25.12.2013 Views

Computer Animation for Articulated 3D Characters

Computer Animation for Articulated 3D Characters

Computer Animation for Articulated 3D Characters

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

[37] Jessica K. Hodgins. Three-Dimensional Human Running. In Proceedings<br />

of the IEEE Conference on Robotics and Automation, 1996.<br />

[38] Jessica K. Hodgins and Nancy S. Pollard. Adapting Simulated Behavios<br />

<strong>for</strong> New <strong>Characters</strong>. In <strong>Computer</strong> Graphics (Siggraph ’97 Proceedings),<br />

pages 153–162, 1997.<br />

[39] Jessica K. Hodgins, Wayne L. Wooten, David C. Brogan, and James F.<br />

O’Brien. Animating Human Athletics. In <strong>Computer</strong> Graphics (Siggraph<br />

’95 Proceedings), pages 71–78, 1995.<br />

[40] Zhiyong Huang. Motion control <strong>for</strong> human animation. PhD thesis, 1997.<br />

[41] Zhiyong Huang, Nadia Magnenat-Thalmann, and Daniel Thalmann. Interactive<br />

Human Motion Control Using a Closed-<strong>for</strong>m of Direct and Inverse<br />

Dynamics. In Proc. Pacific Graphics ’94, 1994.<br />

[42] Humanoid <strong>Animation</strong> Working Group, Web<strong>3D</strong> Consortium. H-Anim:<br />

Specification <strong>for</strong> a Standard VRML Humanoid, version 1.1. http://www.hanim.org/Specifications/H-Anim1.1/,<br />

1999.<br />

[43] Verne T. Inman, Henry J. Ralston, Frank Todd, and Jean C. Lieberman.<br />

Human Walking. Williams Wilkins, 1981.<br />

[44] Jr. James J. Kuffner. Goal-Directed Navigation <strong>for</strong> Animated <strong>Characters</strong><br />

Using Real-Time Path Planning and Control. In CAPTECH’98, pages<br />

171–186. Springer, 1998.<br />

[45] Prem Kalra, Nadia Magnenat-Thalmann, Laurent Moccozet, Gael Sannier,<br />

Amaury Aubel, and Daniel Thalmann. Real-Time <strong>Animation</strong> of Realistic<br />

Virtual Humans. In IEEE Journal of <strong>Computer</strong> Graphics and Applications,<br />

volume 18(5), pages 42–56, 1998.<br />

[46] Szilárd Kiss. Web Based VRML Modeling. In IV2001 In<strong>for</strong>mation Visualisation,<br />

pages 612–617, London, England, 2001.<br />

[47] Szilárd Kiss. <strong>3D</strong> Character Modeling in Virtual Reality. In IV2002 In<strong>for</strong>mation<br />

Visualisation, pages 541–548, London, England, 2002.<br />

[48] Evangelos Kokkevis, Dimitri Metaxas, and Norman I. Badler. Autonomous<br />

<strong>Animation</strong> and Control of Four-Legged Animals. In Graphics Interface ’95,<br />

1995.<br />

[49] Evangelos Kokkevis, Dimitri Metaxas, and Norman I. Badler. User-<br />

Controlled Physics-Based <strong>Animation</strong> <strong>for</strong> <strong>Articulated</strong> Figures. In <strong>Computer</strong><br />

<strong>Animation</strong> ’96, 1996.<br />

[50] Alexis Lamouret and Marie-Paule Gascuel. Scripting Interactive<br />

Physically-Based Motions with Relative Paths and Synchronization. In<br />

Graphics Interface ’95, 1995.<br />

[51] John Lasseter. Principles of Traditional <strong>Animation</strong> Applied to <strong>3D</strong> <strong>Computer</strong><br />

<strong>Animation</strong>. In Proc. Siggraph’87, pages 35–44. ACM Press, 1987.<br />

[52] Joseph Laszlo, Michiel van de Panne, and Eugene Fiume. Limit Cycle<br />

Control and its Application to the <strong>Animation</strong> of Balancing and Walking.<br />

In <strong>Computer</strong> Graphics (Siggraph ’96 Proceedings), pages 155–162, 1996.<br />

21

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!