oper<strong>at</strong>ion of advanced Caldari<br />
drones. 2% bonus per skill level to the damage of<br />
light, medium and heavy drones requiring Caldari<br />
Drone Specializ<strong>at</strong>ion.
Comb<strong>at</strong> Drone Oper<strong>at</strong>ion<br />
<strong>Skill</strong> <strong>at</strong> controlling scout drones. 5% Bonus to<br />
drone damage of light and medium drones per<br />
level.<br />
Drone Durability<br />
Increases drone hit points. 5% bonus to drone<br />
shield, <strong>armor</strong> and hull hit points per level.<br />
Drone Interfacing<br />
Allows a captain to better maintain his drones.<br />
20% bonus to drone damage and drone mining<br />
yield per level.<br />
Drone Navig<strong>at</strong>ion<br />
<strong>Skill</strong> <strong>at</strong> controlling drones <strong>at</strong> high speeds. 5%<br />
increase in drone max velocity per level.<br />
Drone Sharpshooting<br />
Increases drone optimal range.
Drones<br />
<strong>Skill</strong> <strong>at</strong> remote controlling drones. Can oper<strong>at</strong>e 1<br />
drone per skill level.<br />
Electronic Warfare Drone Interfacing<br />
This skill is required for the oper<strong>at</strong>ion of Electronic<br />
Warfare Drones but also gives a bonus to the<br />
control range of all drones.<br />
3,000m bonus drone control range per level.<br />
Fighter Bombers<br />
Allows oper<strong>at</strong>ion of fighter bomber craft. 20%<br />
increase in fighter bomber damage per level.<br />
Fighters<br />
Allows oper<strong>at</strong>ion of fighter craft. 20% increase in<br />
fighter damage per level.<br />
Gallente Drone Specializ<strong>at</strong>ion<br />
Specializ<strong>at</strong>ion in the oper<strong>at</strong>ion of advanced<br />
Gallente drones. 2% bonus per skill level to the
damage of light, medium and heavy drones<br />
requiring Gallente Drone Specializ<strong>at</strong>ion.<br />
Heavy Drone Oper<strong>at</strong>ion<br />
<strong>Skill</strong> <strong>at</strong> controlling heavy comb<strong>at</strong> drones. 5% Bonus<br />
to heavy drone damage per level.<br />
Mining Drone Oper<strong>at</strong>ion<br />
<strong>Skill</strong> <strong>at</strong> controlling mining drones. 5% Bonus to<br />
mining drone yield per skill level.<br />
Minm<strong>at</strong>ar Drone Specializ<strong>at</strong>ion<br />
Specializ<strong>at</strong>ion in the oper<strong>at</strong>ion of advanced<br />
Minm<strong>at</strong>ar drones. 2% bonus per skill level to the<br />
damage of light, medium and heavy drones<br />
requiring Minm<strong>at</strong>ar Drone Specializ<strong>at</strong>ion.<br />
Repair Drone Oper<strong>at</strong>ion<br />
Allows oper<strong>at</strong>ion of logistic drones. 5% increased<br />
repair amount per level.<br />
Salvage Drone Oper<strong>at</strong>ion
<strong>Skill</strong> <strong>at</strong> controlling salvage drones. 2% increased<br />
salvage chance per level.<br />
Scout Drone Oper<strong>at</strong>ion<br />
<strong>Skill</strong> <strong>at</strong> controlling scout comb<strong>at</strong> drones.<br />
Bonus: drone control range increased by 5000<br />
meters per skill level.<br />
Sentry Drone Interfacing<br />
<strong>Skill</strong> <strong>at</strong> controlling sentry drones. 5% bonus to<br />
Sentry Drone damage per level.<br />
ELECTRONIC SYSTEMS [15]<br />
Cloaking<br />
<strong>Skill</strong> <strong>at</strong> using Cloaking devices. 10% reduction in<br />
targeting delay after uncloaking per skill level.<br />
Electronic Warfare
Oper<strong>at</strong>ion of ECM jamming systems. 5% less<br />
capacitor need for ECM and ECM Burst systems<br />
per skill level.<br />
Note: Does not affect capital class modules.<br />
Frequency Modul<strong>at</strong>ion<br />
Advanced understanding of signal waves. 10%<br />
bonus to falloff for ECM, Remote Sensor<br />
Dampeners, Tracking Disruptors, Tracking Links,<br />
Remote Sensor Boosters and Target Painters per<br />
skill level.<br />
Long Distance Jamming<br />
<strong>Skill</strong> <strong>at</strong> the long-range oper<strong>at</strong>ion of electronic<br />
warfare systems. 10% bonus to optimal range of<br />
ECM, Remote Sensor Dampers, Tracking<br />
Disruptors, Tracking Links, Remote Sensor<br />
Boosters and Target Painters per skill level.<br />
Projected Electronic Counter Measures<br />
Oper<strong>at</strong>ion of projected ECM jamming systems.<br />
Each skill level gives a 5% reduction in module<br />
activ<strong>at</strong>ion time.
Propulsion Jamming<br />
<strong>Skill</strong> <strong>at</strong> using propulsion/warpdrive jammers. 5%<br />
Reduction to Warp Scrambler, Warp Disruptor,<br />
and Stasis Web capacitor need per skill level.<br />
Sensor Linking<br />
<strong>Skill</strong> <strong>at</strong> using remote sensor booster/damper. 5%<br />
less capacitor need for sensor link per skill level.<br />
Signal Dispersion<br />
<strong>Skill</strong> <strong>at</strong> the oper<strong>at</strong>ion of target jamming equipment.<br />
5% bonus to strength of all ECM jammers per skill<br />
level.<br />
Signal Suppression<br />
<strong>Skill</strong> <strong>at</strong> the oper<strong>at</strong>ion of remote sensor dampers.<br />
5% bonus to remote sensor dampers' scan<br />
resolution and targeting range suppression per<br />
skill level.<br />
Sign<strong>at</strong>ure Focusing
Advanced understanding of target painting<br />
technology. 5% bonus to target painter modules'<br />
sign<strong>at</strong>ure radius multiplier per skill level.<br />
Tactical Logistics Reconfigur<strong>at</strong>ion<br />
<strong>Skill</strong> <strong>at</strong> the oper<strong>at</strong>ion of triage modules. 25-unit<br />
reduction in strontium cl<strong>at</strong>hr<strong>at</strong>e consumption<br />
amount for module activ<strong>at</strong>ion per skill level.<br />
Target Breaker Amplific<strong>at</strong>ion<br />
Improves the continuous reflection of active target<br />
spectrum breakers, resulting in much improved<br />
defenses against all those who wish to target any<br />
vessel in the vicinity.<br />
Reduces dur<strong>at</strong>ion time and capacitor need of<br />
Target Spectrum Breakers by 5% per level.<br />
Target Painting<br />
<strong>Skill</strong> <strong>at</strong> using target painters. 5% less capacitor<br />
need for target painters per skill level.<br />
Turret Destabiliz<strong>at</strong>ion
Advanced understanding of tracking disruption<br />
technology. 5% bonus to Tracking Disruptor<br />
modules' tracking speed, optimal range and falloff<br />
disruption per skill level.<br />
Weapon Disruption<br />
<strong>Skill</strong> <strong>at</strong> using remote weapon disruptors. 5% less<br />
capacitor need for weapon disruptors per skill<br />
level.<br />
ENGINEERING [14]<br />
Advanced Weapon Upgrades<br />
Reduces the powergrid needs of weapon turrets<br />
and launchers by 2% per skill level.<br />
Capacitor Emission Systems<br />
Oper<strong>at</strong>ion of energy transfer array and other<br />
energy emission systems. 5% reduced capacitor<br />
need of energy emission weapons per skill level.
Capacitor Management<br />
<strong>Skill</strong> <strong>at</strong> regul<strong>at</strong>ing your ship's overall energy<br />
capacity. 5% bonus to capacitor capacity per skill<br />
level.<br />
Capacitor Systems Oper<strong>at</strong>ion<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing your ship's capacitor, including<br />
the use of capacitor boosters and other basic<br />
energy modules. 5% reduction in capacitor<br />
recharge time per skill level.<br />
Capital Energy Emission Systems<br />
Oper<strong>at</strong>ion of capital sized energy transfer array and<br />
other energy emission systems. 5% reduced<br />
capacitor need of capital energy emission systems<br />
per skill level.<br />
CPU Management<br />
Basic understanding of spaceship sensory and<br />
computer systems. 5% Bonus to ship CPU output<br />
per skill level.<br />
Electronics Upgrades
<strong>Skill</strong> <strong>at</strong> <strong>installing</strong> electronic upgrades, such as<br />
signal amplifiers, co-processors and backup sensor<br />
arrays. 5% reduction of CPU needs for all modules<br />
requiring Electronics Upgrades per skill level.<br />
Energy Grid Upgrades<br />
<strong>Skill</strong> <strong>at</strong> <strong>installing</strong> power upgrades e.g. capacitor<br />
b<strong>at</strong>tery and power diagnostic units. 5% reduction<br />
in CPU needs of modules requiring Energy Grid<br />
Upgrades per skill level.<br />
Energy Pulse Weapons<br />
<strong>Skill</strong> <strong>at</strong> using smartbombs. 5% decrease in<br />
smartbomb dur<strong>at</strong>ion per skill level.<br />
Nanite Interfacing<br />
Improved control of general-purpose repair<br />
nanites, usually deployed in a paste form. 20%<br />
increase in damaged module repair amount per<br />
second.<br />
Nanite Oper<strong>at</strong>ion
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing nanites. 5% reduction in nanite<br />
consumption per level.<br />
Power Grid Management<br />
Basic understanding of spaceship energy grid<br />
systems. 5% Bonus to ship's powergrid output per<br />
skill level.<br />
Thermodynamics<br />
Advanced understanding of the laws of<br />
thermodynamics. Allows you to deliber<strong>at</strong>ely<br />
overhe<strong>at</strong> a ship's modules in order to push them<br />
beyond their intended limit. Also gives you the<br />
ability to frown in annoyance whenever you hear<br />
someone mention a perpetual motion unit.<br />
Reduces he<strong>at</strong> damage by 5% per level.<br />
Weapon Upgrades<br />
Knowledge of gunnery computer systems,<br />
including the use of weapon upgrade modules. 5%<br />
reduction per skill level in the CPU needs of<br />
weapon turrets, launchers and smartbombs.
GUNNERY [39]<br />
Capital Energy Turret<br />
Oper<strong>at</strong>ion of capital energy turrets. 5% Bonus to<br />
capital energy turret damage per level.<br />
Capital Hybrid Turret<br />
Oper<strong>at</strong>ion of capital hybrid turrets. 5% Bonus to<br />
capital hybrid turret damage per level.<br />
Capital Projectile Turret<br />
Oper<strong>at</strong>ion of capital projectile turrets. 5% Bonus to<br />
capital projectile turret damage per level.<br />
Controlled Bursts<br />
Allows better control over the capacitor use of<br />
weapon turrets. 5% reduction in capacitor need of<br />
weapon turrets per skill level.<br />
Doomsday Oper<strong>at</strong>ion
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing titan doomsday weapons. 10%<br />
increased damage per level.<br />
Gunnery<br />
Basic turret oper<strong>at</strong>ion skill. 2% Bonus to weapon<br />
turrets' r<strong>at</strong>e of fire per skill level.<br />
Large Artillery Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of advanced<br />
Large Artillery. 2% bonus per skill level to the<br />
damage of large turrets requiring Large Artillery<br />
Specializ<strong>at</strong>ion.<br />
Large Autocannon Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of advanced<br />
large autocannons. 2% Bonus per skill level to the<br />
damage of large turrets requiring Large<br />
Autocannon Specializ<strong>at</strong>ion.<br />
Large Beam Laser Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of advanced<br />
large beam lasers. 2% Bonus per skill level to the
damage of large turrets requiring Large Beam<br />
Laser Specializ<strong>at</strong>ion.<br />
Large Blaster Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of advanced<br />
large blasters. 2% Bonus per skill level to the<br />
damage of large turrets requiring Large Blaster<br />
Specializ<strong>at</strong>ion.<br />
Large Energy Turret<br />
Oper<strong>at</strong>ion of large energy turrets. 5% Bonus to<br />
large energy turret damage per level.<br />
Large Hybrid Turret<br />
Oper<strong>at</strong>ion of large hybrid turret. 5% Bonus to large<br />
hybrid turret damage per level.<br />
Large Projectile Turret<br />
Oper<strong>at</strong>ion of large projectile turret. 5% Bonus to<br />
large projectile turret damage per level.<br />
Large Pulse Laser Specializ<strong>at</strong>ion
Specialist training in the oper<strong>at</strong>ion of advanced<br />
large pulse lasers. 2% bonus per skill level to the<br />
damage of large turrets requiring Large Pulse Laser<br />
Specializ<strong>at</strong>ion.<br />
Large Railgun Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of advanced<br />
large railguns. 2% bonus per skill level to the<br />
damage of large turrets requiring Large Railgun<br />
Specializ<strong>at</strong>ion.<br />
Medium Artillery Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of advanced<br />
Medium Artillery. 2% bonus per skill level to the<br />
damage of medium turrets requiring Medium<br />
Artillery Specializ<strong>at</strong>ion.<br />
Medium Autocannon Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of advanced<br />
medium autocannons. 2% bonus per skill level to<br />
the damage of medium turrets requiring Medium<br />
Autocannon Specializ<strong>at</strong>ion.
Medium Beam Laser Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of advanced<br />
medium beam lasers. 2% bonus per skill level to<br />
the damage of medium turrets requiring Medium<br />
Beam Laser Specializ<strong>at</strong>ion.<br />
Medium Blaster Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of advanced<br />
medium blasters. 2% bonus per skill level to the<br />
damage of medium turrets requiring Medium<br />
Blaster Specializ<strong>at</strong>ion.<br />
Medium Energy Turret<br />
Oper<strong>at</strong>ion of medium energy turret. 5% Bonus to<br />
medium energy turret damage per level.<br />
Medium Hybrid Turret<br />
Oper<strong>at</strong>ion of medium hybrid turrets. 5% Bonus to<br />
medium hybrid turret damage per level.<br />
Medium Projectile Turret<br />
Oper<strong>at</strong>ion of medium projectile turrets. 5% Bonus<br />
to medium projectile turret damage per level.
Medium Pulse Laser Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of advanced<br />
medium pulse lasers. 2% bonus per skill level to<br />
the damage of medium turrets requiring Medium<br />
Pulse Laser Specializ<strong>at</strong>ion.<br />
Medium Railgun Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of advanced<br />
medium railguns. 2% bonus per skill level to the<br />
damage of medium turrets requiring Medium<br />
Railgun Specializ<strong>at</strong>ion.<br />
Motion Prediction<br />
Improved ability <strong>at</strong> hitting moving targets. 5%<br />
bonus per skill level to weapon turret tracking<br />
speeds.<br />
Rapid Firing<br />
<strong>Skill</strong> <strong>at</strong> the rapid discharge of weapon turrets. 4%<br />
bonus per skill level to weapon turret r<strong>at</strong>e of fire.<br />
Sharpshooter
<strong>Skill</strong> <strong>at</strong> long-range weapon turret firing. 5% bonus<br />
to weapon turret optimal range per skill level.<br />
Small Artillery Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of advanced<br />
Small Artillery. 2% bonus per skill level to the<br />
damage of small turrets requiring Small Artillery<br />
Specializ<strong>at</strong>ion.<br />
Small Autocannon Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of advanced<br />
small Autocannons. 2% bonus per skill level to the<br />
damage of small turrets requiring Small<br />
Autocannon Specializ<strong>at</strong>ion.<br />
Small Beam Laser Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of small Beam<br />
Lasers. 2% bonus per skill level to the damage of<br />
small turrets requiring Small Beam Laser<br />
Specializ<strong>at</strong>ion.<br />
Small Blaster Specializ<strong>at</strong>ion
Specialist training in the oper<strong>at</strong>ion of advanced<br />
small blasters. 2% bonus per skill level to the<br />
damage of small turrets requiring Small Blaster<br />
Specializ<strong>at</strong>ion.<br />
Small Energy Turret<br />
Oper<strong>at</strong>ion of small energy turrets. 5% Bonus to<br />
small energy turret damage per level.<br />
Small Hybrid Turret<br />
Oper<strong>at</strong>ion of small hybrid turrets. 5% Bonus to<br />
small hybrid turret damage per level.<br />
Small Projectile Turret<br />
Oper<strong>at</strong>ion of small projectile turrets. 5% Bonus to<br />
small projectile turret damage per level.<br />
Small Pulse Laser Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of small pulse<br />
lasers. 2% bonus per skill level to the damage of<br />
small turrets requiring Small Pulse Laser<br />
Specializ<strong>at</strong>ion.
Small Railgun Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of advanced<br />
small railguns. 2% bonus per skill level to the<br />
damage of small turrets requiring Small Railgun<br />
Specializ<strong>at</strong>ion.<br />
Surgical Strike<br />
Knowledge of spaceships' structural weaknesses.<br />
3% bonus per skill level to the damage of all<br />
weapon turrets.<br />
Tactical Weapon Reconfigur<strong>at</strong>ion<br />
<strong>Skill</strong> <strong>at</strong> the oper<strong>at</strong>ion of siege modules. 25-unit<br />
reduction in strontium cl<strong>at</strong>hr<strong>at</strong>e consumption<br />
amount for module activ<strong>at</strong>ion per skill level.<br />
Trajectory Analysis<br />
Advanced understanding of zero-G physics. 5%<br />
bonus per skill level to weapon turret accuracy<br />
falloff.<br />
LEADERSHIP [14]
<strong>Armor</strong>ed Warfare<br />
Basic proficiency <strong>at</strong> coordin<strong>at</strong>ing <strong>armor</strong>ed warfare.<br />
Grants a 2% bonus to fleet members' <strong>armor</strong> hit<br />
points per skill level.<br />
Note: The fleet bonus only works if you are the<br />
assigned fleet booster and fleet members are in<br />
space within the same solar system.<br />
<strong>Armor</strong>ed Warfare Specialist<br />
Advanced proficiency <strong>at</strong> <strong>armor</strong>ed warfare. Boosts<br />
the effectiveness of <strong>armor</strong>ed warfare link modules<br />
by 20% per skill level.<br />
Fleet Command<br />
Allows command of a Fleet. Grants the Fleet<br />
Commander the ability to command a new Wing<br />
per skill level, up to a maximum of 5 Wings.<br />
Inform<strong>at</strong>ion Warfare<br />
Basic proficiency <strong>at</strong> coordin<strong>at</strong>ing inform<strong>at</strong>ion<br />
warfare. Grants a 2% bonus to fleet members'<br />
targeting range per skill level.
Note: The fleet bonus only works if you are the<br />
assigned fleet booster and fleet members are in<br />
space within the same solar system.<br />
Inform<strong>at</strong>ion Warfare Specialist<br />
Advanced proficiency <strong>at</strong> inform<strong>at</strong>ion warfare.<br />
Boosts the effectiveness of inform<strong>at</strong>ion warfare link<br />
modules by 20% per skill level.<br />
Leadership<br />
Allows command of a squadron. Increases<br />
maximum squadron size by 2 members per skill<br />
level, up to a maximum of 10 members.<br />
Grants a 2% bonus to fleet members' targeting<br />
speed per skill level. Only the bonus of the fleet<br />
member with the highest level in this skill is used.<br />
Note: The fleet bonus only works if you are the<br />
assigned fleet booster and fleet members are in<br />
space within the same solar system.<br />
Mining Director
Advanced proficiency <strong>at</strong> group mining. Boosts the<br />
effectiveness of mining foreman link modules by<br />
20% per skill level.<br />
Mining Foreman<br />
Basic proficiency <strong>at</strong> coordin<strong>at</strong>ing mining<br />
oper<strong>at</strong>ions. Grants a 2% bonus to fleet members'<br />
mining yield per level.<br />
Note: The fleet bonus only works if you are the<br />
assigned fleet booster and fleet members are in<br />
space within the same solar system<br />
Siege Warfare<br />
Basic proficiency <strong>at</strong> coordin<strong>at</strong>ing a fleet's defenses.<br />
Grants a 2% bonus to fleet members' shield<br />
capacity per skill level.<br />
Note: The fleet bonus only works if you are the<br />
assigned fleet booster and fleet members are in<br />
space within the same solar system.<br />
Siege Warfare Specialist
Advanced proficiency <strong>at</strong> siege warfare. Boosts the<br />
effectiveness of siege warfare link modules by 20%<br />
per skill level.<br />
Skirmish Warfare<br />
Basic proficiency <strong>at</strong> coordin<strong>at</strong>ing hit-and-run<br />
warfare. Grants a 2% bonus to fleet members'<br />
agility per skill level.<br />
Note: The fleet bonus only works if you are the<br />
assigned fleet booster and fleet members are in<br />
space within the same solar system.<br />
Skirmish Warfare Specialist<br />
Advanced proficiency <strong>at</strong> skirmish warfare. Boosts<br />
the effectiveness of skirmish warfare link modules<br />
by 20% per skill level.<br />
Warfare Link Specialist<br />
Improved fleet leadership. Boosts effectiveness of<br />
all warfare link and mining foreman modules by<br />
10% per level.<br />
Wing Command
Allows command of a Wing. Grants the Wing<br />
Commander the ability to oper<strong>at</strong>e a new Squadron<br />
per skill level, up to a maximum of 5 Squadrons.<br />
MISSLES [24]<br />
Auto-Targeting Missiles<br />
<strong>Skill</strong> with auto-targeting missiles. Special: 5%<br />
bonus to Auto-Targeting Missiles(light, heavy and<br />
cruise) damage per skill level.<br />
Bomb Deployment<br />
Basic oper<strong>at</strong>ion of bomb delivery systems. 5%<br />
reduction of Bomb Launcher reactiv<strong>at</strong>ion delay per<br />
skill level.<br />
Citadel Cruise Missiles<br />
<strong>Skill</strong> <strong>at</strong> the handling and firing of Citadel Cruise<br />
Missiles. 5% bonus to Citadel Cruise Missile<br />
damage per skill level.
Citadel Torpedoes<br />
<strong>Skill</strong> <strong>at</strong> the handling and firing of citadel torpedoes.<br />
5% bonus to citadel torpedo damage per skill level.<br />
Cruise Missile Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of advanced<br />
cruise missile launchers. 2% bonus per level to the<br />
r<strong>at</strong>e of fire of modules requiring Cruise Missile<br />
Specializ<strong>at</strong>ion.<br />
Cruise Missiles<br />
<strong>Skill</strong> <strong>at</strong> the handling and firing of very large guided<br />
missiles. 5% bonus to cruise missile damage per<br />
skill level.<br />
Defender Missiles<br />
<strong>Skill</strong> with anti-missile missiles. Special: 5% bonus<br />
to defender missile max velocity per skill level.<br />
Guided Missile Precision<br />
<strong>Skill</strong> <strong>at</strong> precision missile homing. Proficiency <strong>at</strong><br />
this skill increases the accuracy of a fired missile's<br />
exact point of impact, resulting in gre<strong>at</strong>er damage
to small targets. 5% decrease per level in factor of<br />
sign<strong>at</strong>ure radius for all missile explosions.<br />
Heavy Assault Missile Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of advanced<br />
heavy assault missile launchers. 2% bonus per<br />
level to the r<strong>at</strong>e of fire of modules requiring Heavy<br />
Assault Missile Specializ<strong>at</strong>ion.<br />
Heavy Assault Missiles<br />
<strong>Skill</strong> with heavy assault missiles. Special: 5% bonus<br />
to heavy assault missile damage per skill level.<br />
Heavy Missile Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of advanced<br />
heavy missile launchers. 2% bonus per level to the<br />
r<strong>at</strong>e of fire of modules requiring Heavy Missile<br />
Specializ<strong>at</strong>ion.<br />
Heavy Missiles<br />
<strong>Skill</strong> with heavy missiles. Special: 5% bonus to<br />
heavy missile damage per skill level.
Light Missile Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of advanced<br />
light missile launchers and arrays. 2% bonus per<br />
level to the r<strong>at</strong>e of fire of modules requiring Light<br />
Missile Specializ<strong>at</strong>ion.<br />
Light Missiles<br />
<strong>Skill</strong> with manually targeted missiles. Special: 5%<br />
Bonus to light missile damage per skill level.<br />
Missile Bombardment<br />
Proficiency <strong>at</strong> long-range missile comb<strong>at</strong>. 10%<br />
bonus to all missiles' maximum flight time per<br />
level.<br />
Missile Launcher Oper<strong>at</strong>ion<br />
Basic oper<strong>at</strong>ion of missile launcher systems. 2%<br />
Bonus to missile launcher r<strong>at</strong>e of fire per skill level.<br />
Missile Projection<br />
<strong>Skill</strong> <strong>at</strong> boosting missile bay trigger circuits and<br />
enhancing guided missiles' ignition systems. 10%<br />
bonus to all missiles' maximum velocity per level.
Rapid Launch<br />
Proficiency <strong>at</strong> rapid missile launcher firing. 3%<br />
bonus to missile launcher r<strong>at</strong>e of fire per level.<br />
Rocket Specializ<strong>at</strong>ion<br />
Specialist training in the oper<strong>at</strong>ion of advanced<br />
rocket launchers. 2% bonus per level to the r<strong>at</strong>e of<br />
fire of modules requiring Rocket Specializ<strong>at</strong>ion.<br />
Rockets<br />
<strong>Skill</strong> with small short range missiles. Special: 5%<br />
bonus to rocket damage per skill level.<br />
Target Navig<strong>at</strong>ion Prediction<br />
Proficiency <strong>at</strong> optimizing a missile's flight p<strong>at</strong>h to<br />
neg<strong>at</strong>e the effects of a target's speed upon the<br />
explosion's impact. 10% decrease per level in<br />
factor of target's velocity for all missiles.<br />
Torpedo Specializ<strong>at</strong>ion
Specialist training in the oper<strong>at</strong>ion of advanced<br />
siege launchers. 2% bonus per level to the r<strong>at</strong>e of<br />
fire of modules requiring Torpedo Specializ<strong>at</strong>ion.<br />
Torpedoes<br />
<strong>Skill</strong> <strong>at</strong> the handling and firing of torpedoes. 5%<br />
bonus to torpedo damage per skill level.<br />
Warhead Upgrades<br />
Proficiency <strong>at</strong> upgrading missile warheads with<br />
deadlier payloads. 2% bonus to all missile damage<br />
per skill level.<br />
NAVIGATION [13]<br />
Acceler<strong>at</strong>ion Control<br />
<strong>Skill</strong> <strong>at</strong> efficiently using Afterburners and<br />
MicroWarpdrives. 5% Bonus to Afterburner and<br />
MicroWarpdrive speed boost per skill level.<br />
Afterburner
<strong>Skill</strong> <strong>at</strong> using afterburners. 5% reduction to<br />
Afterburner dur<strong>at</strong>ion and 10% reduction in<br />
Afterburner capacitor use per skill level.<br />
Cynosural Field Theory<br />
<strong>Skill</strong> <strong>at</strong> cre<strong>at</strong>ing effective cynosural fields. 10%<br />
reduction in liquid ozone consumption for module<br />
activ<strong>at</strong>ion per skill level.<br />
Evasive Maneuvering<br />
Improved skill <strong>at</strong> efficiently turning and<br />
acceler<strong>at</strong>ing a spaceship. 5% improved ship agility<br />
for all ships per skill level.<br />
Fuel Conserv<strong>at</strong>ion<br />
Improved control over afterburner energy<br />
consumption. 10% reduction in afterburner<br />
capacitor needs per skill level.<br />
High Speed Maneuvering<br />
<strong>Skill</strong> <strong>at</strong> using MicroWarpdrives. 5% reduction in<br />
MicroWarpdrive capacitor usage per skill level.
Jump Drive Calibr<strong>at</strong>ion<br />
Advanced skill <strong>at</strong> using Jump Drives. Each skill<br />
level grants a 25% increase in maximum jump<br />
range.<br />
Jump Drive Oper<strong>at</strong>ion<br />
<strong>Skill</strong> <strong>at</strong> using Jump Drives. Each skill level reduces<br />
the capacitor need of initi<strong>at</strong>ing a jump by 5%.<br />
Jump Fuel Conserv<strong>at</strong>ion<br />
Proficiency <strong>at</strong> regul<strong>at</strong>ing energy flow to the jump<br />
drive. 10% reduction in isotope consumption<br />
amount for jump drive oper<strong>at</strong>ion per light year per<br />
skill level.<br />
Jump Portal Gener<strong>at</strong>ion<br />
<strong>Skill</strong> for the gener<strong>at</strong>ion of jump portals to distant<br />
solar systems. 10% reduced m<strong>at</strong>erial cost for jump<br />
portal activ<strong>at</strong>ion per level.<br />
Micro Jump Drive Oper<strong>at</strong>ion<br />
<strong>Skill</strong> <strong>at</strong> using Micro Jump Drives. Reduces<br />
activ<strong>at</strong>ion time by 5% per skill level.
Navig<strong>at</strong>ion<br />
<strong>Skill</strong> <strong>at</strong> regul<strong>at</strong>ing the power output of ship<br />
thrusters. 5% bonus to sub-warp ship velocity per<br />
skill level.<br />
Warp Drive Oper<strong>at</strong>ion<br />
<strong>Skill</strong> <strong>at</strong> managing warp drive efficiency. Each skill<br />
level reduces the capacitor need of initi<strong>at</strong>ing warp<br />
by 10%.<br />
NEURAL ENHANCEMENT [8]<br />
Advanced Infomorph Psychology<br />
Advanced training for those Capsuleers who want<br />
to push clone technology to its limits.<br />
Allows 1 additional jump clone per level.<br />
Note: Clones can only be installed in st<strong>at</strong>ions with<br />
medical facilities or in ships with clone v<strong>at</strong> bays.<br />
Installed clones are listed in the character sheet.
Biology<br />
The science of life and of living organisms, and<br />
how chemicals affect them. 20% Bonus to <strong>at</strong>tribute<br />
booster dur<strong>at</strong>ion per skill level.<br />
Cloning Facility Oper<strong>at</strong>ion<br />
Needed for use of the Clone V<strong>at</strong> Bay module.<br />
Special: Increases a Clone V<strong>at</strong> Bay's maximum<br />
clone capacity by 15% per skill level.<br />
Cybernetics<br />
The science of interfacing biological and machine<br />
components. Allows the use of cybernetic implants.<br />
Infomorph Psychology<br />
Psychological training th<strong>at</strong> strengthens the pilot's<br />
mental tenacity. The reality of having one's<br />
consciousness detached from one's physical form,<br />
sc<strong>at</strong>tered across the galaxy and then placed in a<br />
v<strong>at</strong>-grown clone can be very unsettling to the<br />
untrained mind.<br />
Allows 1 jump clone per level.
Note: Clones can only be installed in st<strong>at</strong>ions with<br />
medical facilities or in ships with clone v<strong>at</strong> bays.<br />
Installed clones are listed in the character sheet.<br />
Infomorph Synchronizing<br />
Psychological training th<strong>at</strong> strengthens the pilot's<br />
mental tenacity. Improved ability to synchronize<br />
with new clones allows pilots to jump-clone more<br />
frequently without risk of neural damage.<br />
Reduced time between clone jumps by 1 hour per<br />
level.<br />
Note: Clones can only be installed in st<strong>at</strong>ions with<br />
medical facilities or in ships with clone v<strong>at</strong> bays.<br />
Installed clones are listed in the character sheet.<br />
Neurotoxin Control<br />
Proficiency <strong>at</strong> reducing the severity of the side<br />
effects experienced upon injection of comb<strong>at</strong><br />
boosters.<br />
Neurotoxin Recovery
Proficiency <strong>at</strong> biofeedback techniques intended to<br />
neg<strong>at</strong>e the side effects typically experienced upon<br />
injection of comb<strong>at</strong> boosters.<br />
PLANET MANAGEMENT [5]<br />
Advanced Planetology<br />
The advanced understanding of planet evolution<br />
allowing you to interpret d<strong>at</strong>a from scans of planets<br />
for resources <strong>at</strong> much higher resolutions.<br />
Bonus:<br />
The skill further increases the resolution of<br />
resource d<strong>at</strong>a when scanning a planet to allow for<br />
very precise surveying.<br />
Command Center Upgrades<br />
Each level in this skill improves the quality of<br />
command facility available to you, in turn allowing<br />
for a gre<strong>at</strong>er number of connected facilities on th<strong>at</strong><br />
planet.
Interplanetary Consolid<strong>at</strong>ion<br />
For each level in this skill, you may install a<br />
command center on one additional planet, to a<br />
maximum of 6 planets. You can have only one<br />
command center per planet.<br />
Planetology<br />
The understanding of planet evolution allowing<br />
you to better interpret d<strong>at</strong>a from scans of planets<br />
for resources.<br />
Bonus:<br />
The skill increases the resolution of resource d<strong>at</strong>a<br />
when scanning a planet to allow for more accur<strong>at</strong>e<br />
surveying.<br />
Remote Sensing<br />
The ability to g<strong>at</strong>her and analyze remote sensing<br />
d<strong>at</strong>a from s<strong>at</strong>ellites in orbit around a planet and<br />
produce properly calibr<strong>at</strong>ed surveys.<br />
Level 1: allows scans within 1 ly<br />
Level 2: allows scans within 3 ly<br />
Level 3: allows scans within 5 ly<br />
Level 4: allows scans within 7 ly
Level 5: allows scans within 9 ly<br />
PRODUCTION [12]<br />
Advanced Mass Production<br />
Further training in the oper<strong>at</strong>ion of multiple<br />
factories. Ability to run 1 additional manufacturing<br />
job per skill level.<br />
B<strong>at</strong>tleship Construction<br />
<strong>Skill</strong> <strong>at</strong> the construction of advanced b<strong>at</strong>tleships.<br />
Required for advanced b<strong>at</strong>tleship BP<br />
manufacturing<br />
Capital Ship Construction<br />
<strong>Skill</strong> <strong>at</strong> the construction of capital ships.<br />
Cruiser Construction<br />
<strong>Skill</strong> <strong>at</strong> the construction of advanced cruisers.<br />
Required for advanced cruiser BP manufacturing
Drug Manufacturing<br />
Needed to manufacture boosters.<br />
Frig<strong>at</strong>e Construction<br />
<strong>Skill</strong> <strong>at</strong> the construction of advanced frig<strong>at</strong>es.<br />
Required for advanced frig<strong>at</strong>e BP manufacturing<br />
Industrial Construction<br />
<strong>Skill</strong> <strong>at</strong> the construction of advanced industrials.<br />
Industry<br />
Allows basic oper<strong>at</strong>ion of factories. 4% reduction<br />
in manufacturing time per skill level.<br />
Mass Production<br />
Allows the oper<strong>at</strong>ion of multiple factories. Ability<br />
to run 1 additional manufacturing job per level.<br />
Outpost Construction<br />
<strong>Skill</strong> <strong>at</strong> constructing outposts.<br />
Production Efficiency
<strong>Skill</strong> <strong>at</strong> efficiently using factories. 5% reduction per<br />
skill level to the m<strong>at</strong>erial requirements needed for<br />
production.<br />
Supply Chain Management<br />
Proficiency <strong>at</strong> starting manufacturing jobs<br />
remotely. Each level increases the distance <strong>at</strong><br />
which jobs can be cre<strong>at</strong>ed. Level 1 allows for range<br />
within the same solar system, Level 2 extends th<strong>at</strong><br />
range to systems within 5 jumps, and each<br />
subsequent level then doubles it. Level 5 allows for<br />
full regional range.<br />
RESOURCE PROCESSING [28]<br />
Arkonor Processing<br />
Specializ<strong>at</strong>ion in Arkonor processing and refining.<br />
Allows a skilled refiner to utilize substandard<br />
refining facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency.<br />
5% reduction in Arkonor refining waste per skill<br />
level.
Astrogeology<br />
<strong>Skill</strong> <strong>at</strong> analyzing the content of celestial objects<br />
with the intent of mining them. 5% bonus to<br />
mining turret yield per skill level.<br />
Bistot Processing<br />
Specializ<strong>at</strong>ion in Bistot processing and refining.<br />
Allows a skilled refiner to utilize substandard<br />
refining facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency.<br />
5% reduction in Bistot refining waste per skill level.<br />
Crokite Processing<br />
Specializ<strong>at</strong>ion in Crokite processing and refining.<br />
Allows a skilled refiner to utilize substandard<br />
refining facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency.<br />
5% reduction in Crokite refining waste per skill<br />
level.<br />
Dark Ochre Processing<br />
Specializ<strong>at</strong>ion in Dark Ochre processing and<br />
refining. Allows a skilled refiner to utilize<br />
substandard refining facilities <strong>at</strong> considerably
gre<strong>at</strong>er efficiency. 5% reduction in Dark Ochre<br />
refining waste per skill level.<br />
Deep Core Mining<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing mining lasers requiring Deep<br />
Core Mining. 20% reduction per skill level in the<br />
chance of a damage cloud forming while mining<br />
Mercoxit.<br />
Gas Cloud Harvesting<br />
<strong>Skill</strong> <strong>at</strong> harvesting gas clouds. Allows use of one<br />
gas cloud harvester per level.<br />
Gneiss Processing<br />
Specializ<strong>at</strong>ion in Gneiss processing and refining.<br />
Allows a skilled refiner to utilize substandard<br />
refining facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency.<br />
5% reduction in Gneiss refining waste per skill<br />
level.<br />
Hedbergite Processing<br />
Specializ<strong>at</strong>ion in Hedbergite processing and<br />
refining. Allows a skilled refiner to utilize
substandard refining facilities <strong>at</strong> considerably<br />
gre<strong>at</strong>er efficiency. 5% reduction in Hedbergite<br />
refining waste per skill level.<br />
Hemorphite Processing<br />
Specializ<strong>at</strong>ion in Hemorphite processing and<br />
refining. Allows a skilled refiner to utilize<br />
substandard refining facilities <strong>at</strong> considerably<br />
gre<strong>at</strong>er efficiency. 5% reduction in Hemorphite<br />
refining waste per skill level.<br />
Ice Harvesting<br />
<strong>Skill</strong> <strong>at</strong> harvesting ice. 5% reduction per skill level<br />
to the cycle time of ice harvesters.<br />
Ice Processing<br />
<strong>Skill</strong> for Ice processing and refining. Allows a<br />
skilled refiner to utilize substandard refining<br />
facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency. 5%<br />
reduction in Ice refining waste per skill level.<br />
Industrial Reconfigur<strong>at</strong>ion
<strong>Skill</strong> <strong>at</strong> the oper<strong>at</strong>ion of industrial core modules.<br />
50-unit reduction in heavy w<strong>at</strong>er consumption<br />
amount for module activ<strong>at</strong>ion per skill level.<br />
Jaspet Processing<br />
Specializ<strong>at</strong>ion in Jaspet processing and refining.<br />
Allows a skilled refiner to utilize substandard<br />
refining facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency.<br />
5% reduction in Jaspet refining waste per skill<br />
level.<br />
Kernite Processing<br />
Specializ<strong>at</strong>ion in Kernite processing and refining.<br />
Allows a skilled refiner to utilize substandard<br />
refining facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency.<br />
5% reduction in Kernite refining waste per skill<br />
level.<br />
Mercoxit Processing<br />
Specializ<strong>at</strong>ion in Mercoxit processing and refining.<br />
Allows a skilled refiner to utilize substandard<br />
refining facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency.
5% reduction in Mercoxit refining waste per skill<br />
level.<br />
Mining<br />
<strong>Skill</strong> <strong>at</strong> using mining lasers. 5% bonus to mining<br />
turret yield per skill level.<br />
Mining Upgrades<br />
<strong>Skill</strong> <strong>at</strong> using mining upgrades. 5% reduction per<br />
skill level in CPU penalty of mining upgrade<br />
modules.<br />
Omber Processing<br />
Specializ<strong>at</strong>ion in Omber processing and refining.<br />
Allows a skilled refiner to utilize substandard<br />
refining facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency.<br />
5% reduction in Omber refining waste per skill<br />
level.<br />
Plagioclase Processing<br />
Specializ<strong>at</strong>ion in Plagioclase processing and<br />
refining. Allows a skilled refiner to utilize<br />
substandard refining facilities <strong>at</strong> considerably
gre<strong>at</strong>er efficiency. 5% reduction in Plagioclase<br />
refining waste per skill level.<br />
Pyroxeres Processing<br />
Specializ<strong>at</strong>ion in Pyroxeres processing and<br />
refining. Allows a skilled refiner to utilize<br />
substandard refining facilities <strong>at</strong> considerably<br />
gre<strong>at</strong>er efficiency. 5% reduction in Pyroxeres<br />
refining waste per skill level.<br />
Refinery Efficiency<br />
Advanced skill <strong>at</strong> using refineries. 4% reduction in<br />
refinery waste per skill level.<br />
Refining<br />
<strong>Skill</strong> <strong>at</strong> using refineries. 2% reduction in refinery<br />
waste per skill level.<br />
Salvaging<br />
Proficiency <strong>at</strong> salvaging ship wrecks. Required<br />
skill for the use of salvager modules. 100%<br />
increase in chance of salvage retrieval per<br />
additional level.
Scordite Processing<br />
Specializ<strong>at</strong>ion in Scordite processing and refining.<br />
Allows a skilled refiner to utilize substandard<br />
refining facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency.<br />
5% reduction in Scordite refining waste per skill<br />
level.<br />
Scrapmetal Processing<br />
Specializ<strong>at</strong>ion in Scrapmetal processing and<br />
refining. Increases reprocessing returns for<br />
modules, ships and other reprocessable<br />
equipment. 5% reduction in ship and module<br />
refining waste per skill level.<br />
Spodumain Processing<br />
Specializ<strong>at</strong>ion in Spodumain processing and<br />
refining. Allows a skilled refiner to utilize<br />
substandard refining facilities <strong>at</strong> considerably<br />
gre<strong>at</strong>er efficiency. 5% reduction in Spodumain<br />
refining waste per skill level.<br />
Veldspar Processing
Specializ<strong>at</strong>ion in Veldspar processing and refining.<br />
Allows a skilled refiner to utilize substandard<br />
refining facilities <strong>at</strong> considerably gre<strong>at</strong>er efficiency.<br />
5% reduction in Veldspar refining waste per skill<br />
level.<br />
RIGGING [10]<br />
<strong>Armor</strong> Rigging<br />
Advanced understanding of <strong>armor</strong> systems. Allows<br />
makeshift modific<strong>at</strong>ions to <strong>armor</strong> systems through<br />
the use of rigs.<br />
10% reduction in <strong>Armor</strong> Rig drawbacks per level.<br />
Astronautics Rigging<br />
Advanced understanding of a ships navig<strong>at</strong>ional<br />
systems. Allows makeshift modific<strong>at</strong>ions to warp<br />
drive, sub warp drive and other navig<strong>at</strong>ional<br />
systems through the use of rigs.<br />
10% reduction in Astronautics Rig drawbacks per<br />
level.
Drones Rigging<br />
Advanced understanding of a ships drone control<br />
systems. Allows makeshift modific<strong>at</strong>ions to drone<br />
systems through the use of rigs.<br />
10% reduction in Drone Rig drawbacks per level.<br />
Electronic Superiority Rigging<br />
Advanced understanding of electronics systems.<br />
Allows makeshift modific<strong>at</strong>ions to targeting,<br />
scanning and ECM systems through the use of rigs.<br />
10% reduction in Electronic Superiority Rig<br />
drawbacks per level.<br />
Energy Weapon Rigging<br />
Advanced understanding of the interface between<br />
energy weapons and the numerous ship systems.<br />
Allows makeshift modific<strong>at</strong>ions to ship system<br />
architecture through the use of rigs.<br />
10% reduction in Energy Weapon Rig drawbacks<br />
per level.<br />
Hybrid Weapon Rigging
Advanced understanding of the interface between<br />
hybrid weapons and the numerous ship systems.<br />
Allows makeshift modific<strong>at</strong>ions to ship system<br />
architecture through the use of rigs.<br />
10% reduction in Hybrid Weapon Rig drawbacks<br />
per level.<br />
Jury Rigging<br />
General understanding of the inner workings of<br />
starship components. Allows makeshift<br />
modific<strong>at</strong>ions to ship systems through the use of<br />
rigs. Required learning for further study in the field<br />
of rigging.<br />
Launcher Rigging<br />
Advanced understanding of the interface between<br />
Missile Launchers and the numerous ship systems.<br />
Allows makeshift modific<strong>at</strong>ions to ship system<br />
architecture through the use of rigs.<br />
10% reduction in Launcher Rig drawbacks per<br />
level.<br />
Projectile Weapon Rigging
Advanced understanding of the interface between<br />
projectile weapons and the numerous ship systems.<br />
Allows makeshift modific<strong>at</strong>ions to ship system<br />
architecture through the use of rigs.<br />
10% reduction in Projectile Weapon Rig drawbacks<br />
per level.<br />
Shield Rigging<br />
Advanced understanding of shield systems. Allows<br />
makeshift modific<strong>at</strong>ions to shield systems through<br />
the use of rigs.<br />
10% reduction in Shield Rig drawbacks per level.<br />
SCANNING [7]<br />
Archaeology<br />
Proficiency <strong>at</strong> identifying and analyzing ancient<br />
artifacts. Required skill for the use of Relic<br />
Analyzer modules.<br />
Gives +10 Virus Coherence per level.
Astrometric Acquisition<br />
<strong>Skill</strong> <strong>at</strong> the advanced oper<strong>at</strong>ion of long range<br />
scanners. 5% reduction in scan probe scan time per<br />
level.<br />
Astrometric Pinpointing<br />
Gre<strong>at</strong>er accuracy in hunting down targets found<br />
through scanning. Reduces maximum scan<br />
devi<strong>at</strong>ion by 5% per level.<br />
Astrometric Rangefinding<br />
<strong>Skill</strong> for the advanced oper<strong>at</strong>ion of long range<br />
scanners. 5% increase to scan probe strength per<br />
level.<br />
Astrometrics<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing long range scanners.<br />
+5% scan strength per level.<br />
-5% max scan devi<strong>at</strong>ion per level.<br />
-5% scan probe scan time per level.<br />
Hacking
Proficiency <strong>at</strong> breaking into guarded computer<br />
systems. Required skill for the use of D<strong>at</strong>a<br />
Analyzer modules.<br />
Gives +10 Virus Coherence per level.<br />
Survey<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing ship, cargo and survey scanners.<br />
5% improvement per level in the scan speeds of<br />
those module types.<br />
SCIENCE [39]<br />
Advanced Labor<strong>at</strong>ory Oper<strong>at</strong>ion<br />
Further training in the oper<strong>at</strong>ion of multiple<br />
labor<strong>at</strong>ories. Ability to run 1 additional research<br />
job per skill level.<br />
Amarr Encryption Methods<br />
Understanding of the d<strong>at</strong>a encryption methods<br />
used by the Amarr Empire and its allies.
Amarrian Starship Engineering<br />
<strong>Skill</strong> and knowledge of Amarrian Starship<br />
Engineering.<br />
Used Exclusively in the research of Amarrian Ships<br />
of all Sizes.<br />
Allows Amarrian Starship Engineering research to<br />
be performed with the help of a research agent.<br />
Needed for all research and manufacturing<br />
oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints<br />
Astronautic Engineering<br />
<strong>Skill</strong> and knowledge of Astronautics and its use in<br />
the development of advanced technology. This skill<br />
has no practical applic<strong>at</strong>ion for capsuleers, and<br />
proficiency in its use conveys little more than<br />
bragging rights.<br />
Caldari Encryption Methods<br />
Understanding of the d<strong>at</strong>a encryption methods<br />
used by the Caldari St<strong>at</strong>e and its allies.<br />
Caldari Starship Engineering
<strong>Skill</strong> and knowledge of Caldari Starship<br />
Engineering and its use in the development of<br />
advanced technology.<br />
Used in the research of Caldari Ships of all Sizes.<br />
Allows Caldari Starship Engineering research to be<br />
performed with the help of a research agent.<br />
Needed for all research and manufacturing<br />
oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints<br />
Defensive Subsystem Technology<br />
Understanding of the technology used to cre<strong>at</strong>e<br />
advanced defensive subsystems.<br />
Electromagnetic Physics<br />
<strong>Skill</strong> and knowledge of Electromagnetic Physics<br />
and its use in the development of advanced<br />
technology.<br />
Used primarily in the research of Railgun<br />
weaponry and various electronic systems.<br />
Allows Electromagnetic Physics research to be<br />
performed with the help of a research agent.<br />
Needed for all research and manufacturing<br />
oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints.
Electronic Engineering<br />
<strong>Skill</strong> and knowledge of Electronic Engineering and<br />
its use in the development of advanced technology.<br />
Used in all Electronics and Drone research.<br />
Allows Electronic Engineering research to be<br />
performed with the help of a research agent.<br />
Needed for all research and manufacturing<br />
oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints<br />
Electronic Subsystem Technology<br />
Understanding of the technology used to cre<strong>at</strong>e<br />
advanced electronic subsystems.<br />
Engineering Subsystem Technology<br />
Understanding of the technology used to cre<strong>at</strong>e<br />
advanced engineering subsystems.<br />
Gallente Encryption Methods<br />
Understanding of the d<strong>at</strong>a encryption methods<br />
used by the Gallente Feder<strong>at</strong>ion and its allies.
Gallentean Starship Engineering<br />
<strong>Skill</strong> and knowledge of Gallente Starship<br />
Engineering and its use in the development of<br />
advanced technology.<br />
Used in the research of Gallente Ships of all Sizes.<br />
Allows Gallente Starship Engineering research to<br />
be performed with the help of a research agent.<br />
Needed for all research and manufacturing<br />
oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints<br />
Graviton Physics<br />
<strong>Skill</strong> and knowledge of Graviton physics and its use<br />
in the development of advanced technology.<br />
Used primarily in the research of Cloaking and<br />
other sp<strong>at</strong>ial distortion devices as well as Graviton<br />
based missiles and smartbombs.<br />
Allows Graviton Physics research to be performed<br />
with the help of a research agent.<br />
Needed for all research and manufacturing<br />
oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints.<br />
High Energy Physics
<strong>Skill</strong> and knowledge of High Energy Physics and its<br />
use in the development of advanced technology.<br />
Used primarily in the research of various energy<br />
system modules as well as smartbombs and laser<br />
based weaponry.<br />
Allows High Energy Physics research to be<br />
performed with the help of a research agent.<br />
Needed for all research and manufacturing<br />
oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints<br />
Hydromagnetic Physics<br />
<strong>Skill</strong> and knowledge of Hydromagnetic Physics and<br />
its use in the development of advanced technology .<br />
Used primarily in the research of shield system.<br />
Allows Hydromagnetic Physics research to be<br />
performed with the help of a research agent.<br />
Needed for all research and manufacturing<br />
oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints.<br />
Labor<strong>at</strong>ory Oper<strong>at</strong>ion<br />
Allows basic oper<strong>at</strong>ion of research facilities.<br />
Ability to run 1 additional research job per skill<br />
level.
Laser Physics<br />
<strong>Skill</strong> and knowledge of Laser Physics and its use in<br />
the development of advanced Technology.<br />
Used primarily in the research of Laser weaponry<br />
as well as EM based missiles and smartbombs.<br />
Allows Laser Physics research to be performed<br />
with the help of a research agent.<br />
Needed for all research and manufacturing<br />
oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints.<br />
Mechanical Engineering<br />
<strong>Skill</strong> and knowledge of Mechanical Engineering<br />
and its use in the development of advanced<br />
technology.<br />
Used in all Starship research as well as hull and<br />
<strong>armor</strong> repair systems.<br />
Allows Mechanical Engineering research to be<br />
performed with the help of a research agent.<br />
Needed for all research and manufacturing<br />
oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints<br />
Metallurgy
Advanced knowledge of mineral composition. 5%<br />
Bonus to m<strong>at</strong>erial efficiency research speed per<br />
skill level.<br />
Minm<strong>at</strong>ar Encryption Methods<br />
Understanding of the d<strong>at</strong>a encryption methods<br />
used by the Minm<strong>at</strong>ar Republic and its allies.<br />
Minm<strong>at</strong>ar Starship Engineering<br />
<strong>Skill</strong> and knowledge of Minm<strong>at</strong>ar Starship<br />
Engineering and its use in the development of<br />
advanced technology.<br />
Used in the research of Minm<strong>at</strong>ar Ships of all Sizes.<br />
Allows Minm<strong>at</strong>ar Starship Engineering research to<br />
be performed with the help of a research agent.<br />
Needed for all research and manufacturing<br />
oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints<br />
Molecular Engineering<br />
<strong>Skill</strong> and knowledge of Molecular Physics and its<br />
use in the development of advanced technology.<br />
Used primarily in the research of various hull and<br />
propulsion systems.
Allows Molecular Engineering research to be<br />
performed with the help of a research agent.<br />
Needed for all research and manufacturing<br />
oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints.<br />
Nanite Engineering<br />
<strong>Skill</strong> and knowledge of Nanorobotics and its use in<br />
the development of advanced technology .<br />
Used primarily in the research of various <strong>armor</strong><br />
and hull systems.<br />
Allows Nanite Engineering research to be<br />
performed with the help of a research agent.<br />
Needed for all research and manufacturing<br />
oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints<br />
Nuclear Physics<br />
<strong>Skill</strong> and knowledge of Nuclear physics and its use<br />
in the development of advanced technology.<br />
Used primarily in the research of Projectile<br />
weaponry as well as Nuclear missiles and<br />
smartbombs.<br />
Allows Nuclear Physics research to be performed<br />
with the help of a research agent.
Needed for all research and manufacturing<br />
oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints.<br />
Offensive Subsystem Technology<br />
Understanding of the technology used to cre<strong>at</strong>e<br />
advanced offensive subsystems.<br />
Plasma Physics<br />
<strong>Skill</strong> and knowledge of Plasma physics and its use<br />
in the development of advanced technology.<br />
Used primarily in the research of particle blaster<br />
weaponry as well as plasma based missiles and<br />
smartbombs.<br />
Allows Plasma Physics research to be performed<br />
with the help of a research agent.<br />
Needed for all research and manufacturing<br />
oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints<br />
Propulsion Subsystem Technology<br />
Understanding of the technology used to cre<strong>at</strong>e<br />
advanced propulsion subsystems.
Quantum Physics<br />
<strong>Skill</strong> and knowledge of Quantum Physics and its<br />
use in the development of advanced Technology.<br />
Used primarily in the research of shield systems<br />
and Particle Blasters.<br />
Allows Quantum Physics research to be performed<br />
through a research agent.<br />
Needed for all research and manufacturing<br />
oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints.<br />
Research<br />
<strong>Skill</strong> <strong>at</strong> researching more efficient production<br />
methods. 5% bonus to blueprint manufacturing<br />
time research per skill level.<br />
Research Project Management<br />
<strong>Skill</strong> <strong>at</strong> overseeing agent research and development<br />
projects. Allows the simultaneous use of 1<br />
additional Research and Development agent per<br />
skill level.<br />
Reverse Engineering
Understanding of the techniques and methods to<br />
reverse engineer ancient technology.<br />
Rocket Science<br />
<strong>Skill</strong> and knowledge of Rocket Science and its use<br />
in the development of advanced technology.<br />
Used primarily in the research of missiles and<br />
propulsion systems.<br />
Allows Rocket Science research to be performed<br />
with the help of a research agent.<br />
Needed for all research and manufacturing<br />
oper<strong>at</strong>ions on rel<strong>at</strong>ed blueprints<br />
Science<br />
Basic understanding of scientific principles. 5%<br />
Bonus to blueprint copying speed per level.<br />
Scientific Networking<br />
<strong>Skill</strong> <strong>at</strong> running research oper<strong>at</strong>ions remotely. Each<br />
level increases the distance <strong>at</strong> which research<br />
projects can be started. Level 1 allows for range<br />
within the same solar system, Level 2 extends th<strong>at</strong><br />
range to systems within 5 jumps, and each
subsequent level then doubles it. Level 5 allows for<br />
full regional range.<br />
Sleeper Technology<br />
Basic understanding of interfacing with Sleeper<br />
technology.<br />
The Sleepers were masters of virtual reality, neural<br />
interfacing and cryotechnology.<br />
Allows the rudimentary use of Sleeper components<br />
in the cre<strong>at</strong>ion of advanced technology, even<br />
though the scientific theories behind them remain<br />
a mystery.<br />
Takmahl Technology<br />
Basic understanding of interfacing with Takmahl<br />
technology.<br />
The Takmahl n<strong>at</strong>ion excelled in cybernetics and<br />
bio-engineering.<br />
Allows the rudimentary use of Takmahl<br />
components in the cre<strong>at</strong>ion of advanced<br />
technology, even though the scientific theories<br />
behind them remain a mystery.
Talocan Technology<br />
Basic understanding of interfacing with Talocan<br />
technology.<br />
The Talocan were masters of Sp<strong>at</strong>ial manipul<strong>at</strong>ion<br />
and Hypereuclidean M<strong>at</strong>hem<strong>at</strong>ics.<br />
Allows the rudimentary use of Talocan components<br />
in the cre<strong>at</strong>ion of advanced technology, even<br />
though the scientific theories behind them remain<br />
a mystery.<br />
Yan Jung Technology<br />
Basic understanding of interfacing with Yan Jung<br />
technology.<br />
The Yan Jung n<strong>at</strong>ion possessed advanced<br />
gravitronic technology and force field theories.<br />
Allows the rudimentary use of Yan Jung<br />
components in the cre<strong>at</strong>ion of advanced<br />
technology, even though the scientific theories<br />
behind them remain a mystery.<br />
SHIELDS [12]<br />
Capital Shield Emission Systems
Oper<strong>at</strong>ion of capital sized shield transfer array and<br />
other shield emission systems. 5% reduced<br />
capacitor need for capital shield emission system<br />
modules per skill level.<br />
Capital Shield Oper<strong>at</strong>ion<br />
Oper<strong>at</strong>ion of capital shield boosters and other<br />
shield modules. 2% reduction in capacitor need for<br />
capital shield boosters per skill level.<br />
EM Shield Compens<strong>at</strong>ion<br />
5% bonus to EM resistance per level for Shield<br />
Amplifiers<br />
Explosive Shield Compens<strong>at</strong>ion<br />
5% bonus to explosive resistance per level for<br />
Shield Amplifiers<br />
Kinetic Shield Compens<strong>at</strong>ion<br />
5% bonus to kinetic resistance per level for Shield<br />
Amplifiers
Shield Compens<strong>at</strong>ion<br />
Improved skill for regul<strong>at</strong>ing energy flow to<br />
shields. 2% less capacitor need for shield boosters<br />
per skill level.<br />
Note: Has no effect on capital sized modules.<br />
Shield Emission Systems<br />
Oper<strong>at</strong>ion of shield transfer array and other shield<br />
emission systems. 5% reduced capacitor need for<br />
shield emission system modules per skill level.<br />
Shield Management<br />
<strong>Skill</strong> <strong>at</strong> regul<strong>at</strong>ing a spaceship's shield systems. 5%<br />
bonus to shield capacity per skill level.<br />
Shield Oper<strong>at</strong>ion<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing a spaceship's shield systems,<br />
including the use of shield boosters and other basic<br />
shield modules. 5% reduction in shield recharge<br />
time per skill level.<br />
Shield Upgrades
<strong>Skill</strong> <strong>at</strong> <strong>installing</strong> shield upgrades e.g. shield<br />
extenders and shield rechargers. 5% reduction in<br />
shield upgrade powergrid needs.<br />
Tactical Shield Manipul<strong>at</strong>ion<br />
<strong>Skill</strong> <strong>at</strong> preventing damage from penetr<strong>at</strong>ing the<br />
shield, including the use of shield hardeners and<br />
other advanced shield modules. Reduces the<br />
chance of damage penetr<strong>at</strong>ing the shield when it<br />
falls below 25% by 5% per skill level, with 0%<br />
chance <strong>at</strong> level 5.<br />
Thermic Shield Compens<strong>at</strong>ion<br />
5% bonus to thermal resistance per level for Shield<br />
Amplifiers<br />
SOCIAL [9]<br />
Connections<br />
<strong>Skill</strong> <strong>at</strong> interacting with friendly NPCs. 4% Modifier<br />
to effective standing from friendly NPC<br />
Corpor<strong>at</strong>ions and Factions per level. Not
cumul<strong>at</strong>ive with Diplomacy or Criminal<br />
Connections.<br />
Criminal Connections<br />
<strong>Skill</strong> <strong>at</strong> interacting with friendly criminal NPCs. 4%<br />
Modifier per level to effective standing towards<br />
NPCs with low Concord standing. Not cumul<strong>at</strong>ive<br />
with Diplomacy or Connections.<br />
Diplomacy<br />
<strong>Skill</strong> <strong>at</strong> interacting with hostile Agents in order to<br />
de-escal<strong>at</strong>e tense situ<strong>at</strong>ions as demonstr<strong>at</strong>ed by<br />
some of the finest diplom<strong>at</strong>s in New Eden. 4%<br />
Modifier per level to effective standing towards<br />
hostile Agents. Not cumul<strong>at</strong>ive with Connections or<br />
Criminal Connections.<br />
Distribution Connections<br />
Understanding of the way trade is conducted <strong>at</strong> the<br />
corpor<strong>at</strong>e level.<br />
Improves loyalty point gain by 10% per level when<br />
working for agents in the Distribution corpor<strong>at</strong>ion<br />
division.
Fast Talk<br />
<strong>Skill</strong> <strong>at</strong> interacting with Concord. 5% Bonus to<br />
effective security r<strong>at</strong>ing increase.<br />
Mining Connections<br />
Understanding of corpor<strong>at</strong>e culture on the<br />
industrial level and the plight of the worker.<br />
Improves loyalty point gain by 10% per level when<br />
working for agents in the Mining corpor<strong>at</strong>ion<br />
division.<br />
Negoti<strong>at</strong>ion<br />
<strong>Skill</strong> <strong>at</strong> agent negoti<strong>at</strong>ion. 5% additional pay per<br />
skill level for agent missions.<br />
Security Connections<br />
Understanding of military culture.<br />
Improves loyalty point gain by 10% per level when<br />
working for agents in the Security corpor<strong>at</strong>ion<br />
division.
Social<br />
<strong>Skill</strong> <strong>at</strong> social interaction. 5% bonus per level to<br />
NPC agent, corpor<strong>at</strong>ion and faction standing<br />
increase.<br />
SPACESHIP COMMAND [67]<br />
Advanced Spaceship Command<br />
The advanced oper<strong>at</strong>ion of spaceships. Grants a 5%<br />
Bonus per skill level to the agility of ships requiring<br />
Advanced Spaceship Command.<br />
Amarr B<strong>at</strong>tlecruiser<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr b<strong>at</strong>tlecruisers.<br />
Amarr B<strong>at</strong>tleship<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr b<strong>at</strong>tleships.<br />
Amarr Carrier<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr carriers.
Amarr Cruiser<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr cruisers.<br />
Amarr Destroyer<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr destroyers.<br />
Amarr Dreadnought<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr dreadnoughts.<br />
Amarr Freighter<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr freighters.<br />
Amarr Frig<strong>at</strong>e<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr frig<strong>at</strong>es.<br />
Amarr Industrial<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr industrial ships.<br />
Amarr Str<strong>at</strong>egic Cruiser<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr Str<strong>at</strong>egic Cruisers.
Amarr Titan<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Amarr titans.<br />
Assault Frig<strong>at</strong>es<br />
<strong>Skill</strong> for oper<strong>at</strong>ion of the Assault Frig<strong>at</strong>es.<br />
Black Ops<br />
<strong>Skill</strong> for the oper<strong>at</strong>ion of Black Ops.<br />
Caldari B<strong>at</strong>tlecruiser<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari b<strong>at</strong>tlecruisers.<br />
Caldari B<strong>at</strong>tleship<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari b<strong>at</strong>tleships.<br />
Caldari Carrier<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari carriers.<br />
Caldari Cruiser<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari cruisers.
Caldari Destroyer<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari destroyers.<br />
Caldari Dreadnought<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari dreadnoughts.<br />
Caldari Freighter<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari freighters.<br />
Caldari Frig<strong>at</strong>e<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari frig<strong>at</strong>es.<br />
Caldari Industrial<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari industrial ships.<br />
Caldari Str<strong>at</strong>egic Cruiser<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari Str<strong>at</strong>egic Cruisers.<br />
Caldari Titan<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Caldari titans.
Capital Industrial Ships<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Capital Industrial Ships<br />
Capital Ships<br />
The oper<strong>at</strong>ion of capital ships. Grants a 5% bonus<br />
per skill level to the agility of ships requiring the<br />
Capital Ships skill.<br />
Command Ships<br />
<strong>Skill</strong> for the oper<strong>at</strong>ion of Command Ships.<br />
Covert Ops<br />
Covert oper<strong>at</strong>ions frig<strong>at</strong>es are designed for recon<br />
and espionage oper<strong>at</strong>ion. Their main strength is<br />
the ability to travel unseen through enemy territory<br />
and to avoid unfavorable encounters Much of their<br />
free space is sacrificed to house an advanced<br />
sp<strong>at</strong>ial field control system. This allows it to utilize<br />
very advanced forms of cloaking <strong>at</strong> gre<strong>at</strong>ly reduced<br />
CPU cost.<br />
Electronic Attack Ships<br />
<strong>Skill</strong> for the oper<strong>at</strong>ion of Electronic Attack Frig<strong>at</strong>es
Exhumers<br />
<strong>Skill</strong> for the oper<strong>at</strong>ion of elite mining barges.<br />
Gallente B<strong>at</strong>tlecruiser<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente b<strong>at</strong>tlecruisers.<br />
Gallente B<strong>at</strong>tleship<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente b<strong>at</strong>tleships.<br />
Gallente Carrier<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente carriers.<br />
Gallente Cruiser<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente cruisers.<br />
Gallente Destroyer<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente destroyers.<br />
Gallente Dreadnought<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente dreadnoughts.
Gallente Freighter<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente freighters.<br />
Gallente Frig<strong>at</strong>e<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente frig<strong>at</strong>es.<br />
Gallente Industrial<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente industrial ships.<br />
Gallente Str<strong>at</strong>egic Cruiser<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente Str<strong>at</strong>egic Cruisers.<br />
Gallente Titan<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Gallente titans.<br />
Heavy Assault Cruisers<br />
<strong>Skill</strong> for oper<strong>at</strong>ion of the Heavy Assault class<br />
cruisers.<br />
Heavy Interdiction Cruisers
<strong>Skill</strong> for oper<strong>at</strong>ion of the Heavy Interdiction<br />
Cruisers.<br />
Industrial Command Ships<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing industrial command ships.<br />
Interceptors<br />
The Oper<strong>at</strong>ion Of Advanced Interceptor class<br />
Frig<strong>at</strong>es.<br />
Interdictors<br />
The Oper<strong>at</strong>ion Of Advanced Interdictor class<br />
Destroyers.<br />
Jump Freighters<br />
<strong>Skill</strong> for oper<strong>at</strong>ion of the Jump Freighter class<br />
freighters.<br />
Logistics<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Support Cruisers.<br />
Marauders
<strong>Skill</strong> for the oper<strong>at</strong>ion of Marauder-class<br />
b<strong>at</strong>tleships.<br />
Mining Barge<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing ORE Mining Barges.<br />
Mining Frig<strong>at</strong>e<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing ORE Mining Frig<strong>at</strong>es.<br />
Minm<strong>at</strong>ar B<strong>at</strong>tlecruiser<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar b<strong>at</strong>tlecruisers.<br />
Minm<strong>at</strong>ar B<strong>at</strong>tleship<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar b<strong>at</strong>tleships.<br />
Minm<strong>at</strong>ar Carrier<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar carriers.<br />
Minm<strong>at</strong>ar Cruiser<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar cruisers.
Minm<strong>at</strong>ar Destroyer<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar destroyers.<br />
Minm<strong>at</strong>ar Dreadnought<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar dreadnoughts.<br />
Minm<strong>at</strong>ar Freighter<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar freighters.<br />
Minm<strong>at</strong>ar Frig<strong>at</strong>e<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar frig<strong>at</strong>es.<br />
Minm<strong>at</strong>ar Industrial<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar industrial ships.<br />
Minm<strong>at</strong>ar Str<strong>at</strong>egic Cruiser<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar Str<strong>at</strong>egic Cruisers.<br />
Minm<strong>at</strong>ar Titan<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Minm<strong>at</strong>ar titans.
ORE Industrial<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing ORE industrial ships.<br />
Recon Ships<br />
<strong>Skill</strong> for the oper<strong>at</strong>ion of Recon Ships.<br />
Spaceship Command<br />
The basic oper<strong>at</strong>ion of spaceships. 2% improved<br />
ship agility for all ships per skill level.<br />
Transport Ships<br />
<strong>Skill</strong> for oper<strong>at</strong>ion of the Transport Ship class<br />
industrials.<br />
SUBSYSTEMS [20]<br />
Amarr Defensive Systems<br />
<strong>Skill</strong> in the oper<strong>at</strong>ion of Amarr Defensive<br />
Subsystems used on Tech III ships.<br />
Amarr Electronic Systems
<strong>Skill</strong> in the oper<strong>at</strong>ion of Amarr Electronic<br />
Subsystems used on Tech III ships.<br />
Amarr Engineering Systems<br />
<strong>Skill</strong> in the oper<strong>at</strong>ion of Amarr Engineering<br />
Subsystems used on Tech III ships.<br />
Amarr Offensive Systems<br />
<strong>Skill</strong> in the oper<strong>at</strong>ion of Amarr Offensive<br />
Subsystems used on Tech III ships.<br />
Amarr Propulsion Systems<br />
<strong>Skill</strong> in the oper<strong>at</strong>ion of Amarr Propulsion<br />
Subsystems used on Tech III ships.<br />
Caldari Defensive Systems<br />
<strong>Skill</strong> in the oper<strong>at</strong>ion of Caldari Defensive<br />
Subsystems used on Tech III ships.<br />
Caldari Electronic Systems<br />
<strong>Skill</strong> in the oper<strong>at</strong>ion of Caldari Electronic<br />
Subsystems used on Tech III ships.
Caldari Engineering Systems<br />
<strong>Skill</strong> in the oper<strong>at</strong>ion of Caldari Engineering<br />
Subsystems used on Tech III ships.<br />
Caldari Offensive Systems<br />
<strong>Skill</strong> in the oper<strong>at</strong>ion of Caldari Offensive<br />
Subsystems used on Tech III ships.<br />
Caldari Propulsion Systems<br />
<strong>Skill</strong> in the oper<strong>at</strong>ion of Caldari Propulsion<br />
Subsystems used on Tech III ships.<br />
Gallente Defensive Systems<br />
<strong>Skill</strong> in the oper<strong>at</strong>ion of Gallente Defensive<br />
Subsystems used on Tech III ships.<br />
Gallente Electronic Systems<br />
<strong>Skill</strong> in the oper<strong>at</strong>ion of Gallente Electronic<br />
Subsystems used on Tech III ships.<br />
Gallente Engineering Systems
<strong>Skill</strong> in the oper<strong>at</strong>ion of Gallente Engineering<br />
Subsystems used on Tech III ships.<br />
Gallente Offensive Systems<br />
<strong>Skill</strong> in the oper<strong>at</strong>ion of Gallente Offensive<br />
Subsystems used on Tech III ships.<br />
Gallente Propulsion Systems<br />
<strong>Skill</strong> in the oper<strong>at</strong>ion of Gallente Propulsion<br />
Subsystems used on Tech III ships.<br />
Minm<strong>at</strong>ar Defensive Systems<br />
<strong>Skill</strong> in the oper<strong>at</strong>ion of Minm<strong>at</strong>ar Defensive<br />
Subsystems used on Tech III ships.<br />
Minm<strong>at</strong>ar Electronic Systems<br />
<strong>Skill</strong> in the oper<strong>at</strong>ion of Minm<strong>at</strong>ar Electronic<br />
Subsystems used on Tech III ships.<br />
Minm<strong>at</strong>ar Engineering Systems<br />
<strong>Skill</strong> in the oper<strong>at</strong>ion of Minm<strong>at</strong>ar Engineering<br />
Subsystems used on Tech III ships.
Minm<strong>at</strong>ar Offensive Systems<br />
<strong>Skill</strong> in the oper<strong>at</strong>ion of Minm<strong>at</strong>ar Offensive<br />
Subsystems used on Tech III ships.<br />
Minm<strong>at</strong>ar Propulsion Systems<br />
<strong>Skill</strong> in the oper<strong>at</strong>ion of Minm<strong>at</strong>ar Propulsion<br />
Subsystems used on Tech III ships.<br />
TARGETING [8]<br />
Advanced Target Management<br />
<strong>Skill</strong> <strong>at</strong> targeting multiple targets. +1 extra target<br />
per skill level, up to the ship's maximum allowed<br />
number of targets locked.<br />
Gravimetric Sensor Compens<strong>at</strong>ion<br />
<strong>Skill</strong> <strong>at</strong> hardening Gravimetric Sensors against<br />
hostile Electronic Counter Measure modules. 4%<br />
improved Gravimetric Sensor Strength per skill<br />
level.
Gravimetric Sensors are primarily found on Caldari<br />
and Guristas ships.<br />
Ladar Sensor Compens<strong>at</strong>ion<br />
<strong>Skill</strong> <strong>at</strong> hardening Ladar Sensors against hostile<br />
Electronic Counter Measure modules. 4%<br />
improved Ladar Sensor Strength per skill level.<br />
Ladar Sensors are primarily found on Minm<strong>at</strong>ar<br />
and Angel ships.<br />
Long Range Targeting<br />
<strong>Skill</strong> <strong>at</strong> long range targeting. 5% Bonus to targeting<br />
range per skill level.<br />
Magnetometric Sensor Compens<strong>at</strong>ion<br />
<strong>Skill</strong> <strong>at</strong> hardening Magnetometric Sensors against<br />
hostile Electronic Counter Measure modules. 4%<br />
improved Magnetometric Sensor Strength per skill<br />
level.<br />
Magnetometric Sensors are primarily found on<br />
Gallente, Serpentis and ORE ships.
Radar Sensor Compens<strong>at</strong>ion<br />
<strong>Skill</strong> <strong>at</strong> hardening Radar Sensors against hostile<br />
Electronic Counter Measure modules. 4%<br />
improved Radar Sensor Strength per skill level.<br />
Radar Sensors are primarily found on Amarr,<br />
Blood Raider and Sanshas ships.<br />
Sign<strong>at</strong>ure Analysis<br />
<strong>Skill</strong> <strong>at</strong> oper<strong>at</strong>ing Targeting systems. 5% improved<br />
targeting speed per skill level.<br />
Target Management<br />
<strong>Skill</strong> <strong>at</strong> targeting multiple targets. +1 extra target<br />
per skill level, up to the ship's maximum allowed<br />
number of targets locked.<br />
TRADE [13]<br />
Accounting<br />
Proficiency <strong>at</strong> squaring away the odds and ends of<br />
business transactions, keeping the check books
tight. Each level of skill reduces transaction tax by<br />
10%.<br />
Broker Rel<strong>at</strong>ions<br />
Proficiency <strong>at</strong> driving down market-rel<strong>at</strong>ed costs.<br />
Each level of skill grants a 5% reduction in the<br />
costs associ<strong>at</strong>ed with setting up a market order,<br />
which usually come to 1% of the order's total value.<br />
This can be further influenced by the player's<br />
standing towards the owner of the st<strong>at</strong>ion where<br />
the order is entered.<br />
Contracting<br />
This skill allows you to cre<strong>at</strong>e formal agreements<br />
with other characters.<br />
For each level of this skill the number of<br />
outstanding contracts is increased by four (up to a<br />
maximum of 21 <strong>at</strong> level 5)<br />
Corpor<strong>at</strong>ion Contracting<br />
You are familiar with the intricacies of formalizing<br />
contracts between your corpor<strong>at</strong>ion and other<br />
entities.
For each level of this skill the number of<br />
concurrent corpor<strong>at</strong>ion/alliance contracts you<br />
make on behalf of your corpor<strong>at</strong>ion is increased by<br />
10 up to a maximum of 60.<br />
This skill has no effect on contracts you make<br />
personally.<br />
There is no limit on the number of contracts a<br />
corpor<strong>at</strong>ion can assign to itself.<br />
Corpor<strong>at</strong>ions have a hard limit of 500 outstanding<br />
public contracts.<br />
Daytrading<br />
Allows for remote modific<strong>at</strong>ion of buy and sell<br />
orders. Each level of skill increases the range <strong>at</strong><br />
which orders may be modified. Level 1 allows for<br />
modific<strong>at</strong>ion of orders within the same solar<br />
system, Level 2 extends th<strong>at</strong> range to systems<br />
within 5 jumps, and each subsequent level then<br />
doubles it. Level 5 allows for market order<br />
modific<strong>at</strong>ion anywhere within current region.<br />
Margin Trading
Ability to make potentially risky investments work<br />
in your favor. Each level of skill reduces the<br />
percentage of ISK placed in market escrow when<br />
entering buy orders. Starting with an escrow<br />
percentage of 100% <strong>at</strong> Level 0 (untrained skill),<br />
each skill level cumul<strong>at</strong>ively reduces the percentage<br />
by 25%. This will bring your total escrow down to<br />
approxim<strong>at</strong>ely 24% <strong>at</strong> level 5.<br />
Marketing<br />
<strong>Skill</strong> <strong>at</strong> selling items remotely. Each level increases<br />
the range from the seller to the item being sold.<br />
Level 1 allows for the sale of items within the same<br />
solar system, Level 2 extends th<strong>at</strong> range to systems<br />
within 5 jumps, and each subsequent level then<br />
doubles it. Level 5 allows for sale of items loc<strong>at</strong>ed<br />
anywhere within current region.<br />
Procurement<br />
Proficiency <strong>at</strong> placing remote buy orders on the<br />
market. Level 1 allows for the placement of orders<br />
within the same solar system, Level 2 extends th<strong>at</strong><br />
range to systems within 5 jumps, and each<br />
subsequent level then doubles it. Level 5 allows for
placement of remote buy orders anywhere within<br />
current region.<br />
Note: placing buy orders and directly buying an<br />
item are not the same thing. Direct remote<br />
purchase requires no skill.<br />
Retail<br />
Ability to organize and manage market oper<strong>at</strong>ions.<br />
Each level raises the limit of active orders by 8.<br />
Trade<br />
Knowledge of the market and skill <strong>at</strong> manipul<strong>at</strong>ing<br />
it. Active buy/sell order limit increased by 4 per<br />
level of skill.<br />
Tycoon<br />
Ability to organize and manage ultra large-scale<br />
market oper<strong>at</strong>ions. Each level raises the limit of<br />
active orders by 32.<br />
Visibility<br />
<strong>Skill</strong> <strong>at</strong> acquiring products remotely. Each level of<br />
skill increases the range your remote buy orders
are effective to from their origin st<strong>at</strong>ion. Level 1<br />
allows for the placing of remote buy orders with a<br />
range limited to the same solar system, Level 2<br />
extends th<strong>at</strong> range to systems within 5 jumps, and<br />
each subsequent level then doubles it. Level 5<br />
allows for a full regional range.<br />
Note: Only remotely placed buy orders (using<br />
Procurement) require this skill to alter the range.<br />
Any range can be set on a local buy order with no<br />
skill.<br />
Wholesale<br />
Ability to organize and manage large-scale market<br />
oper<strong>at</strong>ions. Each level raises the limit of active<br />
orders by 16.