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Skullcandy Investor Presentation

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<strong>Skullcandy</strong><br />

<strong>Investor</strong><br />

<strong>Presentation</strong>


Safe Harbor Statement<br />

Forward Looking Statements<br />

This presentation contains forward-looking statements. The words “believe,” “expect,” “anticipate,” “intend,” “estimate” and other<br />

expressions that are predictions of or indicate future events and trends and that do not relate to historical matters identify forward-looking<br />

statements. You should not place undue reliance on these forward-looking statements. Although forward-looking statements reflect<br />

management’s good faith beliefs, reliance should not be placed on forward-looking statements because they involve known and unknown<br />

risks, uncertainties and other factors, which may cause the actual results, performance or achievements to differ materially from<br />

anticipated future results, performance or achievements expressed or implied by such forward-looking statements. Forward-looking<br />

statements speak only as of the date the statements are made. The Company undertakes no obligation to publicly update or revise any<br />

forward-looking statement, whether as a result of new information, future events, changed circumstances or otherwise. These forwardlooking<br />

statements are subject to numerous risks and uncertainties, including, but not limited to: our comments relating to maintaining<br />

existing sales levels with our current customers while attracting new ones; operating in international markets and expanding into adjacent<br />

markets while strengthening our market share in our existing markets; initiating effective cost cutting initiatives; and financial projections.<br />

The Company derives many of its forward-looking statements from its operating budgets and forecasts, which are based upon many<br />

detailed assumptions. While the Company believes that its assumptions are reasonable, you are cautioned that it is very difficult to predict<br />

the impact of known factors, and it is impossible for the Company to anticipate all factors that could affect its actual results. Important<br />

factors that could cause actual results to differ materially from expectations are disclosed under the “Risk Factors” section of the 2012 10-<br />

K filed with the Securities and Exchange Commission on March 13, 2013. All written and oral forward-looking statements attributable to<br />

the Company, or persons acting on its behalf, are expressly qualified in their entirety by the cautionary statements in the prospectus as<br />

well as other cautionary statements that are made from time to time in the Company’s public communications. You should evaluate all<br />

forward-looking statements made in this presentation in the context of these risks and uncertainties.<br />

Non-GAAP Financial Measures<br />

This presentation contains certain information that has not been derived in accordance with generally accepted accounting principles<br />

(“GAAP”). Reconciliations of such information to the most directly comparable information derived in accordance with GAAP are<br />

contained in this presentation. This information should not be considered a substitute for any measures derived in accordance with GAAP.<br />

1


Company Overview<br />

Who We Are<br />

• A Leading performance audio brand rooted in<br />

action sports and lifestyle cultures<br />

• Revolutionized the headphone market by<br />

reinventing a uninspired category<br />

• Pioneered the distribution of headphones in<br />

specialty retailers focused on action sports and<br />

the youth lifestyle<br />

• Set-up international direct sales office in Europe;<br />

products are now sold in more than 80 countries<br />

• Built a world-class product development and<br />

advanced concept engineering platform<br />

• Implementing a multi-brand strategy to expand<br />

into new audio segments and adjacent<br />

categories<br />

• Acquired Astro Gaming, the premier headset<br />

brand in the gaming category<br />

• Announced yesterday new Company leadership<br />

Confidential<br />

Select Financial Information<br />

$M<br />

2012<br />

Net Sales $297.7<br />

YoY % Growth 28.1%<br />

Gross Margin % 47.3%<br />

Adjusted EBITDA (non-GAAP) (1) $50.6<br />

Adjusted EBITDA Margin % (non-GAAP) 17.0%<br />

Adjusted Net Income (non-GAAP) (2) $28.0<br />

Adjusted Diluted EPS (non-GAAP) (3) $1.00<br />

1) Non-GAAP adjusted EBITDA is adjusted for bad debt expense associated with a major<br />

retailer and litigation and settlement expense of $2.8M<br />

2) Non-GAAP Adjusted net income is adjusted for bad debt expense associated with a major<br />

retailer and litigation and settlement expense of $2.1M, net of tax benefit<br />

3) Based on YE 2012 share count of 28M<br />

Note: See the attached appendix for a reconciliation of adjusted net income to net<br />

income, adjusted EBITDA to net income, and adjusted diluted EPS to diluted EPS.<br />

2


The<br />

Epicenter<br />

Of<br />

Youth<br />

Culture<br />

Confidential<br />

3


Wide Range Of<br />

Innovative<br />

Performance Audio<br />

Products<br />

Confidential<br />

4


Strong<br />

Platform Of<br />

Brands<br />

Across<br />

Multiple<br />

Categories<br />

Confidential<br />

5


Key Investment Highlights<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

Large and growing<br />

headphone market<br />

Evolving market and<br />

competitive dynamics<br />

In-house design team<br />

Proprietary sound and<br />

technology<br />

Portfolio of leading brands<br />

Significant growth<br />

opportunities<br />

Confidential<br />

6


Pillars Of Our Business<br />

Leading Audio<br />

Sound Quality<br />

Proprietary and<br />

Innovative<br />

Designs<br />

Scalable<br />

Operating<br />

Platform<br />

Authentic<br />

Brand<br />

Confidential<br />

7


The Global Headphone Market Is<br />

Large And Growing Rapidly<br />

• We estimate the global audio headphone<br />

market to be over $5.0 billion at retail<br />

• The US audio headphone market grew ~23.0%<br />

over the past 12 months (YE 2012)<br />

• Growth in headphones and other mobile<br />

accessories is being driven primarily by demand<br />

for smart devices and digital content<br />

• Demand for smartphones and tablets has<br />

proven very inelastic despite broader consumer<br />

uncertainty<br />

U.S. Headphone Market at Retail<br />

$B<br />

$2.4<br />

23.4%<br />

$2.9<br />

• Worldwide smartphone shipments will post a<br />

year-over-year increase of over 30.0%<br />

• Additionally, worldwide smartphone shipments<br />

are excepted to grow at a CAGR of over 18.0%<br />

from 2011 to 2016<br />

2011 2012E<br />

Sources:<br />

IDC, NPD Consumer Data, <strong>Skullcandy</strong> estimates<br />

Confidential<br />

8


Evolving Headphone Market And<br />

Competitive Dynamics<br />

Current Competitive Dynamics<br />

Our View of the Future<br />

• Growth in premium priced headphones<br />

outpacing growth in earphones<br />

• The competitive landscape is crowded,<br />

but there is high degree of churn as<br />

new entrants are quickly forced out<br />

• Many new entrants lack brand<br />

authenticity and commitment to product<br />

development<br />

• Earphone category becoming more<br />

feature and price sensitive<br />

• Amazon and other internet retailers<br />

changing the way consumers shop<br />

• Retail landscape is struggling and will<br />

be forced to change business model to<br />

survive<br />

• Growth in headphones and earphones<br />

will be dependent on new, compelling<br />

feature sets and different use cases<br />

• Headphone market will consolidate<br />

around the top three or four leading<br />

brands<br />

• New brands will not survive long-term;<br />

barriers to entry are increasing<br />

• Internet will become a primary location<br />

of purchase for consumer electronics<br />

• Brick and mortar business model will<br />

evolve (smaller footprint, higher focus<br />

on mobility)<br />

• Large big box retailers will garner more<br />

market share in CE space<br />

Confidential<br />

9


Leading Audio Sound Quality<br />

<strong>Skullcandy</strong> has spent two years building a leading in-house product<br />

design and development platform<br />

Product Development Transformation<br />

• Built strong team of:<br />

– Industrial designers<br />

– Mechanical engineers<br />

– Graphic designers<br />

– Audio engineers<br />

– Category managers<br />

• Invested in materials and equipment<br />

• Developed a proprietary sound profile<br />

• Developed customized headphone drivers<br />

• Moved to a dual-sourcing model<br />

• Created a new product roadmap<br />

• Continued focus on quality, fit, sound, and<br />

ideation<br />

Confidential<br />

10


Roadmap Of New <strong>Skullcandy</strong> Products<br />

Product strategy will focus on new products between $50 and $150,<br />

where performance, style and brand come together<br />

Confidential<br />

11


2013 Key <strong>Skullcandy</strong> Product Stories<br />

Confidential<br />

12


2013 Key <strong>Skullcandy</strong> Product Stories<br />

Confidential<br />

14


Our Brand DNA<br />

Convergence Of Product And Lifestyle<br />

Product<br />

Performance<br />

+ Style + Innovation + Lifestyle =<br />

Brand<br />

DNA<br />

Confidential<br />

15


Growth Opportunities<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

Execute on dual brand gaming strategy<br />

Aggressively expand in key international<br />

markets<br />

Expand into premium audio segments of the<br />

market<br />

Extend into new consumer audio segments<br />

Expand U.S. distribution<br />

Drive higher sell through in existing domestic<br />

distribution while market consolidates<br />

A. Improve packaging<br />

B. Upgrade retail experience<br />

C. Reduce off-price sales<br />

Enter new, adjacent categories<br />

Confidential<br />

16


Growth Opportunity<br />

Gaming<br />

Gaming Market Overview and Opportunity<br />

• Gaming headset market estimated to be $1.0+<br />

billion as of YE 2012<br />

• One brand owns ~50.0% market share in U.S.<br />

• Opportunity to extend into other gaming peripherals<br />

• We estimate the total global gaming accessories<br />

market is ~$6.0 billion (inclusive of gaming<br />

headsets)<br />

• The Future: Mobile gaming could represent a large<br />

market opportunity<br />

Factors Driving Growth<br />

• Upcoming launch of next generation consoles will<br />

drive new growth in console accessory purchases<br />

• Rising popularity of mobile gaming<br />

• A resurgence in PC gaming and the success of the<br />

"freemium" model, evidenced by games like League<br />

of Legends (free to play, but pay for additional<br />

content)<br />

• Increasing quality of game play (graphics, audio,<br />

multiplayer interaction)<br />

• Popularity of online multiplayer games<br />

Dual Brand Plan of Attack<br />

• Reinvigorate a category<br />

absent of brand and<br />

lifestyle<br />

• Gamers represent large<br />

portion of current SKUL<br />

consumer base<br />

55%<br />

• Own premium segment of<br />

market<br />

• Reach new consumer<br />

segments<br />

• Continue global retail<br />

expansion<br />

Sources:<br />

NPD, The Ananya Group, <strong>Skullcandy</strong> estimates<br />

x<br />

Confidential<br />

17


Dual Brand Gaming Strategy<br />

Astro Gaming Premium Positioning<br />

Confidential<br />

18


Dual Brand Gaming Strategy<br />

<strong>Skullcandy</strong> Brand Extension<br />

Confidential<br />

19


Growth Opportunity<br />

International strategy: Replicate the U.S. model to export the brand<br />

globally<br />

Product, Marketing and Channel Alignment<br />

• Unify brand message and communicate globally<br />

• Coordinate global product launches<br />

• Optimize distribution strategies<br />

• Proliferate in-store listening stations and brand experience<br />

Expand to serve select markets directly, through joint<br />

ventures or via high-quality distributors<br />

• Acquired European distribution rights in August 2011<br />

• Built direct European office<br />

• Leverage tax efficiencies<br />

• Direct business in China, Japan, and Canada in 2013<br />

Key International Markets<br />

EUROPE CHINA CANADA JAPAN<br />

Confidential<br />

20


Financial<br />

Review


Summary Of 2012 Financial Results<br />

• Net sales increased 28.1% to $297.7 million, year-over-year<br />

– North America net sales increased to $250.3 million<br />

– International net sales increased to $47.4 million<br />

• Adjusted net income (non-GAAP) increased 19.3% to $28.0 million<br />

• Adjusted diluted EPS (non-GAAP) was $1.00, or flat to last year (based on<br />

28.0 million diluted weighted shares)<br />

– 2011 adjusted diluted EPS (non-GAAP) was $1.00 (based on 23.6 million<br />

diluted weighted shares)<br />

• Strong Balance Sheet<br />

– Working capital at Q4 growing slightly ahead of full year sales<br />

– Nearly $28.0M of credit availability<br />

– Completed multi-buyer credit insurance program in November<br />

– New credit facility in Q2 2013<br />

Confidential<br />

22


Strong Track Record Of Growth And Profitability<br />

Net Sales Growth<br />

$M<br />

Adjusted EBITDA Growth<br />

$M<br />

$297.7<br />

$50.6<br />

78.8%<br />

$232.5<br />

92.3%<br />

$39.0<br />

$46.2<br />

$160.6<br />

$30.8<br />

$118.3<br />

$21.4<br />

$80.4<br />

$9.9<br />

$35.3<br />

$9.1<br />

$1.0<br />

2006 2007 2008 2009 2010 2011 2012<br />

2006 2007 2008 2009 2010 2011 2012<br />

YoY %<br />

Growth<br />

Adj. EBITDA<br />

287.7% 127.8% 47.1% 35.8% 44.8% 28.1%<br />

% margin<br />

11.0% 28.0% 26.6% 26.0% 24.3% 19.9% 17.0%<br />

Confidential<br />

23


Initiatives To Reset Business<br />

And Get Back On Track<br />

• Renewed focus on sell through and customer profitability<br />

– Improve packaging and point-of-sale retail experience<br />

– Enhance and expand activation of marketing assets<br />

– Reduce off-price channel sales<br />

– Work with existing customers to reduce sales returns and allowances<br />

– Discontinue relationships with unprofitable customers and improving pricing discipline<br />

• Expanding global retail presence for both the Astro Gaming and the <strong>Skullcandy</strong><br />

Gaming brands<br />

• Investments in serialization, reverse logistics, product warranty and compliance to<br />

improve (back-end operating efficiencies and competitive position)<br />

• Target supply chain savings through cost down efficiencies and volume discounts<br />

to improve margins and offset any unfavorable trends in China<br />

– All products now dual sourced<br />

– Large quality control and sourcing team in China and the U.S.<br />

– Evaluating the transfer of some production out of China<br />

Confidential<br />

24


Successful Acquisition And<br />

Integration Of Astro Gaming<br />

• Purchased Astro Gaming in April 2011 for $10.8M<br />

• Through 2011, Astro Gaming products were sold exclusively online<br />

– Strong brand with dedicated following among core gamers<br />

– Gross margins were initially challenged<br />

– Company was operating at a loss<br />

• Strong performance in 2012<br />

– Dominant player in the high end premium segment of gaming category<br />

– Retail ASP over $200<br />

– Cost improvements resulted in ability to enter retail channel<br />

– Retail expansion resulted in an incremental $10.0M+ in 2012<br />

– Positive operating income<br />

• Provides gateway for <strong>Skullcandy</strong> brand to enter the gaming space<br />

Confidential<br />

25


Further Build-Out Of International Platform<br />

Support global expansion and new growth opportunities<br />

• Conversion of international distribution through acquisition and “green field”<br />

• Acquired European distribution rights through acquisition in August 2011 for $18.6M<br />

(including inventory)<br />

• Expand to serve select markets directly, through joint ventures, or high-quality<br />

distributors<br />

• Ability to leverage effective tax rate from 43.5% in FY 2011 to 36.1% at YE 2012<br />

Confidential<br />

26


Diversified Growth Across All Business Segments<br />

Quarterly Sales Growth<br />

$M<br />

International<br />

21.1%<br />

Domestic<br />

$36.0<br />

$7.4<br />

$28.6<br />

48.1%<br />

38.2% 17.2%<br />

$72.4<br />

$71.0<br />

$16.3<br />

$60.6<br />

$53.3 $52.4<br />

$18.9<br />

$14.6<br />

$10.7 $10.0<br />

$56.1<br />

$42.6 $42.4<br />

$46.0 $52.1<br />

$83.4<br />

$9.6<br />

$73.8<br />

$101.0<br />

$18.3<br />

$82.7<br />

Q1 '11 Q1 '12 Q2 '11 Q2 '12 Q3 '11 Q3 '12 Q4 '11 Q4 '12<br />

Confidential<br />

27


Financial Highlights And Statistics<br />

• Unit volume up +25.0%, year-over-year, as of YE 2012<br />

• Significant mix shift to over ear and on ear products in 2012 over 2011<br />

• ASP up high teens, year-over-year, as of YE 2012<br />

– Geographic mix<br />

– Mid single digit Increase in unit growth above $50 price point<br />

• As of YE 2012, 50.0%+ of <strong>Skullcandy</strong> headphone sales were mic’d<br />

products compared to less than 40.0%, year-over-year<br />

• As of YE 2012, our top 15 customers made up approximately 50.0% of<br />

gross revenues, down from approximately 60.0%, year-over-year<br />

• Astro Gaming opened retail doors with major big box retailers<br />

Confidential<br />

28


Q1 2013: Reset And Get Back on Track<br />

• Q1 2013 Revenue down ~30% from Q1 2012<br />

– Challenging year-over-year comparison<br />

– High channel inventory levels and low sell through heading into Q1 2013<br />

– Reducing off-price sales<br />

– Impact of bankruptcy with major UK retailer<br />

• Gross margins in-line with Q4 2012<br />

• Projected a loss of $0.25 - $0.30 per share<br />

– $0.03 cents per share associated with departure of former CEO<br />

– Investments in demand creation (Crusher launch)<br />

– Higher operational costs to support Astro and International expansion<br />

Confidential<br />

29


<strong>Skullcandy</strong> Announces new Management<br />

• Hoby Darling appointed CEO on March 18, 2013<br />

– General manager, Nike+ Digital Sport<br />

– Head of Strategy & Planning, Nike Affiliates<br />

– SVP Strategic Development and General Counsel, Volcom<br />

• Rick Alden, founder and board member appointed interim CEO on February 7,<br />

2013<br />

– Back in the business focusing on customer advocacy and retail experience<br />

– Winning at point of sale / sell through<br />

– New products / brand extensions<br />

Confidential<br />

30


Thank<br />

You

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